BD in C, and some RND questions

Discussion around programming R'n'D, its source code and its tools.

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asiekierka_notlogin

BD in C, and some RND questions

Post by asiekierka_notlogin » Sat Dec 24, 2005 9:01 am

I found in network a Pascal to C file converter for Linux.

I include it in my webserver (from poland)

And I found a BD source code.

And, the DOS version is not continued or what?

then you do 80% in 5% of the time and last 20% in 70% of the time :-)

BD src: http://www.asland.bighost.pl/rnd/srchelp/bouldash.zip
Pas2C: http://www.asland.bighost.pl/rnd/srchel ... 0.1.tar.gz

If DOS version will be continued, then when be it's next version?

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Post by Flumminator » Sun Dec 25, 2005 10:37 am

Moved from General Discussion.

After having a short look at the source: does anyone speak Frensh?
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Holger
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Post by Holger » Sun Dec 25, 2005 11:58 am

> After having a short look at the source: does anyone speak Frensh?

Exactly my thoughts when looking at the source code! :-D

Also a lot of inline assembler code... :-)

Has anybody any idea if the BD engine in this code is even near to 100% "classic compatible"? That is, has anybody tested this engine against the rules in this site:

http://www.gratissaugen.de/erbsen/exact.html

If this engine passes these tests, it would be worth evaluating to build the new BD engine for R'n'D upon it...

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Post by Flumminator » Mon Dec 26, 2005 2:48 pm

hmmm

I've tried to run the .exe in dosemu but it only generates some kind of segment violation...

maybe I should get my old turbo pascal floppies out and try to compile it from source...
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asiekierka
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...

Post by asiekierka » Mon Dec 26, 2005 6:22 pm

Yeah, it's needed.

I found TP 7.0 installer for Windows.

PS. I found next BD Sources:
JAVA -
http://javaboutique.internet.com/Boulde ... ource.html
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)

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