Search found 3718 matches
- Mon Jun 08, 2026 9:51 pm
- Forum: R'n'D Announcements
- Topic: Emerald Mine Club level collection 3.3.0 released!
- Replies: 0
- Views: 20
Emerald Mine Club level collection 3.3.0 released!
This new release of the Emerald Mine Club level collection (which requires the latest R’n’D version 4.4.2.0) adds full support for all 35 “Emerald Dash” level sets in this collection. These level sets use an improved, special version of the Emerald Mine game engine with some differences similar to t...
- Mon Jun 08, 2026 9:45 am
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
- Replies: 5
- Views: 65
Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Definitely yes -- but this currently does not work for the BD engine, unfortunately, which does not support all those custom graphics settings that work in the main engine. However, adding at least the ".global_sync" option shouldn't be too hard, and having that sparkling animation not onl...
- Mon Jun 08, 2026 7:56 am
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
- Replies: 5
- Views: 65
Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
EDIT: one more thing though, it seems the rocket, rocket launcher, bomb and pneumatic hammer animation loops are still somewhat... not properly looped? It unfortunately only loops through four frames until resetting to the first one again. Yep, also just noticed this when fixing the ".vertical...
- Mon Jun 08, 2026 5:50 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.2.0 released!
- Replies: 2
- Views: 74
Re: Rocks'n'Diamonds 4.4.2.0 released!
hm... will we be seeing Diamond Caves in the "Classic Original Games" menu soon? Maybe yes ... but then, which level set would be considerd "the" classic Diamond Caves level set? The original, first version of the game for the Amiga comes with three level sets (called "leve...
- Mon Jun 08, 2026 5:38 am
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
- Replies: 5
- Views: 65
- Sun Jun 07, 2026 7:22 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.2.0 released!
- Replies: 2
- Views: 74
Rocks'n'Diamonds 4.4.2.0 released!
A new minor release version is available that contains quite a number of changes, new features and bug fixes. Even though the list of changes seems long, there are no single major changes, and most people will probably not even notice any change at all. (And I really hope I haven’t added too many ne...
- Sat May 30, 2026 3:09 pm
- Forum: Bug Reports
- Topic: strange crashes related to Fifteen Etudes
- Replies: 1
- Views: 40
Re: strange crashes related to Fifteen Etudes
This looks like a crash in the graphics subsystem, and may be due to pre-built R'n'D still using SDL 2.0.20 from 2022. 
Is there a chance that you could build the game from source with current SDL versions? If the crash still occurs then, it's not SDL, but R'n'D itself.
Is there a chance that you could build the game from source with current SDL versions? If the crash still occurs then, it's not SDL, but R'n'D itself.
- Fri May 29, 2026 7:12 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 104837
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
Bryan used `gdb` in the first post about this, and it's all under KDE, so `make gdb` should be well in hand :) Oops, I totally forgot about it, and didn't look again at the first page of this topic, so I missed it! :o But yes, I remember that I studied the gdb output, and wasn't able to find what m...
- Fri May 29, 2026 7:10 pm
- Forum: Bug Reports
- Topic: Scrolling through levels in editor may occasionally trigger a crash
- Replies: 2
- Views: 684
Re: Scrolling through levels in editor may occasionally trigger a crash
This all does not look good. 
Unfortunately, I wasn't able to reproduce this so far -- please let me know if there is any way to trigger this odd behavior.
Unfortunately, I wasn't able to reproduce this so far -- please let me know if there is any way to trigger this odd behavior.
- Fri May 29, 2026 7:07 pm
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 5
- Views: 11760
Re: [MM] Hardcoded boundaries
Thanks a lot for your example level set! Using this set and your detailed instructions, it was easy to reliably reproduce this bug -- debugging and fixing it was then just some hours of hard work (because it was hidden deeply in the old, nasty MM engine code). (It was caused by recreating drawing bu...
- Fri May 29, 2026 6:47 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 104837
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
I really would like to see what a debugger would show when such a crash happens! :o Just by chance, do you happen to run R'n'D on Mac or Linux maybe? And have somebody around who can set up a development system to build R'n'D? (Which should be relatively easy on Mac or Linux, maybe with some AI supp...
- Sat May 16, 2026 10:18 am
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 829
Re: player graphic sticks around at old position when entering and exiting an explosion precisely
I think I did not mention that I fixed all four graphical bugs (and kept the engine bugs for now).
- Thu May 14, 2026 3:17 pm
- Forum: New Ideas
- Topic: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
- Replies: 3
- Views: 812
Re: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
Hi Ryz, there are currently no plans to extend the existing R'n'D game elements that are inspired by game elements from the Emerald Mine engine to better match their native engine counterparts, also I admit that this would be desirable. If I will do this or not in the future depends a bit on how I s...
- Wed May 13, 2026 3:36 pm
- Forum: Level and Artwork Design
- Topic: Random Generation Mine, upcoming levelset in-progress
- Replies: 4
- Views: 1227
Re: Random Generation Mine, upcoming levelset in-progress
That looks like great randomized levels that seem in fact be playable! :) And your considerations (like those regarding start and end positions) seem to make sense, too! One of the other reasons is I noticed there hasn't been too much activity of the creation and sharing of levelsets as of late. I'm...
- Wed May 13, 2026 3:10 pm
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 1023
Re: problems with drag-and-dropping some levelsets without restarting the game
I have changed the code for now to just ask for a program restart for every level set that has been added by drag-and-drop. 
This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...
This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...