This is a minor update of the Emerald Mine Club level collection that contains the following changes: level set “Freak Mine Super Pro” removed (duplicate of “Super Freak Mine Prof”) level 3 of level set “Crystal Caverns 3” fixed team mode tapes fixed for level set “Boulder Dash Professional” more so...
A new bugfix release is available with the following fixes and additions: fixed bug with playing team mode tapes with changed visible playfield size added patch mode to patch tapes to force visible playfield size of 34 x 34 added patch mode to automatically fix tapes for visible playfield size fixed...
Having had my attention drawn to this thread, I notice a couple of mentioned levelsets in the 'Contributions 1995-whenever' collection, which I don't seem to have: Martin Hermann, and Holger Schemel himself! Where might I find those? The first one is here: "Contributions_1996/rnd_martin_herrmann" (...
Sorry, forgot to answer this post over the x-mas holidays! Happy new year! :-) Mine After Earthquake took a lot of trial and error but was really satisfying to finally get right. Though I am a little disappointed that none of the other levels in the set are anywhere near as challenging. Sounds inter...
I can only partially reproduce your observations when replaying tapes in "invisible warp mode": R'n'D / EM / SP game engine with complete tape, counting score after playing: - everything is updated as it should after the tape was played (when score counting begins) R'n'D game engine with incomplete ...
Hmmm, well, I think its idea is that all changes you ever do (or ever have done) were done / will be done via `git`. So `git log whatever.txt` should tell you all about what and when. This doesn't seem entirely wrong to me. No, it's great, and I really love to use Git for R'n'D now (after many year...
I've checked all three levels / level sets, and I can confirm your observations. The problem here is that many EMC disks were released and re-released with different graphics (probably depending on the version of the EMC editor used to create or modify the EMC disk), so there are indeed different ve...
So I think A should be removed from the collection. I totally agree -- thank you for the detailed analysis of the differences of the two disks. (BTW, www.emeraldmines.net only knows the first one, but the second one should indeed be used!) Just removed "emc_freak_mine_super_pro" for the next update...
An even better sub-second time score calculation (which would be possible using the internal frame counter) is left as an exercise to the programmer...
The mechanism of calculation of additional points differs between original EM and EM engine in RND. You're right! This was caused by the original code of the native Emerald Mine engine counting time differently than in R'n'D (plus calculating score for all game engines the same way, although it dif...
I imagine I will have some trouble getting used to this change, but will get over it. I hope so! :wink: Will this affect the playback of tapes produced under the old scheme? Definitely not! It just changes when single-step mode will automatically enter pause mode. don't break old tapes! Exactly! :)
Levelsets have their own artwork, which might have a different viewport size. That's right, but you might decide to play it with a different artwork set (that might have a different viewport size). Or you might want to play it with "small game graphics" enabled (just as you did). So the viewport si...