Search found 3707 matches
- Sat May 16, 2026 10:18 am
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 119
Re: player graphic sticks around at old position when entering and exiting an explosion precisely
I think I did not mention that I fixed all four graphical bugs (and kept the engine bugs for now).
- Thu May 14, 2026 3:17 pm
- Forum: New Ideas
- Topic: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
- Replies: 2
- Views: 60
Re: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
Hi Ryz, there are currently no plans to extend the existing R'n'D game elements that are inspired by game elements from the Emerald Mine engine to better match their native engine counterparts, also I admit that this would be desirable. If I will do this or not in the future depends a bit on how I s...
- Wed May 13, 2026 3:36 pm
- Forum: Level and Artwork Design
- Topic: Random Generation Mine, upcoming levelset in-progress
- Replies: 3
- Views: 200
Re: Random Generation Mine, upcoming levelset in-progress
That looks like great randomized levels that seem in fact be playable! :) And your considerations (like those regarding start and end positions) seem to make sense, too! One of the other reasons is I noticed there hasn't been too much activity of the creation and sharing of levelsets as of late. I'm...
- Wed May 13, 2026 3:10 pm
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 127
Re: problems with drag-and-dropping some levelsets without restarting the game
I have changed the code for now to just ask for a program restart for every level set that has been added by drag-and-drop. 
This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...
This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...
- Wed May 13, 2026 3:07 pm
- Forum: Level and Artwork Design
- Topic: Level Shuffle
- Replies: 1
- Views: 116
Re: Level Shuffle
This is just cool! 
Also, the transition from the main menu to the game screen is just as simple as it is impressive!
Very well done!
Also, the transition from the main menu to the game screen is just as simple as it is impressive!
Very well done!
- Wed May 13, 2026 3:04 pm
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 119
Re: player graphic sticks around at old position when entering and exiting an explosion precisely
First of all, thanks for reporting this graphical glitch, and for providing a tape that clearly demonstrates it. I have reviewed it, and found that, in fact, it reveals not less than four graphical bugs, and up to two game engine bugs! :shock: Besides from the obvious graphical bug reported here (th...
- Fri May 08, 2026 1:03 pm
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 127
Re: problems with drag-and-dropping some levelsets without restarting the game
Oh well, so that means that the program should probably always be restarted after adding a new level set via drag-and-drop. :o Apparently I did not test those scenarios well enough -- as far as I remember (still have to check again), the dialog message to restart the program after adding the new lev...
- Sun May 03, 2026 5:06 pm
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 1700
Re: Emerald Mine Fan say hello
I agree that it looks like pixel art on the first view, and like AI pixel art on the second view... ;-) Nevertheless, I think I like it. Regarding AI generated pixel art that looks like real pixel art also on second view, I think I have to check again, as AI models are far more capable than the last...
- Thu Apr 30, 2026 7:54 am
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 1700
Re: Emerald Mine Fan say hello
Really looks great! :D Too bad that I don't have an Android TV around to test it! Will check with my friends if it might run on their TVs... I’m not yet sure whether I’ll integrate it into my browser with retro games or release it as a separate app. What do you think? Do whatever works best for you,...
- Mon Apr 27, 2026 1:09 pm
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 1700
Re: Emerald Mine Fan say hello
Hello Richi, welcome to the R'n'D forum! :) I'm pleased that you like the game, and feel free to keep us updated here about your own app! Writing retro games like R'n'D that can also be played on a TV using nothing but a standard remote control (well, it should at least have something like a D-pad a...
- Mon Apr 13, 2026 9:28 pm
- Forum: Bug Reports
- Topic: [4.4.1.3] Gravity not working properly in the Supaplex game engine
- Replies: 1
- Views: 1633
Re: [4.4.1.3] Gravity not working properly in the Supaplex game engine
This is the same issue as described in this post some time ago. :( Fortunately, I have already fixed it! :) Unfortunately, I haven't yet released a new R'n'D version with this bugfix. :( Until then, please just disable "zigzag diagonal movement" in the Supaplex section of the "setup -...
- Thu Apr 02, 2026 11:25 am
- Forum: Help
- Topic: [4.4.1.3] "Emerald Mine Club" > "Denmine 02": level 24, amoeba growth too slow?
- Replies: 2
- Views: 2467
Re: [4.4.1.3] "Emerald Mine Club" > "Denmine 02": level 24, amoeba growth too slow?
Is the amoeba growth speed wrong? Unfortunately, yes. The amoeba growth speed should be about twice as fast as it was in R'n'D so far, to match the original Emerald Mine engine. The current growth speed was taken from an early version of the code of Emerald Mine for X11, which has fixed it since th...
- Thu Apr 02, 2026 9:07 am
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 12409
Re: Is there any video tutorial of downloading collections or levelsets for android?
Where is the new link on Levels & Artwork? Right there in the first section: Note for Android: Directly accessing the data directory of the Rocks’n’Diamonds app is getting harder with every new Android version, so opening the zip archive of the level package with the Rocks’n’Diamonds app to ins...
- Wed Apr 01, 2026 6:08 pm
- Forum: Help
- Topic: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
- Replies: 3
- Views: 1676
Re: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
also worth seeing if it's possible in gdash (not the rnd implementation of gdash but gdash itself) though i'm not sure that's very likely. With "not in R'n'D and not in GDash" I meant that I tested it in R'n'D (using the GDash engine) and in GDash (the original program from GitHub or what...
- Wed Apr 01, 2026 2:14 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 7
- Views: 31999
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
I think I have added all required differences for playing the many "Emerald Dash" level sets to the native Emerald Mine game engine now, just as you have described them (only the screen flashing when the amoeba turns to diamonds is not implemented yet, and I think it would be better to use...