Search found 3697 matches

by Holger
Mon Apr 13, 2026 9:28 pm
Forum: Bug Reports
Topic: [4.4.1.3] Gravity not working properly in the Supaplex game engine
Replies: 1
Views: 127

Re: [4.4.1.3] Gravity not working properly in the Supaplex game engine

This is the same issue as described in this post some time ago. :( Fortunately, I have already fixed it! :) Unfortunately, I haven't yet released a new R'n'D version with this bugfix. :( Until then, please just disable "zigzag diagonal movement" in the Supaplex section of the "setup -...
by Holger
Thu Apr 02, 2026 11:25 am
Forum: Help
Topic: [4.4.1.3] "Emerald Mine Club" > "Denmine 02": level 24, amoeba growth too slow?
Replies: 2
Views: 633

Re: [4.4.1.3] "Emerald Mine Club" > "Denmine 02": level 24, amoeba growth too slow?

Is the amoeba growth speed wrong? Unfortunately, yes. The amoeba growth speed should be about twice as fast as it was in R'n'D so far, to match the original Emerald Mine engine. The current growth speed was taken from an early version of the code of Emerald Mine for X11, which has fixed it since th...
by Holger
Thu Apr 02, 2026 9:07 am
Forum: Help
Topic: Is there any video tutorial of downloading collections or levelsets for android?
Replies: 7
Views: 4266

Re: Is there any video tutorial of downloading collections or levelsets for android?

Where is the new link on Levels & Artwork? Right there in the first section: Note for Android: Directly accessing the data directory of the Rocks’n’Diamonds app is getting harder with every new Android version, so opening the zip archive of the level package with the Rocks’n’Diamonds app to ins...
by Holger
Wed Apr 01, 2026 6:08 pm
Forum: Help
Topic: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
Replies: 3
Views: 526

Re: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit

also worth seeing if it's possible in gdash (not the rnd implementation of gdash but gdash itself) though i'm not sure that's very likely. With "not in R'n'D and not in GDash" I meant that I tested it in R'n'D (using the GDash engine) and in GDash (the original program from GitHub or what...
by Holger
Wed Apr 01, 2026 2:14 pm
Forum: Bug Reports
Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
Replies: 7
Views: 2952

Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable

I think I have added all required differences for playing the many "Emerald Dash" level sets to the native Emerald Mine game engine now, just as you have described them (only the screen flashing when the amoeba turns to diamonds is not implemented yet, and I think it would be better to use...
by Holger
Wed Apr 01, 2026 1:45 pm
Forum: Help
Topic: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
Replies: 3
Views: 526

Re: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit

Indeed I see no way to solve this level in the time provided -- not in R'n'D and not in GDash (which should make no difference, as the game engine and game engine code is the same). :o Maybe there is some trick required that I don't know? (I'm far from being a BD expert...) Or this level is simply n...
by Holger
Wed Apr 01, 2026 1:29 pm
Forum: Help
Topic: Is there any video tutorial of downloading collections or levelsets for android?
Replies: 7
Views: 4266

Re: Is there any video tutorial of downloading collections or levelsets for android?

Added the link to your video tutorial now -- you can find it on the Levels & Artwork page!

Thank you for your contribution! :D
by Holger
Sat Mar 28, 2026 12:18 pm
Forum: Level and Artwork Design
Topic: Updated Krissz BD package
Replies: 4
Views: 25718

Re: Updated Krissz BD package

I have just released another update of the Krissz BD cave collection package for R'n'D. It contains a lot of new cave sets by various authors, both in the "Classic Caves" and the "Members' Caves" sections, resulting in 17752 levels in 634 level sets now! As always, you can find m...
by Holger
Fri Mar 27, 2026 3:44 pm
Forum: Help
Topic: How do I find the roadmap of RND?
Replies: 2
Views: 539

Re: How do I find the roadmap of RND?

... but I do can tell a bit about what's planned next (with no guarantee at all): - improved support for the "Emerald Dash" level sets in the Emerald Mine Club level collection (for more details, see here ). - improved support for playing "Diamond Caves" level sets - show separat...
by Holger
Fri Mar 27, 2026 3:40 pm
Forum: Help
Topic: Is there any video tutorial of downloading collections or levelsets for android?
Replies: 7
Views: 4266

Re: Is there any video tutorial of downloading collections or levelsets for android?

Wow, that's cool! Maybe it is also helpful for others! So I will add a link to it to the "Levels & Artwork" page, as mentioned.

I'll let you know when it's there -- which will hopefully not take much more time than you needed recording that video... :shock: :wink:
by Holger
Fri Mar 27, 2026 3:34 pm
Forum: New Ideas
Topic: Add the ability to make your own artwork without coding ( or inside RND )
Replies: 2
Views: 857

Re: Add the ability to make your own artwork without coding ( or inside RND )

Alan Bond once created a tool for R'n'D for exactly that purpose: ConfEdit Unfortunately, it was a WIndows-only tool, and, even worse, closed source, so it is very hard to get it to run on today's Windows versions. :( However, it is not so hard to configure your custom artwork manually, as TheOnyxGu...
by Holger
Fri Mar 27, 2026 3:28 pm
Forum: New Ideas
Topic: Add the ability to make custom game engines for RND
Replies: 3
Views: 549

Re: Add the ability to make custom game engines for RND

I did understand you correectly, I was just being a little ironic. ;-) No, there will be no meta game engine able to interpret rule files to create custom game engines from it (unless somebody takes the game's source code and writes one, which is of course always possible). However, if you are inter...
by Holger
Fri Mar 27, 2026 3:06 pm
Forum: General Discussion
Topic: In what engine RND is developed?
Replies: 4
Views: 563

Re: In what engine RND is developed?

Thanks, Vikits, yes, that's all correct. And also TheOnyxGuy perfectly described R'n'D's origins. :) Indeed the earliest incarnation of R'n'D's code base dates back to around 1988, when I wrote "Mirror Magic" in C for the Amiga. In 1994/1995, I ported that game to Linux with X11, and then ...
by Holger
Thu Mar 26, 2026 12:37 am
Forum: Help
Topic: Is there any video tutorial of downloading collections or levelsets for android?
Replies: 7
Views: 4266

Re: Is there any video tutorial of downloading collections or levelsets for android?

I agree that adding new level sets to the Android version of R'n'D is not as easy as dragging and dropping level set zip files right into the R'n'D window running on Windows, Mac or Linux. But at least it comes close: - download and install R'n'D for Android (apparently you already did that) - downl...
by Holger
Thu Mar 26, 2026 12:30 am
Forum: New Ideas
Topic: Make deleting custom levelsets much easier
Replies: 3
Views: 1788

Re: Make deleting custom levelsets much easier

Ideas don't have to be approved here. ;-)