Search found 3718 matches

by Holger
Mon Jun 08, 2026 9:51 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.3.0 released!
Replies: 0
Views: 20

Emerald Mine Club level collection 3.3.0 released!

This new release of the Emerald Mine Club level collection (which requires the latest R’n’D version 4.4.2.0) adds full support for all 35 “Emerald Dash” level sets in this collection. These level sets use an improved, special version of the Emerald Mine game engine with some differences similar to t...
by Holger
Mon Jun 08, 2026 9:45 am
Forum: Bug Reports
Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Replies: 5
Views: 65

Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong

Definitely yes -- but this currently does not work for the BD engine, unfortunately, which does not support all those custom graphics settings that work in the main engine. However, adding at least the ".global_sync" option shouldn't be too hard, and having that sparkling animation not onl...
by Holger
Mon Jun 08, 2026 7:56 am
Forum: Bug Reports
Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Replies: 5
Views: 65

Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong

EDIT: one more thing though, it seems the rocket, rocket launcher, bomb and pneumatic hammer animation loops are still somewhat... not properly looped? It unfortunately only loops through four frames until resetting to the first one again. Yep, also just noticed this when fixing the ".vertical...
by Holger
Mon Jun 08, 2026 5:50 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.2.0 released!
Replies: 2
Views: 74

Re: Rocks'n'Diamonds 4.4.2.0 released!

hm... will we be seeing Diamond Caves in the "Classic Original Games" menu soon? Maybe yes ... but then, which level set would be considerd "the" classic Diamond Caves level set? The original, first version of the game for the Amiga comes with three level sets (called "leve...
by Holger
Sun Jun 07, 2026 7:22 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.2.0 released!
Replies: 2
Views: 74

Rocks'n'Diamonds 4.4.2.0 released!

A new minor release version is available that contains quite a number of changes, new features and bug fixes. Even though the list of changes seems long, there are no single major changes, and most people will probably not even notice any change at all. (And I really hope I haven’t added too many ne...
by Holger
Sat May 30, 2026 3:09 pm
Forum: Bug Reports
Topic: strange crashes related to Fifteen Etudes
Replies: 1
Views: 40

Re: strange crashes related to Fifteen Etudes

This looks like a crash in the graphics subsystem, and may be due to pre-built R'n'D still using SDL 2.0.20 from 2022. :|

Is there a chance that you could build the game from source with current SDL versions? If the crash still occurs then, it's not SDL, but R'n'D itself.
by Holger
Fri May 29, 2026 7:12 pm
Forum: Bug Reports
Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
Replies: 24
Views: 104837

Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.

Bryan used `gdb` in the first post about this, and it's all under KDE, so `make gdb` should be well in hand :) Oops, I totally forgot about it, and didn't look again at the first page of this topic, so I missed it! :o But yes, I remember that I studied the gdb output, and wasn't able to find what m...
by Holger
Fri May 29, 2026 7:10 pm
Forum: Bug Reports
Topic: Scrolling through levels in editor may occasionally trigger a crash
Replies: 2
Views: 684

Re: Scrolling through levels in editor may occasionally trigger a crash

This all does not look good. :(

Unfortunately, I wasn't able to reproduce this so far -- please let me know if there is any way to trigger this odd behavior.
by Holger
Fri May 29, 2026 7:07 pm
Forum: Bug Reports
Topic: [MM] Hardcoded boundaries
Replies: 5
Views: 11760

Re: [MM] Hardcoded boundaries

Thanks a lot for your example level set! Using this set and your detailed instructions, it was easy to reliably reproduce this bug -- debugging and fixing it was then just some hours of hard work (because it was hidden deeply in the old, nasty MM engine code). (It was caused by recreating drawing bu...
by Holger
Fri May 29, 2026 6:47 pm
Forum: Bug Reports
Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
Replies: 24
Views: 104837

Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.

I really would like to see what a debugger would show when such a crash happens! :o Just by chance, do you happen to run R'n'D on Mac or Linux maybe? And have somebody around who can set up a development system to build R'n'D? (Which should be relatively easy on Mac or Linux, maybe with some AI supp...
by Holger
Sat May 16, 2026 10:18 am
Forum: Bug Reports
Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
Replies: 3
Views: 829

Re: player graphic sticks around at old position when entering and exiting an explosion precisely

I think I did not mention that I fixed all four graphical bugs (and kept the engine bugs for now).
by Holger
Thu May 14, 2026 3:17 pm
Forum: New Ideas
Topic: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
Replies: 3
Views: 812

Re: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine

Hi Ryz, there are currently no plans to extend the existing R'n'D game elements that are inspired by game elements from the Emerald Mine engine to better match their native engine counterparts, also I admit that this would be desirable. If I will do this or not in the future depends a bit on how I s...
by Holger
Wed May 13, 2026 3:36 pm
Forum: Level and Artwork Design
Topic: Random Generation Mine, upcoming levelset in-progress
Replies: 4
Views: 1227

Re: Random Generation Mine, upcoming levelset in-progress

That looks like great randomized levels that seem in fact be playable! :) And your considerations (like those regarding start and end positions) seem to make sense, too! One of the other reasons is I noticed there hasn't been too much activity of the creation and sharing of levelsets as of late. I'm...
by Holger
Wed May 13, 2026 3:10 pm
Forum: Bug Reports
Topic: problems with drag-and-dropping some levelsets without restarting the game
Replies: 2
Views: 1023

Re: problems with drag-and-dropping some levelsets without restarting the game

I have changed the code for now to just ask for a program restart for every level set that has been added by drag-and-drop. :|

This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...