I was playing around with the PTC ref. element, and just discovered a nice way to trick the RnD engine

Here is the archive:
http://www.zomis.net/rnd/download.php?id=553
The first level is called The Room of Infinite Teleporting... well, it is not infinite, anyway, but since it "stops the time" (at least for the RnD engine) it goes close to that

Better that you take a look to the tape, to see the tricked engine

Now the second level: Teleporting YamYams... you won't believe me, but I was able to show the Player Triggering Change element on the level during the gameplay! Again, see the tape to have the proof. (Hey, I know, it's quite easy to do so, but I didn't mean "by putting it directly on the map"

Well, this is more a change request than a bug report: I'd like to have an editor that forbids me to put more than a PTC in an Extended Change Target.
Since they work also inside of normal elements like YamYams and Amoebas, it would be nice to avoid those special elements to be put inside of these normal elements.
Maybe it's matter of tastes, but those "permissions" could lead to additional compatibility code, in the future, if someone has the nice idea to use them to make tens of levels...