Search found 3543 matches
- Sun Mar 23, 2025 7:14 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 6
- Views: 8438
Re: Two-layered sprites + Oversized elements
Yeah, I guess that makes sense, although it's such a strange way of implementation, but honestly better than nothing. I'm sure that it's strange! :-D In fact, I just used what GDash used to implement (a limited number of) level specific colors, extending it just a little bit to (a) allow for seven ...
- Sun Mar 23, 2025 10:58 am
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 6
- Views: 8438
Re: Two-layered sprites + Oversized elements
In fact, we have several quite different techniques (AKA feature requests) described in this thread. Some of them are: 1. Game graphics that have a different (in most cases: larger) size than the size defined as ".tile_size". This is currently not supported in any way, but at least some ef...
- Sun Mar 02, 2025 6:50 pm
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 3441
Re: [4.4.0.4] About Info screens + "S RT GAME"
Oops, that should not happen. I'll have a look what broke it ... looks weird, all those black rectangles. :shock: Regarding the missing "TA" in "S RT", you're right, of course. moving the level info icon off-screen should fix it. I feel like the "Level Info" and "L...
- Fri Feb 28, 2025 12:27 pm
- Forum: Level and Artwork Design
- Topic: Boulder Dash, More time needed?
- Replies: 2
- Views: 2090
Re: Boulder Dash, More time needed?
This is most likely due to the problem that caves designed for NTSC C64 computers do not play at the same speed than on a PAL C64. Some more details: According to reports intermission 3 cannot be solved on the PAL-C64 version, as the arrival of Rockford was delayed for too long due to the frequency ...
- Thu Feb 20, 2025 8:33 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 13255
Re: Better Game Elements menu for Boulder Dash
Holger, if you're reading this, feel free to add this to the official "GDash levels for R'n'D" and "Boulder Dash" packages. Finally found the time to review the new helpanim/helptext files -- looks great! :D Just added them to the GDash levels for R'n'D -- will be available with...
- Wed Feb 19, 2025 5:01 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 4774
Re: Exit isn't opening up
Thank you for your feedback! I'm happy that it works for you now. 

- Mon Feb 17, 2025 4:21 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 13255
Re: Better Game Elements menu for Boulder Dash
Argh, I wanted to add this in version 4.4.0.4 yet, but haven't. Mainly because I wanted to change all those empty space elements to be really empty on the INFO screens, so it is easier to use them for empty lines, or lines with header texts, without having to find out which engine-specific, effectiv...
- Mon Feb 17, 2025 4:18 pm
- Forum: Bug Reports
- Topic: "Every collect" game engine snapshot mode doesn't work in BD engine
- Replies: 2
- Views: 3724
Re: "Every collect" game engine snapshot mode doesn't work in BD engine
Sorry, I haven't fixed this in version 4.4.0.4 yet, will hopefully then go to 4.4.0.5.
- Mon Feb 17, 2025 4:17 pm
- Forum: New Ideas
- Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
- Replies: 7
- Views: 9456
Re: track more variables for game panel in BD engine (e.g. for custom artwork)
This feature is now available in version 4.4.0.4, together with the updated GDash level collection. 

- Sun Feb 16, 2025 8:40 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.4 released!
- Replies: 0
- Views: 5364
Rocks'n'Diamonds 4.4.0.4 released!
This release mainly adds support for the second game panel for the BD game engine, but also fixes a few bugs related to playing BD games with multiple lives: added support for game panel values for native BD game engine added support for toggling extra game panel items by left Shift key added setup ...
- Fri Feb 14, 2025 12:24 pm
- Forum: Programmer's Corner
- Topic: Confedit not working with latest Rocks'n'Diamonds anymore
- Replies: 2
- Views: 6317
Re: Confedit not working with latest Rocks'n'Diamonds anymore
I was trying to use Confedit from the Tools & Utilities section of the website. And got it working in Windows 10 64 bit with help of Winevdm (a compatibility layer to run 16 bit apps in 64 bit windows). First of all, it is very cool that you were able to get this old tool running in modern Wind...
- Thu Feb 06, 2025 12:44 am
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 13255
Re: Better Game Elements menu for Boulder Dash
Haven't tried it out, but looks very good! (Will still check it and most probably use it for the BD level collection.) Regarding the use of various, engine specific empty space elements for the "game elements" screen: Maybe I should configure the "custom empty space element" grap...
- Thu Feb 06, 2025 12:40 am
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 21576
Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Well, there's no point in that now, because But yes, I think this info is really useful, as directly shown here: Apparently the bug occurs only on one of two PCs that have the same OS, same video and same render driver. So yes, you might be right that this could be a "hardware problem" (i...
- Thu Feb 06, 2025 12:35 am
- Forum: New Ideas
- Topic: Add toggle for RnD-like controls in BD engine
- Replies: 2
- Views: 3831
Re: Add toggle for RnD-like controls in BD engine
Definitely a good idea! (Indeed I was also already thinking about it when playing around with the native BD engine.) This is in fact a feature that is also still missing from the native Supaplex engine, while I have already added it to the native Emerald Mine engine. (The reason being mainly the fac...
- Thu Feb 06, 2025 12:26 am
- Forum: Bug Reports
- Topic: "Every collect" game engine snapshot mode doesn't work in BD engine
- Replies: 2
- Views: 3724
Re: "Every collect" game engine snapshot mode doesn't work in BD engine
Oops! Will check that! 
