Search found 3667 matches

by Holger
Sat Feb 14, 2026 5:16 pm
Forum: Bug Reports
Topic: Gravity in Supaplex Levels
Replies: 1
Views: 241

Re: Gravity in Supaplex Levels

Thanks a lot for your bug report! This shows again that untested code is broken code! :shock: :cry: The bug you encountered was introduced to the native Supaplex engine when I recently added diagonal (zigzag) movement also for the native SP engine. I must admit that I did not test it with gravity en...
by Holger
Tue Feb 10, 2026 2:52 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 14
Views: 3180

Re: "Dead Amoeba" is missing from the editor (EM)

Pretty sure it's just a general setting assigned for every amoeba type besides amoeba drop and amoeba tiles from MM. Yes, but it is in fact another bug here. Both "normal amoeba" and "dropping amoeba (EM style)" have configurable content in the level editor, but don't use it in ...
by Holger
Sat Feb 07, 2026 1:19 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 14
Views: 3180

Re: "Dead Amoeba" is missing from the editor (EM)

In some Emerald Mine levels, the object "Dead Amoeba" appears. However, this object is not available in the editor menu. While you can set the "Dropping Amoeba" speed to 0, which has the same effect, this limits you to using only one type of Amoeba per level. I don't know if thi...
by Holger
Sat Feb 07, 2026 1:06 pm
Forum: Bug Reports
Topic: 'Microban' best scores not saved on server?
Replies: 2
Views: 27031

Re: 'Microban' best scores not saved on server?

A bit late ... but now I checked those ten tapes from you playing "Microban". The problem is, that there are two level sets out there called "Microban" (which is really unfortunale), one with the level set identifier (directory name) "sb_microban" (from the "Sokoba...
by Holger
Fri Feb 06, 2026 5:13 pm
Forum: Bug Reports
Topic: Sound playing too fast in EMC levels
Replies: 3
Views: 22500

Re: Sound playing too fast in EMC levels

For the records: The sound problems are partially solved with the latest Emerald Mine Club level collection 3.2.0 . I'm currently working on a new, native EM sound engine which should solve the remaining sound differences to the original game (including bug and spaceship/tank sounds). These improvem...
by Holger
Tue Feb 03, 2026 10:25 am
Forum: Level and Artwork Design
Topic: Updated Krissz BD package
Replies: 3
Views: 2244

Re: Updated Krissz BD package

Just a little note that the Krissz BD cave collection package for R'n'D was recently updated.

Find more details in this post in the BD forum! :)
by Holger
Sun Jan 18, 2026 10:31 am
Forum: Level and Artwork Design
Topic: Updated GDash BD package
Replies: 1
Views: 1914

Updated GDash BD package

If you are interested in even more caves for the BD engine, you might like to read this post in the BD forum. :)
by Holger
Fri Jan 16, 2026 11:46 am
Forum: General Discussion
Topic: what does "override custom artwork: auto" mean?
Replies: 1
Views: 2208

Re: what does "override custom artwork: auto" mean?

Shame on me ... this is one of the setup settings that definitely needs an explanation, and the corresponding documentation on this is not "bad", but "non-existing at all". :( Older (well, very old) versions of R'n'D only had "yes" and "no" for the "overr...
by Holger
Wed Jan 14, 2026 4:30 pm
Forum: Bug Reports
Topic: v4.4.1.1 and v4.4.1.2 - Windows 11
Replies: 12
Views: 4201

Re: v4.4.1.1 and v4.4.1.2 - Windows 11

OK, a patched new version 4.4.1.3 is available now -- hope it works better now! :)
by Holger
Wed Jan 14, 2026 4:25 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.1.3 released!
Replies: 0
Views: 2809

Rocks'n'Diamonds 4.4.1.3 released!

A new patch release is required to fix a terrible bug in the Windows version that prevents the program from saving important game data, which affects all new installations of the game on Windows.

The fixed package is available from the download page!

Sorry for the inconvenience caused by this bug!
by Holger
Wed Jan 14, 2026 3:41 pm
Forum: Bug Reports
Topic: v4.4.1.1 and v4.4.1.2 - Windows 11
Replies: 12
Views: 4201

Re: v4.4.1.1 and v4.4.1.2 - Windows 11

You could try making those yourself. But in normal operation, the game would have done this automatically, so something is definitely wrong. Yes, you're right, that would indeed solve the problem here. So if you cannot wait to start playing, Roger, this would work. :) The file 'artworkinfo.cache' i...
by Holger
Wed Jan 14, 2026 1:58 pm
Forum: Bug Reports
Topic: v4.4.1.1 and v4.4.1.2 - Windows 11
Replies: 12
Views: 4201

Re: v4.4.1.1 and v4.4.1.2 - Windows 11

Thank you for the detailed information, and for the archive of your R'n'D folder -- it was in fact very helpful! And I was indeed able to reproduce the problem using my Windows 10 VM, and after some debugging I found the root cause of this issue! The problem is limited to the Windows platform, but a...
by Holger
Wed Jan 14, 2026 5:07 am
Forum: Level and Artwork Design
Topic: Metadata for download packages
Replies: 6
Views: 2950

Re: Metadata for download packages

Done. :)
by Holger
Wed Jan 14, 2026 5:07 am
Forum: Level and Artwork Design
Topic: Updated Krissz BD package
Replies: 3
Views: 2244

Re: Updated Krissz BD package

A part of this thread was split/moved to a new topic.