Search found 3543 matches

by Holger
Sun Mar 23, 2025 7:14 pm
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 6
Views: 8438

Re: Two-layered sprites + Oversized elements

Yeah, I guess that makes sense, although it's such a strange way of implementation, but honestly better than nothing. I'm sure that it's strange! :-D In fact, I just used what GDash used to implement (a limited number of) level specific colors, extending it just a little bit to (a) allow for seven ...
by Holger
Sun Mar 23, 2025 10:58 am
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 6
Views: 8438

Re: Two-layered sprites + Oversized elements

In fact, we have several quite different techniques (AKA feature requests) described in this thread. Some of them are: 1. Game graphics that have a different (in most cases: larger) size than the size defined as ".tile_size". This is currently not supported in any way, but at least some ef...
by Holger
Sun Mar 02, 2025 6:50 pm
Forum: Bug Reports
Topic: [4.4.0.4] About Info screens + "S RT GAME"
Replies: 7
Views: 3441

Re: [4.4.0.4] About Info screens + "S RT GAME"

Oops, that should not happen. I'll have a look what broke it ... looks weird, all those black rectangles. :shock: Regarding the missing "TA" in "S RT", you're right, of course. moving the level info icon off-screen should fix it. I feel like the "Level Info" and "L...
by Holger
Fri Feb 28, 2025 12:27 pm
Forum: Level and Artwork Design
Topic: Boulder Dash, More time needed?
Replies: 2
Views: 2090

Re: Boulder Dash, More time needed?

This is most likely due to the problem that caves designed for NTSC C64 computers do not play at the same speed than on a PAL C64. Some more details: According to reports intermission 3 cannot be solved on the PAL-C64 version, as the arrival of Rockford was delayed for too long due to the frequency ...
by Holger
Thu Feb 20, 2025 8:33 pm
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 13255

Re: Better Game Elements menu for Boulder Dash

Holger, if you're reading this, feel free to add this to the official "GDash levels for R'n'D" and "Boulder Dash" packages. Finally found the time to review the new helpanim/helptext files -- looks great! :D Just added them to the GDash levels for R'n'D -- will be available with...
by Holger
Wed Feb 19, 2025 5:01 pm
Forum: Bug Reports
Topic: Exit isn't opening up
Replies: 6
Views: 4774

Re: Exit isn't opening up

Thank you for your feedback! I'm happy that it works for you now. :)
by Holger
Mon Feb 17, 2025 4:21 pm
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 13255

Re: Better Game Elements menu for Boulder Dash

Argh, I wanted to add this in version 4.4.0.4 yet, but haven't. Mainly because I wanted to change all those empty space elements to be really empty on the INFO screens, so it is easier to use them for empty lines, or lines with header texts, without having to find out which engine-specific, effectiv...
by Holger
Mon Feb 17, 2025 4:18 pm
Forum: Bug Reports
Topic: "Every collect" game engine snapshot mode doesn't work in BD engine
Replies: 2
Views: 3724

Re: "Every collect" game engine snapshot mode doesn't work in BD engine

Sorry, I haven't fixed this in version 4.4.0.4 yet, will hopefully then go to 4.4.0.5.
by Holger
Mon Feb 17, 2025 4:17 pm
Forum: New Ideas
Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
Replies: 7
Views: 9456

Re: track more variables for game panel in BD engine (e.g. for custom artwork)

This feature is now available in version 4.4.0.4, together with the updated GDash level collection. :)
by Holger
Sun Feb 16, 2025 8:40 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.4 released!
Replies: 0
Views: 5364

Rocks'n'Diamonds 4.4.0.4 released!

This release mainly adds support for the second game panel for the BD game engine, but also fixes a few bugs related to playing BD games with multiple lives: added support for game panel values for native BD game engine added support for toggling extra game panel items by left Shift key added setup ...
by Holger
Fri Feb 14, 2025 12:24 pm
Forum: Programmer's Corner
Topic: Confedit not working with latest Rocks'n'Diamonds anymore
Replies: 2
Views: 6317

Re: Confedit not working with latest Rocks'n'Diamonds anymore

I was trying to use Confedit from the Tools & Utilities section of the website. And got it working in Windows 10 64 bit with help of Winevdm (a compatibility layer to run 16 bit apps in 64 bit windows). First of all, it is very cool that you were able to get this old tool running in modern Wind...
by Holger
Thu Feb 06, 2025 12:44 am
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 13255

Re: Better Game Elements menu for Boulder Dash

Haven't tried it out, but looks very good! (Will still check it and most probably use it for the BD level collection.) Regarding the use of various, engine specific empty space elements for the "game elements" screen: Maybe I should configure the "custom empty space element" grap...
by Holger
Thu Feb 06, 2025 12:40 am
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 21576

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

Well, there's no point in that now, because But yes, I think this info is really useful, as directly shown here: Apparently the bug occurs only on one of two PCs that have the same OS, same video and same render driver. So yes, you might be right that this could be a "hardware problem" (i...
by Holger
Thu Feb 06, 2025 12:35 am
Forum: New Ideas
Topic: Add toggle for RnD-like controls in BD engine
Replies: 2
Views: 3831

Re: Add toggle for RnD-like controls in BD engine

Definitely a good idea! (Indeed I was also already thinking about it when playing around with the native BD engine.) This is in fact a feature that is also still missing from the native Supaplex engine, while I have already added it to the native Emerald Mine engine. (The reason being mainly the fac...