To reproduce, select a Supaplex levelset (e. g. Supaplex level collection 1).
Look at these examples, please.
https://drive.google.com/file/d/1EHpKxK ... p=drivesdk
https://drive.google.com/file/d/1EGHYOt ... p=drivesdk
The views are not fully visible also in portrait orientation.
Both examples come from version 4.2.0.2, but cutting the screen occurs in version 4.2.0.3 too.
Some views don't fit in phone screen when choosing Supaplex levels
Moderators: Flumminator, Zomis
Re: Some views don't fit in phone screen when choosing Supaplex levels
This is what the above resources show:
BTW: It does not make any difference if the device R'n'D runs on is rotated to landscape or portrait mode, as R'n'D uses a fixed screen resolution by default that is resized to fill the display, but that never changes the aspect ratio of the screen. (It is possible to define custom artwork that dynamically stretches in either X or Y dimension, while the other dimension is again defined to a fixed width or height, but even in this case rotating the device will not change the screen.)
Therefore, fixing the issues shown above requires adjusting the custom artwork of the Supaplex collection accordingly (just like the custom artwork of the Mirror Magic special edition does on these screens).
I think this shouldn't be too hard, so hopefully I will release an appropriate update of that set soon. (I could then also add the two new Supaplex level sets created by Altermaven, and maybe even add the missing red disk counter to the custom artwork set.)
BTW: It does not make any difference if the device R'n'D runs on is rotated to landscape or portrait mode, as R'n'D uses a fixed screen resolution by default that is resized to fill the display, but that never changes the aspect ratio of the screen. (It is possible to define custom artwork that dynamically stretches in either X or Y dimension, while the other dimension is again defined to a fixed width or height, but even in this case rotating the device will not change the screen.)
Therefore, fixing the issues shown above requires adjusting the custom artwork of the Supaplex collection accordingly (just like the custom artwork of the Mirror Magic special edition does on these screens).
I think this shouldn't be too hard, so hopefully I will release an appropriate update of that set soon. (I could then also add the two new Supaplex level sets created by Altermaven, and maybe even add the missing red disk counter to the custom artwork set.)