Search found 131 matches
- Mon Nov 27, 2006 12:55 am
- Forum: Level and Artwork Design
- Topic: Educational Games
- Replies: 17
- Views: 23762
Just my 2 cents: Learning should be as much fun as possible. If you just replace the chalkboard with a monitor and keep writing down a dull formula (x+y=), I don't think it becomes a better way of teaching. It's quite the opposite: it's more complicated to collect the solution CEs and remember the s...
- Sun Nov 26, 2006 10:42 pm
- Forum: Puzzles
- Topic: Blow the wall
- Replies: 5
- Views: 20922
Dynamite rocks! :twisted: Even that one works (don't know whether it makes the puzzle harder or not): `013`013`013`013`013`013`013`013`013`013`013 `013`008`044`044`044`044`044`044`044`000`013 `013`000`000`000`000`000`000`000`000`000`013 `013`000`000`049`049`049`049`049`000`000`013 `013`000`000`049`0...
- Thu Nov 23, 2006 10:15 pm
- Forum: Level and Artwork Design
- Topic: Educational Games
- Replies: 17
- Views: 23762
Here it's working, even with a zero sum: 002.level :D But the solution isn't very elegant. :? The MathBot `182 (initial CE value=1) passes the problem and all possible-solution-CEs (0-9). Touching a number adds the number to the CE value. Touching a possible-solution-CE reduces the CE value by 1. If...
- Thu Nov 23, 2006 8:57 pm
- Forum: Level and Artwork Design
- Topic: Educational Games
- Replies: 17
- Views: 23762
Hi DarbCal! I just gave it a try: 001.level The problem is created by two group elements (0-4 and 1-5 because a two-digit sum or zero sum are difficult). If a solution CE (1-9) is dropped, a 'MathBot' will be created that moves along the problem and gets destroyed at the STOP sign. It adds the probl...
- Sun Nov 19, 2006 10:53 pm
- Forum: General Discussion
- Topic: Time limit setting (Splitted)
- Replies: 17
- Views: 21500
I just played veysiorak's levelset and there were again two levels with a time limit of 100 seconds which can't be solved in that time. So it's still a common problem. I suggest to set the default time limit to 0 in new releases until a better solution is implemented, just as a temporary workaround....
- Sun Nov 19, 2006 10:27 pm
- Forum: Level and Artwork Design
- Topic: rocksdiamons love
- Replies: 9
- Views: 14788
Really nice levels with different styles and many good ideas! Some comments: 18: looks similar to level 16, 39 gems needed instead of 38 20: solved with 1 second left :wink: 39: great level!!! very hard, but I solved it 8) I wonder how someone else would solve it ... 63: rather easy with no gems nee...
- Sun Nov 19, 2006 8:10 pm
- Forum: Bug Reports
- Topic: Sokoban open exit issue
- Replies: 4
- Views: 7158
- Sat Nov 18, 2006 4:16 pm
- Forum: General Discussion
- Topic: Things for a CE Scripter
- Replies: 16
- Views: 20559
- Sat Nov 11, 2006 7:01 pm
- Forum: General Discussion
- Topic: Playing the good old Supaplex in Windows XP
- Replies: 18
- Views: 25902
Maybe the BIOS of the mainboard supports USB mass storage devices so that an USB stick will behave like a floppy disk ... And maybe you can get NTFS support into your DOS with this: http://www.free-av.de/antivirclassic/avira_ntfs4dos.html Btw.: Before you let Partition Magic convert your file system...
- Thu Nov 09, 2006 2:16 pm
- Forum: General Discussion
- Topic: Playing the good old Supaplex in Windows XP
- Replies: 18
- Views: 25902
- Thu Nov 09, 2006 7:28 am
- Forum: Bug Reports
- Topic: Sokoban open exit issue
- Replies: 4
- Views: 7158
Sokoban open exit issue
I just played Venatirs 5 levels and found a strange behaviour: If you push the last Sokoban object into the last empty field, the closed exit will open. But if you push the Sokoban object then one step further, so that there's an empty field, the exit won't close, it stays open. Is that a bug or int...
- Thu Nov 09, 2006 7:23 am
- Forum: Testing Area
- Topic: Flying pictures
- Replies: 15
- Views: 42717
- Thu Nov 09, 2006 7:03 am
- Forum: Level and Artwork Design
- Topic: 5 levels
- Replies: 4
- Views: 7513
- Sun Oct 29, 2006 8:37 pm
- Forum: Puzzles
- Topic: The stone wall
- Replies: 25
- Views: 58051
VegaTen already gave an important hint (first I didn't understand it too, but when I got my solution, it became obvious :) ): The only trick you need to know is passing through a 2X3 rock walls. Try to solve this one: `013`013`013`013`013`013`013`013`013 `013`008`001`001`004`004`001`107`013 `013`001...