[NEW] Window icon goes missing
Moderators: Flumminator, Zomis
[NEW] Window icon goes missing
Go to Setup → Graphics, turn Fullscreen ON, Save & Exit. Close the game and open again, go to Setup and turn Fullscreen back OFF. As you can see, the icon is completely gone, so window top only has the game title and the necessary buttons on the top right. Moving to any other levelset won't change anything about the icon until you save the Fullscreen: OFF setup and reopen the program.
Also, unrelated, but the recent 4.3.8.1 update kind of broke some global anim behaviors. Just try clicking in the recent Reflektor demo and... Yeah, some stuff is unclickable, pointer doesn't click because the entire screen is covered by an anim which was letting the click through before (4.3.8.0 for sure). Same for the ornament, you can't click on it in 4.3.8.1, it's covered by the anim that is drawn in window and which covers the entire playfield. That is just really strange, to say the least.
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Re: Window icon goes missing
Happy new year everybody! ![Very Happy :-D](./images/smilies/icon_biggrin.gif)
These are in fact two bug reports (well, three, to be precise)...
Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations:
The reason is that the (transparent) animation that covers the ornament does not let clicks through. This can easily be fixed as follows, by adding the following line to your "graphicsinfo.conf":
With this line added, the ornament can be clicked again also in the current version 4.3.8.1.
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
These are in fact two bug reports (well, three, to be precise)...
Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations:
This is in fact a programming error. Even though the mouse pointer is _drawn_ always on top of all other global animations (regardless of any ".draw_order" that might be defined), it is not _checked_ first for mouse clicks (as it should be, and as it was in the past). This should only affect "mouse pointer animations while mouse button is clicked" style animations (as in your Reflector demo), and will be fixed in 4.3.8.2 soon.pointer doesn't click because the entire screen is covered by an anim which was letting the click through before (4.3.8.0 for sure).
This is simply a little problem with the related global animation definition (and it did only work in 4.3.8.0 as a side effect of a bug that was introduced in 4.3.8.0 and that was fixed in 4.3.8.1 -- it did also not work in 4.3.7.1 or 4.3.6.0, but for some strange reason did work again in older versions like 4.3.5.0, for example).Same for the ornament, you can't click on it in 4.3.8.1, it's covered by the anim that is drawn in window and which covers the entire playfield. That is just really strange, to say the least.
The reason is that the (transparent) animation that covers the ornament does not let clicks through. This can easily be fixed as follows, by adding the following line to your "graphicsinfo.conf":
Code: Select all
global.anim_19.NO_TITLE.style: passthrough_clicks
- amirnatsheh7
- Posts: 52
- Joined: Sun Apr 30, 2023 3:59 pm
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Re: Window icon goes missing
eizzoux, where is RND 64 downloads?
Off-topic discussion about R'n'D
First off...
I lost progress of around half of my projects (including 'old' Reflektor and R'n'D 64).
Second, you're kinda off-topic again. I mean, if you wanted to ask a question about R'n'D 64, you could have asked that in related topic, although since I already answered to your question (and the project is at least currently frozen, if not dead completely, not sure myself), then that suggestion is already irrelevant in this situation.
...Nowhere, I never uploaded it, because of... unexpected events.
I lost progress of around half of my projects (including 'old' Reflektor and R'n'D 64).
Fortunately, as you already know, Reflektor is back and is, honestly, in much better condition, because while after losing the old one, I sorta improved in pixel art. Especially comparing new chipped cells and fragile walls to the old ones... God, old ones were actually kind of ugly... (I don't mean that it's ugly because of blur, just because it's ugly in general) And overall the levelset is better than the old one because of the more unique look of the screen... the old one just used MM screen, and... it's not ugly, it's just that was lazy.Eizzoux wrote: The only raw files of major recent projects I uploaded for last three or four years were only:About the loss - the files were lost due to the disk crash. And I tried to restore the files, but... No success. It restored most of the files themselves, yeah, but only their vessels, while all of their interior is jumbled and corrupted. Basically almost no files were valid except a couple of unrelated PNG pictures each under 1 Kb. None of the related stuff made it out in it's finest, only pure mess. I don't know if there's any other way to properly restore them, but I tried my best, at least my current best.
- Android Viewport (Questionable Android Viewport test topic) which I haven't changed after uploading so no loss here, I have access to it, I can just download it myself.
- At least two archives of raw Cave Chaos 2 in R'n'D with only one test level. Same as with A.V., I haven't done much after uploading these so not a big deal, can download it myself.
- Rocks'n'diamonds 64 - I was only showing some of the screenshots and GIFs showcasing some of the quirks like additional animations, toggleable "mods" via putting additional conf files. There was a lot of progress which I sadly couldn't restore. I didn't upload any archives of it.
- Same with R'n'D 64, I was only posting screenshots and even a video showcasing first 10 levels. I had plans to make two variations one with visuals similar to MM's standard gfx and other similar to Deflektor for Commodore Amiga (levels would be all the same for both). One more thing, I actually had third additional levelset for that package which was using mixed visuals of Reflektor and R'n'D and was supposed to have overly hard and unfair levels that were made to complete in few seconds (basically almost speedran via TAS). Of course, no footage on hands, so can't provide anything to prove that. Again, no possible backup files online.
Second, you're kinda off-topic again. I mean, if you wanted to ask a question about R'n'D 64, you could have asked that in related topic, although since I already answered to your question (and the project is at least currently frozen, if not dead completely, not sure myself), then that suggestion is already irrelevant in this situation.
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- amirnatsheh7
- Posts: 52
- Joined: Sun Apr 30, 2023 3:59 pm
- Location: israel
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Re: Window icon goes missing
i'm waiting for release full level of reflektor