Search found 3566 matches
- Sat Jan 25, 2025 10:51 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.3 released!
- Replies: 0
- Views: 3484
Rocks'n'Diamonds 4.4.0.3 released!
This patch release fixes a few bugs and adds some polishing here and there: fixed cave score (tape score) when playing BD games with multiple lives fixed flickering panel score when playing BD games with multiple lives fixed fast-forwarding BD game engine when skipping player hatching fixed pressing...
- Thu Jan 23, 2025 11:09 am
- Forum: Bug Reports
- Topic: [4.4.0.1] Animating in BD engine
- Replies: 9
- Views: 7906
Re: [4.4.0.1] Animating in BD engine
No examples or demonstration animations needed, I think, because I got the idea! :) And yes, that makes sense. Especially when playing without sound, it's sometimes hard to notice the overloading laser beam, even if there is still the "overloading meter" in the game panel. But when only lo...
- Mon Jan 20, 2025 10:38 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6684
Re: Exit isn't opening up
As far as I was able to find out, this bug apparently already existed in the original C64 version of this level set. Whatever might have been the true cause for this level being unsolvable, I have now manually fixed it and re-released the BD level collection package. So after updating the level coll...
- Mon Jan 20, 2025 10:04 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.2 released!
- Replies: 0
- Views: 3728
Rocks'n'Diamonds 4.4.0.2 released!
Another patch release is required to fix some nasty bugs in the last two versions: fixed adding extra life when playing BD games with multiple lives fixed clearing touch buttons in off-screen areas on Android fixed getting file size of BD caveset file inside Android APK file fixed bad use of functio...
- Mon Jan 20, 2025 7:08 pm
- Forum: Bug Reports
- Topic: [4.4.0.1] Animating in BD engine
- Replies: 9
- Views: 7906
Re: [4.4.0.1] Animating in BD engine
Does that mean that it will move out of the "Engine" tab? Since, well... it will not be the engine specific thing. Hmmm... you are right. It was indeed BD engine specific first, but now it isn't anymore. So it should in fact not be under an "engine" tab. Also, speaking of, only ...
- Sun Jan 19, 2025 4:14 pm
- Forum: Bug Reports
- Topic: [4.4.0.1] Animating in BD engine
- Replies: 9
- Views: 7906
Re: [4.4.0.1] Animating in BD engine
Yes, this is correct. The BD engine currently works as you described it, so animations currently have to fit into a 16 frames cycle. This also means that animations defined as being linear (to stop with the last frame) are restarted every 16 frames. I have to change this so that more R'n'D-like anim...
- Sat Jan 18, 2025 9:18 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.1 released!
- Replies: 0
- Views: 3644
Rocks'n'Diamonds 4.4.0.1 released!
A new patch release version is available which contains the following changes: added support for playing BD games with multiple lives and global score added support for showing multiple lives for BD games in game panel added support for showing level set name in game panel added setup option to save...
- Sat Jan 18, 2025 1:28 pm
- Forum: Bug Reports
- Topic: in BD engine, sound is broken in levels where either width or height <= 8
- Replies: 1
- Views: 3457
Re: in BD engine, sound is broken in levels where either width or height <= 8
That one was nasty! Fixed now! 

- Sat Jan 18, 2025 12:03 pm
- Forum: Bug Reports
- Topic: in BD engine (with RnD graphics), dirt isn't immediately erased when rockford moves diagonally onto it
- Replies: 1
- Views: 3782
- Sat Jan 18, 2025 11:29 am
- Forum: Bug Reports
- Topic: in BD engine, killing rockford via voodoo doll causes "ouch" sound to play continuously
- Replies: 1
- Views: 3945
- Wed Jan 08, 2025 8:38 am
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6684
Re: Exit isn't opening up
Wonder if originally it was in one format that worked, and then later converted to the format it's currently in. That's exactly the case here, yes. The original format was a C64 game, from which it was converted to GDS format, which introduced the problem. (Or, alternatively, the format is OK, but ...
- Tue Jan 07, 2025 6:51 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6684
Re: Exit isn't opening up
I have checked this case, and you are right -- this level is indeed broken! :shock: What happens is as follows: This is a BD style level in native GDS format (which is a GDash cave file in binary format, contrary to the many BD level files in BDCFF format, which is a text format). It is detected as ...
- Sun Jan 05, 2025 2:22 pm
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32653
Re: Rockford looks really weird sideways
Wow, all these graphics and animations look really impressive! 
It's great to see what you can get out of the limited tile size and limited color palette!
These graphics should be added to R'n'D for the new BD engine!

It's great to see what you can get out of the limited tile size and limited color palette!
These graphics should be added to R'n'D for the new BD engine!

- Sat Jan 04, 2025 7:59 pm
- Forum: Bug Reports
- Topic: Visual Glitch in Sobigo Levelset by Jurgen Bonhagen
- Replies: 6
- Views: 4611
Re: Visual Glitch in Sobigo Levelset by Jurgen Bonhagen
Indeed it has a level start element! So everything is well-defined level-wise. But the player that is appearing right after the level has started causes the game engine to change the focus to that player (which by intention and by level design should not change the scroll position). However, as the ...
- Sat Jan 04, 2025 1:00 pm
- Forum: Bug Reports
- Topic: Visual Glitch in Sobigo Levelset by Jurgen Bonhagen
- Replies: 6
- Views: 4611
Re: Visual Glitch in Sobigo Levelset by Jurgen Bonhagen
Initially, the "camera" (playfield focus position) is centered on the player. However, in the level mentioned above, there is no player at all in the playfield when the level starts, but the player is dynamically created using a custom element right after the game starts. The bug was cause...