Search found 3697 matches
- Mon Apr 13, 2026 9:28 pm
- Forum: Bug Reports
- Topic: [4.4.1.3] Gravity not working properly in the Supaplex game engine
- Replies: 1
- Views: 127
Re: [4.4.1.3] Gravity not working properly in the Supaplex game engine
This is the same issue as described in this post some time ago. :( Fortunately, I have already fixed it! :) Unfortunately, I haven't yet released a new R'n'D version with this bugfix. :( Until then, please just disable "zigzag diagonal movement" in the Supaplex section of the "setup -...
- Thu Apr 02, 2026 11:25 am
- Forum: Help
- Topic: [4.4.1.3] "Emerald Mine Club" > "Denmine 02": level 24, amoeba growth too slow?
- Replies: 2
- Views: 633
Re: [4.4.1.3] "Emerald Mine Club" > "Denmine 02": level 24, amoeba growth too slow?
Is the amoeba growth speed wrong? Unfortunately, yes. The amoeba growth speed should be about twice as fast as it was in R'n'D so far, to match the original Emerald Mine engine. The current growth speed was taken from an early version of the code of Emerald Mine for X11, which has fixed it since th...
- Thu Apr 02, 2026 9:07 am
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 4266
Re: Is there any video tutorial of downloading collections or levelsets for android?
Where is the new link on Levels & Artwork? Right there in the first section: Note for Android: Directly accessing the data directory of the Rocks’n’Diamonds app is getting harder with every new Android version, so opening the zip archive of the level package with the Rocks’n’Diamonds app to ins...
- Wed Apr 01, 2026 6:08 pm
- Forum: Help
- Topic: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
- Replies: 3
- Views: 526
Re: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
also worth seeing if it's possible in gdash (not the rnd implementation of gdash but gdash itself) though i'm not sure that's very likely. With "not in R'n'D and not in GDash" I meant that I tested it in R'n'D (using the GDash engine) and in GDash (the original program from GitHub or what...
- Wed Apr 01, 2026 2:14 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 7
- Views: 2952
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
I think I have added all required differences for playing the many "Emerald Dash" level sets to the native Emerald Mine game engine now, just as you have described them (only the screen flashing when the amoeba turns to diamonds is not implemented yet, and I think it would be better to use...
- Wed Apr 01, 2026 1:45 pm
- Forum: Help
- Topic: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
- Replies: 3
- Views: 526
Re: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
Indeed I see no way to solve this level in the time provided -- not in R'n'D and not in GDash (which should make no difference, as the game engine and game engine code is the same). :o Maybe there is some trick required that I don't know? (I'm far from being a BD expert...) Or this level is simply n...
- Wed Apr 01, 2026 1:29 pm
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 4266
Re: Is there any video tutorial of downloading collections or levelsets for android?
Added the link to your video tutorial now -- you can find it on the Levels & Artwork page!
Thank you for your contribution!
Thank you for your contribution!
- Sat Mar 28, 2026 12:18 pm
- Forum: Level and Artwork Design
- Topic: Updated Krissz BD package
- Replies: 4
- Views: 25718
Re: Updated Krissz BD package
I have just released another update of the Krissz BD cave collection package for R'n'D. It contains a lot of new cave sets by various authors, both in the "Classic Caves" and the "Members' Caves" sections, resulting in 17752 levels in 634 level sets now! As always, you can find m...
- Fri Mar 27, 2026 3:44 pm
- Forum: Help
- Topic: How do I find the roadmap of RND?
- Replies: 2
- Views: 539
Re: How do I find the roadmap of RND?
... but I do can tell a bit about what's planned next (with no guarantee at all): - improved support for the "Emerald Dash" level sets in the Emerald Mine Club level collection (for more details, see here ). - improved support for playing "Diamond Caves" level sets - show separat...
- Fri Mar 27, 2026 3:40 pm
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 4266
Re: Is there any video tutorial of downloading collections or levelsets for android?
Wow, that's cool! Maybe it is also helpful for others! So I will add a link to it to the "Levels & Artwork" page, as mentioned.
I'll let you know when it's there -- which will hopefully not take much more time than you needed recording that video...

I'll let you know when it's there -- which will hopefully not take much more time than you needed recording that video...
- Fri Mar 27, 2026 3:34 pm
- Forum: New Ideas
- Topic: Add the ability to make your own artwork without coding ( or inside RND )
- Replies: 2
- Views: 857
Re: Add the ability to make your own artwork without coding ( or inside RND )
Alan Bond once created a tool for R'n'D for exactly that purpose: ConfEdit Unfortunately, it was a WIndows-only tool, and, even worse, closed source, so it is very hard to get it to run on today's Windows versions. :( However, it is not so hard to configure your custom artwork manually, as TheOnyxGu...
- Fri Mar 27, 2026 3:28 pm
- Forum: New Ideas
- Topic: Add the ability to make custom game engines for RND
- Replies: 3
- Views: 549
Re: Add the ability to make custom game engines for RND
I did understand you correectly, I was just being a little ironic. ;-) No, there will be no meta game engine able to interpret rule files to create custom game engines from it (unless somebody takes the game's source code and writes one, which is of course always possible). However, if you are inter...
- Fri Mar 27, 2026 3:06 pm
- Forum: General Discussion
- Topic: In what engine RND is developed?
- Replies: 4
- Views: 563
Re: In what engine RND is developed?
Thanks, Vikits, yes, that's all correct. And also TheOnyxGuy perfectly described R'n'D's origins. :) Indeed the earliest incarnation of R'n'D's code base dates back to around 1988, when I wrote "Mirror Magic" in C for the Amiga. In 1994/1995, I ported that game to Linux with X11, and then ...
- Thu Mar 26, 2026 12:37 am
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 4266
Re: Is there any video tutorial of downloading collections or levelsets for android?
I agree that adding new level sets to the Android version of R'n'D is not as easy as dragging and dropping level set zip files right into the R'n'D window running on Windows, Mac or Linux. But at least it comes close: - download and install R'n'D for Android (apparently you already did that) - downl...
- Thu Mar 26, 2026 12:30 am
- Forum: New Ideas
- Topic: Make deleting custom levelsets much easier
- Replies: 3
- Views: 1788
Re: Make deleting custom levelsets much easier
Ideas don't have to be approved here. 