Search found 2586 matches

by Holger
Sat Mar 14, 2020 8:11 am
Forum: Programmer's Corner
Topic: Custom client for AI/ML
Replies: 1
Views: 108

Re: Custom client for AI/ML

Wow, this project looks extremely cool! Only had a first, very quick glance over the GitHub page so far, though. I've already discussed the idea of having an AI client play R'n'D with some other people years ago (with no practical result), as I found it absolutely fascinating, but was always convinc...
by Holger
Fri Feb 07, 2020 12:46 pm
Forum: Bug Reports
Topic: gcc10 compile fix
Replies: 1
Views: 1483

Re: gcc10 compile fix

Fixed! (Not in the Git repo yet...) Did you encounter any other bugs or warnings when using gcc10? (I think I should set up a little VM with gcc10 and check for myself... :-) ) P.S.: Regarding Bugzilla, I currently only set up accounts on demand, as I fear lots of spam if I open it up publicly for r...
by Holger
Fri Feb 07, 2020 12:45 pm
Forum: Bug Reports
Topic: [4.1.4.0] Mirror Magic engine artifacts
Replies: 1
Views: 647

Re: [4.1.4.0] Mirror Magic engine artifacts

rotating polarizers got ultra broken in the new update Alas... but this buggy behavior wasn't introduced in 4.1.4.0, but dates back to the first Linux-only version of Mirror Magic. This just did not show up directly because those configurations shown above do not exist in the original levels of the...
by Holger
Fri Feb 07, 2020 12:41 pm
Forum: General Discussion
Topic: Where did the elements in the "RND" section of the editor originate?
Replies: 6
Views: 3202

Re: Where did the elements in the "RND" section of the editor originate?

Just noticed that I did not write anything here! :-D So maybe I can add some more information bits in addition to what was already (mostly correctly) written: The doors you can walk on instead of passing through Early versions of R'n'D were not trying to exactly emulate the behavior of existing game...
by Holger
Fri Jan 31, 2020 1:56 pm
Forum: New Ideas
Topic: Share R'n'D Data Between Linux and Windows
Replies: 2
Views: 1625

Re: Share R'n'D Data Between Linux and Windows

Yes, that's indeed possible -- all versions of R'n'D use the same format and file names for stuff in the user data directory. The only difference between different platforms is the name of the user data directory itself. The names of these directories can be found on the "Levels & Artwork" page of t...
by Holger
Thu Jan 16, 2020 8:36 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.4.1 released!
Replies: 0
Views: 2583

Rocks'n'Diamonds 4.1.4.1 released!

This bugfix release mainly fixes a nasty packaging bug of the Windows installer version that breaks the start menu entry and the desktop icon.

Besides this, the following bug was fixed:
  • fixed bug in editor with group elements using graphic of other element
Now available on the download page!
by Holger
Fri Jan 03, 2020 11:19 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 22
Views: 2891

Re: Crashes, most often when starting or finishing levels?

Thank you for you crash reports and backtraces so far! Unfortunately, I still have no clue why this happens so frequently to you. :-( Would adding more backtraces here help? No, I think they are all quite similar in that they almost all crash in "free()" (which is always the last code path inside R'...
by Holger
Fri Jan 03, 2020 11:03 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.4.0 released!
Replies: 0
Views: 1619

Rocks'n'Diamonds 4.1.4.0 released!

Happy new year! The new year brings a new feature release which is mainly useful for players of the Android version, as it adds support for Android 10 and new overlay touch buttons for the most frequently used game buttons. The new version also adds a few other new features and bug fixes. Android ve...
by Holger
Fri Dec 20, 2019 7:27 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 22
Views: 2891

Re: Crashes, most often when starting or finishing levels?

May it be possible that you are encountering memory problems here?? Two more questions: - Do you also get these crashes when using the pre-compiled binary from the tar.gz package? - Are you able to reproduce these problems on a second system? I'm really a bit baffled here, as I haven't had such a cr...
by Holger
Thu Dec 19, 2019 8:13 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 986

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

Hm, sounds weird! So this bug can not be reproduced in a deterministic way, but only happens every now and then? Or is there a way to always reproduce it?

I will check if I am able to reproduce this...
by Holger
Thu Dec 19, 2019 8:11 am
Forum: Bug Reports
Topic: Element preview shows incorrect graphic when modifying settings after "use graphic of element:"
Replies: 3
Views: 812

Re: Element preview shows incorrect graphic when modifying settings after "use graphic of element:"

This is a bug that was already reported in the past, but that I was never able to reproduce by myself for whatever reason.

But with your bug description, I could just reproduce it! Very strange that I never noticed it by myself so far! :-o

I'll debug and (hopefully) fix this... :-)
by Holger
Thu Dec 19, 2019 8:07 am
Forum: New Ideas
Topic: Proper looping of modular tracks
Replies: 1
Views: 1229

Re: Proper looping of modular tracks

Yes, I remember that Alan Bond reported some similar misbehaviour when playing MOD style music files. :-/ Unfortunately, I did not write that part of the game by myseld, but instead used the SDL_mixer library, which itself uses either the "mikmod" or "modplug" library; not sure if they differ in beh...
by Holger
Thu Dec 19, 2019 7:53 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 22
Views: 2891

Re: Crashes, most often when starting or finishing levels?

That's very strange -- I did not encounter such problems for a very long time (and if I did in the past, it was usually easy to debug and fix). Some questions: As you compiled the game by yourself using debug options, did you ever run it inside "gdb" to be able to get a stack trace dump when it cras...
by Holger
Tue Dec 10, 2019 11:01 pm
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 2122

Re: I can't find a broken image in a levelset's graphics.

That's indeed nasty (and really not helpful). :-( This did work better in the past, but apparently the more detailed message that contains the file name which caused the error was "optimized away" (by mistake) a few years ago. I've changed this now to always display the file name that caused the err...