Search found 2500 matches

by Holger
Fri Feb 15, 2019 8:19 am
Forum: Bug Reports
Topic: Envelopes do not show their messages when collected by any player other than Player 1
Replies: 2
Views: 31

Re: Envelopes do not show their messages when collected by any player other than Player 1

Wow, what a heavy bug -- never noticed this odd behaviour! :shock:

Shouldn't be too hard to fix (although not investigated yet)...
by Holger
Sat Feb 09, 2019 1:14 am
Forum: Off Topic
Topic: The forum's search function doesn't seem to work
Replies: 3
Views: 53

Re: The forum's search function doesn't seem to work

Argh! Indeed I've just noticed that searching the forum on the new web server is slooooooooooooooooooooooooooow. :shock: Found this one: https://www.phpbb.com/community/viewtopic.php?t=2439031 Installed that f*cking PHP module (why is this not mentioned as a requirement for phpBB3 ???). Now it works...
by Holger
Thu Feb 07, 2019 10:47 pm
Forum: Bug Reports
Topic: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released properly
Replies: 2
Views: 62

Re: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released prope

Just found the cause for this bug (introduced two weeks ago when fixing that snap key bug).

I forgot some clearing of key state flags during envelope event loop -- fixed!

Thanks for reporting this bug!
by Holger
Thu Feb 07, 2019 7:46 am
Forum: Bug Reports
Topic: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released properly
Replies: 2
Views: 62

Re: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released prope

Ouch, that's a nasty one! Never noticed this! :-o I suppose it's just not logging snap key releases at all while an envelope is open. Yes, exactly (because it's a different event loop for envelopes). Interestingly enough, it seems that if you use a TAS snap keys to collect the envelope, you have to ...
by Holger
Sun Feb 03, 2019 9:11 am
Forum: General Discussion
Topic: R'n'D 2019.01.07 build review
Replies: 6
Views: 195

Re: R'n'D 2019.01.07 build review

I'm amused that my #ifdef was no good because it was an enum not a preprocessor symbol. Too bad C doesn't have a '#if is_evaluatable()' or something like that... Yes, exactly. I was quite confused at first why your patch did not work, because I thought SDL_DROPBEGIN would be a preprocessor macro (#...
by Holger
Sat Feb 02, 2019 10:39 am
Forum: General Discussion
Topic: R'n'D 2019.01.07 build review
Replies: 6
Views: 195

Re: R'n'D 2019.01.07 build review

Drag-and-drop support was indeed already supported by earlier SDL versions (supporting only SDL_DROPFILE then), but it was extended in version 2.0.5 (with especially SDL_DROPBEGIN and SDL_DROPCOMPLETE being very useful when dropping multiple files at once). However, there's a little problem with you...
by Holger
Tue Jan 29, 2019 11:26 pm
Forum: General Discussion
Topic: R'n'D 2019.01.07 build review
Replies: 6
Views: 195

Re: R'n'D 2019.01.07 build review

OK, I've pushed the latest code to the Git repo now. And for the Windows folks, I've uploaded an updated executable for testing here: https://www.artsoft.org/RELEASES/rocksndiamonds/development-versions/rocksndiamonds-20190130-1.exe The most interesting new feature is probably the new drag-and-drop ...
by Holger
Tue Jan 29, 2019 10:41 pm
Forum: R'n'D Announcements
Topic: www.artsoft.org moved to a new server
Replies: 0
Views: 73

www.artsoft.org moved to a new server

The web server www.artsoft.org (including this forum) was just moved to (that is, reinstalled from scratch on) a new server. Everything should continue working fine (except the not really used Bugzilla based bug tracker at bugs.artsoft.org, which currently refuses to work and probably also has to be...
by Holger
Sun Jan 27, 2019 12:51 pm
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 156

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

Could you please provide me with a simple level demonstrating this? I stumbled upon this while analyzing the above problem, and found out that "continuous snapping" apparently stopped working a long time ago (although it worked once). There's an option in the player setting, and it is enabled by de...
by Holger
Sun Jan 27, 2019 12:13 pm
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 156

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

In the description of the new tape, you're saying that the game inserted into the tape stream periodic 'release' actions, right? Not that the player had to change his keyboard actions? No, I think that I did not say this. What I said was the following: to perform multiple snap actions, the snap key...
by Holger
Sat Jan 26, 2019 7:45 pm
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 156

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

I'm a little worried that a fix for this may cause some previously working tapes to stop working. That should be technically impossible, as the bugfix does not change how existing tapes are played, but only how new tapes are created. But of course you will be watching out for that so I should proba...
by Holger
Sat Jan 26, 2019 7:20 pm
Forum: Bug Reports
Topic: Alternating between TAS snap keys lets you move
Replies: 4
Views: 110

Re: Alternating between TAS snap keys lets you move

The proposed solution of storing which TAS keys are currently being held down, and releasing the 'virtual snap' key only when all of them are released, seems correct to me.
I have implemented it now that way (not pushed yet, though), and it seems to work fine.
by Holger
Sat Jan 26, 2019 12:28 pm
Forum: Bug Reports
Topic: Graphical issue when one player walks into a tile being left by another player
Replies: 2
Views: 66

Re: Graphical issue when one player walks into a tile being left by another player

Correcting this nasty problem was quite a bit of work, but it should finally be fixed now! :) BTW: Thanks a lot, ncrecc, for pointing out such problems! As can be seen from my previous post, this bug was noticed by myself a long time ago, but then forgotten about until now! (Most probably because th...
by Holger
Thu Jan 24, 2019 7:57 pm
Forum: Bug Reports
Topic: Graphical issue when one player walks into a tile being left by another player
Replies: 2
Views: 66

Re: Graphical issue when one player walks into a tile being left by another player

Just found this in the code (file src/tools.c, function "DrawPlayer()"): #if 0 /* !!! this is not enough to prevent flickering of players which are moving next to each others without a free tile between them -- this can only be solved by drawing all players layer by layer (first the background, then...