Contributions 1995-2006

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MateFizyChem
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Contributions 1995-2006

Post by MateFizyChem »

Let's talk about the Contributions level sets! It can be sharing thoughts about a certain level set, choosing favourite levels, telling which levels were significant for other reasons, or some other aspects of the level sets(Maybe the future?).

I have not done all of the level sets yet, but I have got some thoughts about some of them:

(1995) Jan Hubicka's level 016(Mine after earthquake) is very hard. I had no idea how to get out of the section with a magic wall. In fact, I had to load the solution tape several times to get it! And I thought that every level is easy given enough time with the recorder!
About the level set itself, I like it. It has been pretty fun and creative. Funnily enough, I did not guess what does "Sipkova Ruzenka" mean, even though Czech and Polish are both West Slavic languages!(I am Polish) :lol:
(1998) I like Ben Braithwaite's level set a lot. It has been very fun, and I like the "it does not have to be challenging to be fun" approach. Some levels can be exited at the start, but you can explore(examples: 000(Come past it!), 005(Collect lots of points), 023(Fun spiral), 053(Don't hurry), 093(Kill the crunchers)). Many levels stood out to me: 022(Doom), 030(Long way up), 061(Doom two), 062(Doom doom doom doom doom doom), 070(Tutti frutti), 078-092(#-#-M) and many more! :D
(2000) I love Arno Luppold's level set! It simply focuses on fun, like Ben Braithwaite's level set! I also love the drawings! My favourite levels: 020(Emerald Mine II), 041(A castle) and 047(Happy new year!). :mrgreen:
(2001) Helge Hafting's Avalanche is quite big, crazy and fun.
(2006) Sascha Mücke has done a great job using custom elements. My favourite level of the set is the last one(008)(CE-experiment).

Another noteworthy thing is that some contributors have put in their contact info(e-mail or phone number) and I thought: "Oh boy, if RnD becomes popular, then they are going to have a bad time." :shock:

So, what do you think?
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RAP
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Re: Contributions 1995-2006

Post by RAP »

Oh hey, it seems you've been inspired by my Emerald Mine Club level completion topic. Nice to see people sharing their thoughts on levelsets, new or old! Ben Braithwaite is a particular fun kind of levelset, a levelset that doesn't necessarily need difficulty for it to be fun (or the more appropriate term, engaging). Now only if Holger will put in new levelsets to be beaten (or if the forum will enable level creators to submit levels on their own). Keep it up (if you decide to keep doing this topic!).
MateFizyChem
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Re: Contributions 1995-2006

Post by MateFizyChem »

Actually, your EMC topic is not the reason I posted this. It was an evolving idea. First, I wanted to ask whether there will be any more updates to the Contributions level set. Then I thought that only asking that is kind of rude, so I thought about discussing the contributions in general and asking about that in the end. Then, I decided not to ask the question at all but keep the rest and this is how the topic was made. Also I finished a level set, so I will discuss it.

(2000) Ben Braithwaite's Ben 200 is a great level set! In fact, I believe this is the set from which I learned most of the gameplay when I played RnD as a child. Like in the other set, most levels are a dare like "You can just exit, but I dare you do collect more gems/points!". It was great returning to childhood memories, I think this and Arno Luppold's level set are the two most memorable level sets from my childhood. I remember when in level 047 I used the 2nd player to come in and out of the Supaplex exit panel to repeatedly hear the exit sound, I just really liked it!
Two more things I want to mention is that some levels are impossible and you may see few swastikas in the set (which I hope are a design choice and nothing related to Nazism). Here are some levels that stood out to me: 000-003 (info levels), 026 (Bombs), 047 (Jumble), 080 (Don't give up!), 097 (How far can you come), 103 (Do it again!), 112-121 (Patwor), 142 (Come on!), 165 (There's no two things the same!), 190 (Falling), 191 (Time). 192 (Run [too many exclamation marks]). :mrgreen: :mrgreen:
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Aurora
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Re: Contributions 1995-2006

Post by Aurora »

Mine After Earthquake took a lot of trial and error but was really satisfying to finally get right. Though I am a little disappointed that none of the other levels in the set are anywhere near as challenging.
Is there a reason the early Contributions levels (1995-1997ish) all have such a high speed?
Just version issues?
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Aurora
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Re: Contributions 1995-2006

Post by Aurora »

Sorry for double posting, but I've made it to level 10 of Gerard Hausler's set and the pacman spam is really getting to me :S :roll:
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Holger
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Re: Contributions 1995-2006

Post by Holger »

Sorry, forgot to answer this post over the x-mas holidays! Happy new year! :-)
Mine After Earthquake took a lot of trial and error but was really satisfying to finally get right. Though I am a little disappointed that none of the other levels in the set are anywhere near as challenging.
Sounds interesting! Which level set was this? Any maybe you want to share the tape! :-)
Is there a reason the early Contributions levels (1995-1997ish) all have such a high speed? Just version issues?
Yes, the reason for this is that very old versions of the game had a player speed that was a little bit higher than the speed of the enemies (for whatever reason, cannot remember anymore). But it turned out that same speed for player and enemies was better for gameplay, so I changed this again. To keep existing levels solvable, such old levels still have a higher speed for the player (but faster than before, because it is now twice as fast, which was not the case before). But yes, it feels a bit awkward...
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Aurora
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Re: Contributions 1995-2006

Post by Aurora »

Happy new year to you too, thank you for this wonderful game!!
Now that you mention it, the variance in speed is probably why this level is so hard compared to the rest of the levelset (the level in question is level 16 of Jan Hubicka's 1995 set).
Attachments
016.tape
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Aurora
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Re: Contributions 1995-2006

Post by Aurora »

Contributions 1996: Level 10 in Martin Herrmann's set appears to have a missing exit.
ACME
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Re: Contributions 1995-2006

Post by ACME »

The people who created these levels "Contributions 1995-2006" where are they now?
BryanFRitt
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Re: Contributions 1995-2006

Post by BryanFRitt »

Done most of the Contributions 1995-2006, but I either couldn't, or didn't finish the following...
(There are a lot of levels/levelsets in here)

1995 - Jan Hubicka - 016 Mine After Earthquake
1996 - Martin Herrmann - 010 Kafermanaia
1997 - Pavel Machek - 001 Piece of Cake, 004 Catch Amoeba!
1997 - Visa Hastrup - 000 Nameless Level, 014 Test...123...123...Test..., 105 Amoeba Pompeli
1998 - Braithwaite - 050 The Christmas Tree
1999 - Kimball Robinson - 019 I Guarantee This Can Be Done
1999 - Stebytes Worlds - 001 Level1, 004 Small Fantasy
1999 - Tobias Authmann - 12 Nameless Level
2000 - Ben Briathwaite - Ben 2000 - 147 The Yam Yams Made This Level, 148 Quicksand, 101 Fun!, 102 Falling,
2001 - Glenn Alexander - 004 Butterfly H*ll
2001 - Paul Sutton - 001 Nameless Level, 002 Nameless Level
2002 - Gerrit Holl & Timen V. D. Berg - 016 Nameless Level, 017 50 by 50, 019 Nameless Level, 020 Nameless Level, ...
2002 - Jerome Kunegis - 059 The Battle 1
2002 - Sylvan Hancock - 030 Move!, 033 Some Floors Are Bombs
2002 - Yamyam Palace - Cops'n'Robbers - Nameless Levels 026, 037, 042, 043, 044, 046, 050, 052, 053, 054, 057
2003 - Andreas Buschbeck - Level 47, Level 70, maybe more?
For the most part just putting in level numbers from here on, if >1 level in levelset uncompleted ...
2003 - Audrius Saikunas - 001, 003, 004
2003 - Efraim Yawitz - 014, 015, 016, 017, 019
2003 - Gavin Davidson - 030, 034, 049, 052
2003 - Into The Ice Caves - 008, 011
2003 - Paul E Colling III - 048 Life Skills
2003 - Randy Johannessen - 014, 017
2003 - Richard Valvona - 003 Luxury Kills
2004 - Doro - 029, 040
2004 - Doro's Archimedes - 040 Boom! II
2004 - Doro's Boulder Rush - 058, 060
2004 - Falk Sobe - 017, 020, 021, 022, 028, 032, 037, 047, 048, 050
2004 - Negundo - Multiplex - 037, 059
2004 - Negundo - Negundo World - 012, 066, 067, 071
2004 - Negundo - Rocks'n'Diamond - ?
2004 - Negundo - Planet Aventure - ?
2004 - Niko - 019 Buggy Yam
2004 - Philip Winter - 018 Schas Do !
2004 - Remco Mooij - 002 Get Your Driving-Licence
2005 - Bertrand Grondin - 011 Chaque Salle Doit Etre Expl
2005 - Bill Cotter - 024 Just to much fun
2005 - Martijn Mooij - Emerald Hunter - 009 Level 9
2005 - Negundo - Boulder Dash 5000 - ?
2006 - Sascha Muke - 006 Nameless Level
BryanFRitt
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Re: Contributions 1995-2006

Post by BryanFRitt »

Aurora wrote: Tue Jan 12, 2021 10:52 am ...
Thanks for the tape! It helped me solve that level. :)

Note: In Linux this tape likely goes here
~/.rocksndiamonds/tapes/rnd_jan_hubicka/016.tape
BryanFRitt
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Re: Contributions 1995-2006

Post by BryanFRitt »

Willing to exchange tapes. Finish any that I didn't? and/or Couldn't finish any that I did?
filbo
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Re: Contributions 1995-2006

Post by filbo »

I have just a few you didn't solve. Also, was confused until I figured out that you meant levels 181, 182 on 2000 - Ben Briathwaite - Ben 200; not 101 & 102 on 'Ben 2000'.

Here are tapes for:

Contributions_1999/rnd_kimball_robinson (019)
Contributions_2002/rnd_yamyam_palace (037)
Contributions_2003/rnd_andreas_buschbeck (047, 070)
Contributions_2004/rnd_rado_negundo_iii (067)

missing-tapes.7z
(4.99 KiB) Not downloaded yet
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