Search found 2511 matches

by Holger
Thu Feb 21, 2019 7:45 am
Forum: Level and Artwork Design
Topic: Dynamic window (using version 4.1.2.0)
Replies: 0
Views: 18

Dynamic window (using version 4.1.2.0)

From: Eizzoux I can't really seem to figure out how do I work with dynamic windows. I guess, border_[left/right/top/bottom] is like border_size but for each size separately and margin_[left/right/top/bottom] for empty border... or like that. I guess it also stretches to the resolution of the monitor...
by Holger
Thu Feb 21, 2019 7:07 am
Forum: Bug Reports
Topic: [4.1.2.0] Network multi-player doesn't sync up properly
Replies: 2
Views: 24

Re: [4.1.2.0] Network multi-player doesn't sync up properly

So far I wasn't able to reproduce this problem with 4.1.2.0. What I did: I created a very simple level with all four players, plus some emeralds and rocks to play with (and to easily kill a player). Started that level with all four players in four instances of R'n'D, running around in all four game ...
by Holger
Wed Feb 20, 2019 12:54 pm
Forum: New Ideas
Topic: Support other archive types
Replies: 1
Views: 20

Re: Support other archive types

Yes, that would be good! :) What would be not so good are the consequences to the code base if I add support for more archive formats: Either lots of additional (external) dependencies, or a highly increased code complexity if adding all the required code into the R'n'D code base (with the additiona...
by Holger
Wed Feb 20, 2019 12:34 pm
Forum: Bug Reports
Topic: [4.1.2.0] Network multi-player doesn't sync up properly
Replies: 2
Views: 24

Re: [4.1.2.0] Network multi-player doesn't sync up properly

Argh... There were a few changes (bug fixes) to multi-player games a few days ago; maybe I've fixed things here and broke it there. :shock:

I will do some more network game tests with all four players again; it looks like the problems you encountered should be easy to reproduce. Oh well... :?
by Holger
Tue Feb 19, 2019 9:00 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.2.0 released!
Replies: 0
Views: 13

Rocks'n'Diamonds 4.1.2.0 released!

A new feature release is available which contains the following changes: Levels & Artwork: drag-and-drop support for level and artwork zip files on all platforms zip files can be dropped into main menu or into level set selection menu zip files placed into level (sub-)directory will be extracted at ...
by Holger
Tue Feb 19, 2019 4:02 pm
Forum: Bug Reports
Topic: Intersting behavior of editor palette when palette tile size is wrong
Replies: 2
Views: 31

Re: Intersting behavior of editor palette when palette tile size is wrong

This is really embarrassing! :shock:

I really must do a better sanity check for input values that come from outside the program! :o
by Holger
Tue Feb 19, 2019 3:26 pm
Forum: Level and Artwork Design
Topic: In-game "Virtual keyboard"
Replies: 2
Views: 33

Re: In-game "Virtual keyboard"

This may indeed not be totally useless -- as R'n'D also works on the Amazon FireTV, it could be used for text input there, as it seems that the usual screen keyboard either does not work or is not supported by SDL here. Then, it could be useful if the only available input device is a joystick or gam...
by Holger
Tue Feb 19, 2019 2:56 pm
Forum: New Ideas
Topic: Little idea for players preview
Replies: 1
Views: 28

Re: Little idea for players preview

Good idea! I also thought what would be the expected behaviour when clicking on those players... :-)

Would then be the same as "start game and press F5-F8".
by Holger
Mon Feb 18, 2019 5:03 pm
Forum: General Discussion
Topic: Old Amiga versions of RnD and MM
Replies: 1
Views: 78

Re: Old Amiga versions of RnD and MM

I am curious about the history behind Mindbender/Mirrormagic/RND. Did it all start on the Amiga, or maybe even on the C64? In a way, it started all on the C64, which was my first computer (must have been around 1984). I played lots of games on it, and I especially liked the games "BoulderDash" and ...
by Holger
Sun Feb 17, 2019 6:42 pm
Forum: Bug Reports
Topic: Only first player is being drawn once in "Draw Single Items" mode
Replies: 1
Views: 30

Re: Only first player is being drawn once in "Draw Single Items" mode

Oh well, this is indeed inconsistent behaviour that should have been fixed a long time ago.

Finally fixed now! Thank you for reminding me of this bug!
by Holger
Fri Feb 15, 2019 8:19 am
Forum: Bug Reports
Topic: Envelopes do not show their messages when collected by any player other than Player 1
Replies: 2
Views: 46

Re: Envelopes do not show their messages when collected by any player other than Player 1

Wow, what a heavy bug -- never noticed this odd behaviour! :shock:

Shouldn't be too hard to fix (although not investigated yet)...
by Holger
Sat Feb 09, 2019 1:14 am
Forum: Off Topic
Topic: The forum's search function doesn't seem to work
Replies: 3
Views: 69

Re: The forum's search function doesn't seem to work

Argh! Indeed I've just noticed that searching the forum on the new web server is slooooooooooooooooooooooooooow. :shock: Found this one: https://www.phpbb.com/community/viewtopic.php?t=2439031 Installed that f*cking PHP module (why is this not mentioned as a requirement for phpBB3 ???). Now it works...
by Holger
Thu Feb 07, 2019 10:47 pm
Forum: Bug Reports
Topic: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released properly
Replies: 2
Views: 75

Re: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released prope

Just found the cause for this bug (introduced two weeks ago when fixing that snap key bug).

I forgot some clearing of key state flags during envelope event loop -- fixed!

Thanks for reporting this bug!