Search found 2566 matches

by Holger
Tue Nov 12, 2019 8:55 pm
Forum: Bug Reports
Topic: Fullscreen not functional.
Replies: 3
Views: 39

Re: Fullscreen not functional.

Oops, this should not happen! :-o Does it work if you run the pre-compiled binary from the release package? Or does it refuse to run on your system? Do you have similar problems with other SDL based programs and fullscreen? (BTW: What's "dfsg1-2"?) Regarding the bug tracker: Oh well, you're right, u...
by Holger
Tue Nov 12, 2019 8:50 pm
Forum: Bug Reports
Topic: [Android] Screen rotation forces the game to close
Replies: 1
Views: 43

Re: [Android] Screen rotation forces the game to close

Yes, I am aware of this bad behaviour (bug indeed) which apparently happens on older (or not so old?) Android versions. I've tested the current release version 4.1.3.0 with an old Android phone (S4 mini with Android 4.4) and with a new one (S10e with Android 9), with the following result: - on the o...
by Holger
Thu Oct 31, 2019 4:32 pm
Forum: Off Topic
Topic: Where have all of the R'n'D Fans Gone?
Replies: 22
Views: 24543

Re: Where have all of the R'n'D Fans Gone?

Hi Gavin, nice to meet you! :D Yes, it's has become a bit quiet here in the R'n'D forum... But when having a look at the web server logfiles, there are still lots of downloads of the game every day (but I do not have a comparison to the number of downloads from, say, ten years ago right now, so mayb...
by Holger
Thu Aug 29, 2019 9:08 am
Forum: New Ideas
Topic: CE-value conditioned change-pages
Replies: 21
Views: 21419

Re: CE-value conditioned change-pages

I understand that you use existing levels and tapes as automatic tests, which seems to be both very useful and a very considerate service to level creators Yes, that's right. It is very easy to break existing levels and tapes by doing apparently small and harmless engine changes or optimizations, s...
by Holger
Wed Aug 28, 2019 3:38 pm
Forum: New Ideas
Topic: CE-value conditioned change-pages
Replies: 21
Views: 21419

Re: CE-value conditioned change-pages

That's indeed a clever trick! (And, if this should ever be used for MIN value calculations, will set the arbitrarily chosen maximum possible CE value of 10000 in stone. ;-) )
by Holger
Thu Aug 15, 2019 11:29 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 1961

Re: Questionable Android Viewport test

From what I can see, it seems to work very good! :-) The graphical glitch (on the right screen border) seems minimal, and seems to be caused by a non-tile-sized PLAYING viewport (which should not happen with a dynamically sized playfield viewport, but I might be wrong here). Would really be interest...
by Holger
Thu Aug 15, 2019 8:48 am
Forum: Bug Reports
Topic: Configuring virtual buttons is impossible on certain Android devices
Replies: 1
Views: 337

Re: Configuring virtual buttons is impossible on certain Android devices

Unfortunately, you are perfectly right -- configuring virtual buttons on Android devices with non-outdated operating system is currently not possible! :-( The reason for this problem is that I only had quite old Android devices (smartphones, tablets) available for testing so far, which still had the...
by Holger
Mon Aug 12, 2019 3:52 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

Where's the '10,000 volts at 500 amps down the wire to the spam initiator' option? Yes, I'm also missing this option!! :lol: BTW: The new anti-spam questions seem to work fine so far. Apparently the bot/script/AI is not as clever as I was afraid it might be. Lot's of tries by the bot script, but no...
by Holger
Sat Aug 10, 2019 4:11 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

Next try: I've removed all anti-spam questions that were answered correctly by the bot and added a new question for every question that was removed (to have an overall number of ten questions again).

Let's see if this works a bit better than the previous questions or the Google captcha...
by Holger
Sat Aug 10, 2019 1:06 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

Apparently it does not help (eight new spam user registrations since using reCAPTCHA).

Looking for a new, different solution now... :(
by Holger
Fri Aug 09, 2019 8:38 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

OK, I've just changed the "spam countermeasures" when registering from "Q & A" to "reCAPTCHA" (the Google one with the "I'm not a robot" checkbox).

Let's see if this will improve things ... :-/
by Holger
Fri Aug 09, 2019 7:18 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

Oh well, it seems that I was happy too soon, as I nearly forgot the initial attack vector: The registration captcha, which asks R'n'D related questions. It does not help at all to activate new users manually it they are spam users, so they have to be blocked away directly at the registration phase. ...
by Holger
Fri Aug 09, 2019 1:04 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

Sorry for all these inconveniences regarding private forum messages and posts containing just spam -- I was on vacation for the last three weeks and did not read my mails or check the forum. :-( Apparently a few days after I was away, a whole bunch (well, several hundreds) of spam users were registe...
by Holger
Sat Jul 06, 2019 6:46 pm
Forum: Level and Artwork Design
Topic: More levels and some missed things
Replies: 16
Views: 2935

Re: More levels and some missed things

Hello altermaven / AlterT, welcome to the R'n'D forum! Good to know that some of the "old folks of the golden era" are still alive and kickin'! :D Importing your updated set to R'n'D is really easy -- I just had to add a file "levelinfo.conf" (to let R'n'D recognize the "LEVELS.DAT" style Supaplex l...
by Holger
Wed Jun 19, 2019 6:35 pm
Forum: Help
Topic: Why won't alternative art work?
Replies: 6
Views: 5173

Re: Why won't alternative art work?

Fixed in the repo now!

Patch release will hopefully follow soon.