The H. World 1.00

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Zomis, Flumminator

Post Reply
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

The H. World 1.00

Post by Daniel H. » Thu Jun 01, 2006 7:56 pm

Download - Current Version: 1.00
Released 1 June 2006


This level pack contains several level sets made by Nathan H. and myself. Most levels contain CEs; however, no levels in this first release have custom artwork. Solution tapes are included. Have fun! :D

PLEASE NOTE:
If you downloaded The H. World Pre-Release 1.00-1, it is important that you erase it before adding The H. World 1.00.

Please use this thread to discuss these levels and their bugs, CEs, etc.
Last edited by Daniel H. on Sat Jun 03, 2006 4:56 pm, edited 4 times in total.

User avatar
Zomis
Posts: 1501
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Re: The H. World

Post by Zomis » Thu Jun 01, 2006 8:53 pm

Daniel H. wrote:PLEASE NOTE: This topic is intended for The H. World announcements only.
I think one topic is enough for "The H. World". You could both announce new versions and discuss the old versions in the same topic. Having more than one topic about this would just bring confusion. Because of this I've hidden your other topic.
If you want to make sure that noone downloads the old version when you have announced a new, you could both post a reply to the post and edit the previous announcements to change links or texts or so.

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Sat Jun 03, 2006 4:52 pm

OK, so please discuss The H. World in this topic. :)
Please use this thread to discuss these levels and their bugs, CEs, etc.

User avatar
James
Posts: 29
Joined: Fri May 19, 2006 2:36 pm
Location: Spain

Post by James » Sun Jun 04, 2006 2:53 pm

Good ideas with some CEs, :)
but I don´t understand how does the "elevator"
and the "swich-space" work. :?:
Image

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Sun Jun 04, 2006 4:40 pm

Do you want to know how the CE Programming works on these elements, or how to use these elements?

User avatar
James
Posts: 29
Joined: Fri May 19, 2006 2:36 pm
Location: Spain

Post by James » Mon Jun 05, 2006 5:36 am

How to program the CEs...
Image

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Tue Jun 06, 2006 10:20 pm

The switch space is fairly simple.
  1. When you enter Switch Space, the Lever Flipper Releaser near the guy working the switch gates drops a Lever Flipper, which is an invisible extremely fast falling object that can smash everything.
  2. The Lever Flipper falls onto the Switch Gate Switch, causing it to be "switched." To "switch" an object is to either press it or smash it.
  3. A Lever Flipper Stopper is located next to the place where the Lever Flipper lands on the Switch Gate Switch. When the Lever Flipper touches a member of the group element Lever Flipper Stoppers, which can be either the Lever Flipper Stopper or, earlier in the level, the Fake Yellow Key, it turns into Empty Space, making room for the next Lever Flipper.
The elevator is more complicated; I'll explain it later. :)

User avatar
James
Posts: 29
Joined: Fri May 19, 2006 2:36 pm
Location: Spain

Post by James » Wed Jun 07, 2006 7:04 pm

I´m amazed. :shock:
Please justtell me just how did you make
the doors of the elevator to close
and still be alive.
Image

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Wed Jun 07, 2006 8:30 pm

That's simple. The player is teleported behind Elevator View Space.

You can see the player in the CEs Exposed Level
(The H. World 1.00\Various Levels - Daniel\002.level)
behind the Elevator View Space (). In the CEs Exposed Level, elevator view space is to the right of the elevator and looks like this:

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Wed Jun 14, 2006 5:15 pm

I wonder why so few people have posted anything in this topic :?:

The topic about the pre-release version was more popular when it came out than this. :?

User avatar
Martijn
Posts: 794
Joined: Sat Jun 19, 2004 10:54 am
Location: the Netherlands (Holland)
Contact:

Post by Martijn » Wed Jun 14, 2006 6:08 pm

Daniel H. wrote:I wonder why so few people have posted anything in this topic :?:

The topic about the pre-release version was more popular when it came out than this. :?
Maybe most things have already been discussed...
Visit my Boulder Dash website at:
http://www.bd-fans.com

Watch my avatar! That orange little thing is Murphy, the Supaplex star!

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Sat Jun 17, 2006 4:25 pm

How is that possible :?:

Of the 46 levels in the final release, only 3 were included in the pre-release version released in April!

Post Reply