This is definitely a subtle, but noticeable graphical bug in global animations timing. Not sure what got mixed up in the version you found out that introduced it, but I will hopefully be able to have a closer look at this (and hopefully be able to fix it).
Thanks for reporting this bug!
Search found 3577 matches
- Tue Sep 09, 2025 1:13 pm
- Forum: Bug Reports
- Topic: [4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?
- Replies: 1
- Views: 33960
- Tue Sep 09, 2025 8:31 am
- Forum: Bug Reports
- Topic: Odd #1 tape for Niko Böhm's Tutorial
- Replies: 3
- Views: 442
Re: Odd #1 tape for Niko Böhm's Tutorial
Hi Bryan, you have definitely found a bad high score entry! :shock: I already did some checks, and for currently unknown, but very strange reasons the automated tape check results in a time that is less than the time for the rank #2 score (therefore placing the tape in question at rank #1). But it i...
- Wed Sep 03, 2025 10:32 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 21
- Views: 79726
Re: git repository now contains everthing to "make run"
But that's kind of the problem. There are so many resources, and they all disagree with each other, and many of them are old and cover environments which no longer exist or are deprecated, or do still exist but the details on where to get them and how to use them are grossly out of date. That's ver...
- Tue Sep 02, 2025 12:45 pm
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 21
- Views: 79726
Re: git repository now contains everthing to "make run"
Just after writing that last post, I read the following blog post about AI assisted coding:
https://harper.blog/2025/04/17/an-llm-c ... s-journey/
Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart...

https://harper.blog/2025/04/17/an-llm-c ... s-journey/
Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart...


- Mon Sep 01, 2025 10:27 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 103
- Views: 1211552
Re: What if Deflektor had some elements from Mindbender
Just have a look at the higher levels of the game "Mirror Magic", and you should know what element this is! 

- Mon Sep 01, 2025 10:23 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 21
- Views: 79726
Re: git repository now contains everthing to "make run"
In my opinion, finding out what you need to do to write, compile and run a most simple "Hello, world!" program is the most basic skill that you really should try for yourself first, without anyone else helping out (at least from the R'n'D forum). There are more resources available on the w...
- Mon Sep 01, 2025 10:08 am
- Forum: New Ideas
- Topic: The Github repository, what is it for?
- Replies: 8
- Views: 7915
Re: The Github repository, what is it for?
Again, filbo already summarized it all quite well. :) I won't add my mail address in this forum again (spam is already worse enough). It is easily available on my main web site, but if you can't find it, just use a PM or a forum post, as filbo suggested. I think there's no point in sending untested ...
- Thu Aug 14, 2025 7:25 am
- Forum: New Ideas
- Topic: The Github repository, what is it for?
- Replies: 8
- Views: 7915
Re: The Github repository, what is it for?
filbo already answered the initial question quite well. Here are some additions by myself: Since many years, I use a Git repository for managing the source code of R'n'D, because it offers many advantages over the "make a tar ball every few days" approach I used before. =:-) As R'n'D is op...
- Thu Aug 14, 2025 7:11 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 21
- Views: 79726
Re: git repository now contains everthing to "make run"
Yes, this should still be possible (and I did it myself many years agon when I had a Windows installation with Cygwin environment installed on it). You need a decent terminal that runs bash, a C compiler (probably you want to use MinGW) and build tools like "make". Doing this will require ...
- Thu Jul 10, 2025 12:44 pm
- Forum: Bug Reports
- Topic: Duplicate or Similar Levelsets and High Score Server
- Replies: 4
- Views: 51301
Re: Duplicate or Similar Levelsets and High Score Server
Yes, this is expected behavior. There are two different cases to distinguish between: Case 1: Two level sets have the exact same level set identifier. The "level set identifier" is simply the name of the level set sub-directory. So you can easily duplicate a level set by simply making a co...
- Sat Jul 05, 2025 9:54 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 23
- Views: 56458
Re: Possible work-around for continuing in middle of tape playback issue
Yes, this is a rare case. According to your navigation example, if you -- just by chance -- reached a point after getting lost where your remaining navigation steps are right again, you will reach the destination despite getting lost in between. But this will only happen in very rare cases. :) So fa...
- Thu Jul 03, 2025 2:33 pm
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 23
- Views: 56458
Re: Possible work-around for continuing in middle of tape playback issue
Thanks for mentioning this again -- I will have another look at this specific level and tape again! The problem should really only occur when "quick load" or "quick save" (that is, engine snapshots) are involved. Continuing a tape from the middle of an existing tape (using only t...
- Wed Jul 02, 2025 10:14 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 23
- Views: 56458
Re: Possible work-around for continuing in middle of tape playback issue
I am just about to debug this issue (that is, broken tapes resulting from using quick save and load while playing a level) again (after having tried again and again and again during the last about 10 or 20 years). :cry: The problem is, providing me with such broken tapes is not likely to help, as th...
- Tue Jun 17, 2025 10:26 pm
- Forum: General Discussion
- Topic: Abysm - my own BD inspired game
- Replies: 11
- Views: 74269
Re: Abysm - my own BD inspired game
It works just fine! Haven't found anything "experimental" about the Linux version of your game. :) Very, very good game! Great atmosphere! Cool pixel art graphics! Generally very well done! Puzzles are not too hard, so it's both challenging and fun to play! Just reached the last level, but...
- Mon Jun 16, 2025 9:54 am
- Forum: General Discussion
- Topic: Abysm - my own BD inspired game
- Replies: 11
- Views: 74269
Re: Abysm - my own BD inspired game
Hello Renons, welcome to the R'n'D forum! :-) Yes, you have posted at the right place, I would say! And no, there's no problem with a little self-promotion if it's somehow related to BD style games. :-D I only was able to have a very quick look at your game "Abysm" so far, but it looks ver...