Contributions 1995-2006

Discussion about Rocks'n'Diamonds, Boulder Dash, Supaplex, Emerald Mine and any other BD hybrid.

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Contributions 1995-2006

Post by MateFizyChem » Sat May 05, 2018 4:42 pm

Let's talk about the Contributions level sets! It can be sharing thoughts about a certain level set, choosing favourite levels, telling which levels were significant for other reasons, or some other aspects of the level sets(Maybe the future?).

I have not done all of the level sets yet, but I have got some thoughts about some of them:

(1995) Jan Hubicka's level 016(Mine after earthquake) is very hard. I had no idea how to get out of the section with a magic wall. In fact, I had to load the solution tape several times to get it! And I thought that every level is easy given enough time with the recorder!
About the level set itself, I like it. It has been pretty fun and creative. Funnily enough, I did not guess what does "Sipkova Ruzenka" mean, even though Czech and Polish are both West Slavic languages!(I am Polish) :lol:
(1998) I like Ben Braithwaite's level set a lot. It has been very fun, and I like the "it does not have to be challenging to be fun" approach. Some levels can be exited at the start, but you can explore(examples: 000(Come past it!), 005(Collect lots of points), 023(Fun spiral), 053(Don't hurry), 093(Kill the crunchers)). Many levels stood out to me: 022(Doom), 030(Long way up), 061(Doom two), 062(Doom doom doom doom doom doom), 070(Tutti frutti), 078-092(#-#-M) and many more! :D
(2000) I love Arno Luppold's level set! It simply focuses on fun, like Ben Braithwaite's level set! I also love the drawings! My favourite levels: 020(Emerald Mine II), 041(A castle) and 047(Happy new year!). :mrgreen:
(2001) Helge Hafting's Avalanche is quite big, crazy and fun.
(2006) Sascha Mücke has done a great job using custom elements. My favourite level of the set is the last one(008)(CE-experiment).

Another noteworthy thing is that some contributors have put in their contact info(e-mail or phone number) and I thought: "Oh boy, if RnD becomes popular, then they are going to have a bad time." :shock:

So, what do you think?

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