Search found 3557 matches

by Holger
Sat Apr 26, 2025 5:24 pm
Forum: Testing Area
Topic: How to draw a level sketch? Read on! :-)
Replies: 16
Views: 58964

Re: How to draw a level sketch? Read on! :-)

Sorry for some days delay in approving your post! :-o All following posts should go through without the need of approval. Please let me know if you should need any help releasing your R'n'D levels and level sets! However, what you have written (creating a zip file with pictures, videos and the level...
by Holger
Mon Apr 21, 2025 5:27 pm
Forum: General Discussion
Topic: Solomon's key
Replies: 1
Views: 203

Re: Solomon's key

I am not aware of any such level sets for R'n'D -- but I as I do not know the original game, I am afraid that I would not recognize such a level set for R'n'D if I see or play it. :?
by Holger
Mon Apr 21, 2025 5:23 pm
Forum: Testing Area
Topic: How to draw a level sketch? Read on! :-)
Replies: 16
Views: 58964

Re: How to draw a level sketch? Read on! :-)

First of all, welcome to the R'n'D forum! :-) I have a stupid question. What's the point of level sketch if you can just upload your levels on the forum? It's just another option to post (and show) a level. For anything more complex (like changed element properties), just attaching the level itself ...
by Holger
Fri Apr 11, 2025 8:31 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 1163

Re: Invalid links in Editor Tutorial

Yes, that makes sense -- totally forgot about it! :lol:
by Holger
Thu Apr 10, 2025 9:34 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 1163

Re: Invalid links in Editor Tutorial

Holger, yes, those are the exact form I have them in :) Good to know! I wonder from where you got those files, as the Wayback Machine does not have them! :-o But I am happy that not all those R'n'D resources are lost (even if some of the files are missing)! Zomis collected a lot of interesting and ...
by Holger
Wed Apr 09, 2025 8:30 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 1163

Re: Invalid links in Editor Tutorial

Holger, I think I've mentioned this before and offered to hand the pile of stuff off to you. If not (or if so!), I make that offer again... What I have are some 312 of the files from zomis.net, numbered from 3 to 733, plus metadata but not actual files of 56 more. Cannot remember, but I am definite...
by Holger
Wed Apr 09, 2025 8:18 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 1163

Re: Invalid links in Editor Tutorial

I have those zomis.net artifacts (and many others), saved from somewhere , I'm not sure where, in mid-2022. Actually I think I got them from a session of manual ad hoc scraping from web.archive.org, but have only vague memories and circumstantial evidence to support this :) Oh, that's cool -- I tho...
by Holger
Tue Apr 08, 2025 9:36 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 1163

Re: Invalid links in Editor Tutorial

Hi Vikits, sorry for this documentation being quite old (nearly 20 years old now), so some links to external resources may be (or are) outdated or invalid. As most of the documentation is still very useful, I have decided to keep it despite these issues. The two linked pages (with meta data) can sti...
by Holger
Sat Apr 05, 2025 4:39 pm
Forum: Bug Reports
Topic: Sound playing too fast in EMC levels
Replies: 2
Views: 297

Re: Sound playing too fast in EMC levels

OK, I've checked it, and I can conform it. It is in fact not caused by a different sampling rate, but by playing those samples in loop mode, while they should instead be played only once, but at every EM game engine "cycle" (which is the game engine frame where the action occurs, while all...
by Holger
Sat Apr 05, 2025 12:51 pm
Forum: Bug Reports
Topic: Invisible pannel in level creator for Bouloulderdash
Replies: 4
Views: 440

Re: Invisible pannel in level creator for Bouloulderdash

Now I know!! The level editor menu doesn’t display in Boulderdash levelset (GDash levels) (R&D 4.4.0.2 on Windows 11). For using the latest GDash level collection, you also need the latest R'n'D version, which is 4.4.0.4! That should fix the problem! :) In general: When having trouble, please al...
by Holger
Sat Apr 05, 2025 10:36 am
Forum: Bug Reports
Topic: Invisible pannel in level creator for Bouloulderdash
Replies: 4
Views: 440

Re: Invisible pannel in level creator for Bouloulderdash

Wow, that's strange, and I have never seen this! :-o R'n'D indeed increases the game's window width for the level screen for the GDash level set (as defined in the graphics configuration files for this level collection). A few questions: Am I right that the window size itself does not change at all ...
by Holger
Sat Apr 05, 2025 10:24 am
Forum: Bug Reports
Topic: Sound playing too fast in EMC levels
Replies: 2
Views: 297

Re: Sound playing too fast in EMC levels

Hi dazel, welcome to the R'n'D forum! :-) I never noticed this problem so far! But it seems very likely to me that something like that could well be possible, because all those sounds in Emerald Mine have completely different sampling rates in the original game, which always seemed a bit crazy to me...
by Holger
Sat Apr 05, 2025 10:14 am
Forum: New Ideas
Topic: TAS diagonal key
Replies: 1
Views: 559

Re: TAS diagonal key

Very good point indeed -- currently it is next to impossible to do diagonal movements in single step mode. I think your idea using an additional, special key makes sense. Maybe it could also work in an even more generic way, to use it as some sort of "delay key" that simply delays processi...
by Holger
Sat Apr 05, 2025 10:07 am
Forum: New Ideas
Topic: Add undo/redo keys
Replies: 1
Views: 253

Re: Add undo/redo keys

a peculiar blind spot: there's an option for undo/redo to have dedicated buttons on the ui (though in BD artwork only undo appears) This bug (only undo button shown) should already be fixed, and the fix should be available with the next version soon. but you can't set a dedicated key shortcut for t...
by Holger
Sun Mar 23, 2025 7:14 pm
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 6
Views: 9635

Re: Two-layered sprites + Oversized elements

Yeah, I guess that makes sense, although it's such a strange way of implementation, but honestly better than nothing. I'm sure that it's strange! :-D In fact, I just used what GDash used to implement (a limited number of) level specific colors, extending it just a little bit to (a) allow for seven ...