Search found 2813 matches

by Holger
Sat Jan 02, 2021 2:27 am
Forum: Bug Reports
Topic: regression in emc_boulder_dash_pro
Replies: 14
Views: 1193

Re: regression in emc_boulder_dash_pro

Levels 86 87 95 96 97 98 99 work for me [...] OK, these tapes can be patched to work again (and other tapes that are affected by the same problem like tapes 093 and 094 from that same level set, if autotest'ed with EMC 3.1.0 activated in the last "normal" invocation, will also work again ...
by Holger
Thu Dec 31, 2020 1:14 am
Forum: Bug Reports
Topic: regression in emc_boulder_dash_pro
Replies: 14
Views: 1193

Re: regression in emc_boulder_dash_pro

4.2.0.3 most recently solved emc_boulder_dash_pro level 87 Very strange. I tried to solve this tape with various versions of the game, but did not succeed. The tape looks like this: aeglos@isengard:~/.rocksndiamonds/tapes/emc_boulder_dash_pro$ file 087.tape 087.tape: Rocks'n'Diamonds tape file, ver...
by Holger
Wed Dec 30, 2020 8:32 pm
Forum: New Ideas
Topic: Animated GIFs as title cards.
Replies: 2
Views: 628

Re: Animated GIFs as title cards.

I assume that you mean title screens, and I assume that you mean animated GIFs that you want to play there, right? :-) Loading images in GIF format is fully supported by the SDL library used by R'n'D, but there is no support for loading or playing animated GIF images that I know of. But it's very ea...
by Holger
Wed Dec 23, 2020 2:34 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.1.0 released!
Replies: 2
Views: 381

Emerald Mine Club level collection 3.1.0 released!

There is an update available for the Emerald Mine Club level collection that contains the following new features and fixes: extended game panel to display dynamite, keys and level number this can be disabled via setup menu for 100% classic original game panel increased vertical screen size also usef...
by Holger
Wed Dec 23, 2020 1:04 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.2.0 released!
Replies: 0
Views: 1379

Rocks'n'Diamonds 4.2.2.0 released!

A new feature release is available with the following additions and fixes: added showing as many keys as possible in the default game panel added setup option to show dynamite and keys for the Emerald Mine collection added support for improved display of keys for the Emerald Mine collection added su...
by Holger
Wed Dec 23, 2020 12:13 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Re: Emerald Mine Club level collection updated!

The following directories have permissions 700 (only owner can access) in the 3.0.0 archive. As I had extracted it as root into my systemwide RnD installation, I then couldn't access them as my regular user. All other files and directories have sensible perms (with a little harmless variation): [.....
by Holger
Tue Dec 22, 2020 9:38 am
Forum: Bug Reports
Topic: Input delay at the start?
Replies: 5
Views: 491

Re: Input delay at the start?

Basically, there seems to be an input delay when you first start a level, that makes certain levels that require immediate movement (specifically, level 32 of Supaplex Level Collection 02) impossible. Thanks a lot for reporting this issue, and also many thanks for providing a level to easily reprod...
by Holger
Sun Dec 20, 2020 7:21 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Re: Emerald Mine Club level collection updated!

No problem, don't hurry! We can release a new "patch version" of the collection when you have them available.

Just wanted to have somebody else take a look at the new version before I release it... :)
by Holger
Sat Dec 19, 2020 10:52 am
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.0.0 released!
Replies: 15
Views: 2203

Re: Emerald Mine Club level collection updated!

I will release a new version of the EMC collection in a few days, together with a new minor release of R'n'D to support some of the changes in the EMC collection (which is not strictly required to use the new EMC collection, but improves certain changes, like re-arrangement of keys in the game panel...
by Holger
Thu Dec 17, 2020 8:18 am
Forum: Bug Reports
Topic: Two nuts move left just like that
Replies: 1
Views: 788

Re: Two nuts move left just like that

The original Emerald Mine game engine supports a thing called "initially moving objects", which were (rarely) used in some classic EMC sets. That's what the two nuts are doing here. As strange (or nuts ;-) ) as this concept seems to be, everything indeed works as it should here (although p...
by Holger
Thu Dec 17, 2020 8:11 am
Forum: Bug Reports
Topic: Strange glitched graphics after death + message
Replies: 2
Views: 510

Re: Strange glitched graphics after death + message

Found and fixed that bug! Thanks! :)
by Holger
Wed Dec 16, 2020 8:29 am
Forum: Bug Reports
Topic: Strange glitched graphics after death + message
Replies: 2
Views: 510

Re: Strange glitched graphics after death + message

Just reproduced this! Very strange! I'll investigate... :-o
by Holger
Wed Dec 16, 2020 12:57 am
Forum: Bug Reports
Topic: Off-beam exit icons in Elements info
Replies: 4
Views: 583

Re: Off-beam exit icons in Elements info

Yes, I also found this out today. Just fixed all three wrong element graphics.

Will be part of an improved Emerald Mine Club level collection to be released soon...
by Holger
Tue Dec 15, 2020 10:51 am
Forum: Programmer's Corner
Topic: Converting levels to R'n'D level file format
Replies: 2
Views: 1421

Re: Converting levels to R'n'D level file format

I'm a bit confused about what exactly you are attempting to do... :?

R'n'D already converts and saves levels of different formats (like Emerald Mine or Supaplex level formats) to R'n'D level file format, so you only have to support one file format when loading levels from R'n'D.
by Holger
Tue Dec 15, 2020 10:47 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.0.5 released!
Replies: 3
Views: 536

Re: Rocks'n'Diamonds 4.2.0.5 released!

Definitely yes -- you can ask my children, they will agree here! :-D (December 6th, to be precise. ;-) )