Is there a chance that you could build the game from source with current SDL versions? If the crash still occurs then, it's not SDL, but R'n'D itself.
Search found 3712 matches
- Sat May 30, 2026 3:09 pm
- Forum: Bug Reports
- Topic: strange crashes related to Fifteen Etudes
- Replies: 1
- Views: 13
Re: strange crashes related to Fifteen Etudes
This looks like a crash in the graphics subsystem, and may be due to pre-built R'n'D still using SDL 2.0.20 from 2022. 
Is there a chance that you could build the game from source with current SDL versions? If the crash still occurs then, it's not SDL, but R'n'D itself.
Is there a chance that you could build the game from source with current SDL versions? If the crash still occurs then, it's not SDL, but R'n'D itself.
- Fri May 29, 2026 7:12 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 89661
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
Bryan used `gdb` in the first post about this, and it's all under KDE, so `make gdb` should be well in hand :) Oops, I totally forgot about it, and didn't look again at the first page of this topic, so I missed it! :o But yes, I remember that I studied the gdb output, and wasn't able to find what m...
- Fri May 29, 2026 7:10 pm
- Forum: Bug Reports
- Topic: Scrolling through levels in editor may occasionally trigger a crash
- Replies: 2
- Views: 652
Re: Scrolling through levels in editor may occasionally trigger a crash
This all does not look good. 
Unfortunately, I wasn't able to reproduce this so far -- please let me know if there is any way to trigger this odd behavior.
Unfortunately, I wasn't able to reproduce this so far -- please let me know if there is any way to trigger this odd behavior.
- Fri May 29, 2026 7:07 pm
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 5
- Views: 11697
Re: [MM] Hardcoded boundaries
Thanks a lot for your example level set! Using this set and your detailed instructions, it was easy to reliably reproduce this bug -- debugging and fixing it was then just some hours of hard work (because it was hidden deeply in the old, nasty MM engine code). (It was caused by recreating drawing bu...
- Fri May 29, 2026 6:47 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 89661
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
I really would like to see what a debugger would show when such a crash happens! :o Just by chance, do you happen to run R'n'D on Mac or Linux maybe? And have somebody around who can set up a development system to build R'n'D? (Which should be relatively easy on Mac or Linux, maybe with some AI supp...
- Sat May 16, 2026 10:18 am
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 813
Re: player graphic sticks around at old position when entering and exiting an explosion precisely
I think I did not mention that I fixed all four graphical bugs (and kept the engine bugs for now).
- Thu May 14, 2026 3:17 pm
- Forum: New Ideas
- Topic: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
- Replies: 3
- Views: 789
Re: Have EMC Plant tiles be properly diggable by enemies or boulders in the R'n'D engine
Hi Ryz, there are currently no plans to extend the existing R'n'D game elements that are inspired by game elements from the Emerald Mine engine to better match their native engine counterparts, also I admit that this would be desirable. If I will do this or not in the future depends a bit on how I s...
- Wed May 13, 2026 3:36 pm
- Forum: Level and Artwork Design
- Topic: Random Generation Mine, upcoming levelset in-progress
- Replies: 4
- Views: 1207
Re: Random Generation Mine, upcoming levelset in-progress
That looks like great randomized levels that seem in fact be playable! :) And your considerations (like those regarding start and end positions) seem to make sense, too! One of the other reasons is I noticed there hasn't been too much activity of the creation and sharing of levelsets as of late. I'm...
- Wed May 13, 2026 3:10 pm
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 1005
Re: problems with drag-and-dropping some levelsets without restarting the game
I have changed the code for now to just ask for a program restart for every level set that has been added by drag-and-drop. 
This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...
This should all be fixed for both levels with artwork (as in your example) and for level collections (which already required a program restart before)...
- Wed May 13, 2026 3:07 pm
- Forum: Level and Artwork Design
- Topic: Level Shuffle
- Replies: 1
- Views: 653
Re: Level Shuffle
This is just cool! 
Also, the transition from the main menu to the game screen is just as simple as it is impressive!
Very well done!
Also, the transition from the main menu to the game screen is just as simple as it is impressive!
Very well done!
- Wed May 13, 2026 3:04 pm
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 813
Re: player graphic sticks around at old position when entering and exiting an explosion precisely
First of all, thanks for reporting this graphical glitch, and for providing a tape that clearly demonstrates it. I have reviewed it, and found that, in fact, it reveals not less than four graphical bugs, and up to two game engine bugs! :shock: Besides from the obvious graphical bug reported here (th...
- Fri May 08, 2026 1:03 pm
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 1005
Re: problems with drag-and-dropping some levelsets without restarting the game
Oh well, so that means that the program should probably always be restarted after adding a new level set via drag-and-drop. :o Apparently I did not test those scenarios well enough -- as far as I remember (still have to check again), the dialog message to restart the program after adding the new lev...
- Sun May 03, 2026 5:06 pm
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 2930
Re: Emerald Mine Fan say hello
I agree that it looks like pixel art on the first view, and like AI pixel art on the second view... ;-) Nevertheless, I think I like it. Regarding AI generated pixel art that looks like real pixel art also on second view, I think I have to check again, as AI models are far more capable than the last...
- Thu Apr 30, 2026 7:54 am
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 2930
Re: Emerald Mine Fan say hello
Really looks great! :D Too bad that I don't have an Android TV around to test it! Will check with my friends if it might run on their TVs... I’m not yet sure whether I’ll integrate it into my browser with retro games or release it as a separate app. What do you think? Do whatever works best for you,...
- Mon Apr 27, 2026 1:09 pm
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 2930
Re: Emerald Mine Fan say hello
Hello Richi, welcome to the R'n'D forum! :) I'm pleased that you like the game, and feel free to keep us updated here about your own app! Writing retro games like R'n'D that can also be played on a TV using nothing but a standard remote control (well, it should at least have something like a D-pad a...