# You can configure additional/alternative sound files here.
# (The entries below are default and therefore commented out.)

name:                                   Classic Sounds

sort_priority:                          100

# [default].digging:                      schlurf.wav
# [default].collecting:                   pong.wav
# [default].snapping:                     pong.wav
# [default].pushing:                      pusch.wav
# [default].impact:                       klopf.wav
# [default].walking:                      empty.wav
# [default].passing:                      gate.wav
# [default].dying:                        autsch.wav
# [default].exploding:                    roaaar.wav
# [sp_default].exploding:                 booom.wav
# bd_diamond.collecting:                  pong.wav
# bd_diamond.impact:                      pling.wav
# bd_rock.pushing:                        pusch.wav
# bd_rock.impact:                         klopf.wav
# bd_magic_wall.activating:               quirk.wav
# bd_magic_wall.active:                   miep.wav
# bd_magic_wall.filling:                  quirk.wav
# bd_amoeba.waiting:                      [NONE]
# bd_amoeba.growing:                      amoebe.wav
# bd_amoeba.turning_to_gem:               pling.wav
# bd_amoeba.turning_to_rock:              klopf.wav
# bd_butterfly.moving:                    klapper.wav
# bd_butterfly.waiting:                   klapper.wav
# bd_firefly.moving:                      roehr.wav
# bd_firefly.waiting:                     roehr.wav
# sp_base.digging:                        base.wav
# sp_buggy_base.digging:                  base.wav
# sp_buggy_base.active:                   bug.wav
# sp_infotron.collecting:                 infotron.wav
# sp_infotron.impact:                     pling.wav
# sp_zonk.pushing:                        zonkpush.wav
# sp_zonk.impact:                         zonkdown.wav
# sp_disk_red.collecting:                 infotron.wav
# sp_disk_orange.pushing:                 zonkpush.wav
# sp_disk_yellow.pushing:                 pusch.wav
# [sp_port].passing:                      gate.wav
# [sp_exit].passing:                      exit.wav
# [sp_exit].opening:                      [NONE]
# [sp_exit].closing:                      [NONE]
# sp_sniksnak.moving:                     [NONE]
# sp_sniksnak.waiting:                    [NONE]
# sp_electron.moving:                     [NONE]
# sp_electron.waiting:                    [NONE]
# sp_terminal.activating:                 [NONE]
# sp_terminal.active:                     [NONE]
# [sokoban].pushing:                      pusch.wav
# [sokoban].filling:                      deng.wav
# [sokoban].emptying:                     [NONE]
# [player].moving:                        empty.wav
# [player].moving.mode_loop:              false
# sand.digging:                           schlurf.wav
# [emerald].collecting:                   pong.wav
# [emerald].impact:                       pling.wav
# diamond.collecting:                     pong.wav
# diamond.impact:                         pling.wav
# diamond.breaking:                       quirk.wav
# rock.pushing:                           pusch.wav
# rock.impact:                            klopf.wav
# bomb.pushing:                           pusch.wav
# nut.pushing:                            knurk.wav
# nut.breaking:                           knack.wav
# nut.impact:                             klumpf.wav
# [dynamite].collecting:                  pong.wav
# [dynamite].dropping:                    deng.wav
# [dynamite].active:                      zisch.wav
# [key].collecting:                       pong.wav
# [gate].passing:                         gate.wav
# bug.moving:                             klapper.wav
# bug.waiting:                            klapper.wav
# spaceship.moving:                       roehr.wav
# spaceship.waiting:                      roehr.wav
# yamyam.moving:                          [NONE]
# yamyam.waiting:                         njam.wav
# yamyam.digging:                         njam.wav
# robot.moving:                           schlurf.wav
# robot.moving.mode_loop:                 false
# robot.waiting:                          [NONE]
# robot_wheel.activating:                 deng.wav
# robot_wheel.active:                     miep.wav
# magic_wall.activating:                  quirk.wav
# magic_wall.active:                      miep.wav
# magic_wall.filling:                     quirk.wav
# [amoeba].waiting:                       [NONE]
# [amoeba].growing:                       amoebe.wav
# [amoeba].dropping:                      [NONE]
# acid.splashing:                         blurb.wav
# [quicksand].filling:                    [NONE]
# [quicksand].emptying:                   [NONE]
# [exit].opening:                         oeffnen.wav
# [exit].closing:                         oeffnen.wav
# [exit].passing:                         buing.wav
# penguin.passing:                        buing.wav
# balloon.moving:                         [NONE]
# balloon.waiting:                        [NONE]
# balloon.pushing:                        schlurf.wav
# [balloon_switch].activating:            [NONE]
# spring.moving:                          [NONE]
# spring.pushing:                         pusch.wav
# spring.impact:                          klopf.wav
# [wall].growing:                         [NONE]
# emc_android.pushing:                    pusch.wav
# emc_android.moving:                     roehr.wav
# emc_android.moving.mode_loop:           false
# emc_android.dropping:                   deng.wav
# emc_magic_ball.dropping:                deng.wav
# pearl.collecting:                       pong.wav
# pearl.breaking:                         knack.wav
# pearl.impact:                           pling.wav
# crystal.collecting:                     pong.wav
# crystal.impact:                         pling.wav
# [envelope].collecting:                  pong.wav
# [envelope].opening:                     [NONE]
# [envelope].closing:                     [NONE]
# invisible_sand.digging:                 schlurf.wav
# invisible_sand.active.digging:          schlurf.wav
# shield_normal.collecting:               pong.wav
# shield_normal.active:                   [NONE]
# shield_deadly.collecting:               pong.wav
# shield_deadly.active:                   [NONE]
# extra_time.collecting:                  gong.wav
# mole.moving:                            [NONE]
# mole.waiting:                           [NONE]
# mole.digging:                           blurb.wav
# [switchgate_switch].activating:         [NONE]
# [switchgate].opening:                   oeffnen.wav
# [switchgate].closing:                   oeffnen.wav
# [switchgate].passing:                   gate.wav
# timegate_switch.activating:             deng.wav
# timegate_switch.active:                 miep.wav
# timegate_switch.deactivating:           [NONE]
# timegate.opening:                       oeffnen.wav
# [timegate].closing:                     oeffnen.wav
# [timegate].passing:                     gate.wav
# [conveyor_belt_switch].activating:      [NONE]
# [conveyor_belt].active:                 [NONE]
# [conveyor_belt_switch].deactivating:    [NONE]
# light_switch.activating:                [NONE]
# light_switch.deactivating:              [NONE]
# dx_supabomb.pushing:                    pusch.wav
# trap.digging:                           schlurf.wav
# trap.activating:                        [NONE]
# [tube].walking:                         [NONE]
# amoeba.turning_to_gem:                  pling.wav
# amoeba.turning_to_rock:                 klopf.wav
# speed_pill.collecting:                  pong.wav
# dynabomb_increase_number.collecting:    pong.wav
# dynabomb_increase_size.collecting:      pong.wav
# dynabomb_increase_power.collecting:     pong.wav
# [dynabomb].dropping:                    deng.wav
# [dynabomb].active:                      zisch.wav
# satellite.moving:                       [NONE]
# satellite.waiting:                      [NONE]
# satellite.pushing:                      pusch.wav
# lamp.activating:                        deng.wav
# lamp.deactivating:                      deng.wav
# time_orb_full.collecting:               gong.wav
# time_orb_full.impact:                   deng.wav
# time_orb_empty.pushing:                 pusch.wav
# time_orb_empty.impact:                  deng.wav
# game_of_life.waiting:                   [NONE]
# game_of_life.growing:                   amoebe.wav
# biomaze.waiting:                        [NONE]
# biomaze.growing:                        amoebe.wav
# pacman.moving:                          [NONE]
# pacman.waiting:                         [NONE]
# pacman.digging:                         [NONE]
# dark_yamyam.moving:                     [NONE]
# dark_yamyam.waiting:                    njam.wav
# dark_yamyam.digging:                    [NONE]
# penguin.moving:                         [NONE]
# penguin.waiting:                        [NONE]
# pig.moving:                             [NONE]
# pig.waiting:                            [NONE]
# pig.digging:                            [NONE]
# dragon.moving:                          [NONE]
# dragon.waiting:                         [NONE]
# dragon.attacking:                       [NONE]
# game.starting:                          [NONE]
# game.running_out_of_time:               gong.wav
# game.leveltime_bonus:                   sirr.wav
# game.losing:                            lachen.wav
# game.winning:                           [NONE]
# game.sokoban_solving:                   buing.wav
# door.opening:                           oeffnen.wav
# door.closing:                           oeffnen.wav
# background.TITLE:                       [NONE]
# background.MAIN:                        [NONE]
# background.LEVELS:                      [NONE]
# background.SCORES:                      halloffame.wav
# background.SCORES.mode_loop:            false
# background.EDITOR:                      [NONE]
# background.INFO:                        [NONE]
# background.SETUP:                       [NONE]
