Search found 2581 matches

by Holger
Thu Jan 16, 2020 8:36 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.4.1 released!
Replies: 0
Views: 35

Rocks'n'Diamonds 4.1.4.1 released!

This bugfix release mainly fixes a nasty packaging bug of the Windows installer version that breaks the start menu entry and the desktop icon.

Besides this, the following bug was fixed:
  • fixed bug in editor with group elements using graphic of other element
Now available on the download page!
by Holger
Fri Jan 03, 2020 11:19 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 20
Views: 757

Re: Crashes, most often when starting or finishing levels?

Thank you for you crash reports and backtraces so far! Unfortunately, I still have no clue why this happens so frequently to you. :-( Would adding more backtraces here help? No, I think they are all quite similar in that they almost all crash in "free()" (which is always the last code path inside R'...
by Holger
Fri Jan 03, 2020 11:03 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.4.0 released!
Replies: 0
Views: 80

Rocks'n'Diamonds 4.1.4.0 released!

Happy new year! The new year brings a new feature release which is mainly useful for players of the Android version, as it adds support for Android 10 and new overlay touch buttons for the most frequently used game buttons. The new version also adds a few other new features and bug fixes. Android ve...
by Holger
Fri Dec 20, 2019 7:27 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 20
Views: 757

Re: Crashes, most often when starting or finishing levels?

May it be possible that you are encountering memory problems here?? Two more questions: - Do you also get these crashes when using the pre-compiled binary from the tar.gz package? - Are you able to reproduce these problems on a second system? I'm really a bit baffled here, as I haven't had such a cr...
by Holger
Thu Dec 19, 2019 8:13 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 288

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

Hm, sounds weird! So this bug can not be reproduced in a deterministic way, but only happens every now and then? Or is there a way to always reproduce it?

I will check if I am able to reproduce this...
by Holger
Thu Dec 19, 2019 8:11 am
Forum: Bug Reports
Topic: Element preview shows incorrect graphic when modifying settings after "use graphic of element:"
Replies: 3
Views: 238

Re: Element preview shows incorrect graphic when modifying settings after "use graphic of element:"

This is a bug that was already reported in the past, but that I was never able to reproduce by myself for whatever reason.

But with your bug description, I could just reproduce it! Very strange that I never noticed it by myself so far! :-o

I'll debug and (hopefully) fix this... :-)
by Holger
Thu Dec 19, 2019 8:07 am
Forum: New Ideas
Topic: Proper looping of modular tracks
Replies: 1
Views: 645

Re: Proper looping of modular tracks

Yes, I remember that Alan Bond reported some similar misbehaviour when playing MOD style music files. :-/ Unfortunately, I did not write that part of the game by myseld, but instead used the SDL_mixer library, which itself uses either the "mikmod" or "modplug" library; not sure if they differ in beh...
by Holger
Thu Dec 19, 2019 7:53 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 20
Views: 757

Re: Crashes, most often when starting or finishing levels?

That's very strange -- I did not encounter such problems for a very long time (and if I did in the past, it was usually easy to debug and fix). Some questions: As you compiled the game by yourself using debug options, did you ever run it inside "gdb" to be able to get a stack trace dump when it cras...
by Holger
Tue Dec 10, 2019 11:01 pm
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 809

Re: I can't find a broken image in a levelset's graphics.

That's indeed nasty (and really not helpful). :-( This did work better in the past, but apparently the more detailed message that contains the file name which caused the error was "optimized away" (by mistake) a few years ago. I've changed this now to always display the file name that caused the err...
by Holger
Tue Dec 10, 2019 10:26 pm
Forum: Bug Reports
Topic: Configuring virtual buttons is impossible on certain Android devices
Replies: 2
Views: 612

Re: Configuring virtual buttons is impossible on certain Android devices

BTW: Fixed all that in the next version! There are now additional overlay buttons to navigate the "configure virtual buttons" screen and to stop and pause the game while playing (so this should now also work with an upcoming new iOS version without the need for a "menu" or "back" button).
by Holger
Tue Dec 10, 2019 10:23 pm
Forum: Bug Reports
Topic: Fullscreen not functional.
Replies: 4
Views: 316

Re: Fullscreen not functional.

The locally compiled version, behaves exactly as the repository one. (Runs perfectly. Just refuses going fullscreen). ... The rest SDL games (Dosbox, Sdlpop, Lgames) going fullscreen, with no complains. Very strange. I have no idea what might cause the game refusing to go into fullscreen mode. :-o ...
by Holger
Tue Dec 10, 2019 10:18 pm
Forum: General Discussion
Topic: Rocks'n'Diamonds 4.1.3.0 iphone
Replies: 2
Views: 278

Re: Rocks'n'Diamonds 4.1.3.0 iphone

First of all: The iOS version of R'n'D is not done my myself, but you can thank Les Bird for providing it! He has decided to offer it from the Apple App Store. Until I read your post, I did not even know that it is possible to install iOS software from other sources than the App Store! (But yes, it ...
by Holger
Tue Dec 10, 2019 10:05 pm
Forum: General Discussion
Topic: License of Emerald Mine game engine
Replies: 7
Views: 5965

Re: License of Emerald Mine game engine

If you want to forbid certain things regarding your code, why did you choose a license that explicitly allows it?
by Holger
Tue Dec 10, 2019 9:51 pm
Forum: Bug Reports
Topic: CE's Set Custom Artwork doesn't know an element
Replies: 2
Views: 371

Re: CE's Set Custom Artwork doesn't know an element

Hm, not quite sure about this one... Do you have a simple example level to reproduce/demonstrate the behaviour shown in your video clip?