The minimap by selecting the level, should be deactivable in the level editor.
A good example: 2 different places: Overground and underground. Overground has a nature-style, the underground a steel-style. But on the minimap you can see how the level works, find secrets and see these 2 different grounds.
Minimap view
Moderators: Flumminator, Zomis
You can already do that -- just define empty graphics for the preview (mini) level on the main menu screen for your "underground" or other graphics. Just like the special ".EDITOR" suffixes, use the special ".PREVIEW" suffix, like "emerald.PREVIEW: empty.pcx".
Full example with the existing graphics:
emerald.PREVIEW: RocksElements.pcx
emerald.PREVIEW.xpos: 3
emerald.PREVIEW.ypos: 1
This makes the normal emerald invisible on the preview level display, while it still looks the same in the game and in the editor.
Full example with the existing graphics:
emerald.PREVIEW: RocksElements.pcx
emerald.PREVIEW.xpos: 3
emerald.PREVIEW.ypos: 1
This makes the normal emerald invisible on the preview level display, while it still looks the same in the game and in the editor.