Search found 236 matches

by Darkon
Mon Dec 19, 2005 12:48 pm
Forum: Programmer's Corner
Topic: zip support
Replies: 18
Views: 28599

Im not even 100% sure what you just said, but it seems your annoyed that noone else is replying to this thread? Keep in mind the RnD community isnt exactally HUGE, there are alot of members but your lucky to have even 4 on in a week. And by the fact that I know nothing about programming I dont check...
by Darkon
Mon Dec 19, 2005 2:04 am
Forum: Level and Artwork Design
Topic: DC3 Elements update
Replies: 1
Views: 3315

DC3 Elements update

I finally got round and sorted out quite a few of the elements on the DC3 elements pack I made ages ago, so now the light barriers, the wooden doors, the emerald doors, the skull key, the white keys, the white doors, the RC bomb, the rainbow door, a DC3 style landmine(snap to remove it) and the repl...
by Darkon
Sat Dec 17, 2005 9:28 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-4
Replies: 6
Views: 9864

Yet another problem, not sure what causes this one but noticed it in 2 separate occurances, the variable effector (+ - = etc) sometimes switches back to an = instead of what it is supposed to be, which can be a little fustrating... its happened twice now, both on elements that used + 1.
by Darkon
Sat Dec 17, 2005 8:59 pm
Forum: Off Topic
Topic: Wait for my birthday...
Replies: 21
Views: 16342

Um... what?

He didnt mean that in a bad way you know...

He probably ment it was bad luck because your parents wont be able to afford as much as they could if your birthday was in a different month. Since they probably spent alot getting christmas presents.
by Darkon
Sat Dec 17, 2005 4:50 pm
Forum: Off Topic
Topic: Wait for my birthday...
Replies: 21
Views: 16342

Im sorry? You havnt been here that long... Alot of the people here have been here for over at least a year and dont recieve any form of presents from the other forum members. You make it sound like you expect everyone to make levels just for your birthday... Im sorry if I got the wrong impression bu...
by Darkon
Thu Dec 15, 2005 11:21 am
Forum: New Ideas
Topic: DC3 in R'N'D
Replies: 2
Views: 3640

Re: DC3 in R'N'D

- the door which need all 4 keys The door doesnt require all four keys, it just requires one of any coloured key - the skull door which need a skull key, else you die :-) There was a skull door that killed you unless you had the skull key? I thought the skull key was just a skeleton key that unlock...
by Darkon
Tue Dec 13, 2005 11:42 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-4
Replies: 6
Views: 9864

Another problem i noticed with a slower player speed, this time involving sound... If you give the player a sound while he is moving and set it to loop, it only plays a short part of the sound, then starts it again instead of playing the whole sound sample then repeating it while you are moving. (in...
by Darkon
Thu Dec 08, 2005 3:36 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-3
Replies: 24
Views: 17760

Ill upload something a little later to show it happen *edit* ok, theres no need for me to upload a file, simply create a CE, give the first page a change function, can be anything then create a second page giving it a delay but make sure the *change to* box is unticked the object will change to what...
by Darkon
Wed Dec 07, 2005 11:53 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-3
Replies: 24
Views: 17760

Not sure if this is a glitch, but if you set a CE to have a change action... the CE itself still changes even if the "element changes to" box is unticked
by Darkon
Tue Dec 06, 2005 6:05 pm
Forum: New Ideas
Topic: Delete element
Replies: 5
Views: 6770

And what if you have no empty CE's?

And as you said yourself, it doesnt delete the CE, it just replaces it.
by Darkon
Mon Dec 05, 2005 11:59 pm
Forum: New Ideas
Topic: Delete element
Replies: 5
Views: 6770

Delete element

I only just realised this, but every now and again when Ive made a lot of elements, I occationally feel the need to remake that element from scratch... however because there currently isnt a way to just delete an element, you have to go through the different tabs to make sure everything is unticked....
by Darkon
Mon Dec 05, 2005 11:16 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 61168

Would it be possible to add a *maintain variables* option to a CE?

So if a CE was to change, it would keep the variables it had before the change?
by Darkon
Fri Dec 02, 2005 5:26 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-3
Replies: 24
Views: 17760

Ah now i understand, I somehow failed to notice the fact he said rounded DOWN

*edit* if a player is moving too fast, player enters and player leaves events fail to work
by Darkon
Thu Dec 01, 2005 11:25 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-3
Replies: 24
Views: 17760

I was actually referring to the fact that you can sucessfully - 2 then minus another two to your speed, but try +2 then +2 again and it doesnt respond to the second +2.
by Darkon
Tue Nov 29, 2005 6:35 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-3
Replies: 24
Views: 17760

pre-release 3.2.0-3

Had a little go and noticed that - values on the player speed seem to work fine, but + values dont seem to add as expected. Passing through a gate(anything passable) when you have a lower speed value resets your speed to default. Lower character speeds cause objects to be dug/collected oddly (show t...