Search found 131 matches

by Jannik
Wed Jul 19, 2006 10:03 pm
Forum: Bug Reports
Topic: Contributions 2004/05 bugs.
Replies: 45
Views: 43378

Who decides which levelsets are put into the contributions packs and who decided to put Bill Cotters levelset in? :? They are very, very bug gy ... and the worst: they are all very similar: exit behind four doors, the four keys spread in huge areas of dead amoeba and many, many bugs ... At the end o...
by Jannik
Wed Jul 19, 2006 9:10 pm
Forum: New Ideas
Topic: Keep brush after "uses gfx of"
Replies: 12
Views: 11703

but if levels could be set temporarily to show these numbers while playing the level, that could help with CE debugging! Indeed, that would be very useful! :) What about a key to toggle the numbers on/off? I wish that there were 267 CEs! Ooops, I was looking forward to RnD 4.2.0, there you'll have ...
by Jannik
Wed Jul 19, 2006 8:11 pm
Forum: New Ideas
Topic: Keep brush after "uses gfx of"
Replies: 12
Views: 11703

I agree, there is often confusion about similar looking elements; you never know if it is the standard element, CE 1 or CE 267, until you hover it with Ctrl. Here's my idea to make the CE stuff easier: What about drawing the number of the CE over the CE image; at least in the config screens, but may...
by Jannik
Wed Jul 19, 2006 10:40 am
Forum: Off Topic
Topic: Forum not working properly?
Replies: 8
Views: 7872

This morning http://www.artsoft.org was down again, at least between about 8 and 10 am (CEST). :?
by Jannik
Tue Jul 18, 2006 2:24 pm
Forum: Bug Reports
Topic: Contributions 2004/05 bugs.
Replies: 45
Views: 43378

As soon as I solve another level, I'll update the post above, so that you can always see, which levels are done by me. And sure, I will mail them to you. About Remco Mooij's level 002: it's very tricky, but possible! You need to entice the scissors behind you, so that you can still enter the exit wi...
by Jannik
Tue Jul 18, 2006 4:41 am
Forum: Bug Reports
Topic: Contributions 2004/05 bugs.
Replies: 45
Views: 43378

Just solved: Contributions 2002: Done: LEVELDIR 'rnd_conor_mancone', SOLVED: 014 015 Contributions 2004: Done: LEVELDIR 'rnd_falk_sobe': - SOLVED : 001 004 006 015 017 019 020 021 024 027 030 039 042 043 048 050 051 - ADDED MISSING TAPES: 006 030 043 - CHANGED: 017 (made CE 2 pushable) - CHANGED: 0...
by Jannik
Mon Jul 17, 2006 4:58 pm
Forum: New Ideas
Topic: Players
Replies: 4
Views: 5419

I also posted some ideas about the number of players in the "pre-release 3.2.0-8" thread . Here's a new one: If you set the start position for players, you can check in the config screen, if this player is optional or not. Some examples [minimum number of players/maximum number of players]: [1/1] le...
by Jannik
Mon Jul 17, 2006 4:44 pm
Forum: Bug Reports
Topic: very slow bug
Replies: 10
Views: 8939

I don't think it's a bug. :roll:
Robots can't step into a tile where the player is moving.
Robots can only attack the player when he stops moving.
by Jannik
Mon Jul 17, 2006 4:38 pm
Forum: Level and Artwork Design
Topic: Pac-man
Replies: 22
Views: 24532

Wow, this is really impressive! :shock:
With the title screen, the custom graphics and all the CE stuff it's really like a new game! :)

Unfortunately, the levelset menue looks strange, is this a bug of RnD?
by Jannik
Mon Jul 17, 2006 11:48 am
Forum: Level and Artwork Design
Topic: Jannik Two: A remake of the classic DOS game Micemen
Replies: 1
Views: 3208

Jannik Two: A remake of the classic DOS game Micemen

Here's my second levelset (requires Rocks'n'Diamonds v3.2.0): Jannik Two (including Jannik One) I tried to remake a classic DOS game: Micemen by William Soleau 001: Moving Colour Snake (improved version of my Moving Colour Column) 002: RnDGem (1 Player) 003: RnDGem (2 Players) 004: RnDGem (2 Players...
by Jannik
Mon Jul 17, 2006 11:28 am
Forum: Level and Artwork Design
Topic: Jannik One: 10 small multiplayer levels
Replies: 10
Views: 9514

I just added the tapes and my new levelset "Jannik Two" to the zip file in the first post. There's still the bug in network mode, even with RnD v3.2.0, Holger: Just have a look at the tape of level 002, it works. But if you start this level in network mode, the yellow player is not fast enough and w...
by Jannik
Mon Jul 17, 2006 8:53 am
Forum: Bug Reports
Topic: RnD 3.2.0 windows installer causes access violation in Win2K
Replies: 2
Views: 3881

RnD 3.2.0 windows installer causes access violation in Win2K

The windows installer runs fine here (WinXP) but crashes with an access violation on my friends PC (Win 2000).
by Jannik
Sun Jul 16, 2006 11:19 am
Forum: General Discussion
Topic: Rocks'n'Diamonds 3.2.0
Replies: 2
Views: 3757

2x ditto! 8)
by Jannik
Sun Jul 16, 2006 11:16 am
Forum: Level and Artwork Design
Topic: Jannik One: 10 small multiplayer levels
Replies: 10
Views: 9514

Did anyone solve level 10? In my opinion it's a really great level, but I wonder if someone besides me can solve it (at least with a look into the level creator) or if it's too difficult? :roll: Soon I will release the tapes, so if you want to win the crown of honour, maybe you should give it a try ...
by Jannik
Sat Jul 08, 2006 4:53 pm
Forum: Level and Artwork Design
Topic: Moving Colour Column
Replies: 13
Views: 12977

With digging spaceCE and leave behind spaceCE it works to move the rockCE down, but my problem is, that the rockCE has to move RIGHT AND DOWN. But there's no option to move a CE into these directions. :( I tought I could get it to work with move right and fall down ... :roll: Edit: I found a workaro...