Ok, this time it *must* be a real bug.
If I stand below an orange disk, and place a red disk, and move away - the orange disk falls through the red one. See attached tape for level 88 (near the end).
Supaplex engine bugs
Moderators: Flumminator, Zomis
Re: Supaplex engine bugs
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- 088.tape
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Re: Supaplex engine bugs
I've checked the tape -- again, very strange!
Then I've created a prepared original level in Supaplex format (see attached) and tested it in DOSBOX.
Well, it is indeed a "real" bug, although not in R'n'D, but in Supaplex (again, DOS version tested).
In fact, Supaplex has (just like R'n'D) quite a number of such bugs, as its engine works with element positions "between" tile positions (also just like R'n'D, and unlike BD and EM), which opens a wide variety of possibilities for nice and fancy bugs.
I think we have to live with them...
Then I've created a prepared original level in Supaplex format (see attached) and tested it in DOSBOX.
Well, it is indeed a "real" bug, although not in R'n'D, but in Supaplex (again, DOS version tested).
In fact, Supaplex has (just like R'n'D) quite a number of such bugs, as its engine works with element positions "between" tile positions (also just like R'n'D, and unlike BD and EM), which opens a wide variety of possibilities for nice and fancy bugs.
I think we have to live with them...
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- 001.sp
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Re: Supaplex engine bugs
Damn it, ok, I won't report anything more. But right after finishing Supaplex in RnD (20 levels to go) I'll play the Amiga version and record the proper behaviour in all of the above cases.
Re: Supaplex engine bugs
Good idea! I really would like to know if the Amiga version and the DOS version of Supaplex really have different game engines regarding these bugs. In fact, I can't find much about the Amiga version (even though it was there before the DOS version, AFAIK), but only about the DOS version (well, mainly www.elmerproductions.com).
Re: Supaplex engine bugs
You can call it a bug, or a feature, or a mini-game of "Where's Murphy".
Since the screen scrolling is slower than Murphy, it is possible to hide behind the right-hand panel by dashing from left side of the level to the right. Exemplified here is level 102, but it probably works the same for any other level that has enough horizontal space.
Since the screen scrolling is slower than Murphy, it is possible to hide behind the right-hand panel by dashing from left side of the level to the right. Exemplified here is level 102, but it probably works the same for any other level that has enough horizontal space.
Re: Supaplex engine bugs
An interesting bug/feature with non-collectable infotron hanging in the air after some explosions (tape attached).
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- 104.tape
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