Search found 3560 matches
- Thu May 29, 2025 11:25 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.5 released!
- Replies: 0
- Views: 772
Rocks'n'Diamonds 4.4.0.5 released!
This patch release fixes a number of bugs: fixed broken handling of swipe gestures for moving scrollbars fixed saving setup for name/team, keyboard and joystick changes fixed saving setup for music and sound button changes fixed saving setup for virtual button changes fixed support for snapshot when...
- Thu May 29, 2025 11:23 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.4 released!
- Replies: 2
- Views: 7525
Re: Rocks'n'Diamonds 4.4.0.4 released!
Thank you! 

- Tue May 27, 2025 8:51 am
- Forum: Bug Reports
- Topic: Rocks'n'diamonds - 4.4.0.4 won't save custom input layout
- Replies: 2
- Views: 1695
Re: Rocks'n'diamonds - 4.4.0.4 won't save custom input layout
Thank you for reporting this issue!
It is already fixed in my current working version, which will hopefully be released soon!
It is already fixed in my current working version, which will hopefully be released soon!

- Sat Apr 26, 2025 5:24 pm
- Forum: Testing Area
- Topic: How to draw a level sketch? Read on! :-)
- Replies: 16
- Views: 64398
Re: How to draw a level sketch? Read on! :-)
Sorry for some days delay in approving your post! :-o All following posts should go through without the need of approval. Please let me know if you should need any help releasing your R'n'D levels and level sets! However, what you have written (creating a zip file with pictures, videos and the level...
- Mon Apr 21, 2025 5:27 pm
- Forum: General Discussion
- Topic: Solomon's key
- Replies: 1
- Views: 1877
Re: Solomon's key
I am not aware of any such level sets for R'n'D -- but I as I do not know the original game, I am afraid that I would not recognize such a level set for R'n'D if I see or play it. 

- Mon Apr 21, 2025 5:23 pm
- Forum: Testing Area
- Topic: How to draw a level sketch? Read on! :-)
- Replies: 16
- Views: 64398
Re: How to draw a level sketch? Read on! :-)
First of all, welcome to the R'n'D forum! :-) I have a stupid question. What's the point of level sketch if you can just upload your levels on the forum? It's just another option to post (and show) a level. For anything more complex (like changed element properties), just attaching the level itself ...
- Fri Apr 11, 2025 8:31 am
- Forum: General Discussion
- Topic: Invalid links in Editor Tutorial
- Replies: 11
- Views: 3879
Re: Invalid links in Editor Tutorial
Yes, that makes sense -- totally forgot about it! 

- Thu Apr 10, 2025 9:34 am
- Forum: General Discussion
- Topic: Invalid links in Editor Tutorial
- Replies: 11
- Views: 3879
Re: Invalid links in Editor Tutorial
Holger, yes, those are the exact form I have them in :) Good to know! I wonder from where you got those files, as the Wayback Machine does not have them! :-o But I am happy that not all those R'n'D resources are lost (even if some of the files are missing)! Zomis collected a lot of interesting and ...
- Wed Apr 09, 2025 8:30 am
- Forum: General Discussion
- Topic: Invalid links in Editor Tutorial
- Replies: 11
- Views: 3879
Re: Invalid links in Editor Tutorial
Holger, I think I've mentioned this before and offered to hand the pile of stuff off to you. If not (or if so!), I make that offer again... What I have are some 312 of the files from zomis.net, numbered from 3 to 733, plus metadata but not actual files of 56 more. Cannot remember, but I am definite...
- Wed Apr 09, 2025 8:18 am
- Forum: General Discussion
- Topic: Invalid links in Editor Tutorial
- Replies: 11
- Views: 3879
Re: Invalid links in Editor Tutorial
I have those zomis.net artifacts (and many others), saved from somewhere , I'm not sure where, in mid-2022. Actually I think I got them from a session of manual ad hoc scraping from web.archive.org, but have only vague memories and circumstantial evidence to support this :) Oh, that's cool -- I tho...
- Tue Apr 08, 2025 9:36 am
- Forum: General Discussion
- Topic: Invalid links in Editor Tutorial
- Replies: 11
- Views: 3879
Re: Invalid links in Editor Tutorial
Hi Vikits, sorry for this documentation being quite old (nearly 20 years old now), so some links to external resources may be (or are) outdated or invalid. As most of the documentation is still very useful, I have decided to keep it despite these issues. The two linked pages (with meta data) can sti...
- Sat Apr 05, 2025 4:39 pm
- Forum: Bug Reports
- Topic: Sound playing too fast in EMC levels
- Replies: 2
- Views: 1390
Re: Sound playing too fast in EMC levels
OK, I've checked it, and I can conform it. It is in fact not caused by a different sampling rate, but by playing those samples in loop mode, while they should instead be played only once, but at every EM game engine "cycle" (which is the game engine frame where the action occurs, while all...
- Sat Apr 05, 2025 12:51 pm
- Forum: Bug Reports
- Topic: Invisible pannel in level creator for Bouloulderdash
- Replies: 4
- Views: 1661
Re: Invisible pannel in level creator for Bouloulderdash
Now I know!! The level editor menu doesn’t display in Boulderdash levelset (GDash levels) (R&D 4.4.0.2 on Windows 11). For using the latest GDash level collection, you also need the latest R'n'D version, which is 4.4.0.4! That should fix the problem! :) In general: When having trouble, please al...
- Sat Apr 05, 2025 10:36 am
- Forum: Bug Reports
- Topic: Invisible pannel in level creator for Bouloulderdash
- Replies: 4
- Views: 1661
Re: Invisible pannel in level creator for Bouloulderdash
Wow, that's strange, and I have never seen this! :-o R'n'D indeed increases the game's window width for the level screen for the GDash level set (as defined in the graphics configuration files for this level collection). A few questions: Am I right that the window size itself does not change at all ...
- Sat Apr 05, 2025 10:24 am
- Forum: Bug Reports
- Topic: Sound playing too fast in EMC levels
- Replies: 2
- Views: 1390
Re: Sound playing too fast in EMC levels
Hi dazel, welcome to the R'n'D forum! :-) I never noticed this problem so far! But it seems very likely to me that something like that could well be possible, because all those sounds in Emerald Mine have completely different sampling rates in the original game, which always seemed a bit crazy to me...