Search found 2683 matches

by Holger
Fri Sep 25, 2020 3:19 pm
Forum: New Ideas
Topic: Supaplex Ending Message
Replies: 1
Views: 35

Re: Supaplex Ending Message

Yes, this is a good idea. Probably it should not be done engine-specific (that is, only for the Supaplex engine), but in a more generic way. Maybe this could even be connected to global animations, a a trigger event (or several events, depending on the conditions you already mentioned, like partiall...
by Holger
Fri Sep 25, 2020 7:51 am
Forum: Bug Reports
Topic: Custom artworks are duplicated
Replies: 6
Views: 105

Re: Custom artworks are duplicated

Right, I can determine that with some memory or google searching, but it isn't immediately obvious, and I have relevant past experience. I would think most users would have zero clue. You're absolutely right, of course. To solve this issue technically, I would have to change the "boolean style" set...
by Holger
Fri Sep 25, 2020 7:43 am
Forum: Bug Reports
Topic: EMC wraparound off-by-one bug?
Replies: 10
Views: 81

Re: EMC wraparound off-by-one bug?

I've changed the EM game engine logic for handling wrap-around levels to the "off by one" behaviour now. There is a flag that can be set to enable "true infinite wrap-around" to get the "perfect", but incompatible behaviour, but the default is "use what works for existing levels" (which is the off-b...
by Holger
Thu Sep 24, 2020 7:11 pm
Forum: Bug Reports
Topic: Title screens should not be loaded if "Show title screens" is off
Replies: 5
Views: 88

Re: Title screens should not be loaded if "Show title screens" is off

When reading this again, I think I misunderstood you?! Am I right that you meant that when showing title screens is disabled, R'n'D should just never load these title screens at all to save the time for loading them (unless explicitly asking for them in the info screen)?! What I understood was "if t...
by Holger
Thu Sep 24, 2020 4:00 pm
Forum: Bug Reports
Topic: Title screens should not be loaded if "Show title screens" is off
Replies: 5
Views: 88

Re: Title screens should not be loaded if "Show title screens" is off

No, this is not a bug! Or at least this is in fact intended behaviour! :D - There are level sets with title screens (for example, in the EMC collection) - You might not like to see title screens when selecting a level set that has title screens - That's why there is an option for that in the setup m...
by Holger
Thu Sep 24, 2020 3:52 pm
Forum: Bug Reports
Topic: Custom artworks not loading properly
Replies: 1
Views: 49

Re: Custom artworks not loading properly

Yes, these are most probably those "title screen only" artwork sets, as described here.
by Holger
Thu Sep 24, 2020 3:50 pm
Forum: Bug Reports
Topic: "Looking for custom level artwork" throws user out from the game on Android
Replies: 2
Views: 54

Re: "Looking for custom level artwork" throws user out from the game on Android

I must admit that I haven't tested the huge EMC collection on Android so far. I should do that! When only testing with the packaged level sets plus some custom artwork sets for testing from myself, I did not encounter this behaviour on Android so far. However, I did encounter one or two such crashes...
by Holger
Thu Sep 24, 2020 3:43 pm
Forum: Bug Reports
Topic: EMC wraparound off-by-one bug?
Replies: 10
Views: 81

Re: EMC wraparound off-by-one bug?

(It is also obvious at a glance that he wrote big chunks of the wikipedia R'n'D page...) Yes, that's right; you can also see that in the page edits. (The worst stuff was removed by some other editors... I always wanted to clean up that mess a bit, not mainly because of Dave's "contributions" to tha...
by Holger
Thu Sep 24, 2020 3:34 pm
Forum: Bug Reports
Topic: EMC wraparound off-by-one bug?
Replies: 10
Views: 81

Re: EMC wraparound off-by-one bug?

Thank you, Jamie x! :)
by Holger
Thu Sep 24, 2020 3:32 pm
Forum: Bug Reports
Topic: Custom artworks are duplicated
Replies: 6
Views: 105

Re: Custom artworks are duplicated

Even though I was an Amiga user back in the day(*), whenever I see that choice of 'ECS vs AGA' I am uncertain which is expected to be 'better'. AGA ("Advanced Graphics Architecture") is better than ECS ("Enhanced Chip Set"). However, what's "better" for the user may depend on which graphics set loo...
by Holger
Wed Sep 23, 2020 6:40 pm
Forum: Bug Reports
Topic: Custom artworks are duplicated
Replies: 6
Views: 105

Re: Custom artworks are duplicated

First of all, welcome to the R'n'D forum, mat! :-) (Forgot that when I already replied to another of your posts...) I really appreciate that you (apparently) take a fresh look at R'n'D, mentioning some of its oddities that long-time users maybe do not notice anymore! After extracting Emerald Mine Cl...
by Holger
Mon Sep 21, 2020 1:37 pm
Forum: New Ideas
Topic: Option to restart a level if a player was stuck
Replies: 7
Views: 5387

Re: Option to restart a level if a player was stuck

If there are usability issues with the user interface on Android, I'm sure Holger wants to know about and fix them. Definitely yes! :-) I play on Android. I've noticed that there is an option "Ask on Esc key" and the Esc key is linked with a back button. But in my phone, I have to pull out a naviga...
by Holger
Mon Sep 21, 2020 12:48 pm
Forum: Bug Reports
Topic: EMC wraparound off-by-one bug?
Replies: 10
Views: 81

Re: EMC wraparound off-by-one bug?

You are perfectly right with your suspicion, and I was only waiting for the day that this would happen. From file "src/game_em/reademc.c": /* convert emc caves to intermediate cave format. ... * borderless caves are supported, almost the same as in the emc * player. going off the left edge of the sc...
by Holger
Tue Sep 15, 2020 10:09 pm
Forum: Level and Artwork Design
Topic: Levelsets in 2020?
Replies: 7
Views: 1592

Re: Levelsets in 2020?

And if you have finished "The Promotek Incident" and think you need more, here it is:

"Return to Promotek"

Also packaged for instant access from within R'n'D.

Thanks again to Altermaven for another 111 levels of Supaplex fun! :)
by Holger
Tue Sep 15, 2020 9:51 pm
Forum: Level and Artwork Design
Topic: Levelsets in 2020?
Replies: 7
Views: 1592

Re: Levelsets in 2020?

I have to apologize for answering this post only after three months...! :o Looks like cool stuff! I will add it to my Supaplex collection for R'n'D, if you like, so then it would look best when played in R'n'D, I think. Holger: can you convert this to your shiny RnD format and push this to the page ...