Search found 3670 matches

by Holger
Mon Mar 09, 2026 5:05 pm
Forum: New Ideas
Topic: undo key
Replies: 4
Views: 2394

Re: undo key

this is actually already a dilemma that exists with the "show undo/redo buttons": if that option is on but snapshot mode is disabled, the buttons still appear in the interface, but clicking them does nothing This is a bug and should be fixed! :( undo (and redo?) key shortcuts would work i...
by Holger
Fri Mar 06, 2026 11:28 am
Forum: General Discussion
Topic: How to reset all settings?
Replies: 3
Views: 1567

Re: How to reset all settings?

Just another (a bit late) answer to the original question: To reset all settings, first find the place where R'n'D stores them -- it's the folder "Rocks’n’Diamonds" in your "Documents" folder when using Windows. To really reset everything, just like it was right after the first i...
by Holger
Fri Mar 06, 2026 11:18 am
Forum: New Ideas
Topic: undo key
Replies: 4
Views: 2394

Re: undo key

This is a very good idea (and in fact quite obvious, now that I think about it)!

And it should be quite easy to add that functionality. :)
by Holger
Sat Feb 14, 2026 5:16 pm
Forum: Bug Reports
Topic: Gravity in Supaplex Levels
Replies: 1
Views: 2160

Re: Gravity in Supaplex Levels

Thanks a lot for your bug report! This shows again that untested code is broken code! :shock: :cry: The bug you encountered was introduced to the native Supaplex engine when I recently added diagonal (zigzag) movement also for the native SP engine. I must admit that I did not test it with gravity en...
by Holger
Tue Feb 10, 2026 2:52 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 14
Views: 8592

Re: "Dead Amoeba" is missing from the editor (EM)

Pretty sure it's just a general setting assigned for every amoeba type besides amoeba drop and amoeba tiles from MM. Yes, but it is in fact another bug here. Both "normal amoeba" and "dropping amoeba (EM style)" have configurable content in the level editor, but don't use it in ...
by Holger
Sat Feb 07, 2026 1:19 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 14
Views: 8592

Re: "Dead Amoeba" is missing from the editor (EM)

In some Emerald Mine levels, the object "Dead Amoeba" appears. However, this object is not available in the editor menu. While you can set the "Dropping Amoeba" speed to 0, which has the same effect, this limits you to using only one type of Amoeba per level. I don't know if thi...
by Holger
Sat Feb 07, 2026 1:06 pm
Forum: Bug Reports
Topic: 'Microban' best scores not saved on server?
Replies: 2
Views: 29590

Re: 'Microban' best scores not saved on server?

A bit late ... but now I checked those ten tapes from you playing "Microban". The problem is, that there are two level sets out there called "Microban" (which is really unfortunale), one with the level set identifier (directory name) "sb_microban" (from the "Sokoba...
by Holger
Fri Feb 06, 2026 5:13 pm
Forum: Bug Reports
Topic: Sound playing too fast in EMC levels
Replies: 3
Views: 26871

Re: Sound playing too fast in EMC levels

For the records: The sound problems are partially solved with the latest Emerald Mine Club level collection 3.2.0 . I'm currently working on a new, native EM sound engine which should solve the remaining sound differences to the original game (including bug and spaceship/tank sounds). These improvem...
by Holger
Tue Feb 03, 2026 10:25 am
Forum: Level and Artwork Design
Topic: Updated Krissz BD package
Replies: 3
Views: 8752

Re: Updated Krissz BD package

Just a little note that the Krissz BD cave collection package for R'n'D was recently updated.

Find more details in this post in the BD forum! :)
by Holger
Sun Jan 18, 2026 10:31 am
Forum: Level and Artwork Design
Topic: Updated GDash BD package
Replies: 1
Views: 7577

Updated GDash BD package

If you are interested in even more caves for the BD engine, you might like to read this post in the BD forum. :)
by Holger
Fri Jan 16, 2026 11:46 am
Forum: General Discussion
Topic: what does "override custom artwork: auto" mean?
Replies: 1
Views: 7730

Re: what does "override custom artwork: auto" mean?

Shame on me ... this is one of the setup settings that definitely needs an explanation, and the corresponding documentation on this is not "bad", but "non-existing at all". :( Older (well, very old) versions of R'n'D only had "yes" and "no" for the "overr...
by Holger
Wed Jan 14, 2026 4:30 pm
Forum: Bug Reports
Topic: v4.4.1.1 and v4.4.1.2 - Windows 11
Replies: 12
Views: 14187

Re: v4.4.1.1 and v4.4.1.2 - Windows 11

OK, a patched new version 4.4.1.3 is available now -- hope it works better now! :)
by Holger
Wed Jan 14, 2026 4:25 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.1.3 released!
Replies: 0
Views: 11726

Rocks'n'Diamonds 4.4.1.3 released!

A new patch release is required to fix a terrible bug in the Windows version that prevents the program from saving important game data, which affects all new installations of the game on Windows.

The fixed package is available from the download page!

Sorry for the inconvenience caused by this bug!
by Holger
Wed Jan 14, 2026 3:41 pm
Forum: Bug Reports
Topic: v4.4.1.1 and v4.4.1.2 - Windows 11
Replies: 12
Views: 14187

Re: v4.4.1.1 and v4.4.1.2 - Windows 11

You could try making those yourself. But in normal operation, the game would have done this automatically, so something is definitely wrong. Yes, you're right, that would indeed solve the problem here. So if you cannot wait to start playing, Roger, this would work. :) The file 'artworkinfo.cache' i...