# You can configure different element help text here.
# (The entries below are default and therefore commented out.)

# player_1:                               THE HERO: (Is _this_ guy good old Rockford?)
# sand:                                   Normal sand: You can dig through it
# empty_space:                            Empty field: You can walk through it
# quicksand_empty:                        Quicksand: You cannot pass it, but rocks can fall through it
# steelwall:                              Massive Wall: Nothing can go through it
# wall:                                   Normal Wall: You can't go through it, but you can bomb it away
# expandable_wall:                        Growing Wall: Grows in several directions if there is an empty field
# invisible_wall:                         Invisible Wall: Behaves like normal wall, but is invisible
# wall_slippery:                          Old Wall: Like normal wall, but some things can fall down from it
# char_space:                             Letter Wall: Looks like a letter, behaves like a normal wall
# emerald:                                Emerald: You must collect enough of them to finish a level
# diamond:                                Diamond: Counts as 3 emeralds, but can be destroyed by rocks
# bd_diamond:                             Diamond (BD style): Counts like one emerald and behaves a bit different
# emerald_yellow:                         Colorful Gems: Seem to behave like Emeralds
# bd_rock:                                Rock: Smashes several things; Can be moved by the player
# bomb:                                   Bomb: You can move it, but be careful when dropping it
# nut:                                    Nut: Throw a rock on it to open it; Each nut contains an emerald
# wall_emerald:                           Wall with an emerald inside: Bomb the wall away to get it
# wall_diamond:                           Wall with a diamond inside: Bomb the wall away to get it
# wall_bd_diamond:                        Wall with BD style diamond inside: Bomb the wall away to get it
# wall_emerald_yellow:                    Wall with colorful gem inside: Bomb the wall away to get it
# acid:                                   Acid: Things that fall in are gone forever (including our hero)
# key_1:                                  Key: Opens the door that has the same color (red/yellow/green/blue)
# gate_1:                                 Door: Can be opened by the key with the same color
# gate_1_gray:                            Door: You have to find out the right color of the key for it
# dynamite:                               Dynamite: Collect it and use it to destroy walls or kill enemies
# dynamite.active:                        Dynamite: This one explodes after a few seconds
# dynabomb:                               Dyna Bomb: Explodes in 4 directions with variable explosion size
# dynabomb_increase_number:               Dyna Bomb: Increases the number of dyna bombs available at a time
# dynabomb_increase_size:                 Dyna Bomb: Increases the size of explosion of dyna bombs
# dynabomb_increase_power:                Dyna Bomb: Increases the power of explosion of dyna bombs
# spaceship:                              Spaceship: Moves at the left side of walls; don't touch it!
# bug:                                    Bug: Moves at the right side of walls; don't touch it!
# bd_butterfly:                           Butterfly: Moves at the right side of walls; don't touch it!
# bd_firefly:                             Firefly: Moves at the left side of walls; don't touch it!
# pacman:                                 Pacman: Eats the amoeba and you, if you're not careful
# yamyam:                                 Yam Yam: Eats diamonds and you, if you're not careful
# dark_yamyam:                            Dark Yam Yam: Eats almost everything
# robot:                                  Robot: Tries to kill the player
# mole:                                   The mole: Eats the amoeba and turns empty space into normal sand
# penguin:                                The penguin: Guide him to the exit, but keep him away from monsters!
# pig:                                    The Pig: Harmless, but eats all gems it can get
# dragon:                                 The Dragon: Breathes fire, especially to some monsters
# satellite:                              Sonde: Follows you everywhere; harmless, but may block your way
# robot_wheel:                            Magic Wheel: Touch it to get rid of the robots for some seconds
# lamp:                                   Light Bulb: All of them must be switched on to finish a level
# time_orb_full:                          Extra Time Orb: Adds some seconds to the time available for the level
# amoeba_drop:                            Amoeba Drop: Grows to an amoeba on the ground - don't touch it
# amoeba_dead:                            Dead Amoeba: Does not grow, but can still kill bugs and spaceships
# amoeba_wet:                             Normal Amoeba: Grows through empty fields, sand and quicksand
# amoeba_wet:                             Dropping Amoeba: This one makes drops that grow to a new amoeba
# amoeba_full:                            Living Amoeba (BD style): Contains other element, when surrounded
# game_of_life:                           Game Of Life: Behaves like the well known 'Game Of Life' (2333 style)
# biomaze:                                Biomaze: A bit like the 'Game Of Life', but builds crazy mazes
# magic_wall:                             Magic Wall: Changes rocks, emeralds and diamonds when they pass it
# bd_magic_wall:                          Magic Wall (BD style): Changes rocks and BD style diamonds
# exit_closed:                            Exit door: Opens if you have enough emeralds to finish the level
# exit_open:                              Open exit door: Enter here to leave the level and exit the actual game
# sokoban_object:                         Sokoban element: Object which must be pushed to an empty field
# sokoban_field_empty:                    Sokoban element: Empty field where a Sokoban object can be placed on
# sokoban_field_full:                     Sokoban element: Field with object which can be pushed away
# speed_pill:                             Speed pill: Lets the player run twice as fast as normally
