In my opinion, finding out what you need to do to write, compile and run a most simple "Hello, world!" program is the most basic skill that you really should try for yourself first, without anyone else helping out (at least from the R'n'D forum). There are more resources available on the w...
Again, filbo already summarized it all quite well. :) I won't add my mail address in this forum again (spam is already worse enough). It is easily available on my main web site, but if you can't find it, just use a PM or a forum post, as filbo suggested. I think there's no point in sending untested ...
filbo already answered the initial question quite well. Here are some additions by myself: Since many years, I use a Git repository for managing the source code of R'n'D, because it offers many advantages over the "make a tar ball every few days" approach I used before. =:-) As R'n'D is op...
Yes, this should still be possible (and I did it myself many years agon when I had a Windows installation with Cygwin environment installed on it). You need a decent terminal that runs bash, a C compiler (probably you want to use MinGW) and build tools like "make". Doing this will require ...
Yes, this is expected behavior. There are two different cases to distinguish between: Case 1: Two level sets have the exact same level set identifier. The "level set identifier" is simply the name of the level set sub-directory. So you can easily duplicate a level set by simply making a co...
Yes, this is a rare case. According to your navigation example, if you -- just by chance -- reached a point after getting lost where your remaining navigation steps are right again, you will reach the destination despite getting lost in between. But this will only happen in very rare cases. :) So fa...
Thanks for mentioning this again -- I will have another look at this specific level and tape again! The problem should really only occur when "quick load" or "quick save" (that is, engine snapshots) are involved. Continuing a tape from the middle of an existing tape (using only t...
I am just about to debug this issue (that is, broken tapes resulting from using quick save and load while playing a level) again (after having tried again and again and again during the last about 10 or 20 years). :cry: The problem is, providing me with such broken tapes is not likely to help, as th...
It works just fine! Haven't found anything "experimental" about the Linux version of your game. :) Very, very good game! Great atmosphere! Cool pixel art graphics! Generally very well done! Puzzles are not too hard, so it's both challenging and fun to play! Just reached the last level, but...
Hello Renons, welcome to the R'n'D forum! :-) Yes, you have posted at the right place, I would say! And no, there's no problem with a little self-promotion if it's somehow related to BD style games. :-D I only was able to have a very quick look at your game "Abysm" so far, but it looks ver...
In fact, this is intended behavior, because it is just how the original GDash BD engine works. :| As there is an explicit "automatically count gems needed" in the R'n'D level editor (which does not exists in the GDash level editor), this is especially confusing, unfortunately. :( This also...
Thank you for reporting this bug. Dereferencing null pointers has always been a bad idea... :shock: Fixed! :) BTW: There was another bug: When selecting a level set with a level with a level story and displaying this level story (in the info screen menu or by playing the level), then selecting a lev...
This patch release fixes a number of bugs: fixed broken handling of swipe gestures for moving scrollbars fixed saving setup for name/team, keyboard and joystick changes fixed saving setup for music and sound button changes fixed saving setup for virtual button changes fixed support for snapshot when...