Player kills Butterfly
Moderators: Flumminator, Zomis
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
Player kills Butterfly
Sometimes when the player runs through normal doors and a butterfly is coming on the other side the player kills the butterfly and cause of the diamonds he can't go through the door and stand IN the door.
And the answer is ... 42 !
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
Here is a tape for my level 006 (included in rndTest25)
Bug is present in RND3.1.2 too !
http://www.zomis.net/rnd/download.php?id=512
Bug is present in RND3.1.2 too !
http://www.zomis.net/rnd/download.php?id=512
And the answer is ... 42 !
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
> Sometimes when the player runs through normal doors and a butterfly is
> coming on the other side the player kills the butterfly and cause of the
> diamonds he can't go through the door and stand IN the door.
Just checked this! Looks strange in 3.1.2! But this seems to be more of a graphical bug than an engine bug in 3.1.2 -- the player does not stand in the door, being unable to move, but he's dead, Jim! That's why there are the yellow gems. But you're right: The door graphics are not drawn correctly in this case.
In 3.2.0-x, this bug seems to have vanished (at least I can't remember that I have actively fixed it) -- the player is dead again, but there's no player graphic anymore on the door graphics. Everything seems to be (and look) as it should. (I tested this both with your level/tape and also tried this by myself several times, using your test level.)
So it seems to me that this issue has magically closed itself with 3.2.0-x... :-o
> coming on the other side the player kills the butterfly and cause of the
> diamonds he can't go through the door and stand IN the door.
Just checked this! Looks strange in 3.1.2! But this seems to be more of a graphical bug than an engine bug in 3.1.2 -- the player does not stand in the door, being unable to move, but he's dead, Jim! That's why there are the yellow gems. But you're right: The door graphics are not drawn correctly in this case.
In 3.2.0-x, this bug seems to have vanished (at least I can't remember that I have actively fixed it) -- the player is dead again, but there's no player graphic anymore on the door graphics. Everything seems to be (and look) as it should. (I tested this both with your level/tape and also tried this by myself several times, using your test level.)
So it seems to me that this issue has magically closed itself with 3.2.0-x... :-o