Pre-release version 3.2.3rc0 available!

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Pre-release version 3.2.3rc0 available!

Post by Holger »

To fix the reported bugs in the stable release version 3.2.2, I have just uploaded a pre-release version 3.2.3-0 before finally releasing it as the new stable Rocks'n'Diamonds 3.2.3 -- could you all please have a quick look at it to check if the discussed bugs are really fixed now?

It should contain the following fixes and changes:

* fixed bug with not unmapping main menu screen gadgets on other screens
* fixed bug with un-pausing a paused game by releasing still pressed key
* fixed bug with not redrawing screen when toggling to/from fullscreen
mode while fast reloading tape (without redrawing playfield contents)
* fixed bug with quick-saving tape snapshot despite answering with "no"
* fixed bug with CE with move speed "not moving" not being animated
* when changing player artwork by CE action, reset animation frame
* added page fading effects for remaining info sub-screens
* fixed small bug that caused some delays when answering door request
* fixed bug that prevented player from correctly being created in the
top left corner by a custom element change in a level without player
* fixed bug that prevented player from being killed when indestructible,
non-walkable element is placed on player position by extended change
* added configurable menu button, text and input positions to main menu
(see ChangeLog for some details)
* added highlighted menu text entries to menu navigation when selected
* limited mouse wheel sensitive screen area to scrollable screen area
* fixed bug with background not drawn in Hall of Fame after game was won
* fixed bugs with player name and current level positions on main screen
* fixed bug that allowed making engine snapshots from the level editor
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
falling/smashing element over the player immediately after movement
* fixed graphical bug when using fewer menu entries on level selection
screen than usual (with "menu.list_size.LEVELS" directive)
* added caching of custom artwork information for faster startup times
* some optimizations on startup speed by reducing initial text output

For more details, please see the file "ChangeLog".

Important notice: Always keep in mind that levels or tapes created with pre-release versions of R'n'D might fail in later versions without warning. So use version 3.2.2 if you plan to create level sets that should work with all future versions!

Please note that this pre-release (test) version is based on the current stable version 3.2.2, so you need this package first.

ATTENTION: If you have any problems getting the pre-release version(s) to work on your computer, please stay with the current official, stable version 3.2.2 for now! The final release will be available as usual in a nice, complete archive when it's ready.

The pre-release version can be downloaded from the usual download directory: ...

As always: Have fun playing around with it, testing all changes and reporting bugs, if needed! :-)
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