Search found 3574 matches

by Holger
Tue Sep 02, 2025 12:45 pm
Forum: Programmer's Corner
Topic: git repository now contains everthing to "make run"
Replies: 19
Views: 77374

Re: git repository now contains everthing to "make run"

Just after writing that last post, I read the following blog post about AI assisted coding:

https://harper.blog/2025/04/17/an-llm-c ... s-journey/

Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart... :shock: :lol:
by Holger
Mon Sep 01, 2025 10:27 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 102
Views: 1198645

Re: What if Deflektor had some elements from Mindbender

Just have a look at the higher levels of the game "Mirror Magic", and you should know what element this is! :)
by Holger
Mon Sep 01, 2025 10:23 am
Forum: Programmer's Corner
Topic: git repository now contains everthing to "make run"
Replies: 19
Views: 77374

Re: git repository now contains everthing to "make run"

In my opinion, finding out what you need to do to write, compile and run a most simple "Hello, world!" program is the most basic skill that you really should try for yourself first, without anyone else helping out (at least from the R'n'D forum). There are more resources available on the w...
by Holger
Mon Sep 01, 2025 10:08 am
Forum: New Ideas
Topic: The Github repository, what is it for?
Replies: 8
Views: 6095

Re: The Github repository, what is it for?

Again, filbo already summarized it all quite well. :) I won't add my mail address in this forum again (spam is already worse enough). It is easily available on my main web site, but if you can't find it, just use a PM or a forum post, as filbo suggested. I think there's no point in sending untested ...
by Holger
Thu Aug 14, 2025 7:25 am
Forum: New Ideas
Topic: The Github repository, what is it for?
Replies: 8
Views: 6095

Re: The Github repository, what is it for?

filbo already answered the initial question quite well. Here are some additions by myself: Since many years, I use a Git repository for managing the source code of R'n'D, because it offers many advantages over the "make a tar ball every few days" approach I used before. =:-) As R'n'D is op...
by Holger
Thu Aug 14, 2025 7:11 am
Forum: Programmer's Corner
Topic: git repository now contains everthing to "make run"
Replies: 19
Views: 77374

Re: git repository now contains everthing to "make run"

Yes, this should still be possible (and I did it myself many years agon when I had a Windows installation with Cygwin environment installed on it). You need a decent terminal that runs bash, a C compiler (probably you want to use MinGW) and build tools like "make". Doing this will require ...
by Holger
Thu Jul 10, 2025 12:44 pm
Forum: Bug Reports
Topic: Duplicate or Similar Levelsets and High Score Server
Replies: 4
Views: 50319

Re: Duplicate or Similar Levelsets and High Score Server

Yes, this is expected behavior. There are two different cases to distinguish between: Case 1: Two level sets have the exact same level set identifier. The "level set identifier" is simply the name of the level set sub-directory. So you can easily duplicate a level set by simply making a co...
by Holger
Sat Jul 05, 2025 9:54 am
Forum: Bug Reports
Topic: Possible work-around for continuing in middle of tape playback issue
Replies: 23
Views: 53809

Re: Possible work-around for continuing in middle of tape playback issue

Yes, this is a rare case. According to your navigation example, if you -- just by chance -- reached a point after getting lost where your remaining navigation steps are right again, you will reach the destination despite getting lost in between. But this will only happen in very rare cases. :) So fa...
by Holger
Thu Jul 03, 2025 2:33 pm
Forum: Bug Reports
Topic: Possible work-around for continuing in middle of tape playback issue
Replies: 23
Views: 53809

Re: Possible work-around for continuing in middle of tape playback issue

Thanks for mentioning this again -- I will have another look at this specific level and tape again! The problem should really only occur when "quick load" or "quick save" (that is, engine snapshots) are involved. Continuing a tape from the middle of an existing tape (using only t...
by Holger
Wed Jul 02, 2025 10:14 am
Forum: Bug Reports
Topic: Possible work-around for continuing in middle of tape playback issue
Replies: 23
Views: 53809

Re: Possible work-around for continuing in middle of tape playback issue

I am just about to debug this issue (that is, broken tapes resulting from using quick save and load while playing a level) again (after having tried again and again and again during the last about 10 or 20 years). :cry: The problem is, providing me with such broken tapes is not likely to help, as th...
by Holger
Tue Jun 17, 2025 10:26 pm
Forum: General Discussion
Topic: Abysm - my own BD inspired game
Replies: 11
Views: 72552

Re: Abysm - my own BD inspired game

It works just fine! Haven't found anything "experimental" about the Linux version of your game. :) Very, very good game! Great atmosphere! Cool pixel art graphics! Generally very well done! Puzzles are not too hard, so it's both challenging and fun to play! Just reached the last level, but...
by Holger
Mon Jun 16, 2025 9:54 am
Forum: General Discussion
Topic: Abysm - my own BD inspired game
Replies: 11
Views: 72552

Re: Abysm - my own BD inspired game

Hello Renons, welcome to the R'n'D forum! :-) Yes, you have posted at the right place, I would say! And no, there's no problem with a little self-promotion if it's somehow related to BD style games. :-D I only was able to have a very quick look at your game "Abysm" so far, but it looks ver...
by Holger
Sun Jun 15, 2025 10:26 pm
Forum: Bug Reports
Topic: in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
Replies: 1
Views: 13981

Re: in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead

In fact, this is intended behavior, because it is just how the original GDash BD engine works. :| As there is an explicit "automatically count gems needed" in the R'n'D level editor (which does not exists in the GDash level editor), this is especially confusing, unfortunately. :( This also...
by Holger
Sun Jun 15, 2025 10:05 pm
Forum: Bug Reports
Topic: segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
Replies: 1
Views: 11069

Re: segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info

Thank you for reporting this bug. Dereferencing null pointers has always been a bad idea... :shock: Fixed! :) BTW: There was another bug: When selecting a level set with a level with a level story and displaying this level story (in the info screen menu or by playing the level), then selecting a lev...
by Holger
Thu May 29, 2025 11:25 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.5 released!
Replies: 0
Views: 106483

Rocks'n'Diamonds 4.4.0.5 released!

This patch release fixes a number of bugs: fixed broken handling of swipe gestures for moving scrollbars fixed saving setup for name/team, keyboard and joystick changes fixed saving setup for music and sound button changes fixed saving setup for virtual button changes fixed support for snapshot when...