Search found 9 matches

by user
Fri Jan 05, 2007 10:18 pm
Forum: General Discussion
Topic: Transparent zip support with zomis file archive
Replies: 43
Views: 45298

i found other simple solution, but only for linux - use of automounted squashfs image - full emc package weight less then 30M (unpacked 7zip - ~220MB with 4k filesystem block), and after deleting tittlescreens 25M (~200M), for better compatibility use older version of squashfs-tools (mksquashfs), rp...
by user
Fri Jan 05, 2007 7:37 pm
Forum: New Ideas
Topic: Levelset indication
Replies: 7
Views: 9934

maybe two small-font numbers - number of levels and bellow solved levels?
but reading can slow down list loading - emc...
by user
Fri Jan 05, 2007 5:49 pm
Forum: Bug Reports
Topic: [3.2.2 release] Main menu GUI not being destroyed properly
Replies: 9
Views: 12858

Holger wrote:Very good ideas!
Thanks :)
another... option (or reuse handicap) for netwok playing to allow subsequent players choosing next level, usefull esp. with mentioned level sharing, to avoid unnecessary file transfer and duplication cache level hashes
by user
Thu Jan 04, 2007 1:25 pm
Forum: Bug Reports
Topic: [3.2.2 release] Main menu GUI not being destroyed properly
Replies: 9
Views: 12858

I don't feel any need to edit read-only levels. maybe 'shadowing' editable (eg. unsolvable) level copy in user tree isn't bad idea? for network playing can be used hash to verify (better hash of preprocessed level - not identical !== multiplayer-unplayable), or even post level to opponent(s), store...
by user
Tue Oct 10, 2006 6:06 pm
Forum: Level and Artwork Design
Topic: Help! I have a problem with CE
Replies: 5
Views: 8658

for dos
http://www.classicdosgames.com/epic.html
linux clone of atari version
http://sourceforge.net/project/showfile ... p_id=64186

i played both, but long time ago...
by user
Fri Aug 25, 2006 10:48 pm
Forum: New Ideas
Topic: Fullscreen
Replies: 10
Views: 10221

Holger wrote:Nearly forgot about this!

Just added that "Alt + Enter" fullscreen thingie ("Alt + Keypad Enter" also works, which is even some milliseconds faster to type ;-) ).

Works at any time, even while playing.

Will be available in 3.2.1, which will be released very soon.
thank You :)
by user
Fri Aug 25, 2006 10:46 pm
Forum: General Discussion
Topic: RND and it's possibilities (Splitted)
Replies: 27
Views: 26987

Martijn wrote:Or how about Tetris? Would THAT be possible? Or maybe even the Columns game!
maybe Atomix?
by user
Thu Feb 16, 2006 11:52 pm
Forum: Bug Reports
Topic: Linux EMC engine dynamite key bug
Replies: 5
Views: 5857

ooops ... i never play EM, it's really confusing.:) separate dynamite types seems to me as sensible idea.
maybe weirdnesses, i can only guess complexity of interdependences.

regards
by user
Wed Feb 15, 2006 11:45 pm
Forum: Bug Reports
Topic: Linux EMC engine dynamite key bug
Replies: 5
Views: 5857

Linux EMC engine dynamite key bug

placing dynamite is impossible in both linux binary versions (x11/sdl), when engine is set to EMC.

btw... why explossion is not faster then hero continously placing dynamite while moving 'diagonaly', only when he goes down-right?