Search found 3679 matches
- Mon Mar 23, 2026 4:25 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 4
- Views: 341
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
P.S.: Especially the "dummy player" behavior (if killed, player gets killed, too) seems to be interesting -- the game element used for this seems to be the "spring bumper", so finding Emerald Dash levels that may use this game element with different properties might be easy by ch...
- Mon Mar 23, 2026 4:21 pm
- Forum: Bug Reports
- Topic: "Score for slurping robot" spring setting is useless in RnD engine
- Replies: 2
- Views: 378
Re: "Score for slurping robot" spring setting is useless in RnD engine
Thanks for mentioning this -- I am just about to remove some of such options and settings which are only related to a certain game engine, but are also displayed when selecting a different engine which does not support it (R'n'D engine and EM engine in most cases). Just adding the "correct"...
- Mon Mar 23, 2026 4:14 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 4
- Views: 341
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
Hi RAP, nice to hear from you again! :-) And with a great topic! I always wondered about the title screens of the Emerad Dash series: emerald_dash_1_title.gif All things it describes are not supported by the "normal" EM/EMC game engine used by the many EMC disks (or ADFs, when playing in a...
- Sun Mar 22, 2026 5:02 pm
- Forum: New Ideas
- Topic: Make deleting custom levelsets much easier
- Replies: 1
- Views: 107
Re: Make deleting custom levelsets much easier
A button to delete custom level sets from the level editor would technically be possible, yes. So far I just did not think of such a feature, or that it might be useful for somebody. But yes, while it is relatively easy to just delete the level set folder on classic operating systems like Linux, Win...
- Sun Mar 22, 2026 4:59 pm
- Forum: New Ideas
- Topic: An online UGC browser
- Replies: 1
- Views: 60
Re: An online UGC browser
First of all, welcome to the R'n'D forum! 
Yes, a way to download new content like (especially) level sets right from R'n'D would be a great addition that is indeed on my long-term TODO list for R'n'D!
Yes, a way to download new content like (especially) level sets right from R'n'D would be a great addition that is indeed on my long-term TODO list for R'n'D!
- Sun Mar 22, 2026 4:58 pm
- Forum: General Discussion
- Topic: Abysm - my own BD inspired game
- Replies: 18
- Views: 124077
Re: Abysm - my own BD inspired game
The Portsmoor Abysm is now out on Steam, with a tweaked name to avoid some unfortunate complications. Oh, was there already another game named "Abysm" on Steam? But "Portsmoor Abysm" also sounds good! :) It's a game inspired by Boulder Dash as I remembered it from my childhood (...
- Tue Mar 17, 2026 1:52 pm
- Forum: Help
- Topic: No "Save Tape" at end of level...
- Replies: 4
- Views: 1485
Re: No "Save Tape" at end of level...
For some reason, when I opened this page, the 'end of level' image loaded instantly, but the 'start of level' image downloaded extremely slowly, painting in line-by-line over -- I think it might have been as long as a minute. Both are very similar 'www artsoft org/forum/download/file.php?id=%d' URL...
- Mon Mar 16, 2026 7:35 pm
- Forum: Help
- Topic: No "Save Tape" at end of level...
- Replies: 4
- Views: 1485
Re: No "Save Tape" at end of level...
Oh well! This one is easy. :-o The "nun" in Jürgen Bonhagen's customized version of R'n'D is in fact the penguin of the unmodified R'n'D, but with different clothes. ;-) That means, you have to rescue all nuns (penguins) to solve a level, by directing them to the exit! If any of them gets ...
- Sat Mar 14, 2026 2:09 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 17
- Views: 2913
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
That sounds interesting (or strange, and should definitely not happen), and I would really like to try if I can reproduce this, but I don't know how! I am using KDE here (using the currently latest stable Kubuntu 24.04.3 LTS with KDE Plasma Version 5.27.12, Kernel 6.8.0-90-generic and X11), so it sh...
Re: undo key
this is actually already a dilemma that exists with the "show undo/redo buttons": if that option is on but snapshot mode is disabled, the buttons still appear in the interface, but clicking them does nothing This is a bug and should be fixed! :( undo (and redo?) key shortcuts would work i...
- Fri Mar 06, 2026 11:28 am
- Forum: General Discussion
- Topic: How to reset all settings?
- Replies: 3
- Views: 5123
Re: How to reset all settings?
Just another (a bit late) answer to the original question: To reset all settings, first find the place where R'n'D stores them -- it's the folder "Rocks’n’Diamonds" in your "Documents" folder when using Windows. To really reset everything, just like it was right after the first i...
Re: undo key
This is a very good idea (and in fact quite obvious, now that I think about it)!
And it should be quite easy to add that functionality.
And it should be quite easy to add that functionality.
- Sat Feb 14, 2026 5:16 pm
- Forum: Bug Reports
- Topic: Gravity in Supaplex Levels
- Replies: 1
- Views: 5641
Re: Gravity in Supaplex Levels
Thanks a lot for your bug report! This shows again that untested code is broken code! :shock: :cry: The bug you encountered was introduced to the native Supaplex engine when I recently added diagonal (zigzag) movement also for the native SP engine. I must admit that I did not test it with gravity en...
- Tue Feb 10, 2026 2:52 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 14
- Views: 15254
Re: "Dead Amoeba" is missing from the editor (EM)
Pretty sure it's just a general setting assigned for every amoeba type besides amoeba drop and amoeba tiles from MM. Yes, but it is in fact another bug here. Both "normal amoeba" and "dropping amoeba (EM style)" have configurable content in the level editor, but don't use it in ...
- Sat Feb 07, 2026 1:19 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 14
- Views: 15254
Re: "Dead Amoeba" is missing from the editor (EM)
In some Emerald Mine levels, the object "Dead Amoeba" appears. However, this object is not available in the editor menu. While you can set the "Dropping Amoeba" speed to 0, which has the same effect, this limits you to using only one type of Amoeba per level. I don't know if thi...