Search found 141 matches

by Flumminator
Fri Jan 28, 2005 8:07 pm
Forum: Level and Artwork Design
Topic: The Contributons 2004 !!!!11
Replies: 60
Views: 51680

... february is close ...

of course we know, Holger, that you're hard working on the em-engine, but the contributions 2004 would be nice to play anyways :wink:
by Flumminator
Fri Jan 28, 2005 7:59 pm
Forum: Help
Topic: Can't start sdl version
Replies: 28
Views: 23461

the naming convention sounds a bit familiar to me.
Gentoo uses to compile both SDL and X11 versions and calls them rocksndiamonds.sdl and rocksndiamonds.x11 repectively.

But both work fine on my system.

Are you using Gentoo, or have you compiled it by hand?
Does the X11-version work?
by Flumminator
Mon Jan 24, 2005 10:22 pm
Forum: Puzzles
Topic: 8 Nuts
Replies: 5
Views: 7650

Very elegant, indeed. :shock:

here's one of mine: http://semisane.de/rnd/tapes/puzzles/031.tape
by Flumminator
Mon Jan 24, 2005 7:50 pm
Forum: Puzzles
Topic: Puzzleset 1.8 with 43 puzzles
Replies: 10
Views: 16998

* Level 8 lacks an emerald, or "gems required" is set too high"
* Level 30 lacks the exit
by Flumminator
Mon Jan 24, 2005 5:37 pm
Forum: Puzzles
Topic: 8 Nuts
Replies: 5
Views: 7650

8 Nuts

`004`080`004`007
`001`001`001`001
`001`025`001`001
`025`001`025`001
`025`001`001`025
`025`001`025`001
`001`025`001`001

Get 8 Gems.

(there are at least 2 different solutions)
by Flumminator
Sun Jan 23, 2005 1:34 pm
Forum: Off Topic
Topic: Mac mini
Replies: 4
Views: 4414

Mac mini

Image

Isn't it cute?

Now it's really a hard devision wheter an Athlon64 or this Mac mini will be my next computer...
by Flumminator
Sat Jan 22, 2005 1:14 am
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 45053

> > I see that Down Under Mine 16 level 1 is not possible. Your path is blocked by acid. > Hmm, as far as I can see, you can collect all emeralds, run around the acid pool on the right side of it and successfully finish the game. I think he was talking of level 0. Either the emc-engine has some nast...
by Flumminator
Fri Jan 21, 2005 7:03 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 45053

* Level number is not displayed while playing (but was displayed in 3.2.0-0)
by Flumminator
Fri Jan 21, 2005 6:58 pm
Forum: Help
Topic: Sokoban Level 006
Replies: 11
Views: 13438

I was referring to the 99,9% compatibility for EM, BD and Supaplex roadmap which goes until 3.4.0

But of course with the compatibility for sokoban added 3.5.0 might be worth a discussion about calling it 4.0.0
by Flumminator
Fri Jan 21, 2005 2:34 pm
Forum: Help
Topic: Sokoban Level 006
Replies: 11
Views: 13438

The original Sokoban had a 1-step undo function (by pressing 'u'), which was imho quite nice to the player for correcting simple, obvious mistakes (as pushing a box accidentially at a wall). That's the lacking feature to make R'n'D 100% Sokoban-compatible :wink: The undo-key should only be active in...
by Flumminator
Wed Jan 19, 2005 7:57 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 45053

> > Also I didn't notice any problems with appending to the tape as you mentioned before. > That's bad, because it will make finding that bug (which seems to exist, as I had a tape > which was recorded using appending that did not play correctly after recording) a lot harder... :-/ I can acknowledge...
by Flumminator
Mon Jan 17, 2005 10:05 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 45053

* even if sound/music is turned off in the setup, RnD opens the sound device, this could be improved * The following elements are drawn as '?' in the game: emc_steelwall_1 emc_wall_13 emc_wall_slippery_1 *and while finding out their names I discovered another bug: clicking on a square with the mouse...
by Flumminator
Mon Jan 17, 2005 1:57 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 45053

I lost one key release event, but I wasn't able to reproduce it (might be an external problem). Sorry, no tape.
by Flumminator
Fri Jan 14, 2005 7:12 pm
Forum: Bug Reports
Topic: R&D locls up
Replies: 10
Views: 8729

> That's the right time for custom-defined key settings! Guess what I did ;) I was just a bit surprised, because I had hit some keys and no dynamite was placed, then I looked at the keyboard to search the right CTRL and ... found none. > Are there any problems to just define the "drop key" to be "Al...
by Flumminator
Thu Jan 13, 2005 5:54 pm
Forum: Bug Reports
Topic: R&D locls up
Replies: 10
Views: 8729

sorry, i couldn't reproduce it. but I've only tested it with gcc 3.4.2, because I've found a ready package for this ;) Maybe I'll compile gcc 3.4.1 and try it again. Holger: btw. when playing some levels I had to find out that I couldn't place dynamite with the default-settings, because my sun-keybo...