Search found 185 matches

by ncrecc
Sat May 25, 2024 8:07 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

when a level is switched to use the BD engine, ideally player 1 should be replaced with "inbox with player" and not the standalone "player" effect
by ncrecc
Sat May 25, 2024 6:01 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

Timo3681 wrote: Sat May 25, 2024 5:36 pm Its from GDash level collection, all Levels have R'n'D graphics set
strange, the graphics load fine for me:
good ol rockford.png
good ol rockford.png (36.83 KiB) Viewed 114 times
do you have "override level graphics" set to Yes?
by ncrecc
Sat May 25, 2024 6:00 pm
Forum: New Ideas
Topic: "load the rest of these levels later" key
Replies: 2
Views: 31

"load the rest of these levels later" key

i'm not sure how practical this would be to implement, but i'll describe it anyway. so the more levelsets you have, the longer it takes to load, of course. rnd_loading.png i have both the Boulder Dash levelset pack and the Emerald Mine Club levelset pack installed, which are pretty large and include...
by ncrecc
Sat May 25, 2024 1:41 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

out of curiosity: do you plan to port some of the new BD objects to the RnD engine eventually?
by ncrecc
Fri May 24, 2024 3:22 am
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

bugs with the new Boulder Dash levelpack: in "Tutorial" by Marek Roth, level 001 has the diamonds set to turn into an unknown element when falling. likewise level 002 has the boulders set to turn into an unknown element when landing. in "Crazy Dream 1" by Marek Roth, the player i...
by ncrecc
Thu May 23, 2024 10:47 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

slime.gif currently, when rocks (or other objects) pass through slime with Smooth Element Movement on, they "warp" into it and then move down at normal speed. what if instead, they moved from on top of the slime to below the slime at double speed, similar to when Rockford passes through a...
by ncrecc
Thu May 23, 2024 10:18 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

the three Wall With Key elements have the same editor description as Normal Wall and display a normal wall in the editor settings. Diamond Key's editor description says it converts all doors into diamonds. it does not. it only converts Trapped Diamonds into diamonds. conversely, Trapped Diamonds do ...
by ncrecc
Thu May 23, 2024 10:16 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

extending walls only animate smoothly if they extend over dirt that was just snapped; otherwise they animate discretely
extenders2.gif
extenders2.gif (186.2 KiB) Viewed 136 times
by ncrecc
Thu May 23, 2024 9:34 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

with smooth element movement, boxes don't animate properly when moving up or left
boxez.gif
boxez.gif (57.14 KiB) Viewed 149 times
player exiting teleporter also doesn't animate properly (should use transparent player for this):
teleporters.gif
teleporters.gif (44.36 KiB) Viewed 146 times
by ncrecc
Thu May 23, 2024 9:17 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

photoepileptic or photosensitive users might appreciate an option to turn off the white flash that occurs when you get the last required gem

(see preivous page for more notes/bugs)
by ncrecc
Thu May 23, 2024 9:08 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

BD nuts, BD walls-with-diamonds, and trapped diamonds should count for "automatically count gems needed" (since non-BD nuts and walls-with-BD-style-diamond already do)
by ncrecc
Thu May 23, 2024 7:47 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

in the BD engine, the player moves faster than the camera and can outpace it. this is true regardless of whether smooth element movement or scroll delay are enabled. outpace2.gif dunno if this is also a thing in GDash. if it is, it's probably less noticeable there since you can't turn on smooth move...
by ncrecc
Thu May 23, 2024 6:42 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

in GDash, loose sand and sand balls are given the same coloration as Sand 2. RnD's graphics colors Sand 2 green, but has sand balls and loose sand colored brown like normal sand. ideally these should be consistent so the aesthetic of GDash levels isn't broken as much when displayed in the RnD graphi...
by ncrecc
Thu May 23, 2024 6:18 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

explodable steel walls and diggable steel walls show as the ! character ingame. explodable steel walls also show as ! in the editor. walls.gif (in this gif, you'll also notice another bug where sometimes the intro animation cuts off very early. i don't know what makes that happen) the same issue hap...
by ncrecc
Thu May 23, 2024 6:01 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 45
Views: 513

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

"use player pushing graphics", "use player up/down graphics", and "mute double falling sounds" options are long enough that they cut into the "yes" nearby (watch when they are highlighted):
gameenginesettings.gif
gameenginesettings.gif (425.09 KiB) Viewed 78 times