transparent zip support

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HerzAusGold
Posts: 326
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

transparent zip support

Post by HerzAusGold » Sat Jan 21, 2006 10:51 am

Transparent zip support is now ready so far (Some improvements have to do...)

http://www.zomis.net/rnd/download.php?id=411

Now Snake-Bit and Snake-Bit-Jue run from zip!!
BD2K3 works too.

Only WAV-Files not loaded yet.
hm. It's seems without the wav's the other sfx sound themselves better

Please test it!

Up to now it loading from zip takes a little bit (more)cpu.
Developers should take a look to viewtopic.php?t=638&start=0&postdays=0& ... highlight=


Btw: test my levels with sokoban support
> rntTest06 -sokomode=1 -nextseries=HerzAusGold

Click on a lamp than on a target point.
And in level 2 click like suggested in the level.
Then warp to the next level...

Btw: Holger feel free to put this post into the announce area.
...and remember you have promised you took an look on it...

Please report any bugs or suggestions here.
And the answer is ... 42 !

HerzAusGold
Posts: 326
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

Post by HerzAusGold » Sat Jan 28, 2006 11:50 am

Upload optimized version of transparent zip support.

http://www.zomis.net/rnd/download.php?id=419

Now for users too, no files are overwritten.
Source is now in folder rndTestsrc.

zfile.c is now well documented.

The next release have a little surprise...
but dont wait for it test this.
And the answer is ... 42 !

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Holger
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Post by Holger » Sat Jan 28, 2006 12:24 pm

> Now Snake-Bit and Snake-Bit-Jue run from zip!!
> BD2K3 works too.

That's great news! :-)

> Only WAV-Files not loaded yet.
> hm. It's seems without the wav's the other sfx sound themselves better

??? But all sound effects are wave files! Not sure what you mean here...

> Btw: Holger feel free to put this post into the announce area.

Well, the announcement section should be reserved for official (pre-)releases of R'n'D and other stuff that I directly support. But feel free to announce them in the forum by yourself (in any section that seems appropriate to you)! :-)

> ...and remember you have promised you took an look on it...

I will do so at the latest when I add official zip support to R'n'D. This might still take some time (and releases), as I plan to do the native engines first. I might put the zip support into a minor release (like 3.2.1) maybe, but there's no definitive schedule for all these things. Currently I have very few time, so I cannot promise when to implement what exactly. :-(

BTW: I already had a look at your patched zip package, but only under Unix, so I only had a quick look at the source code. :-)

HerzAusGold
Posts: 326
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

Post by HerzAusGold » Sat Jan 28, 2006 3:40 pm

??? But all sound effects are wave files! Not sure what you mean here...
Ah sorry, I mean "Mix_LoadMUS" (on a normal SDL-lib no Mix_LoadMUS_RW available) only if we compile the SDL-Mixer lib with USE_RWOPS.
And the answer is ... 42 !

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