# You can configure additional/alternative image files here.
# (The entries below are default and therefore commented out.)

name:                                   Classic Graphics

sort_priority:                          100

# bd_wall:                                RocksDC.pcx
# bd_wall.xpos:                           12
# bd_wall.ypos:                           9
# bd_wall.frames:                         1
# bd_wall.EDITOR:                         RocksDC.pcx
# bd_wall.EDITOR.xpos:                    14
# bd_wall.EDITOR.ypos:                    13
# bd_rock:                                RocksDC.pcx
# bd_rock.xpos:                           12
# bd_rock.ypos:                           10
# bd_rock.frames:                         1
# bd_rock.EDITOR:                         RocksDC.pcx
# bd_rock.EDITOR.xpos:                    14
# bd_rock.EDITOR.ypos:                    14
# bd_rock.moving.left:                    RocksDC.pcx
# bd_rock.moving.left.xpos:               12
# bd_rock.moving.left.ypos:               10
# bd_rock.moving.left.frames:             4
# bd_rock.moving.left.delay:              2
# bd_rock.moving.left.anim_mode:          reverse
# bd_rock.moving.right:                   RocksDC.pcx
# bd_rock.moving.right.xpos:              12
# bd_rock.moving.right.ypos:              10
# bd_rock.moving.right.frames:            4
# bd_rock.moving.right.start_frame:       1
# bd_rock.moving.right.delay:             2
# bd_rock.pushing.left:                   RocksDC.pcx
# bd_rock.pushing.left.xpos:              12
# bd_rock.pushing.left.ypos:              10
# bd_rock.pushing.left.frames:            4
# bd_rock.pushing.left.delay:             2
# bd_rock.pushing.left.anim_mode:         reverse
# bd_rock.pushing.right:                  RocksDC.pcx
# bd_rock.pushing.right.xpos:             12
# bd_rock.pushing.right.ypos:             10
# bd_rock.pushing.right.frames:           4
# bd_rock.pushing.right.start_frame:      1
# bd_rock.pushing.right.delay:            2
# bd_diamond:                             RocksElements.pcx
# bd_diamond.xpos:                        0
# bd_diamond.ypos:                        10
# bd_diamond.frames:                      4
# bd_diamond.delay:                       4
# bd_diamond.anim_mode:                   reverse
# bd_diamond.moving:                      RocksElements.pcx
# bd_diamond.moving.xpos:                 3
# bd_diamond.moving.ypos:                 10
# bd_diamond.moving.frames:               2
# bd_diamond.moving.delay:                4
# bd_diamond.falling:                     RocksElements.pcx
# bd_diamond.falling.xpos:                3
# bd_diamond.falling.ypos:                10
# bd_diamond.falling.frames:              2
# bd_diamond.falling.delay:               4
# bd_magic_wall:                          RocksElements.pcx
# bd_magic_wall.xpos:                     12
# bd_magic_wall.ypos:                     10
# bd_magic_wall.frames:                   1
# bd_magic_wall.active:                   RocksElements.pcx
# bd_magic_wall.active.xpos:              12
# bd_magic_wall.active.ypos:              10
# bd_magic_wall.active.frames:            4
# bd_magic_wall.active.anim_mode:         reverse
# bd_magic_wall.active.delay:             4
# bd_magic_wall.active.global_sync:       true
# bd_magic_wall.filling:                  RocksElements.pcx
# bd_magic_wall.filling.xpos:             12
# bd_magic_wall.filling.ypos:             10
# bd_magic_wall.filling.frames:           4
# bd_magic_wall.filling.anim_mode:        reverse
# bd_magic_wall.filling.delay:            4
# bd_magic_wall.filling.global_sync:      true
# bd_magic_wall_full:                     RocksElements.pcx
# bd_magic_wall_full.xpos:                12
# bd_magic_wall_full.ypos:                10
# bd_magic_wall_full.frames:              4
# bd_magic_wall_full.anim_mode:           reverse
# bd_magic_wall_full.delay:               4
# bd_magic_wall_full.global_sync:         true
# bd_magic_wall.emptying:                 RocksElements.pcx
# bd_magic_wall.emptying.xpos:            12
# bd_magic_wall.emptying.ypos:            10
# bd_magic_wall.emptying.frames:          4
# bd_magic_wall.emptying.anim_mode:       reverse
# bd_magic_wall.emptying.delay:           4
# bd_magic_wall.emptying.global_sync:     true
# bd_magic_wall_dead:                     RocksElements.pcx
# bd_magic_wall_dead.xpos:                12
# bd_magic_wall_dead.ypos:                10
# bd_magic_wall_dead.frames:              1
# bd_amoeba:                              RocksElements.pcx
# bd_amoeba.xpos:                         8
# bd_amoeba.ypos:                         6
# bd_amoeba.frames:                       4
# bd_amoeba.delay:                        1000000
# bd_amoeba.anim_mode:                    random
# bd_amoeba.EDITOR:                       RocksElements.pcx
# bd_amoeba.EDITOR.xpos:                  8
# bd_amoeba.EDITOR.ypos:                  7
# bd_butterfly:                           RocksElements.pcx
# bd_butterfly.xpos:                      4
# bd_butterfly.ypos:                      12
# bd_butterfly.frames:                    2
# bd_butterfly.anim_mode:                 pingpong
# bd_butterfly.delay:                     4
# bd_butterfly.global_sync:               true
# bd_butterfly.right:                     RocksElements.pcx
# bd_butterfly.right.xpos:                4
# bd_butterfly.right.ypos:                12
# bd_butterfly.right.frames:              2
# bd_butterfly.right.anim_mode:           pingpong
# bd_butterfly.right.delay:               4
# bd_butterfly.right.global_sync:         true
# bd_butterfly.right.EDITOR:              RocksElements.pcx
# bd_butterfly.right.EDITOR.xpos:         8
# bd_butterfly.right.EDITOR.ypos:         12
# bd_butterfly.up:                        RocksElements.pcx
# bd_butterfly.up.xpos:                   4
# bd_butterfly.up.ypos:                   12
# bd_butterfly.up.frames:                 2
# bd_butterfly.up.anim_mode:              pingpong
# bd_butterfly.up.delay:                  4
# bd_butterfly.up.global_sync:            true
# bd_butterfly.up.EDITOR:                 RocksElements.pcx
# bd_butterfly.up.EDITOR.xpos:            9
# bd_butterfly.up.EDITOR.ypos:            12
# bd_butterfly.left:                      RocksElements.pcx
# bd_butterfly.left.xpos:                 4
# bd_butterfly.left.ypos:                 12
# bd_butterfly.left.frames:               2
# bd_butterfly.left.anim_mode:            pingpong
# bd_butterfly.left.delay:                4
# bd_butterfly.left.global_sync:          true
# bd_butterfly.left.EDITOR:               RocksElements.pcx
# bd_butterfly.left.EDITOR.xpos:          10
# bd_butterfly.left.EDITOR.ypos:          12
# bd_butterfly.down:                      RocksElements.pcx
# bd_butterfly.down.xpos:                 4
# bd_butterfly.down.ypos:                 12
# bd_butterfly.down.frames:               2
# bd_butterfly.down.anim_mode:            pingpong
# bd_butterfly.down.delay:                4
# bd_butterfly.down.global_sync:          true
# bd_butterfly.down.EDITOR:               RocksElements.pcx
# bd_butterfly.down.EDITOR.xpos:          11
# bd_butterfly.down.EDITOR.ypos:          12
# bd_firefly:                             RocksElements.pcx
# bd_firefly.xpos:                        6
# bd_firefly.ypos:                        12
# bd_firefly.frames:                      2
# bd_firefly.anim_mode:                   pingpong
# bd_firefly.delay:                       4
# bd_firefly.global_sync:                 true
# bd_firefly.right:                       RocksElements.pcx
# bd_firefly.right.xpos:                  6
# bd_firefly.right.ypos:                  12
# bd_firefly.right.frames:                2
# bd_firefly.right.anim_mode:             pingpong
# bd_firefly.right.delay:                 4
# bd_firefly.right.global_sync:           true
# bd_firefly.right.EDITOR:                RocksElements.pcx
# bd_firefly.right.EDITOR.xpos:           12
# bd_firefly.right.EDITOR.ypos:           12
# bd_firefly.up:                          RocksElements.pcx
# bd_firefly.up.xpos:                     6
# bd_firefly.up.ypos:                     12
# bd_firefly.up.frames:                   2
# bd_firefly.up.anim_mode:                pingpong
# bd_firefly.up.delay:                    4
# bd_firefly.up.global_sync:              true
# bd_firefly.up.EDITOR:                   RocksElements.pcx
# bd_firefly.up.EDITOR.xpos:              13
# bd_firefly.up.EDITOR.ypos:              12
# bd_firefly.left:                        RocksElements.pcx
# bd_firefly.left.xpos:                   6
# bd_firefly.left.ypos:                   12
# bd_firefly.left.frames:                 2
# bd_firefly.left.anim_mode:              pingpong
# bd_firefly.left.delay:                  4
# bd_firefly.left.global_sync:            true
# bd_firefly.left.EDITOR:                 RocksElements.pcx
# bd_firefly.left.EDITOR.xpos:            14
# bd_firefly.left.EDITOR.ypos:            12
# bd_firefly.down:                        RocksElements.pcx
# bd_firefly.down.xpos:                   6
# bd_firefly.down.ypos:                   12
# bd_firefly.down.frames:                 2
# bd_firefly.down.anim_mode:              pingpong
# bd_firefly.down.delay:                  4
# bd_firefly.down.global_sync:            true
# bd_firefly.down.EDITOR:                 RocksElements.pcx
# bd_firefly.down.EDITOR.xpos:            15
# bd_firefly.down.EDITOR.ypos:            12
# [sp_default].exploding:                 RocksSP.pcx
# [sp_default].exploding.xpos:            8
# [sp_default].exploding.ypos:            3
# [sp_default].exploding.frames:          8
# [sp_default].exploding.delay:           3
# [sp_default].exploding.anim_mode:       linear
# sp_zonk:                                RocksSP.pcx
# sp_zonk.xpos:                           1
# sp_zonk.ypos:                           0
# sp_zonk.frames:                         1
# sp_zonk.moving.left:                    RocksSP.pcx
# sp_zonk.moving.left.xpos:               0
# sp_zonk.moving.left.ypos:               6
# sp_zonk.moving.left.frames:             4
# sp_zonk.moving.left.delay:              2
# sp_zonk.moving.left.anim_mode:          reverse
# sp_zonk.moving.right:                   RocksSP.pcx
# sp_zonk.moving.right.xpos:              0
# sp_zonk.moving.right.ypos:              6
# sp_zonk.moving.right.frames:            4
# sp_zonk.moving.right.start_frame:       1
# sp_zonk.moving.right.delay:             2
# sp_zonk.pushing.left:                   RocksSP.pcx
# sp_zonk.pushing.left.xpos:              0
# sp_zonk.pushing.left.ypos:              6
# sp_zonk.pushing.left.frames:            4
# sp_zonk.pushing.left.delay:             2
# sp_zonk.pushing.left.anim_mode:         reverse
# sp_zonk.pushing.right:                  RocksSP.pcx
# sp_zonk.pushing.right.xpos:             0
# sp_zonk.pushing.right.ypos:             6
# sp_zonk.pushing.right.frames:           4
# sp_zonk.pushing.right.start_frame:      1
# sp_zonk.pushing.right.delay:            2
# sp_base:                                RocksSP.pcx
# sp_base.xpos:                           2
# sp_base.ypos:                           0
# sp_base.frames:                         1
# sp_base.digging:                        RocksSP.pcx
# sp_base.digging.xpos:                   2
# sp_base.digging.ypos:                   0
# sp_base.digging.frames:                 1
# sp_base.digging.anim_mode:              opaque_player
# sp_base.snapping:                       RocksSP.pcx
# sp_base.snapping.xpos:                  8
# sp_base.snapping.ypos:                  2
# sp_base.snapping.frames:                7
# sp_base.snapping.anim_mode:             linear
# sp_murphy:                              RocksSP.pcx
# sp_murphy.xpos:                         3
# sp_murphy.ypos:                         0
# sp_murphy.frames:                       1
# sp_murphy.moving.left:                  RocksSP.pcx
# sp_murphy.moving.left.xpos:             8
# sp_murphy.moving.left.ypos:             0
# sp_murphy.moving.left.frames:           3
# sp_murphy.moving.left.anim_mode:        pingpong
# sp_murphy.moving.left.delay:            2
# sp_murphy.moving.right:                 RocksSP.pcx
# sp_murphy.moving.right.xpos:            11
# sp_murphy.moving.right.ypos:            0
# sp_murphy.moving.right.frames:          3
# sp_murphy.moving.right.anim_mode:       pingpong
# sp_murphy.moving.right.delay:           2
# sp_murphy.digging.left:                 RocksSP.pcx
# sp_murphy.digging.left.xpos:            8
# sp_murphy.digging.left.ypos:            0
# sp_murphy.digging.left.frames:          3
# sp_murphy.digging.left.anim_mode:       pingpong
# sp_murphy.digging.left.delay:           2
# sp_murphy.digging.right:                RocksSP.pcx
# sp_murphy.digging.right.xpos:           11
# sp_murphy.digging.right.ypos:           0
# sp_murphy.digging.right.frames:         3
# sp_murphy.digging.right.anim_mode:      pingpong
# sp_murphy.digging.right.delay:          2
# sp_murphy.collecting.left:              RocksSP.pcx
# sp_murphy.collecting.left.xpos:         8
# sp_murphy.collecting.left.ypos:         0
# sp_murphy.collecting.left.frames:       3
# sp_murphy.collecting.left.anim_mode:    pingpong
# sp_murphy.collecting.left.delay:        2
# sp_murphy.collecting.right:             RocksSP.pcx
# sp_murphy.collecting.right.xpos:        11
# sp_murphy.collecting.right.ypos:        0
# sp_murphy.collecting.right.frames:      3
# sp_murphy.collecting.right.anim_mode:   pingpong
# sp_murphy.collecting.right.delay:       2
# sp_murphy.pushing.left:                 RocksSP.pcx
# sp_murphy.pushing.left.xpos:            11
# sp_murphy.pushing.left.ypos:            1
# sp_murphy.pushing.left.frames:          1
# sp_murphy.pushing.right:                RocksSP.pcx
# sp_murphy.pushing.right.xpos:           10
# sp_murphy.pushing.right.ypos:           1
# sp_murphy.pushing.right.frames:         1
# sp_murphy.snapping.left:                RocksSP.pcx
# sp_murphy.snapping.left.xpos:           9
# sp_murphy.snapping.left.ypos:           1
# sp_murphy.snapping.left.frames:         1
# sp_murphy.snapping.right:               RocksSP.pcx
# sp_murphy.snapping.right.xpos:          8
# sp_murphy.snapping.right.ypos:          1
# sp_murphy.snapping.right.frames:        1
# sp_murphy.snapping.up:                  RocksSP.pcx
# sp_murphy.snapping.up.xpos:             14
# sp_murphy.snapping.up.ypos:             0
# sp_murphy.snapping.up.frames:           1
# sp_murphy.snapping.down:                RocksSP.pcx
# sp_murphy.snapping.down.xpos:           15
# sp_murphy.snapping.down.ypos:           0
# sp_murphy.snapping.down.frames:         1
# sp_murphy.boring:                       RocksSP.pcx
# sp_murphy.boring.xpos:                  11
# sp_murphy.boring.ypos:                  12
# sp_murphy.boring.frames:                1
# sp_murphy.boring[1]:                    RocksSP.pcx
# sp_murphy.boring[1].xpos:               0
# sp_murphy.boring[1].ypos:               12
# sp_murphy.boring[1].frames:             12
# sp_murphy.boring[1].delay:              10
# sp_murphy.boring[1].anim_mode:          linear
# sp_murphy.boring[1].anim_delay_fixed:   120
# sp_murphy.boring[1].anim_delay_random:  0
# sp_murphy.boring[1].post_delay_fixed:   500
# sp_murphy.boring[1].post_delay_random:  500
# sp_murphy.sleeping.left:                RocksSP.pcx
# sp_murphy.sleeping.left.xpos:           4
# sp_murphy.sleeping.left.ypos:           9
# sp_murphy.sleeping.left.frames:         3
# sp_murphy.sleeping.left.delay:          100
# sp_murphy.sleeping.left.anim_mode:      linear,reverse
# sp_murphy.sleeping.right:               RocksSP.pcx
# sp_murphy.sleeping.right.xpos:          13
# sp_murphy.sleeping.right.ypos:          12
# sp_murphy.sleeping.right.frames:        3
# sp_murphy.sleeping.right.delay:         100
# sp_murphy.sleeping.right.anim_mode:     linear
# sp_murphy_clone:                        RocksSP.pcx
# sp_murphy_clone.xpos:                   3
# sp_murphy_clone.ypos:                   0
# sp_murphy_clone.frames:                 1
# sp_infotron:                            RocksSP.pcx
# sp_infotron.xpos:                       4
# sp_infotron.ypos:                       0
# sp_infotron.frames:                     1
# sp_infotron.EDITOR:                     RocksSP.pcx
# sp_infotron.EDITOR.xpos:                8
# sp_infotron.EDITOR.ypos:                11
# sp_infotron.collecting:                 RocksSP.pcx
# sp_infotron.collecting.xpos:            8
# sp_infotron.collecting.ypos:            7
# sp_infotron.collecting.frames:          8
# sp_infotron.collecting.anim_mode:       linear
# sp_chip_single:                         RocksSP.pcx
# sp_chip_single.xpos:                    5
# sp_chip_single.ypos:                    0
# sp_chip_single.frames:                  1
# sp_chip_left:                           RocksSP.pcx
# sp_chip_left.xpos:                      2
# sp_chip_left.ypos:                      3
# sp_chip_left.frames:                    1
# sp_chip_right:                          RocksSP.pcx
# sp_chip_right.xpos:                     3
# sp_chip_right.ypos:                     3
# sp_chip_right.frames:                   1
# sp_chip_top:                            RocksSP.pcx
# sp_chip_top.xpos:                       6
# sp_chip_top.ypos:                       4
# sp_chip_top.frames:                     1
# sp_chip_bottom:                         RocksSP.pcx
# sp_chip_bottom.xpos:                    7
# sp_chip_bottom.ypos:                    4
# sp_chip_bottom.frames:                  1
# sp_hardware_gray:                       RocksSP.pcx
# sp_hardware_gray.xpos:                  6
# sp_hardware_gray.ypos:                  0
# sp_hardware_gray.frames:                1
# sp_hardware_green:                      RocksSP.pcx
# sp_hardware_green.xpos:                 5
# sp_hardware_green.ypos:                 3
# sp_hardware_green.frames:               1
# sp_hardware_blue:                       RocksSP.pcx
# sp_hardware_blue.xpos:                  6
# sp_hardware_blue.ypos:                  3
# sp_hardware_blue.frames:                1
# sp_hardware_red:                        RocksSP.pcx
# sp_hardware_red.xpos:                   7
# sp_hardware_red.ypos:                   3
# sp_hardware_red.frames:                 1
# sp_hardware_yellow:                     RocksSP.pcx
# sp_hardware_yellow.xpos:                0
# sp_hardware_yellow.ypos:                4
# sp_hardware_yellow.frames:              1
# sp_exit_closed:                         RocksSP.pcx
# sp_exit_closed.xpos:                    7
# sp_exit_closed.ypos:                    0
# sp_exit_closed.frames:                  1
# sp_exit.opening:                        RocksSP.pcx
# sp_exit.opening.xpos:                   7
# sp_exit.opening.ypos:                   0
# sp_exit.opening.frames:                 1
# sp_exit_open:                           RocksSP.pcx
# sp_exit_open.xpos:                      7
# sp_exit_open.ypos:                      0
# sp_exit_open.frames:                    1
# sp_exit.closing:                        RocksSP.pcx
# sp_exit.closing.xpos:                   7
# sp_exit.closing.ypos:                   0
# sp_exit.closing.frames:                 1
# sp_disk_orange:                         RocksSP.pcx
# sp_disk_orange.xpos:                    0
# sp_disk_orange.ypos:                    1
# sp_disk_orange.frames:                  1
# sp_disk_yellow:                         RocksSP.pcx
# sp_disk_yellow.xpos:                    2
# sp_disk_yellow.ypos:                    2
# sp_disk_yellow.frames:                  1
# sp_disk_red:                            RocksSP.pcx
# sp_disk_red.xpos:                       4
# sp_disk_red.ypos:                       2
# sp_disk_red.frames:                     1
# sp_disk_red.collecting:                 RocksSP.pcx
# sp_disk_red.collecting.xpos:            8
# sp_disk_red.collecting.ypos:            5
# sp_disk_red.collecting.frames:          8
# sp_disk_red.collecting.anim_mode:       linear
# sp_disk_red.active:                     RocksSP.pcx
# sp_disk_red.active.xpos:                4
# sp_disk_red.active.ypos:                2
# sp_disk_red.active.frames:              1
# sp_port_right:                          RocksSP.pcx
# sp_port_right.xpos:                     1
# sp_port_right.ypos:                     1
# sp_port_right.frames:                   1
# sp_port_down:                           RocksSP.pcx
# sp_port_down.xpos:                      2
# sp_port_down.ypos:                      1
# sp_port_down.frames:                    1
# sp_port_left:                           RocksSP.pcx
# sp_port_left.xpos:                      3
# sp_port_left.ypos:                      1
# sp_port_left.frames:                    1
# sp_port_up:                             RocksSP.pcx
# sp_port_up.xpos:                        4
# sp_port_up.ypos:                        1
# sp_port_up.frames:                      1
# sp_port_horizontal:                     RocksSP.pcx
# sp_port_horizontal.xpos:                6
# sp_port_horizontal.ypos:                2
# sp_port_horizontal.frames:              1
# sp_port_vertical:                       RocksSP.pcx
# sp_port_vertical.xpos:                  5
# sp_port_vertical.ypos:                  2
# sp_port_vertical.frames:                1
# sp_port_any:                            RocksSP.pcx
# sp_port_any.xpos:                       7
# sp_port_any.ypos:                       2
# sp_port_any.frames:                     1
# sp_gravity_port_right:                  RocksSP.pcx
# sp_gravity_port_right.xpos:             1
# sp_gravity_port_right.ypos:             1
# sp_gravity_port_right.frames:           1
# sp_gravity_port_right.EDITOR:           RocksSP.pcx
# sp_gravity_port_right.EDITOR.xpos:      5
# sp_gravity_port_right.EDITOR.ypos:      1
# sp_gravity_port_down:                   RocksSP.pcx
# sp_gravity_port_down.xpos:              2
# sp_gravity_port_down.ypos:              1
# sp_gravity_port_down.frames:            1
# sp_gravity_port_down.EDITOR:            RocksSP.pcx
# sp_gravity_port_down.EDITOR.xpos:       6
# sp_gravity_port_down.EDITOR.ypos:       1
# sp_gravity_port_left:                   RocksSP.pcx
# sp_gravity_port_left.xpos:              3
# sp_gravity_port_left.ypos:              1
# sp_gravity_port_left.frames:            1
# sp_gravity_port_left.EDITOR:            RocksSP.pcx
# sp_gravity_port_left.EDITOR.xpos:       7
# sp_gravity_port_left.EDITOR.ypos:       1
# sp_gravity_port_up:                     RocksSP.pcx
# sp_gravity_port_up.xpos:                4
# sp_gravity_port_up.ypos:                1
# sp_gravity_port_up.frames:              1
# sp_gravity_port_up.EDITOR:              RocksSP.pcx
# sp_gravity_port_up.EDITOR.xpos:         0
# sp_gravity_port_up.EDITOR.ypos:         2
# sp_gravity_on_port_right:               RocksSP.pcx
# sp_gravity_on_port_right.xpos:          1
# sp_gravity_on_port_right.ypos:          1
# sp_gravity_on_port_right.frames:        1
# sp_gravity_on_port_right.EDITOR:        RocksSP.pcx
# sp_gravity_on_port_right.EDITOR.xpos:   5
# sp_gravity_on_port_right.EDITOR.ypos:   1
# sp_gravity_on_port_down:                RocksSP.pcx
# sp_gravity_on_port_down.xpos:           2
# sp_gravity_on_port_down.ypos:           1
# sp_gravity_on_port_down.frames:         1
# sp_gravity_on_port_down.EDITOR:         RocksSP.pcx
# sp_gravity_on_port_down.EDITOR.xpos:    6
# sp_gravity_on_port_down.EDITOR.ypos:    1
# sp_gravity_on_port_left:                RocksSP.pcx
# sp_gravity_on_port_left.xpos:           3
# sp_gravity_on_port_left.ypos:           1
# sp_gravity_on_port_left.frames:         1
# sp_gravity_on_port_left.EDITOR:         RocksSP.pcx
# sp_gravity_on_port_left.EDITOR.xpos:    7
# sp_gravity_on_port_left.EDITOR.ypos:    1
# sp_gravity_on_port_up:                  RocksSP.pcx
# sp_gravity_on_port_up.xpos:             4
# sp_gravity_on_port_up.ypos:             1
# sp_gravity_on_port_up.frames:           1
# sp_gravity_on_port_up.EDITOR:           RocksSP.pcx
# sp_gravity_on_port_up.EDITOR.xpos:      0
# sp_gravity_on_port_up.EDITOR.ypos:      2
# sp_gravity_off_port_right:              RocksSP.pcx
# sp_gravity_off_port_right.xpos:         1
# sp_gravity_off_port_right.ypos:         1
# sp_gravity_off_port_right.frames:       1
# sp_gravity_off_port_right.EDITOR:       RocksSP.pcx
# sp_gravity_off_port_right.EDITOR.xpos:  5
# sp_gravity_off_port_right.EDITOR.ypos:  1
# sp_gravity_off_port_down:               RocksSP.pcx
# sp_gravity_off_port_down.xpos:          2
# sp_gravity_off_port_down.ypos:          1
# sp_gravity_off_port_down.frames:        1
# sp_gravity_off_port_down.EDITOR:        RocksSP.pcx
# sp_gravity_off_port_down.EDITOR.xpos:   6
# sp_gravity_off_port_down.EDITOR.ypos:   1
# sp_gravity_off_port_left:               RocksSP.pcx
# sp_gravity_off_port_left.xpos:          3
# sp_gravity_off_port_left.ypos:          1
# sp_gravity_off_port_left.frames:        1
# sp_gravity_off_port_left.EDITOR:        RocksSP.pcx
# sp_gravity_off_port_left.EDITOR.xpos:   7
# sp_gravity_off_port_left.EDITOR.ypos:   1
# sp_gravity_off_port_up:                 RocksSP.pcx
# sp_gravity_off_port_up.xpos:            4
# sp_gravity_off_port_up.ypos:            1
# sp_gravity_off_port_up.frames:          1
# sp_gravity_off_port_up.EDITOR:          RocksSP.pcx
# sp_gravity_off_port_up.EDITOR.xpos:     0
# sp_gravity_off_port_up.EDITOR.ypos:     2
# sp_sniksnak:                            RocksSP.pcx
# sp_sniksnak.xpos:                       1
# sp_sniksnak.ypos:                       2
# sp_sniksnak.frames:                     1
# sp_sniksnak.left:                       RocksSP.pcx
# sp_sniksnak.left.xpos:                  8
# sp_sniksnak.left.ypos:                  8
# sp_sniksnak.left.frames:                4
# sp_sniksnak.left.anim_mode:             pingpong2
# sp_sniksnak.right:                      RocksSP.pcx
# sp_sniksnak.right.xpos:                 12
# sp_sniksnak.right.ypos:                 8
# sp_sniksnak.right.frames:               4
# sp_sniksnak.right.anim_mode:            pingpong2
# sp_sniksnak.up:                         RocksSP.pcx
# sp_sniksnak.up.xpos:                    8
# sp_sniksnak.up.ypos:                    9
# sp_sniksnak.up.frames:                  4
# sp_sniksnak.up.anim_mode:               pingpong2
# sp_sniksnak.down:                       RocksSP.pcx
# sp_sniksnak.down.xpos:                  12
# sp_sniksnak.down.ypos:                  9
# sp_sniksnak.down.frames:                4
# sp_sniksnak.down.anim_mode:             pingpong2
# sp_sniksnak.turning_from_left.up:       RocksSP.pcx
# sp_sniksnak.turning_from_left.up.xpos:  12
# sp_sniksnak.turning_from_left.up.ypos:  6
# sp_sniksnak.turning_from_left.up.frames:2
# sp_sniksnak.turning_from_left.up.delay: 4
# sp_sniksnak.turning_from_left.up.offset:1408
# sp_sniksnak.turning_from_left.up.anim_mode:linear
# sp_sniksnak.turning_from_left.down:     RocksSP.pcx
# sp_sniksnak.turning_from_left.down.xpos:13
# sp_sniksnak.turning_from_left.down.ypos:6
# sp_sniksnak.turning_from_left.down.frames:2
# sp_sniksnak.turning_from_left.down.delay:4
# sp_sniksnak.turning_from_left.down.offset:1504
# sp_sniksnak.turning_from_left.down.anim_mode:linear
# sp_sniksnak.turning_from_right.up:      RocksSP.pcx
# sp_sniksnak.turning_from_right.up.xpos: 15
# sp_sniksnak.turning_from_right.up.ypos: 6
# sp_sniksnak.turning_from_right.up.frames:2
# sp_sniksnak.turning_from_right.up.delay:4
# sp_sniksnak.turning_from_right.up.offset:1312
# sp_sniksnak.turning_from_right.up.anim_mode:linear
# sp_sniksnak.turning_from_right.down:    RocksSP.pcx
# sp_sniksnak.turning_from_right.down.xpos:14
# sp_sniksnak.turning_from_right.down.ypos:6
# sp_sniksnak.turning_from_right.down.frames:2
# sp_sniksnak.turning_from_right.down.delay:4
# sp_sniksnak.turning_from_right.down.offset:1472
# sp_sniksnak.turning_from_right.down.anim_mode:linear
# sp_sniksnak.turning_from_up.left:       RocksSP.pcx
# sp_sniksnak.turning_from_up.left.xpos:  12
# sp_sniksnak.turning_from_up.left.ypos:  6
# sp_sniksnak.turning_from_up.left.frames:2
# sp_sniksnak.turning_from_up.left.delay: 4
# sp_sniksnak.turning_from_up.left.offset:896
# sp_sniksnak.turning_from_up.left.anim_mode:linear
# sp_sniksnak.turning_from_up.right:      RocksSP.pcx
# sp_sniksnak.turning_from_up.right.xpos: 15
# sp_sniksnak.turning_from_up.right.ypos: 6
# sp_sniksnak.turning_from_up.right.frames:2
# sp_sniksnak.turning_from_up.right.delay:4
# sp_sniksnak.turning_from_up.right.offset:928
# sp_sniksnak.turning_from_up.right.anim_mode:linear
# sp_sniksnak.turning_from_down.left:     RocksSP.pcx
# sp_sniksnak.turning_from_down.left.xpos:13
# sp_sniksnak.turning_from_down.left.ypos:6
# sp_sniksnak.turning_from_down.left.frames:2
# sp_sniksnak.turning_from_down.left.delay:4
# sp_sniksnak.turning_from_down.left.offset:864
# sp_sniksnak.turning_from_down.left.anim_mode:linear
# sp_sniksnak.turning_from_down.right:    RocksSP.pcx
# sp_sniksnak.turning_from_down.right.xpos:14
# sp_sniksnak.turning_from_down.right.ypos:6
# sp_sniksnak.turning_from_down.right.frames:2
# sp_sniksnak.turning_from_down.right.delay:4
# sp_sniksnak.turning_from_down.right.offset:960
# sp_sniksnak.turning_from_down.right.anim_mode:linear
# sp_electron:                            RocksSP.pcx
# sp_electron.xpos:                       8
# sp_electron.ypos:                       10
# sp_electron.frames:                     8
# sp_electron.delay:                      4
# sp_electron.global_sync:                true
# sp_electron.EDITOR:                     RocksSP.pcx
# sp_electron.EDITOR.xpos:                10
# sp_electron.EDITOR.ypos:                11
# sp_electron.exploding:                  RocksSP.pcx
# sp_electron.exploding.xpos:             8
# sp_electron.exploding.ypos:             4
# sp_electron.exploding.frames:           8
# sp_electron.exploding.delay:            3
# sp_electron.exploding.anim_mode:        linear
# sp_terminal:                            RocksSP.pcx
# sp_terminal.xpos:                       0
# sp_terminal.ypos:                       10
# sp_terminal.frames:                     7
# sp_terminal.delay:                      12
# sp_terminal.EDITOR:                     RocksSP.pcx
# sp_terminal.EDITOR.xpos:                9
# sp_terminal.EDITOR.ypos:                11
# sp_terminal.active:                     RocksSP.pcx
# sp_terminal.active.xpos:                0
# sp_terminal.active.ypos:                11
# sp_terminal.active.frames:              7
# sp_terminal.active.delay:               4
# sp_buggy_base:                          RocksSP.pcx
# sp_buggy_base.xpos:                     1
# sp_buggy_base.ypos:                     3
# sp_buggy_base.frames:                   1
# sp_buggy_base.EDITOR:                   RocksSP.pcx
# sp_buggy_base.EDITOR.xpos:              9
# sp_buggy_base.EDITOR.ypos:              6
# sp_buggy_base.activating:               RocksSP.pcx
# sp_buggy_base.activating.xpos:          15
# sp_buggy_base.activating.ypos:          2
# sp_buggy_base.activating.frames:        1
# sp_buggy_base.active:                   RocksSP.pcx
# sp_buggy_base.active.xpos:              8
# sp_buggy_base.active.ypos:              6
# sp_buggy_base.active.frames:            4
# sp_buggy_base.active.anim_mode:         random
# sp_hardware_base_1:                     RocksSP.pcx
# sp_hardware_base_1.xpos:                4
# sp_hardware_base_1.ypos:                3
# sp_hardware_base_1.frames:              1
# sp_hardware_base_2:                     RocksSP.pcx
# sp_hardware_base_2.xpos:                1
# sp_hardware_base_2.ypos:                4
# sp_hardware_base_2.frames:              1
# sp_hardware_base_3:                     RocksSP.pcx
# sp_hardware_base_3.xpos:                2
# sp_hardware_base_3.ypos:                4
# sp_hardware_base_3.frames:              1
# sp_hardware_base_4:                     RocksSP.pcx
# sp_hardware_base_4.xpos:                3
# sp_hardware_base_4.ypos:                4
# sp_hardware_base_4.frames:              1
# sp_hardware_base_5:                     RocksSP.pcx
# sp_hardware_base_5.xpos:                4
# sp_hardware_base_5.ypos:                4
# sp_hardware_base_5.frames:              1
# sp_hardware_base_6:                     RocksSP.pcx
# sp_hardware_base_6.xpos:                5
# sp_hardware_base_6.ypos:                4
# sp_hardware_base_6.frames:              1
# sokoban_object:                         RocksElements.pcx
# sokoban_object.xpos:                    9
# sokoban_object.ypos:                    7
# sokoban_object.frames:                  1
# sokoban_object.EDITOR:                  RocksElements.pcx
# sokoban_object.EDITOR.xpos:             2
# sokoban_object.EDITOR.ypos:             14
# sokoban_field_empty:                    RocksElements.pcx
# sokoban_field_empty.xpos:               10
# sokoban_field_empty.ypos:               7
# sokoban_field_empty.frames:             1
# sokoban_field_full:                     RocksElements.pcx
# sokoban_field_full.xpos:                11
# sokoban_field_full.ypos:                7
# sokoban_field_full.frames:              1
# sokoban_field_player:                   RocksHeroes.pcx
# sokoban_field_player.xpos:              0
# sokoban_field_player.ypos:              15
# sokoban_field_player.frames:            1
# sokoban_field_player.EDITOR:            RocksHeroes.pcx
# sokoban_field_player.EDITOR.xpos:       1
# sokoban_field_player.EDITOR.ypos:       15
# empty_space:                            RocksSP.pcx
# empty_space.xpos:                       0
# empty_space.ypos:                       0
# empty_space.frames:                     1
# sand:                                   RocksElements.pcx
# sand.xpos:                              0
# sand.ypos:                              0
# sand.frames:                            1
# sand.CRUMBLED:                          RocksElements.pcx
# sand.CRUMBLED.xpos:                     1
# sand.CRUMBLED.ypos:                     0
# sand.CRUMBLED.frames:                   1
# sand.digging.left:                      RocksMore.pcx
# sand.digging.left.xpos:                 6
# sand.digging.left.ypos:                 3
# sand.digging.left.frames:               3
# sand.digging.left.delay:                2
# sand.digging.left.anim_mode:            linear
# sand.digging.right:                     RocksMore.pcx
# sand.digging.right.xpos:                9
# sand.digging.right.ypos:                3
# sand.digging.right.frames:              3
# sand.digging.right.delay:               2
# sand.digging.right.anim_mode:           linear
# sand.digging.up:                        RocksMore.pcx
# sand.digging.up.xpos:                   0
# sand.digging.up.ypos:                   3
# sand.digging.up.frames:                 3
# sand.digging.up.delay:                  2
# sand.digging.up.anim_mode:              linear
# sand.digging.down:                      RocksMore.pcx
# sand.digging.down.xpos:                 3
# sand.digging.down.ypos:                 3
# sand.digging.down.frames:               3
# sand.digging.down.delay:                2
# sand.digging.down.anim_mode:            linear
# sand.digging.left.CRUMBLED:             RocksMore.pcx
# sand.digging.left.CRUMBLED.xpos:        6
# sand.digging.left.CRUMBLED.ypos:        0
# sand.digging.left.CRUMBLED.frames:      3
# sand.digging.left.CRUMBLED.delay:       2
# sand.digging.left.CRUMBLED.anim_mode:   linear
# sand.digging.right.CRUMBLED:            RocksMore.pcx
# sand.digging.right.CRUMBLED.xpos:       9
# sand.digging.right.CRUMBLED.ypos:       0
# sand.digging.right.CRUMBLED.frames:     3
# sand.digging.right.CRUMBLED.delay:      2
# sand.digging.right.CRUMBLED.anim_mode:  linear
# sand.digging.up.CRUMBLED:               RocksMore.pcx
# sand.digging.up.CRUMBLED.xpos:          0
# sand.digging.up.CRUMBLED.ypos:          0
# sand.digging.up.CRUMBLED.frames:        3
# sand.digging.up.CRUMBLED.delay:         2
# sand.digging.up.CRUMBLED.anim_mode:     linear
# sand.digging.down.CRUMBLED:             RocksMore.pcx
# sand.digging.down.CRUMBLED.xpos:        3
# sand.digging.down.CRUMBLED.ypos:        0
# sand.digging.down.CRUMBLED.frames:      3
# sand.digging.down.CRUMBLED.delay:       2
# sand.digging.down.CRUMBLED.anim_mode:   linear
# wall:                                   RocksElements.pcx
# wall.xpos:                              5
# wall.ypos:                              0
# wall.frames:                            1
# wall_slippery:                          RocksElements.pcx
# wall_slippery.xpos:                     6
# wall_slippery.ypos:                     0
# wall_slippery.frames:                   1
# steelwall:                              RocksElements.pcx
# steelwall.xpos:                         4
# steelwall.ypos:                         0
# steelwall.frames:                       1
# rock:                                   RocksElements.pcx
# rock.xpos:                              12
# rock.ypos:                              0
# rock.frames:                            1
# rock.moving.left:                       RocksElements.pcx
# rock.moving.left.xpos:                  12
# rock.moving.left.ypos:                  0
# rock.moving.left.frames:                4
# rock.moving.left.delay:                 2
# rock.moving.left.anim_mode:             reverse
# rock.moving.right:                      RocksElements.pcx
# rock.moving.right.xpos:                 12
# rock.moving.right.ypos:                 0
# rock.moving.right.frames:               4
# rock.moving.right.start_frame:          1
# rock.moving.right.delay:                2
# rock.pushing.left:                      RocksElements.pcx
# rock.pushing.left.xpos:                 12
# rock.pushing.left.ypos:                 0
# rock.pushing.left.frames:               4
# rock.pushing.left.delay:                2
# rock.pushing.left.anim_mode:            reverse
# rock.pushing.right:                     RocksElements.pcx
# rock.pushing.right.xpos:                12
# rock.pushing.right.ypos:                0
# rock.pushing.right.frames:              4
# rock.pushing.right.start_frame:         1
# rock.pushing.right.delay:               2
# emerald:                                RocksElements.pcx
# emerald.xpos:                           8
# emerald.ypos:                           0
# emerald.frames:                         1
# emerald.moving:                         RocksElements.pcx
# emerald.moving.xpos:                    8
# emerald.moving.ypos:                    0
# emerald.moving.frames:                  2
# emerald.moving.delay:                   4
# emerald.falling:                        RocksElements.pcx
# emerald.falling.xpos:                   8
# emerald.falling.ypos:                   0
# emerald.falling.frames:                 2
# emerald.falling.delay:                  4
# emerald.collecting:                     RocksMore.pcx
# emerald.collecting.xpos:                3
# emerald.collecting.ypos:                2
# emerald.collecting.frames:              3
# emerald.collecting.delay:               2
# emerald.collecting.anim_mode:           linear
# diamond:                                RocksElements.pcx
# diamond.xpos:                           10
# diamond.ypos:                           0
# diamond.frames:                         1
# diamond.moving:                         RocksElements.pcx
# diamond.moving.xpos:                    10
# diamond.moving.ypos:                    0
# diamond.moving.frames:                  2
# diamond.moving.delay:                   4
# diamond.falling:                        RocksElements.pcx
# diamond.falling.xpos:                   10
# diamond.falling.ypos:                   0
# diamond.falling.frames:                 2
# diamond.falling.delay:                  4
# diamond.collecting:                     RocksMore.pcx
# diamond.collecting.xpos:                7
# diamond.collecting.ypos:                2
# diamond.collecting.frames:              3
# diamond.collecting.delay:               2
# diamond.collecting.anim_mode:           linear
# bomb:                                   RocksElements.pcx
# bomb.xpos:                              11
# bomb.ypos:                              1
# bomb.frames:                            1
# nut:                                    RocksElements.pcx
# nut.xpos:                               12
# nut.ypos:                               1
# nut.frames:                             1
# nut.breaking:                           RocksElements.pcx
# nut.breaking.xpos:                      13
# nut.breaking.ypos:                      1
# nut.breaking.frames:                    3
# nut.breaking.delay:                     2
# nut.breaking.anim_mode:                 linear
# dynamite:                               RocksElements.pcx
# dynamite.xpos:                          0
# dynamite.ypos:                          3
# dynamite.frames:                        1
# dynamite.EDITOR:                        RocksElements.pcx
# dynamite.EDITOR.xpos:                   0
# dynamite.EDITOR.ypos:                   14
# dynamite.active:                        RocksElements.pcx
# dynamite.active.xpos:                   1
# dynamite.active.ypos:                   3
# dynamite.active.frames:                 7
# dynamite.active.delay:                  12
# dynamite.active.anim_mode:              linear
# dynamite.active.EDITOR:                 RocksElements.pcx
# dynamite.active.EDITOR.xpos:            1
# dynamite.active.EDITOR.ypos:            14
# em_dynamite:                            RocksEMC.pcx
# em_dynamite.xpos:                       0
# em_dynamite.ypos:                       15
# em_dynamite.frames:                     1
# em_dynamite.active:                     RocksEMC.pcx
# em_dynamite.active.xpos:                1
# em_dynamite.active.ypos:                15
# em_dynamite.active.frames:              4
# em_dynamite.active.delay:               8
# em_dynamite.active.anim_mode:           linear
# em_dynamite.active.EDITOR:              RocksEMC.pcx
# em_dynamite.active.EDITOR.xpos:         2
# em_dynamite.active.EDITOR.ypos:         15
# wall_emerald:                           RocksElements.pcx
# wall_emerald.xpos:                      4
# wall_emerald.ypos:                      8
# wall_emerald.frames:                    1
# wall_diamond:                           RocksElements.pcx
# wall_diamond.xpos:                      5
# wall_diamond.ypos:                      8
# wall_diamond.frames:                    1
# bug:                                    RocksElements.pcx
# bug.xpos:                               8
# bug.ypos:                               4
# bug.frames:                             4
# bug.delay:                              8
# bug.right:                              RocksElements.pcx
# bug.right.xpos:                         8
# bug.right.ypos:                         4
# bug.right.frames:                       1
# bug.up:                                 RocksElements.pcx
# bug.up.xpos:                            9
# bug.up.ypos:                            4
# bug.up.frames:                          1
# bug.left:                               RocksElements.pcx
# bug.left.xpos:                          10
# bug.left.ypos:                          4
# bug.left.frames:                        1
# bug.down:                               RocksElements.pcx
# bug.down.xpos:                          11
# bug.down.ypos:                          4
# bug.down.frames:                        1
# bug.moving.right:                       RocksElements.pcx
# bug.moving.right.xpos:                  8
# bug.moving.right.ypos:                  4
# bug.moving.right.frames:                2
# bug.moving.right.delay:                 4
# bug.moving.right.offset:                128
# bug.moving.up:                          RocksElements.pcx
# bug.moving.up.xpos:                     9
# bug.moving.up.ypos:                     4
# bug.moving.up.frames:                   2
# bug.moving.up.delay:                    4
# bug.moving.up.offset:                   128
# bug.moving.left:                        RocksElements.pcx
# bug.moving.left.xpos:                   10
# bug.moving.left.ypos:                   4
# bug.moving.left.frames:                 2
# bug.moving.left.delay:                  4
# bug.moving.left.offset:                 128
# bug.moving.down:                        RocksElements.pcx
# bug.moving.down.xpos:                   11
# bug.moving.down.ypos:                   4
# bug.moving.down.frames:                 2
# bug.moving.down.delay:                  4
# bug.moving.down.offset:                 128
# bug.turning_from_right.up:              RocksMore.pcx
# bug.turning_from_right.up.xpos:         0
# bug.turning_from_right.up.ypos:         6
# bug.turning_from_right.up.frames:       4
# bug.turning_from_right.up.delay:        2
# bug.turning_from_right.up.anim_mode:    linear,reverse
# bug.turning_from_up.left:               RocksMore.pcx
# bug.turning_from_up.left.xpos:          12
# bug.turning_from_up.left.ypos:          6
# bug.turning_from_up.left.frames:        4
# bug.turning_from_up.left.delay:         2
# bug.turning_from_up.left.anim_mode:     linear,reverse
# bug.turning_from_left.down:             RocksMore.pcx
# bug.turning_from_left.down.xpos:        8
# bug.turning_from_left.down.ypos:        6
# bug.turning_from_left.down.frames:      4
# bug.turning_from_left.down.delay:       2
# bug.turning_from_left.down.anim_mode:   linear,reverse
# bug.turning_from_down.right:            RocksMore.pcx
# bug.turning_from_down.right.xpos:       4
# bug.turning_from_down.right.ypos:       6
# bug.turning_from_down.right.frames:     4
# bug.turning_from_down.right.delay:      2
# bug.turning_from_down.right.anim_mode:  linear,reverse
# bug.turning_from_right.down:            RocksMore.pcx
# bug.turning_from_right.down.xpos:       5
# bug.turning_from_right.down.ypos:       6
# bug.turning_from_right.down.frames:     4
# bug.turning_from_right.down.delay:      2
# bug.turning_from_right.down.anim_mode:  linear
# bug.turning_from_up.right:              RocksMore.pcx
# bug.turning_from_up.right.xpos:         1
# bug.turning_from_up.right.ypos:         6
# bug.turning_from_up.right.frames:       4
# bug.turning_from_up.right.delay:        2
# bug.turning_from_up.right.anim_mode:    linear
# bug.turning_from_left.up:               RocksMore.pcx
# bug.turning_from_left.up.xpos:          13
# bug.turning_from_left.up.ypos:          6
# bug.turning_from_left.up.frames:        4
# bug.turning_from_left.up.delay:         2
# bug.turning_from_left.up.anim_mode:     linear
# bug.turning_from_down.left:             RocksMore.pcx
# bug.turning_from_down.left.xpos:        9
# bug.turning_from_down.left.ypos:        6
# bug.turning_from_down.left.frames:      4
# bug.turning_from_down.left.delay:       2
# bug.turning_from_down.left.anim_mode:   linear
# spaceship:                              RocksElements.pcx
# spaceship.xpos:                         8
# spaceship.ypos:                         3
# spaceship.frames:                       4
# spaceship.delay:                        8
# spaceship.right:                        RocksElements.pcx
# spaceship.right.xpos:                   8
# spaceship.right.ypos:                   3
# spaceship.right.frames:                 1
# spaceship.up:                           RocksElements.pcx
# spaceship.up.xpos:                      9
# spaceship.up.ypos:                      3
# spaceship.up.frames:                    1
# spaceship.left:                         RocksElements.pcx
# spaceship.left.xpos:                    10
# spaceship.left.ypos:                    3
# spaceship.left.frames:                  1
# spaceship.down:                         RocksElements.pcx
# spaceship.down.xpos:                    11
# spaceship.down.ypos:                    3
# spaceship.down.frames:                  1
# spaceship.moving.right:                 RocksElements.pcx
# spaceship.moving.right.xpos:            8
# spaceship.moving.right.ypos:            3
# spaceship.moving.right.frames:          2
# spaceship.moving.right.delay:           4
# spaceship.moving.right.offset:          128
# spaceship.moving.up:                    RocksElements.pcx
# spaceship.moving.up.xpos:               9
# spaceship.moving.up.ypos:               3
# spaceship.moving.up.frames:             2
# spaceship.moving.up.delay:              4
# spaceship.moving.up.offset:             128
# spaceship.moving.left:                  RocksElements.pcx
# spaceship.moving.left.xpos:             10
# spaceship.moving.left.ypos:             3
# spaceship.moving.left.frames:           2
# spaceship.moving.left.delay:            4
# spaceship.moving.left.offset:           128
# spaceship.moving.down:                  RocksElements.pcx
# spaceship.moving.down.xpos:             11
# spaceship.moving.down.ypos:             3
# spaceship.moving.down.frames:           2
# spaceship.moving.down.delay:            4
# spaceship.moving.down.offset:           128
# spaceship.turning_from_right.up:        RocksMore.pcx
# spaceship.turning_from_right.up.xpos:   0
# spaceship.turning_from_right.up.ypos:   5
# spaceship.turning_from_right.up.frames: 4
# spaceship.turning_from_right.up.delay:  2
# spaceship.turning_from_right.up.anim_mode:linear,reverse
# spaceship.turning_from_up.left:         RocksMore.pcx
# spaceship.turning_from_up.left.xpos:    12
# spaceship.turning_from_up.left.ypos:    5
# spaceship.turning_from_up.left.frames:  4
# spaceship.turning_from_up.left.delay:   2
# spaceship.turning_from_up.left.anim_mode:linear,reverse
# spaceship.turning_from_left.down:       RocksMore.pcx
# spaceship.turning_from_left.down.xpos:  8
# spaceship.turning_from_left.down.ypos:  5
# spaceship.turning_from_left.down.frames:4
# spaceship.turning_from_left.down.delay: 2
# spaceship.turning_from_left.down.anim_mode:linear,reverse
# spaceship.turning_from_down.right:      RocksMore.pcx
# spaceship.turning_from_down.right.xpos: 4
# spaceship.turning_from_down.right.ypos: 5
# spaceship.turning_from_down.right.frames:4
# spaceship.turning_from_down.right.delay:2
# spaceship.turning_from_down.right.anim_mode:linear,reverse
# spaceship.turning_from_right.down:      RocksMore.pcx
# spaceship.turning_from_right.down.xpos: 5
# spaceship.turning_from_right.down.ypos: 5
# spaceship.turning_from_right.down.frames:4
# spaceship.turning_from_right.down.delay:2
# spaceship.turning_from_right.down.anim_mode:linear
# spaceship.turning_from_up.right:        RocksMore.pcx
# spaceship.turning_from_up.right.xpos:   1
# spaceship.turning_from_up.right.ypos:   5
# spaceship.turning_from_up.right.frames: 4
# spaceship.turning_from_up.right.delay:  2
# spaceship.turning_from_up.right.anim_mode:linear
# spaceship.turning_from_left.up:         RocksMore.pcx
# spaceship.turning_from_left.up.xpos:    13
# spaceship.turning_from_left.up.ypos:    5
# spaceship.turning_from_left.up.frames:  4
# spaceship.turning_from_left.up.delay:   2
# spaceship.turning_from_left.up.anim_mode:linear
# spaceship.turning_from_down.left:       RocksMore.pcx
# spaceship.turning_from_down.left.xpos:  9
# spaceship.turning_from_down.left.ypos:  5
# spaceship.turning_from_down.left.frames:4
# spaceship.turning_from_down.left.delay: 2
# spaceship.turning_from_down.left.anim_mode:linear
# yamyam:                                 RocksElements.pcx
# yamyam.xpos:                            0
# yamyam.ypos:                            5
# yamyam.frames:                          4
# yamyam.anim_mode:                       pingpong2
# yamyam.left:                            RocksElements.pcx
# yamyam.left.xpos:                       0
# yamyam.left.ypos:                       5
# yamyam.left.frames:                     4
# yamyam.left.anim_mode:                  pingpong2
# yamyam.left.EDITOR:                     RocksEMC.pcx
# yamyam.left.EDITOR.xpos:                7
# yamyam.left.EDITOR.ypos:                15
# yamyam.right:                           RocksElements.pcx
# yamyam.right.xpos:                      0
# yamyam.right.ypos:                      5
# yamyam.right.frames:                    4
# yamyam.right.anim_mode:                 pingpong2
# yamyam.right.EDITOR:                    RocksEMC.pcx
# yamyam.right.EDITOR.xpos:               8
# yamyam.right.EDITOR.ypos:               15
# yamyam.up:                              RocksElements.pcx
# yamyam.up.xpos:                         0
# yamyam.up.ypos:                         5
# yamyam.up.frames:                       4
# yamyam.up.anim_mode:                    pingpong2
# yamyam.up.EDITOR:                       RocksEMC.pcx
# yamyam.up.EDITOR.xpos:                  5
# yamyam.up.EDITOR.ypos:                  15
# yamyam.down:                            RocksElements.pcx
# yamyam.down.xpos:                       0
# yamyam.down.ypos:                       5
# yamyam.down.frames:                     4
# yamyam.down.anim_mode:                  pingpong2
# yamyam.down.EDITOR:                     RocksEMC.pcx
# yamyam.down.EDITOR.xpos:                6
# yamyam.down.EDITOR.ypos:                15
# yamyam.moving:                          RocksElements.pcx
# yamyam.moving.xpos:                     0
# yamyam.moving.ypos:                     5
# yamyam.moving.frames:                   1
# robot:                                  RocksElements.pcx
# robot.xpos:                             4
# robot.ypos:                             5
# robot.frames:                           4
# robot.anim_mode:                        pingpong2
# robot.moving:                           RocksElements.pcx
# robot.moving.xpos:                      4
# robot.moving.ypos:                      5
# robot.moving.frames:                    1
# robot_wheel:                            RocksElements.pcx
# robot_wheel.xpos:                       0
# robot_wheel.ypos:                       6
# robot_wheel.frames:                     1
# robot_wheel.active:                     RocksElements.pcx
# robot_wheel.active.xpos:                0
# robot_wheel.active.ypos:                6
# robot_wheel.active.frames:              4
# magic_wall:                             RocksElements.pcx
# magic_wall.xpos:                        0
# magic_wall.ypos:                        8
# magic_wall.frames:                      1
# magic_wall.active:                      RocksElements.pcx
# magic_wall.active.xpos:                 0
# magic_wall.active.ypos:                 8
# magic_wall.active.frames:               4
# magic_wall.active.anim_mode:            reverse
# magic_wall.active.delay:                4
# magic_wall.active.global_sync:          true
# magic_wall.filling:                     RocksElements.pcx
# magic_wall.filling.xpos:                0
# magic_wall.filling.ypos:                8
# magic_wall.filling.frames:              4
# magic_wall.filling.anim_mode:           reverse
# magic_wall.filling.delay:               4
# magic_wall.filling.global_sync:         true
# magic_wall_full:                        RocksElements.pcx
# magic_wall_full.xpos:                   0
# magic_wall_full.ypos:                   8
# magic_wall_full.frames:                 4
# magic_wall_full.anim_mode:              reverse
# magic_wall_full.delay:                  4
# magic_wall_full.global_sync:            true
# magic_wall.emptying:                    RocksElements.pcx
# magic_wall.emptying.xpos:               0
# magic_wall.emptying.ypos:               8
# magic_wall.emptying.frames:             4
# magic_wall.emptying.anim_mode:          reverse
# magic_wall.emptying.delay:              4
# magic_wall.emptying.global_sync:        true
# magic_wall_dead:                        RocksElements.pcx
# magic_wall_dead.xpos:                   0
# magic_wall_dead.ypos:                   8
# magic_wall_dead.frames:                 1
# quicksand_empty:                        RocksElements.pcx
# quicksand_empty.xpos:                   2
# quicksand_empty.ypos:                   0
# quicksand_empty.frames:                 1
# quicksand.filling:                      RocksElements.pcx
# quicksand.filling.xpos:                 3
# quicksand.filling.ypos:                 0
# quicksand.filling.frames:               1
# quicksand_full:                         RocksElements.pcx
# quicksand_full.xpos:                    3
# quicksand_full.ypos:                    0
# quicksand_full.frames:                  1
# quicksand_full.EDITOR:                  RocksElements.pcx
# quicksand_full.EDITOR.xpos:             3
# quicksand_full.EDITOR.ypos:             14
# quicksand.emptying:                     RocksElements.pcx
# quicksand.emptying.xpos:                3
# quicksand.emptying.ypos:                0
# quicksand.emptying.frames:              1
# acid_pool_topleft:                      RocksElements.pcx
# acid_pool_topleft.xpos:                 0
# acid_pool_topleft.ypos:                 1
# acid_pool_topleft.frames:               1
# acid_pool_topright:                     RocksElements.pcx
# acid_pool_topright.xpos:                2
# acid_pool_topright.ypos:                1
# acid_pool_topright.frames:              1
# acid_pool_bottomleft:                   RocksElements.pcx
# acid_pool_bottomleft.xpos:              0
# acid_pool_bottomleft.ypos:              2
# acid_pool_bottomleft.frames:            1
# acid_pool_bottom:                       RocksElements.pcx
# acid_pool_bottom.xpos:                  1
# acid_pool_bottom.ypos:                  2
# acid_pool_bottom.frames:                1
# acid_pool_bottomright:                  RocksElements.pcx
# acid_pool_bottomright.xpos:             2
# acid_pool_bottomright.ypos:             2
# acid_pool_bottomright.frames:           1
# acid:                                   RocksElements.pcx
# acid.xpos:                              12
# acid.ypos:                              7
# acid.frames:                            4
# acid.delay:                             10
# acid.global_sync:                       true
# acid_splash_left:                       RocksHeroes.pcx
# acid_splash_left.xpos:                  8
# acid_splash_left.ypos:                  10
# acid_splash_left.frames:                4
# acid_splash_left.delay:                 2
# acid_splash_left.anim_mode:             linear
# acid_splash_right:                      RocksHeroes.pcx
# acid_splash_right.xpos:                 12
# acid_splash_right.ypos:                 10
# acid_splash_right.frames:               4
# acid_splash_right.delay:                2
# acid_splash_right.anim_mode:            linear
# amoeba_drop:                            RocksElements.pcx
# amoeba_drop.xpos:                       5
# amoeba_drop.ypos:                       6
# amoeba_drop.frames:                     1
# amoeba.growing:                         RocksElements.pcx
# amoeba.growing.xpos:                    5
# amoeba.growing.ypos:                    6
# amoeba.growing.frames:                  3
# amoeba.growing.delay:                   2
# amoeba.growing.anim_mode:               linear
# amoeba.shrinking:                       RocksElements.pcx
# amoeba.shrinking.xpos:                  5
# amoeba.shrinking.ypos:                  6
# amoeba.shrinking.frames:                3
# amoeba.shrinking.delay:                 2
# amoeba.shrinking.anim_mode:             linear,reverse
# amoeba_wet:                             RocksElements.pcx
# amoeba_wet.xpos:                        8
# amoeba_wet.ypos:                        6
# amoeba_wet.frames:                      4
# amoeba_wet.delay:                       1000000
# amoeba_wet.anim_mode:                   random
# amoeba_wet.EDITOR:                      RocksElements.pcx
# amoeba_wet.EDITOR.xpos:                 4
# amoeba_wet.EDITOR.ypos:                 6
# amoeba.dropping:                        RocksElements.pcx
# amoeba.dropping.xpos:                   8
# amoeba.dropping.ypos:                   6
# amoeba.dropping.frames:                 4
# amoeba.dropping.delay:                  1000000
# amoeba.dropping.anim_mode:              random
# amoeba_dry:                             RocksElements.pcx
# amoeba_dry.xpos:                        8
# amoeba_dry.ypos:                        6
# amoeba_dry.frames:                      4
# amoeba_dry.delay:                       1000000
# amoeba_dry.anim_mode:                   random
# amoeba_full:                            RocksElements.pcx
# amoeba_full.xpos:                       8
# amoeba_full.ypos:                       6
# amoeba_full.frames:                     4
# amoeba_full.delay:                      1000000
# amoeba_full.anim_mode:                  random
# amoeba_full.EDITOR:                     RocksElements.pcx
# amoeba_full.EDITOR.xpos:                8
# amoeba_full.EDITOR.ypos:                7
# amoeba_dead:                            RocksElements.pcx
# amoeba_dead.xpos:                       12
# amoeba_dead.ypos:                       6
# amoeba_dead.frames:                     4
# amoeba_dead.delay:                      1000000
# amoeba_dead.anim_mode:                  random
# amoeba_dead.EDITOR:                     RocksElements.pcx
# amoeba_dead.EDITOR.xpos:                12
# amoeba_dead.EDITOR.ypos:                6
# em_key_1:                               RocksSP.pcx
# em_key_1.xpos:                          4
# em_key_1.ypos:                          6
# em_key_1.frames:                        1
# em_key_2:                               RocksSP.pcx
# em_key_2.xpos:                          5
# em_key_2.ypos:                          6
# em_key_2.frames:                        1
# em_key_3:                               RocksSP.pcx
# em_key_3.xpos:                          6
# em_key_3.ypos:                          6
# em_key_3.frames:                        1
# em_key_4:                               RocksSP.pcx
# em_key_4.xpos:                          7
# em_key_4.ypos:                          6
# em_key_4.frames:                        1
# em_gate_1:                              RocksSP.pcx
# em_gate_1.xpos:                         0
# em_gate_1.ypos:                         7
# em_gate_1.frames:                       1
# em_gate_2:                              RocksSP.pcx
# em_gate_2.xpos:                         1
# em_gate_2.ypos:                         7
# em_gate_2.frames:                       1
# em_gate_3:                              RocksSP.pcx
# em_gate_3.xpos:                         2
# em_gate_3.ypos:                         7
# em_gate_3.frames:                       1
# em_gate_4:                              RocksSP.pcx
# em_gate_4.xpos:                         3
# em_gate_4.ypos:                         7
# em_gate_4.frames:                       1
# em_gate_1_gray:                         RocksSP.pcx
# em_gate_1_gray.xpos:                    4
# em_gate_1_gray.ypos:                    7
# em_gate_1_gray.frames:                  1
# em_gate_1_gray.EDITOR:                  RocksSP.pcx
# em_gate_1_gray.EDITOR.xpos:             12
# em_gate_1_gray.EDITOR.ypos:             11
# em_gate_1_gray.active:                  RocksSP.pcx
# em_gate_1_gray.active.xpos:             0
# em_gate_1_gray.active.ypos:             7
# em_gate_1_gray.active.frames:           1
# em_gate_2_gray:                         RocksSP.pcx
# em_gate_2_gray.xpos:                    5
# em_gate_2_gray.ypos:                    7
# em_gate_2_gray.frames:                  1
# em_gate_2_gray.EDITOR:                  RocksSP.pcx
# em_gate_2_gray.EDITOR.xpos:             13
# em_gate_2_gray.EDITOR.ypos:             11
# em_gate_2_gray.active:                  RocksSP.pcx
# em_gate_2_gray.active.xpos:             1
# em_gate_2_gray.active.ypos:             7
# em_gate_2_gray.active.frames:           1
# em_gate_3_gray:                         RocksSP.pcx
# em_gate_3_gray.xpos:                    6
# em_gate_3_gray.ypos:                    7
# em_gate_3_gray.frames:                  1
# em_gate_3_gray.EDITOR:                  RocksSP.pcx
# em_gate_3_gray.EDITOR.xpos:             14
# em_gate_3_gray.EDITOR.ypos:             11
# em_gate_3_gray.active:                  RocksSP.pcx
# em_gate_3_gray.active.xpos:             2
# em_gate_3_gray.active.ypos:             7
# em_gate_3_gray.active.frames:           1
# em_gate_4_gray:                         RocksSP.pcx
# em_gate_4_gray.xpos:                    7
# em_gate_4_gray.ypos:                    7
# em_gate_4_gray.frames:                  1
# em_gate_4_gray.EDITOR:                  RocksSP.pcx
# em_gate_4_gray.EDITOR.xpos:             15
# em_gate_4_gray.EDITOR.ypos:             11
# em_gate_4_gray.active:                  RocksSP.pcx
# em_gate_4_gray.active.xpos:             3
# em_gate_4_gray.active.ypos:             7
# em_gate_4_gray.active.frames:           1
# exit_closed:                            RocksElements.pcx
# exit_closed.xpos:                       0
# exit_closed.ypos:                       11
# exit_closed.frames:                     1
# exit.opening:                           RocksElements.pcx
# exit.opening.xpos:                      0
# exit.opening.ypos:                      11
# exit.opening.frames:                    5
# exit.opening.delay:                     6
# exit.opening.anim_mode:                 linear
# exit_open:                              RocksElements.pcx
# exit_open.xpos:                         4
# exit_open.ypos:                         11
# exit_open.frames:                       4
# exit_open.delay:                        4
# exit_open.anim_mode:                    pingpong
# exit.closing:                           RocksElements.pcx
# exit.closing.xpos:                      0
# exit.closing.ypos:                      11
# exit.closing.frames:                    5
# exit.closing.delay:                     6
# exit.closing.anim_mode:                 linear,reverse
# balloon:                                RocksDC.pcx
# balloon.xpos:                           12
# balloon.ypos:                           7
# balloon.frames:                         1
# balloon.moving:                         RocksDC.pcx
# balloon.moving.xpos:                    12
# balloon.moving.ypos:                    7
# balloon.moving.frames:                  4
# balloon.moving.anim_mode:               pingpong
# balloon.moving.delay:                   2
# balloon.pushing:                        RocksDC.pcx
# balloon.pushing.xpos:                   12
# balloon.pushing.ypos:                   7
# balloon.pushing.frames:                 4
# balloon.pushing.anim_mode:              pingpong
# balloon.pushing.delay:                  2
# balloon_switch_left:                    RocksDC.pcx
# balloon_switch_left.xpos:               8
# balloon_switch_left.ypos:               7
# balloon_switch_left.frames:             1
# balloon_switch_right:                   RocksDC.pcx
# balloon_switch_right.xpos:              9
# balloon_switch_right.ypos:              7
# balloon_switch_right.frames:            1
# balloon_switch_up:                      RocksDC.pcx
# balloon_switch_up.xpos:                 10
# balloon_switch_up.ypos:                 7
# balloon_switch_up.frames:               1
# balloon_switch_down:                    RocksDC.pcx
# balloon_switch_down.xpos:               11
# balloon_switch_down.ypos:               7
# balloon_switch_down.frames:             1
# balloon_switch_any:                     RocksDC.pcx
# balloon_switch_any.xpos:                15
# balloon_switch_any.ypos:                0
# balloon_switch_any.frames:              1
# balloon_switch_none:                    RocksDC.pcx
# balloon_switch_none.xpos:               13
# balloon_switch_none.ypos:               5
# balloon_switch_none.frames:             1
# spring:                                 RocksDC.pcx
# spring.xpos:                            8
# spring.ypos:                            13
# spring.frames:                          1
# emc_steelwall_1:                        RocksDC.pcx
# emc_steelwall_1.xpos:                   14
# emc_steelwall_1.ypos:                   0
# emc_steelwall_1.frames:                 1
# emc_steelwall_2:                        RocksEMC.pcx
# emc_steelwall_2.xpos:                   9
# emc_steelwall_2.ypos:                   8
# emc_steelwall_2.frames:                 1
# emc_steelwall_3:                        RocksEMC.pcx
# emc_steelwall_3.xpos:                   9
# emc_steelwall_3.ypos:                   9
# emc_steelwall_3.frames:                 1
# emc_steelwall_4:                        RocksEMC.pcx
# emc_steelwall_4.xpos:                   9
# emc_steelwall_4.ypos:                   10
# emc_steelwall_4.frames:                 1
# emc_wall_1:                             RocksDC.pcx
# emc_wall_1.xpos:                        13
# emc_wall_1.ypos:                        6
# emc_wall_1.frames:                      1
# emc_wall_2:                             RocksDC.pcx
# emc_wall_2.xpos:                        14
# emc_wall_2.ypos:                        6
# emc_wall_2.frames:                      1
# emc_wall_3:                             RocksDC.pcx
# emc_wall_3.xpos:                        15
# emc_wall_3.ypos:                        6
# emc_wall_3.frames:                      1
# emc_wall_4:                             RocksDC.pcx
# emc_wall_4.xpos:                        14
# emc_wall_4.ypos:                        1
# emc_wall_4.frames:                      1
# emc_wall_5:                             RocksDC.pcx
# emc_wall_5.xpos:                        15
# emc_wall_5.ypos:                        1
# emc_wall_5.frames:                      1
# emc_wall_6:                             RocksDC.pcx
# emc_wall_6.xpos:                        14
# emc_wall_6.ypos:                        2
# emc_wall_6.frames:                      1
# emc_wall_7:                             RocksDC.pcx
# emc_wall_7.xpos:                        15
# emc_wall_7.ypos:                        2
# emc_wall_7.frames:                      1
# emc_wall_8:                             RocksEMC.pcx
# emc_wall_8.xpos:                        8
# emc_wall_8.ypos:                        7
# emc_wall_8.frames:                      1
# invisible_steelwall:                    RocksSP.pcx
# invisible_steelwall.xpos:               3
# invisible_steelwall.ypos:               5
# invisible_steelwall.frames:             1
# invisible_steelwall.EDITOR:             RocksSP.pcx
# invisible_steelwall.EDITOR.xpos:        1
# invisible_steelwall.EDITOR.ypos:        5
# invisible_steelwall.active:             RocksSP.pcx
# invisible_steelwall.active.xpos:        1
# invisible_steelwall.active.ypos:        5
# invisible_steelwall.active.frames:      1
# invisible_wall:                         RocksSP.pcx
# invisible_wall.xpos:                    7
# invisible_wall.ypos:                    5
# invisible_wall.frames:                  1
# invisible_wall.EDITOR:                  RocksSP.pcx
# invisible_wall.EDITOR.xpos:             5
# invisible_wall.EDITOR.ypos:             5
# invisible_wall.active:                  RocksSP.pcx
# invisible_wall.active.xpos:             5
# invisible_wall.active.ypos:             5
# invisible_wall.active.frames:           1
# invisible_sand:                         RocksSP.pcx
# invisible_sand.xpos:                    0
# invisible_sand.ypos:                    0
# invisible_sand.frames:                  1
# invisible_sand.EDITOR:                  RocksEMC.pcx
# invisible_sand.EDITOR.xpos:             2
# invisible_sand.EDITOR.ypos:             4
# invisible_sand.active:                  RocksEMC.pcx
# invisible_sand.active.xpos:             2
# invisible_sand.active.ypos:             4
# invisible_sand.active.frames:           1
# invisible_sand.active.CRUMBLED:         RocksEMC.pcx
# invisible_sand.active.CRUMBLED.xpos:    3
# invisible_sand.active.CRUMBLED.ypos:    4
# invisible_sand.active.CRUMBLED.frames:  1
# invisible_sand.active.digging.left:     RocksEMC.pcx
# invisible_sand.active.digging.left.xpos:6
# invisible_sand.active.digging.left.ypos:2
# invisible_sand.active.digging.left.frames:3
# invisible_sand.active.digging.left.delay:2
# invisible_sand.active.digging.left.anim_mode:linear
# invisible_sand.active.digging.right:    RocksEMC.pcx
# invisible_sand.active.digging.right.xpos:9
# invisible_sand.active.digging.right.ypos:2
# invisible_sand.active.digging.right.frames:3
# invisible_sand.active.digging.right.delay:2
# invisible_sand.active.digging.right.anim_mode:linear
# invisible_sand.active.digging.up:       RocksEMC.pcx
# invisible_sand.active.digging.up.xpos:  0
# invisible_sand.active.digging.up.ypos:  2
# invisible_sand.active.digging.up.frames:3
# invisible_sand.active.digging.up.delay: 2
# invisible_sand.active.digging.up.anim_mode:linear
# invisible_sand.active.digging.down:     RocksEMC.pcx
# invisible_sand.active.digging.down.xpos:3
# invisible_sand.active.digging.down.ypos:2
# invisible_sand.active.digging.down.frames:3
# invisible_sand.active.digging.down.delay:2
# invisible_sand.active.digging.down.anim_mode:linear
# invisible_sand.active.digging.left.CRUMBLED:RocksEMC.pcx
# invisible_sand.active.digging.left.CRUMBLED.xpos:6
# invisible_sand.active.digging.left.CRUMBLED.ypos:3
# invisible_sand.active.digging.left.CRUMBLED.frames:3
# invisible_sand.active.digging.left.CRUMBLED.delay:2
# invisible_sand.active.digging.left.CRUMBLED.anim_mode:linear
# invisible_sand.active.digging.right.CRUMBLED:RocksEMC.pcx
# invisible_sand.active.digging.right.CRUMBLED.xpos:9
# invisible_sand.active.digging.right.CRUMBLED.ypos:3
# invisible_sand.active.digging.right.CRUMBLED.frames:3
# invisible_sand.active.digging.right.CRUMBLED.delay:2
# invisible_sand.active.digging.right.CRUMBLED.anim_mode:linear
# invisible_sand.active.digging.up.CRUMBLED:RocksEMC.pcx
# invisible_sand.active.digging.up.CRUMBLED.xpos:0
# invisible_sand.active.digging.up.CRUMBLED.ypos:3
# invisible_sand.active.digging.up.CRUMBLED.frames:3
# invisible_sand.active.digging.up.CRUMBLED.delay:2
# invisible_sand.active.digging.up.CRUMBLED.anim_mode:linear
# invisible_sand.active.digging.down.CRUMBLED:RocksEMC.pcx
# invisible_sand.active.digging.down.CRUMBLED.xpos:3
# invisible_sand.active.digging.down.CRUMBLED.ypos:3
# invisible_sand.active.digging.down.CRUMBLED.frames:3
# invisible_sand.active.digging.down.CRUMBLED.delay:2
# invisible_sand.active.digging.down.CRUMBLED.anim_mode:linear
# conveyor_belt_1_middle:                 RocksDC.pcx
# conveyor_belt_1_middle.xpos:            0
# conveyor_belt_1_middle.ypos:            0
# conveyor_belt_1_middle.frames:          1
# conveyor_belt_1_middle.active:          RocksDC.pcx
# conveyor_belt_1_middle.active.xpos:     0
# conveyor_belt_1_middle.active.ypos:     0
# conveyor_belt_1_middle.active.frames:   8
# conveyor_belt_1_middle.active.delay:    2
# conveyor_belt_1_left:                   RocksDC.pcx
# conveyor_belt_1_left.xpos:              0
# conveyor_belt_1_left.ypos:              1
# conveyor_belt_1_left.frames:            1
# conveyor_belt_1_left.active:            RocksDC.pcx
# conveyor_belt_1_left.active.xpos:       0
# conveyor_belt_1_left.active.ypos:       1
# conveyor_belt_1_left.active.frames:     8
# conveyor_belt_1_left.active.delay:      2
# conveyor_belt_1_right:                  RocksDC.pcx
# conveyor_belt_1_right.xpos:             0
# conveyor_belt_1_right.ypos:             2
# conveyor_belt_1_right.frames:           1
# conveyor_belt_1_right.active:           RocksDC.pcx
# conveyor_belt_1_right.active.xpos:      0
# conveyor_belt_1_right.active.ypos:      2
# conveyor_belt_1_right.active.frames:    8
# conveyor_belt_1_right.active.delay:     2
# conveyor_belt_1_switch_left:            RocksDC.pcx
# conveyor_belt_1_switch_left.xpos:       0
# conveyor_belt_1_switch_left.ypos:       12
# conveyor_belt_1_switch_left.frames:     1
# conveyor_belt_1_switch_middle:          RocksDC.pcx
# conveyor_belt_1_switch_middle.xpos:     0
# conveyor_belt_1_switch_middle.ypos:     13
# conveyor_belt_1_switch_middle.frames:   1
# conveyor_belt_1_switch_right:           RocksDC.pcx
# conveyor_belt_1_switch_right.xpos:      0
# conveyor_belt_1_switch_right.ypos:      14
# conveyor_belt_1_switch_right.frames:    1
# conveyor_belt_2_middle:                 RocksDC.pcx
# conveyor_belt_2_middle.xpos:            0
# conveyor_belt_2_middle.ypos:            3
# conveyor_belt_2_middle.frames:          1
# conveyor_belt_2_middle.active:          RocksDC.pcx
# conveyor_belt_2_middle.active.xpos:     0
# conveyor_belt_2_middle.active.ypos:     3
# conveyor_belt_2_middle.active.frames:   8
# conveyor_belt_2_middle.active.delay:    2
# conveyor_belt_2_left:                   RocksDC.pcx
# conveyor_belt_2_left.xpos:              0
# conveyor_belt_2_left.ypos:              4
# conveyor_belt_2_left.frames:            1
# conveyor_belt_2_left.active:            RocksDC.pcx
# conveyor_belt_2_left.active.xpos:       0
# conveyor_belt_2_left.active.ypos:       4
# conveyor_belt_2_left.active.frames:     8
# conveyor_belt_2_left.active.delay:      2
# conveyor_belt_2_right:                  RocksDC.pcx
# conveyor_belt_2_right.xpos:             0
# conveyor_belt_2_right.ypos:             5
# conveyor_belt_2_right.frames:           1
# conveyor_belt_2_right.active:           RocksDC.pcx
# conveyor_belt_2_right.active.xpos:      0
# conveyor_belt_2_right.active.ypos:      5
# conveyor_belt_2_right.active.frames:    8
# conveyor_belt_2_right.active.delay:     2
# conveyor_belt_2_switch_left:            RocksDC.pcx
# conveyor_belt_2_switch_left.xpos:       1
# conveyor_belt_2_switch_left.ypos:       12
# conveyor_belt_2_switch_left.frames:     1
# conveyor_belt_2_switch_middle:          RocksDC.pcx
# conveyor_belt_2_switch_middle.xpos:     1
# conveyor_belt_2_switch_middle.ypos:     13
# conveyor_belt_2_switch_middle.frames:   1
# conveyor_belt_2_switch_right:           RocksDC.pcx
# conveyor_belt_2_switch_right.xpos:      1
# conveyor_belt_2_switch_right.ypos:      14
# conveyor_belt_2_switch_right.frames:    1
# conveyor_belt_3_middle:                 RocksDC.pcx
# conveyor_belt_3_middle.xpos:            0
# conveyor_belt_3_middle.ypos:            6
# conveyor_belt_3_middle.frames:          1
# conveyor_belt_3_middle.active:          RocksDC.pcx
# conveyor_belt_3_middle.active.xpos:     0
# conveyor_belt_3_middle.active.ypos:     6
# conveyor_belt_3_middle.active.frames:   8
# conveyor_belt_3_middle.active.delay:    2
# conveyor_belt_3_left:                   RocksDC.pcx
# conveyor_belt_3_left.xpos:              0
# conveyor_belt_3_left.ypos:              7
# conveyor_belt_3_left.frames:            1
# conveyor_belt_3_left.active:            RocksDC.pcx
# conveyor_belt_3_left.active.xpos:       0
# conveyor_belt_3_left.active.ypos:       7
# conveyor_belt_3_left.active.frames:     8
# conveyor_belt_3_left.active.delay:      2
# conveyor_belt_3_right:                  RocksDC.pcx
# conveyor_belt_3_right.xpos:             0
# conveyor_belt_3_right.ypos:             8
# conveyor_belt_3_right.frames:           1
# conveyor_belt_3_right.active:           RocksDC.pcx
# conveyor_belt_3_right.active.xpos:      0
# conveyor_belt_3_right.active.ypos:      8
# conveyor_belt_3_right.active.frames:    8
# conveyor_belt_3_right.active.delay:     2
# conveyor_belt_3_switch_left:            RocksDC.pcx
# conveyor_belt_3_switch_left.xpos:       2
# conveyor_belt_3_switch_left.ypos:       12
# conveyor_belt_3_switch_left.frames:     1
# conveyor_belt_3_switch_middle:          RocksDC.pcx
# conveyor_belt_3_switch_middle.xpos:     2
# conveyor_belt_3_switch_middle.ypos:     13
# conveyor_belt_3_switch_middle.frames:   1
# conveyor_belt_3_switch_right:           RocksDC.pcx
# conveyor_belt_3_switch_right.xpos:      2
# conveyor_belt_3_switch_right.ypos:      14
# conveyor_belt_3_switch_right.frames:    1
# conveyor_belt_4_middle:                 RocksDC.pcx
# conveyor_belt_4_middle.xpos:            0
# conveyor_belt_4_middle.ypos:            9
# conveyor_belt_4_middle.frames:          1
# conveyor_belt_4_middle.active:          RocksDC.pcx
# conveyor_belt_4_middle.active.xpos:     0
# conveyor_belt_4_middle.active.ypos:     9
# conveyor_belt_4_middle.active.frames:   8
# conveyor_belt_4_middle.active.delay:    2
# conveyor_belt_4_left:                   RocksDC.pcx
# conveyor_belt_4_left.xpos:              0
# conveyor_belt_4_left.ypos:              10
# conveyor_belt_4_left.frames:            1
# conveyor_belt_4_left.active:            RocksDC.pcx
# conveyor_belt_4_left.active.xpos:       0
# conveyor_belt_4_left.active.ypos:       10
# conveyor_belt_4_left.active.frames:     8
# conveyor_belt_4_left.active.delay:      2
# conveyor_belt_4_right:                  RocksDC.pcx
# conveyor_belt_4_right.xpos:             0
# conveyor_belt_4_right.ypos:             11
# conveyor_belt_4_right.frames:           1
# conveyor_belt_4_right.active:           RocksDC.pcx
# conveyor_belt_4_right.active.xpos:      0
# conveyor_belt_4_right.active.ypos:      11
# conveyor_belt_4_right.active.frames:    8
# conveyor_belt_4_right.active.delay:     2
# conveyor_belt_4_switch_left:            RocksDC.pcx
# conveyor_belt_4_switch_left.xpos:       3
# conveyor_belt_4_switch_left.ypos:       12
# conveyor_belt_4_switch_left.frames:     1
# conveyor_belt_4_switch_middle:          RocksDC.pcx
# conveyor_belt_4_switch_middle.xpos:     3
# conveyor_belt_4_switch_middle.ypos:     13
# conveyor_belt_4_switch_middle.frames:   1
# conveyor_belt_4_switch_right:           RocksDC.pcx
# conveyor_belt_4_switch_right.xpos:      3
# conveyor_belt_4_switch_right.ypos:      14
# conveyor_belt_4_switch_right.frames:    1
# switchgate_switch_up:                   RocksDC.pcx
# switchgate_switch_up.xpos:              4
# switchgate_switch_up.ypos:              12
# switchgate_switch_up.frames:            1
# switchgate_switch_down:                 RocksDC.pcx
# switchgate_switch_down.xpos:            5
# switchgate_switch_down.ypos:            12
# switchgate_switch_down.frames:          1
# light_switch:                           RocksDC.pcx
# light_switch.xpos:                      6
# light_switch.ypos:                      12
# light_switch.frames:                    1
# light_switch.active:                    RocksDC.pcx
# light_switch.active.xpos:               7
# light_switch.active.ypos:               12
# light_switch.active.frames:             1
# timegate_switch:                        RocksDC.pcx
# timegate_switch.xpos:                   0
# timegate_switch.ypos:                   15
# timegate_switch.frames:                 1
# timegate_switch.active:                 RocksDC.pcx
# timegate_switch.active.xpos:            0
# timegate_switch.active.ypos:            15
# timegate_switch.active.frames:          4
# envelope_1:                             RocksMore.pcx
# envelope_1.xpos:                        0
# envelope_1.ypos:                        4
# envelope_1.frames:                      1
# envelope_1.collecting:                  RocksMore.pcx
# envelope_1.collecting.xpos:             5
# envelope_1.collecting.ypos:             4
# envelope_1.collecting.frames:           3
# envelope_1.collecting.delay:            2
# envelope_1.collecting.anim_mode:        linear
# envelope_2:                             RocksMore.pcx
# envelope_2.xpos:                        1
# envelope_2.ypos:                        4
# envelope_2.frames:                      1
# envelope_2.collecting:                  RocksMore.pcx
# envelope_2.collecting.xpos:             5
# envelope_2.collecting.ypos:             4
# envelope_2.collecting.frames:           3
# envelope_2.collecting.delay:            2
# envelope_2.collecting.anim_mode:        linear
# envelope_3:                             RocksMore.pcx
# envelope_3.xpos:                        2
# envelope_3.ypos:                        4
# envelope_3.frames:                      1
# envelope_3.collecting:                  RocksMore.pcx
# envelope_3.collecting.xpos:             5
# envelope_3.collecting.ypos:             4
# envelope_3.collecting.frames:           3
# envelope_3.collecting.delay:            2
# envelope_3.collecting.anim_mode:        linear
# envelope_4:                             RocksMore.pcx
# envelope_4.xpos:                        3
# envelope_4.ypos:                        4
# envelope_4.frames:                      1
# envelope_4.collecting:                  RocksMore.pcx
# envelope_4.collecting.xpos:             5
# envelope_4.collecting.ypos:             4
# envelope_4.collecting.frames:           3
# envelope_4.collecting.delay:            2
# envelope_4.collecting.anim_mode:        linear
# sign_exclamation:                       RocksDC.pcx
# sign_exclamation.xpos:                  5
# sign_exclamation.ypos:                  14
# sign_exclamation.frames:                1
# sign_stop:                              RocksDC.pcx
# sign_stop.xpos:                         6
# sign_stop.ypos:                         14
# sign_stop.frames:                       1
# landmine:                               RocksDC.pcx
# landmine.xpos:                          7
# landmine.ypos:                          14
# landmine.frames:                        1
# landmine.crumbled_like:                 sand
# steelwall_slippery:                     RocksDC.pcx
# steelwall_slippery.xpos:                5
# steelwall_slippery.ypos:                15
# steelwall_slippery.frames:              1
# extra_time:                             RocksDC.pcx
# extra_time.xpos:                        8
# extra_time.ypos:                        0
# extra_time.frames:                      6
# extra_time.delay:                       4
# shield_normal:                          RocksDC.pcx
# shield_normal.xpos:                     8
# shield_normal.ypos:                     2
# shield_normal.frames:                   6
# shield_normal.delay:                    4
# shield_normal.active:                   RocksHeroes.pcx
# shield_normal.active.xpos:              1
# shield_normal.active.ypos:              13
# shield_normal.active.frames:            3
# shield_normal.active.delay:             8
# shield_normal.active.anim_mode:         pingpong
# shield_deadly:                          RocksDC.pcx
# shield_deadly.xpos:                     8
# shield_deadly.ypos:                     1
# shield_deadly.frames:                   6
# shield_deadly.delay:                    4
# shield_deadly.active:                   RocksHeroes.pcx
# shield_deadly.active.xpos:              5
# shield_deadly.active.ypos:              13
# shield_deadly.active.frames:            3
# shield_deadly.active.delay:             8
# shield_deadly.active.anim_mode:         pingpong
# switchgate_closed:                      RocksDC.pcx
# switchgate_closed.xpos:                 8
# switchgate_closed.ypos:                 5
# switchgate_closed.frames:               1
# switchgate.opening:                     RocksDC.pcx
# switchgate.opening.xpos:                8
# switchgate.opening.ypos:                5
# switchgate.opening.frames:              5
# switchgate.opening.delay:               6
# switchgate_open:                        RocksDC.pcx
# switchgate_open.xpos:                   12
# switchgate_open.ypos:                   5
# switchgate_open.frames:                 1
# switchgate.closing:                     RocksDC.pcx
# switchgate.closing.xpos:                8
# switchgate.closing.ypos:                5
# switchgate.closing.frames:              5
# switchgate.closing.delay:               6
# switchgate.closing.anim_mode:           reverse
# timegate_closed:                        RocksDC.pcx
# timegate_closed.xpos:                   8
# timegate_closed.ypos:                   6
# timegate_closed.frames:                 1
# timegate.opening:                       RocksDC.pcx
# timegate.opening.xpos:                  8
# timegate.opening.ypos:                  6
# timegate.opening.frames:                5
# timegate.opening.delay:                 6
# timegate_open:                          RocksDC.pcx
# timegate_open.xpos:                     12
# timegate_open.ypos:                     6
# timegate_open.frames:                   1
# timegate.closing:                       RocksDC.pcx
# timegate.closing.xpos:                  8
# timegate.closing.ypos:                  6
# timegate.closing.frames:                5
# timegate.closing.delay:                 6
# timegate.closing.anim_mode:             reverse
# pearl:                                  RocksDC.pcx
# pearl.xpos:                             8
# pearl.ypos:                             11
# pearl.frames:                           1
# pearl.breaking:                         RocksDC.pcx
# pearl.breaking.xpos:                    8
# pearl.breaking.ypos:                    12
# pearl.breaking.frames:                  4
# pearl.breaking.delay:                   2
# pearl.breaking.anim_mode:               linear
# crystal:                                RocksDC.pcx
# crystal.xpos:                           9
# crystal.ypos:                           11
# crystal.frames:                         1
# wall_pearl:                             RocksDC.pcx
# wall_pearl.xpos:                        10
# wall_pearl.ypos:                        11
# wall_pearl.frames:                      1
# wall_crystal:                           RocksDC.pcx
# wall_crystal.xpos:                      11
# wall_crystal.ypos:                      11
# wall_crystal.frames:                    1
# tube_right_down:                        RocksDC.pcx
# tube_right_down.xpos:                   9
# tube_right_down.ypos:                   13
# tube_right_down.frames:                 1
# tube_horizontal_down:                   RocksDC.pcx
# tube_horizontal_down.xpos:              10
# tube_horizontal_down.ypos:              13
# tube_horizontal_down.frames:            1
# tube_left_down:                         RocksDC.pcx
# tube_left_down.xpos:                    11
# tube_left_down.ypos:                    13
# tube_left_down.frames:                  1
# tube_horizontal:                        RocksDC.pcx
# tube_horizontal.xpos:                   8
# tube_horizontal.ypos:                   14
# tube_horizontal.frames:                 1
# tube_vertical_right:                    RocksDC.pcx
# tube_vertical_right.xpos:               9
# tube_vertical_right.ypos:               14
# tube_vertical_right.frames:             1
# tube_any:                               RocksDC.pcx
# tube_any.xpos:                          10
# tube_any.ypos:                          14
# tube_any.frames:                        1
# tube_vertical_left:                     RocksDC.pcx
# tube_vertical_left.xpos:                11
# tube_vertical_left.ypos:                14
# tube_vertical_left.frames:              1
# tube_vertical:                          RocksDC.pcx
# tube_vertical.xpos:                     8
# tube_vertical.ypos:                     15
# tube_vertical.frames:                   1
# tube_right_up:                          RocksDC.pcx
# tube_right_up.xpos:                     9
# tube_right_up.ypos:                     15
# tube_right_up.frames:                   1
# tube_horizontal_up:                     RocksDC.pcx
# tube_horizontal_up.xpos:                10
# tube_horizontal_up.ypos:                15
# tube_horizontal_up.frames:              1
# tube_left_up:                           RocksDC.pcx
# tube_left_up.xpos:                      11
# tube_left_up.ypos:                      15
# tube_left_up.frames:                    1
# trap:                                   RocksDC.pcx
# trap.xpos:                              12
# trap.ypos:                              8
# trap.frames:                            1
# trap.crumbled_like:                     sand
# trap.diggable_like:                     sand
# trap.active:                            RocksDC.pcx
# trap.active.xpos:                       12
# trap.active.ypos:                       8
# trap.active.frames:                     4
# trap.active.delay:                      4
# trap.active.anim_mode:                  pingpong2
# trap.active.crumbled_like:              sand
# dx_supabomb:                            RocksDC.pcx
# dx_supabomb.xpos:                       15
# dx_supabomb.ypos:                       9
# dx_supabomb.frames:                     1
# key_1:                                  RocksElements.pcx
# key_1.xpos:                             4
# key_1.ypos:                             1
# key_1.frames:                           1
# key_1.EDITOR:                           RocksElements.pcx
# key_1.EDITOR.xpos:                      4
# key_1.EDITOR.ypos:                      14
# key_2:                                  RocksElements.pcx
# key_2.xpos:                             5
# key_2.ypos:                             1
# key_2.frames:                           1
# key_2.EDITOR:                           RocksElements.pcx
# key_2.EDITOR.xpos:                      5
# key_2.EDITOR.ypos:                      14
# key_3:                                  RocksElements.pcx
# key_3.xpos:                             6
# key_3.ypos:                             1
# key_3.frames:                           1
# key_3.EDITOR:                           RocksElements.pcx
# key_3.EDITOR.xpos:                      6
# key_3.EDITOR.ypos:                      14
# key_4:                                  RocksElements.pcx
# key_4.xpos:                             7
# key_4.ypos:                             1
# key_4.frames:                           1
# key_4.EDITOR:                           RocksElements.pcx
# key_4.EDITOR.xpos:                      7
# key_4.EDITOR.ypos:                      14
# gate_1:                                 RocksElements.pcx
# gate_1.xpos:                            4
# gate_1.ypos:                            2
# gate_1.frames:                          1
# gate_2:                                 RocksElements.pcx
# gate_2.xpos:                            5
# gate_2.ypos:                            2
# gate_2.frames:                          1
# gate_3:                                 RocksElements.pcx
# gate_3.xpos:                            6
# gate_3.ypos:                            2
# gate_3.frames:                          1
# gate_4:                                 RocksElements.pcx
# gate_4.xpos:                            7
# gate_4.ypos:                            2
# gate_4.frames:                          1
# gate_1_gray:                            RocksElements.pcx
# gate_1_gray.xpos:                       8
# gate_1_gray.ypos:                       2
# gate_1_gray.frames:                     1
# gate_1_gray.EDITOR:                     RocksElements.pcx
# gate_1_gray.EDITOR.xpos:                8
# gate_1_gray.EDITOR.ypos:                14
# gate_1_gray.active:                     RocksElements.pcx
# gate_1_gray.active.xpos:                4
# gate_1_gray.active.ypos:                2
# gate_1_gray.active.frames:              1
# gate_2_gray:                            RocksElements.pcx
# gate_2_gray.xpos:                       9
# gate_2_gray.ypos:                       2
# gate_2_gray.frames:                     1
# gate_2_gray.EDITOR:                     RocksElements.pcx
# gate_2_gray.EDITOR.xpos:                9
# gate_2_gray.EDITOR.ypos:                14
# gate_2_gray.active:                     RocksElements.pcx
# gate_2_gray.active.xpos:                5
# gate_2_gray.active.ypos:                2
# gate_2_gray.active.frames:              1
# gate_3_gray:                            RocksElements.pcx
# gate_3_gray.xpos:                       10
# gate_3_gray.ypos:                       2
# gate_3_gray.frames:                     1
# gate_3_gray.EDITOR:                     RocksElements.pcx
# gate_3_gray.EDITOR.xpos:                10
# gate_3_gray.EDITOR.ypos:                14
# gate_3_gray.active:                     RocksElements.pcx
# gate_3_gray.active.xpos:                6
# gate_3_gray.active.ypos:                2
# gate_3_gray.active.frames:              1
# gate_4_gray:                            RocksElements.pcx
# gate_4_gray.xpos:                       11
# gate_4_gray.ypos:                       2
# gate_4_gray.frames:                     1
# gate_4_gray.EDITOR:                     RocksElements.pcx
# gate_4_gray.EDITOR.xpos:                11
# gate_4_gray.EDITOR.ypos:                14
# gate_4_gray.active:                     RocksElements.pcx
# gate_4_gray.active.xpos:                7
# gate_4_gray.active.ypos:                2
# gate_4_gray.active.frames:              1
# game_of_life:                           RocksElements.pcx
# game_of_life.xpos:                      8
# game_of_life.ypos:                      1
# game_of_life.frames:                    1
# biomaze:                                RocksElements.pcx
# biomaze.xpos:                           9
# biomaze.ypos:                           1
# biomaze.frames:                         1
# pacman:                                 RocksElements.pcx
# pacman.xpos:                            8
# pacman.ypos:                            5
# pacman.frames:                          1
# pacman.right:                           RocksElements.pcx
# pacman.right.xpos:                      8
# pacman.right.ypos:                      5
# pacman.right.frames:                    2
# pacman.right.delay:                     4
# pacman.right.offset:                    128
# pacman.up:                              RocksElements.pcx
# pacman.up.xpos:                         9
# pacman.up.ypos:                         5
# pacman.up.frames:                       2
# pacman.up.delay:                        4
# pacman.up.offset:                       128
# pacman.left:                            RocksElements.pcx
# pacman.left.xpos:                       10
# pacman.left.ypos:                       5
# pacman.left.frames:                     2
# pacman.left.delay:                      4
# pacman.left.offset:                     128
# pacman.down:                            RocksElements.pcx
# pacman.down.xpos:                       11
# pacman.down.ypos:                       5
# pacman.down.frames:                     2
# pacman.down.delay:                      4
# pacman.down.offset:                     128
# pacman.turning_from_right:              RocksElements.pcx
# pacman.turning_from_right.xpos:         12
# pacman.turning_from_right.ypos:         5
# pacman.turning_from_right.frames:       1
# pacman.turning_from_up:                 RocksElements.pcx
# pacman.turning_from_up.xpos:            13
# pacman.turning_from_up.ypos:            5
# pacman.turning_from_up.frames:          1
# pacman.turning_from_left:               RocksElements.pcx
# pacman.turning_from_left.xpos:          14
# pacman.turning_from_left.ypos:          5
# pacman.turning_from_left.frames:        1
# pacman.turning_from_down:               RocksElements.pcx
# pacman.turning_from_down.xpos:          15
# pacman.turning_from_down.ypos:          5
# pacman.turning_from_down.frames:        1
# lamp:                                   RocksElements.pcx
# lamp.xpos:                              0
# lamp.ypos:                              7
# lamp.frames:                            1
# lamp.EDITOR:                            RocksElements.pcx
# lamp.EDITOR.xpos:                       2
# lamp.EDITOR.ypos:                       14
# lamp.active:                            RocksElements.pcx
# lamp.active.xpos:                       1
# lamp.active.ypos:                       7
# lamp.active.frames:                     1
# time_orb_full:                          RocksElements.pcx
# time_orb_full.xpos:                     2
# time_orb_full.ypos:                     7
# time_orb_full.frames:                   1
# time_orb_empty:                         RocksElements.pcx
# time_orb_empty.xpos:                    3
# time_orb_empty.ypos:                    7
# time_orb_empty.frames:                  1
# emerald_yellow:                         RocksElements.pcx
# emerald_yellow.xpos:                    10
# emerald_yellow.ypos:                    8
# emerald_yellow.frames:                  1
# emerald_yellow.moving:                  RocksElements.pcx
# emerald_yellow.moving.xpos:             10
# emerald_yellow.moving.ypos:             8
# emerald_yellow.moving.frames:           2
# emerald_yellow.moving.delay:            4
# emerald_yellow.falling:                 RocksElements.pcx
# emerald_yellow.falling.xpos:            10
# emerald_yellow.falling.ypos:            8
# emerald_yellow.falling.frames:          2
# emerald_yellow.falling.delay:           4
# emerald_red:                            RocksElements.pcx
# emerald_red.xpos:                       8
# emerald_red.ypos:                       9
# emerald_red.frames:                     1
# emerald_red.moving:                     RocksElements.pcx
# emerald_red.moving.xpos:                8
# emerald_red.moving.ypos:                9
# emerald_red.moving.frames:              2
# emerald_red.moving.delay:               4
# emerald_red.falling:                    RocksElements.pcx
# emerald_red.falling.xpos:               8
# emerald_red.falling.ypos:               9
# emerald_red.falling.frames:             2
# emerald_red.falling.delay:              4
# emerald_purple:                         RocksElements.pcx
# emerald_purple.xpos:                    10
# emerald_purple.ypos:                    9
# emerald_purple.frames:                  1
# emerald_purple.moving:                  RocksElements.pcx
# emerald_purple.moving.xpos:             10
# emerald_purple.moving.ypos:             9
# emerald_purple.moving.frames:           2
# emerald_purple.moving.delay:            4
# emerald_purple.falling:                 RocksElements.pcx
# emerald_purple.falling.xpos:            10
# emerald_purple.falling.ypos:            9
# emerald_purple.falling.frames:          2
# emerald_purple.falling.delay:           4
# wall_emerald_yellow:                    RocksElements.pcx
# wall_emerald_yellow.xpos:               8
# wall_emerald_yellow.ypos:               8
# wall_emerald_yellow.frames:             1
# wall_emerald_red:                       RocksElements.pcx
# wall_emerald_red.xpos:                  6
# wall_emerald_red.ypos:                  8
# wall_emerald_red.frames:                1
# wall_emerald_purple:                    RocksElements.pcx
# wall_emerald_purple.xpos:               7
# wall_emerald_purple.ypos:               8
# wall_emerald_purple.frames:             1
# wall_bd_diamond:                        RocksElements.pcx
# wall_bd_diamond.xpos:                   9
# wall_bd_diamond.ypos:                   8
# wall_bd_diamond.frames:                 1
# expandable_wall:                        RocksElements.pcx
# expandable_wall.xpos:                   11
# expandable_wall.ypos:                   10
# expandable_wall.frames:                 1
# expandable_wall_horizontal:             RocksElements.pcx
# expandable_wall_horizontal.xpos:        5
# expandable_wall_horizontal.ypos:        9
# expandable_wall_horizontal.frames:      1
# expandable_wall_horizontal.EDITOR:      RocksElements.pcx
# expandable_wall_horizontal.EDITOR.xpos: 13
# expandable_wall_horizontal.EDITOR.ypos: 13
# expandable_wall_vertical:               RocksElements.pcx
# expandable_wall_vertical.xpos:          6
# expandable_wall_vertical.ypos:          9
# expandable_wall_vertical.frames:        1
# expandable_wall_vertical.EDITOR:        RocksElements.pcx
# expandable_wall_vertical.EDITOR.xpos:   14
# expandable_wall_vertical.EDITOR.ypos:   13
# expandable_wall_any:                    RocksElements.pcx
# expandable_wall_any.xpos:               4
# expandable_wall_any.ypos:               9
# expandable_wall_any.frames:             1
# expandable_wall_any.EDITOR:             RocksElements.pcx
# expandable_wall_any.EDITOR.xpos:        12
# expandable_wall_any.EDITOR.ypos:        13
# bd_expandable_wall:                     RocksElements.pcx
# bd_expandable_wall.xpos:                5
# bd_expandable_wall.ypos:                9
# bd_expandable_wall.frames:              1
# bd_expandable_wall.EDITOR:              RocksDC.pcx
# bd_expandable_wall.EDITOR.xpos:         15
# bd_expandable_wall.EDITOR.ypos:         15
# expandable_wall.growing.left:           RocksElements.pcx
# expandable_wall.growing.left.xpos:      8
# expandable_wall.growing.left.ypos:      10
# expandable_wall.growing.left.frames:    3
# expandable_wall.growing.left.delay:     6
# expandable_wall.growing.left.anim_mode: linear
# expandable_wall.growing.right:          RocksElements.pcx
# expandable_wall.growing.right.xpos:     5
# expandable_wall.growing.right.ypos:     10
# expandable_wall.growing.right.frames:   3
# expandable_wall.growing.right.delay:    6
# expandable_wall.growing.right.anim_mode:linear
# expandable_wall.growing.up:             RocksHeroes.pcx
# expandable_wall.growing.up.xpos:        3
# expandable_wall.growing.up.ypos:        12
# expandable_wall.growing.up.frames:      3
# expandable_wall.growing.up.delay:       6
# expandable_wall.growing.up.anim_mode:   linear
# expandable_wall.growing.down:           RocksHeroes.pcx
# expandable_wall.growing.down.xpos:      0
# expandable_wall.growing.down.ypos:      12
# expandable_wall.growing.down.frames:    3
# expandable_wall.growing.down.delay:     6
# expandable_wall.growing.down.anim_mode: linear
# black_orb:                              RocksElements.pcx
# black_orb.xpos:                         13
# black_orb.ypos:                         9
# black_orb.frames:                       1
# speed_pill:                             RocksElements.pcx
# speed_pill.xpos:                        14
# speed_pill.ypos:                        9
# speed_pill.frames:                      1
# dark_yamyam:                            RocksElements.pcx
# dark_yamyam.xpos:                       8
# dark_yamyam.ypos:                       11
# dark_yamyam.frames:                     4
# dark_yamyam.anim_mode:                  pingpong2
# dynabomb:                               RocksElements.pcx
# dynabomb.xpos:                          12
# dynabomb.ypos:                          11
# dynabomb.frames:                        1
# dynabomb.active:                        RocksElements.pcx
# dynabomb.active.xpos:                   12
# dynabomb.active.ypos:                   11
# dynabomb.active.frames:                 4
# dynabomb.active.delay:                  6
# dynabomb.active.anim_mode:              pingpong
# dynabomb_player_1:                      RocksElements.pcx
# dynabomb_player_1.xpos:                 12
# dynabomb_player_1.ypos:                 11
# dynabomb_player_1.frames:               1
# dynabomb_player_1.active:               RocksElements.pcx
# dynabomb_player_1.active.xpos:          12
# dynabomb_player_1.active.ypos:          11
# dynabomb_player_1.active.frames:        4
# dynabomb_player_1.active.delay:         6
# dynabomb_player_1.active.anim_mode:     pingpong
# dynabomb_player_2:                      RocksElements.pcx
# dynabomb_player_2.xpos:                 12
# dynabomb_player_2.ypos:                 11
# dynabomb_player_2.frames:               1
# dynabomb_player_2.active:               RocksElements.pcx
# dynabomb_player_2.active.xpos:          12
# dynabomb_player_2.active.ypos:          11
# dynabomb_player_2.active.frames:        4
# dynabomb_player_2.active.delay:         6
# dynabomb_player_2.active.anim_mode:     pingpong
# dynabomb_player_3:                      RocksElements.pcx
# dynabomb_player_3.xpos:                 12
# dynabomb_player_3.ypos:                 11
# dynabomb_player_3.frames:               1
# dynabomb_player_3.active:               RocksElements.pcx
# dynabomb_player_3.active.xpos:          12
# dynabomb_player_3.active.ypos:          11
# dynabomb_player_3.active.frames:        4
# dynabomb_player_3.active.delay:         6
# dynabomb_player_3.active.anim_mode:     pingpong
# dynabomb_player_4:                      RocksElements.pcx
# dynabomb_player_4.xpos:                 12
# dynabomb_player_4.ypos:                 11
# dynabomb_player_4.frames:               1
# dynabomb_player_4.active:               RocksElements.pcx
# dynabomb_player_4.active.xpos:          12
# dynabomb_player_4.active.ypos:          11
# dynabomb_player_4.active.frames:        4
# dynabomb_player_4.active.delay:         6
# dynabomb_player_4.active.anim_mode:     pingpong
# dynabomb_increase_number:               RocksElements.pcx
# dynabomb_increase_number.xpos:          12
# dynabomb_increase_number.ypos:          11
# dynabomb_increase_number.frames:        1
# dynabomb_increase_size:                 RocksElements.pcx
# dynabomb_increase_size.xpos:            15
# dynabomb_increase_size.ypos:            11
# dynabomb_increase_size.frames:          1
# dynabomb_increase_power:                RocksElements.pcx
# dynabomb_increase_power.xpos:           12
# dynabomb_increase_power.ypos:           9
# dynabomb_increase_power.frames:         1
# pig:                                    RocksHeroes.pcx
# pig.xpos:                               8
# pig.ypos:                               0
# pig.frames:                             1
# pig.down:                               RocksHeroes.pcx
# pig.down.xpos:                          8
# pig.down.ypos:                          0
# pig.down.frames:                        1
# pig.up:                                 RocksHeroes.pcx
# pig.up.xpos:                            12
# pig.up.ypos:                            0
# pig.up.frames:                          1
# pig.left:                               RocksHeroes.pcx
# pig.left.xpos:                          8
# pig.left.ypos:                          1
# pig.left.frames:                        1
# pig.right:                              RocksHeroes.pcx
# pig.right.xpos:                         12
# pig.right.ypos:                         1
# pig.right.frames:                       1
# pig.moving.down:                        RocksHeroes.pcx
# pig.moving.down.xpos:                   8
# pig.moving.down.ypos:                   0
# pig.moving.down.frames:                 4
# pig.moving.down.delay:                  2
# pig.moving.up:                          RocksHeroes.pcx
# pig.moving.up.xpos:                     12
# pig.moving.up.ypos:                     0
# pig.moving.up.frames:                   4
# pig.moving.up.delay:                    2
# pig.moving.left:                        RocksHeroes.pcx
# pig.moving.left.xpos:                   8
# pig.moving.left.ypos:                   1
# pig.moving.left.frames:                 4
# pig.moving.left.delay:                  2
# pig.moving.right:                       RocksHeroes.pcx
# pig.moving.right.xpos:                  12
# pig.moving.right.ypos:                  1
# pig.moving.right.frames:                4
# pig.moving.right.delay:                 2
# pig.digging.down:                       RocksHeroes.pcx
# pig.digging.down.xpos:                  8
# pig.digging.down.ypos:                  0
# pig.digging.down.frames:                4
# pig.digging.down.delay:                 2
# pig.digging.up:                         RocksHeroes.pcx
# pig.digging.up.xpos:                    12
# pig.digging.up.ypos:                    0
# pig.digging.up.frames:                  4
# pig.digging.up.delay:                   2
# pig.digging.left:                       RocksHeroes.pcx
# pig.digging.left.xpos:                  8
# pig.digging.left.ypos:                  1
# pig.digging.left.frames:                4
# pig.digging.left.delay:                 2
# pig.digging.right:                      RocksHeroes.pcx
# pig.digging.right.xpos:                 12
# pig.digging.right.ypos:                 1
# pig.digging.right.frames:               4
# pig.digging.right.delay:                2
# dragon:                                 RocksHeroes.pcx
# dragon.xpos:                            8
# dragon.ypos:                            2
# dragon.frames:                          1
# dragon.down:                            RocksHeroes.pcx
# dragon.down.xpos:                       8
# dragon.down.ypos:                       2
# dragon.down.frames:                     1
# dragon.up:                              RocksHeroes.pcx
# dragon.up.xpos:                         12
# dragon.up.ypos:                         2
# dragon.up.frames:                       1
# dragon.left:                            RocksHeroes.pcx
# dragon.left.xpos:                       8
# dragon.left.ypos:                       3
# dragon.left.frames:                     1
# dragon.right:                           RocksHeroes.pcx
# dragon.right.xpos:                      12
# dragon.right.ypos:                      3
# dragon.right.frames:                    1
# dragon.moving.down:                     RocksHeroes.pcx
# dragon.moving.down.xpos:                8
# dragon.moving.down.ypos:                2
# dragon.moving.down.frames:              4
# dragon.moving.down.delay:               2
# dragon.moving.up:                       RocksHeroes.pcx
# dragon.moving.up.xpos:                  12
# dragon.moving.up.ypos:                  2
# dragon.moving.up.frames:                4
# dragon.moving.up.delay:                 2
# dragon.moving.left:                     RocksHeroes.pcx
# dragon.moving.left.xpos:                8
# dragon.moving.left.ypos:                3
# dragon.moving.left.frames:              4
# dragon.moving.left.delay:               2
# dragon.moving.right:                    RocksHeroes.pcx
# dragon.moving.right.xpos:               12
# dragon.moving.right.ypos:               3
# dragon.moving.right.frames:             4
# dragon.moving.right.delay:              2
# dragon.attacking.down:                  RocksHeroes.pcx
# dragon.attacking.down.xpos:             8
# dragon.attacking.down.ypos:             2
# dragon.attacking.down.frames:           1
# dragon.attacking.up:                    RocksHeroes.pcx
# dragon.attacking.up.xpos:               12
# dragon.attacking.up.ypos:               2
# dragon.attacking.up.frames:             1
# dragon.attacking.left:                  RocksHeroes.pcx
# dragon.attacking.left.xpos:             8
# dragon.attacking.left.ypos:             3
# dragon.attacking.left.frames:           1
# dragon.attacking.right:                 RocksHeroes.pcx
# dragon.attacking.right.xpos:            12
# dragon.attacking.right.ypos:            3
# dragon.attacking.right.frames:          1
# mole:                                   RocksHeroes.pcx
# mole.xpos:                              8
# mole.ypos:                              4
# mole.frames:                            1
# mole.down:                              RocksHeroes.pcx
# mole.down.xpos:                         8
# mole.down.ypos:                         4
# mole.down.frames:                       1
# mole.up:                                RocksHeroes.pcx
# mole.up.xpos:                           12
# mole.up.ypos:                           4
# mole.up.frames:                         1
# mole.left:                              RocksHeroes.pcx
# mole.left.xpos:                         8
# mole.left.ypos:                         5
# mole.left.frames:                       1
# mole.right:                             RocksHeroes.pcx
# mole.right.xpos:                        12
# mole.right.ypos:                        5
# mole.right.frames:                      1
# mole.moving.down:                       RocksHeroes.pcx
# mole.moving.down.xpos:                  8
# mole.moving.down.ypos:                  4
# mole.moving.down.frames:                4
# mole.moving.down.delay:                 2
# mole.moving.up:                         RocksHeroes.pcx
# mole.moving.up.xpos:                    12
# mole.moving.up.ypos:                    4
# mole.moving.up.frames:                  4
# mole.moving.up.delay:                   2
# mole.moving.left:                       RocksHeroes.pcx
# mole.moving.left.xpos:                  8
# mole.moving.left.ypos:                  5
# mole.moving.left.frames:                4
# mole.moving.left.delay:                 2
# mole.moving.right:                      RocksHeroes.pcx
# mole.moving.right.xpos:                 12
# mole.moving.right.ypos:                 5
# mole.moving.right.frames:               4
# mole.moving.right.delay:                2
# mole.digging.down:                      RocksHeroes.pcx
# mole.digging.down.xpos:                 8
# mole.digging.down.ypos:                 4
# mole.digging.down.frames:               4
# mole.digging.down.delay:                2
# mole.digging.up:                        RocksHeroes.pcx
# mole.digging.up.xpos:                   12
# mole.digging.up.ypos:                   4
# mole.digging.up.frames:                 4
# mole.digging.up.delay:                  2
# mole.digging.left:                      RocksHeroes.pcx
# mole.digging.left.xpos:                 8
# mole.digging.left.ypos:                 5
# mole.digging.left.frames:               4
# mole.digging.left.delay:                2
# mole.digging.right:                     RocksHeroes.pcx
# mole.digging.right.xpos:                12
# mole.digging.right.ypos:                5
# mole.digging.right.frames:              4
# mole.digging.right.delay:               2
# penguin:                                RocksHeroes.pcx
# penguin.xpos:                           8
# penguin.ypos:                           6
# penguin.frames:                         1
# penguin.EDITOR:                         RocksElements.pcx
# penguin.EDITOR.xpos:                    12
# penguin.EDITOR.ypos:                    14
# penguin.down:                           RocksHeroes.pcx
# penguin.down.xpos:                      8
# penguin.down.ypos:                      6
# penguin.down.frames:                    1
# penguin.up:                             RocksHeroes.pcx
# penguin.up.xpos:                        12
# penguin.up.ypos:                        6
# penguin.up.frames:                      1
# penguin.left:                           RocksHeroes.pcx
# penguin.left.xpos:                      8
# penguin.left.ypos:                      7
# penguin.left.frames:                    1
# penguin.right:                          RocksHeroes.pcx
# penguin.right.xpos:                     12
# penguin.right.ypos:                     7
# penguin.right.frames:                   1
# penguin.moving.down:                    RocksHeroes.pcx
# penguin.moving.down.xpos:               8
# penguin.moving.down.ypos:               6
# penguin.moving.down.frames:             4
# penguin.moving.down.delay:              2
# penguin.moving.up:                      RocksHeroes.pcx
# penguin.moving.up.xpos:                 12
# penguin.moving.up.ypos:                 6
# penguin.moving.up.frames:               4
# penguin.moving.up.delay:                2
# penguin.moving.left:                    RocksHeroes.pcx
# penguin.moving.left.xpos:               8
# penguin.moving.left.ypos:               7
# penguin.moving.left.frames:             4
# penguin.moving.left.delay:              2
# penguin.moving.right:                   RocksHeroes.pcx
# penguin.moving.right.xpos:              12
# penguin.moving.right.ypos:              7
# penguin.moving.right.frames:            4
# penguin.moving.right.delay:             2
# satellite:                              RocksHeroes.pcx
# satellite.xpos:                         8
# satellite.ypos:                         9
# satellite.frames:                       8
# satellite.delay:                        2
# satellite.global_sync:                  true
# flames_1_left:                          RocksHeroes.pcx
# flames_1_left.xpos:                     8
# flames_1_left.ypos:                     12
# flames_1_left.frames:                   2
# flames_1_left.offset:                   96
# flames_2_left:                          RocksHeroes.pcx
# flames_2_left.xpos:                     9
# flames_2_left.ypos:                     12
# flames_2_left.frames:                   2
# flames_2_left.offset:                   96
# flames_3_left:                          RocksHeroes.pcx
# flames_3_left.xpos:                     10
# flames_3_left.ypos:                     12
# flames_3_left.frames:                   2
# flames_3_left.offset:                   96
# flames_1_right:                         RocksHeroes.pcx
# flames_1_right.xpos:                    8
# flames_1_right.ypos:                    13
# flames_1_right.frames:                  2
# flames_1_right.offset:                  96
# flames_2_right:                         RocksHeroes.pcx
# flames_2_right.xpos:                    9
# flames_2_right.ypos:                    13
# flames_2_right.frames:                  2
# flames_2_right.offset:                  96
# flames_3_right:                         RocksHeroes.pcx
# flames_3_right.xpos:                    10
# flames_3_right.ypos:                    13
# flames_3_right.frames:                  2
# flames_3_right.offset:                  96
# flames_1_up:                            RocksHeroes.pcx
# flames_1_up.xpos:                       8
# flames_1_up.ypos:                       14
# flames_1_up.frames:                     2
# flames_1_up.offset:                     96
# flames_2_up:                            RocksHeroes.pcx
# flames_2_up.xpos:                       9
# flames_2_up.ypos:                       14
# flames_2_up.frames:                     2
# flames_2_up.offset:                     96
# flames_3_up:                            RocksHeroes.pcx
# flames_3_up.xpos:                       10
# flames_3_up.ypos:                       14
# flames_3_up.frames:                     2
# flames_3_up.offset:                     96
# flames_1_down:                          RocksHeroes.pcx
# flames_1_down.xpos:                     8
# flames_1_down.ypos:                     15
# flames_1_down.frames:                   2
# flames_1_down.offset:                   96
# flames_2_down:                          RocksHeroes.pcx
# flames_2_down.xpos:                     9
# flames_2_down.ypos:                     15
# flames_2_down.frames:                   2
# flames_2_down.offset:                   96
# flames_3_down:                          RocksHeroes.pcx
# flames_3_down.xpos:                     10
# flames_3_down.ypos:                     15
# flames_3_down.frames:                   2
# flames_3_down.offset:                   96
# stoneblock:                             RocksElements.pcx
# stoneblock.xpos:                        10
# stoneblock.ypos:                        1
# stoneblock.frames:                      1
# player_1:                               RocksHeroes.pcx
# player_1.xpos:                          0
# player_1.ypos:                          0
# player_1.frames:                        1
# player_1.EDITOR:                        RocksElements.pcx
# player_1.EDITOR.xpos:                   4
# player_1.EDITOR.ypos:                   7
# player_1.down:                          RocksHeroes.pcx
# player_1.down.xpos:                     0
# player_1.down.ypos:                     0
# player_1.down.frames:                   1
# player_1.up:                            RocksHeroes.pcx
# player_1.up.xpos:                       4
# player_1.up.ypos:                       0
# player_1.up.frames:                     1
# player_1.left:                          RocksHeroes.pcx
# player_1.left.xpos:                     0
# player_1.left.ypos:                     1
# player_1.left.frames:                   1
# player_1.right:                         RocksHeroes.pcx
# player_1.right.xpos:                    4
# player_1.right.ypos:                    1
# player_1.right.frames:                  1
# player_1.moving.down:                   RocksHeroes.pcx
# player_1.moving.down.xpos:              0
# player_1.moving.down.ypos:              0
# player_1.moving.down.frames:            4
# player_1.moving.down.start_frame:       1
# player_1.moving.down.delay:             4
# player_1.moving.up:                     RocksHeroes.pcx
# player_1.moving.up.xpos:                4
# player_1.moving.up.ypos:                0
# player_1.moving.up.frames:              4
# player_1.moving.up.start_frame:         1
# player_1.moving.up.delay:               4
# player_1.moving.left:                   RocksHeroes.pcx
# player_1.moving.left.xpos:              0
# player_1.moving.left.ypos:              1
# player_1.moving.left.frames:            4
# player_1.moving.left.start_frame:       1
# player_1.moving.left.delay:             4
# player_1.moving.right:                  RocksHeroes.pcx
# player_1.moving.right.xpos:             4
# player_1.moving.right.ypos:             1
# player_1.moving.right.frames:           4
# player_1.moving.right.start_frame:      1
# player_1.moving.right.delay:            4
# player_1.digging.down:                  RocksHeroes.pcx
# player_1.digging.down.xpos:             0
# player_1.digging.down.ypos:             0
# player_1.digging.down.frames:           4
# player_1.digging.down.start_frame:      1
# player_1.digging.down.delay:            4
# player_1.digging.up:                    RocksHeroes.pcx
# player_1.digging.up.xpos:               4
# player_1.digging.up.ypos:               0
# player_1.digging.up.frames:             4
# player_1.digging.up.start_frame:        1
# player_1.digging.up.delay:              4
# player_1.digging.left:                  RocksHeroes.pcx
# player_1.digging.left.xpos:             0
# player_1.digging.left.ypos:             1
# player_1.digging.left.frames:           4
# player_1.digging.left.start_frame:      1
# player_1.digging.left.delay:            4
# player_1.digging.right:                 RocksHeroes.pcx
# player_1.digging.right.xpos:            4
# player_1.digging.right.ypos:            1
# player_1.digging.right.frames:          4
# player_1.digging.right.start_frame:     1
# player_1.digging.right.delay:           4
# player_1.collecting.down:               RocksHeroes.pcx
# player_1.collecting.down.xpos:          0
# player_1.collecting.down.ypos:          0
# player_1.collecting.down.frames:        4
# player_1.collecting.down.start_frame:   1
# player_1.collecting.down.delay:         4
# player_1.collecting.up:                 RocksHeroes.pcx
# player_1.collecting.up.xpos:            4
# player_1.collecting.up.ypos:            0
# player_1.collecting.up.frames:          4
# player_1.collecting.up.start_frame:     1
# player_1.collecting.up.delay:           4
# player_1.collecting.left:               RocksHeroes.pcx
# player_1.collecting.left.xpos:          0
# player_1.collecting.left.ypos:          1
# player_1.collecting.left.frames:        4
# player_1.collecting.left.start_frame:   1
# player_1.collecting.left.delay:         4
# player_1.collecting.right:              RocksHeroes.pcx
# player_1.collecting.right.xpos:         4
# player_1.collecting.right.ypos:         1
# player_1.collecting.right.frames:       4
# player_1.collecting.right.start_frame:  1
# player_1.collecting.right.delay:        4
# player_1.pushing.down:                  RocksHeroes.pcx
# player_1.pushing.down.xpos:             0
# player_1.pushing.down.ypos:             0
# player_1.pushing.down.frames:           4
# player_1.pushing.down.delay:            4
# player_1.pushing.up:                    RocksHeroes.pcx
# player_1.pushing.up.xpos:               4
# player_1.pushing.up.ypos:               0
# player_1.pushing.up.frames:             4
# player_1.pushing.up.delay:              4
# player_1.pushing.left:                  RocksHeroes.pcx
# player_1.pushing.left.xpos:             4
# player_1.pushing.left.ypos:             2
# player_1.pushing.left.frames:           4
# player_1.pushing.left.delay:            4
# player_1.pushing.right:                 RocksHeroes.pcx
# player_1.pushing.right.xpos:            0
# player_1.pushing.right.ypos:            2
# player_1.pushing.right.frames:          4
# player_1.pushing.right.delay:           4
# player_1.snapping.down:                 RocksHeroes.pcx
# player_1.snapping.down.xpos:            0
# player_1.snapping.down.ypos:            0
# player_1.snapping.down.frames:          1
# player_1.snapping.up:                   RocksHeroes.pcx
# player_1.snapping.up.xpos:              4
# player_1.snapping.up.ypos:              0
# player_1.snapping.up.frames:            1
# player_1.snapping.left:                 RocksHeroes.pcx
# player_1.snapping.left.xpos:            0
# player_1.snapping.left.ypos:            1
# player_1.snapping.left.frames:          1
# player_1.snapping.right:                RocksHeroes.pcx
# player_1.snapping.right.xpos:           4
# player_1.snapping.right.ypos:           1
# player_1.snapping.right.frames:         1
# player_2:                               RocksHeroes.pcx
# player_2.xpos:                          0
# player_2.ypos:                          3
# player_2.frames:                        1
# player_2.EDITOR:                        RocksElements.pcx
# player_2.EDITOR.xpos:                   5
# player_2.EDITOR.ypos:                   7
# player_2.down:                          RocksHeroes.pcx
# player_2.down.xpos:                     0
# player_2.down.ypos:                     3
# player_2.down.frames:                   1
# player_2.up:                            RocksHeroes.pcx
# player_2.up.xpos:                       4
# player_2.up.ypos:                       3
# player_2.up.frames:                     1
# player_2.left:                          RocksHeroes.pcx
# player_2.left.xpos:                     0
# player_2.left.ypos:                     4
# player_2.left.frames:                   1
# player_2.right:                         RocksHeroes.pcx
# player_2.right.xpos:                    4
# player_2.right.ypos:                    4
# player_2.right.frames:                  1
# player_2.moving.down:                   RocksHeroes.pcx
# player_2.moving.down.xpos:              0
# player_2.moving.down.ypos:              3
# player_2.moving.down.frames:            4
# player_2.moving.down.start_frame:       1
# player_2.moving.down.delay:             4
# player_2.moving.up:                     RocksHeroes.pcx
# player_2.moving.up.xpos:                4
# player_2.moving.up.ypos:                3
# player_2.moving.up.frames:              4
# player_2.moving.up.start_frame:         1
# player_2.moving.up.delay:               4
# player_2.moving.left:                   RocksHeroes.pcx
# player_2.moving.left.xpos:              0
# player_2.moving.left.ypos:              4
# player_2.moving.left.frames:            4
# player_2.moving.left.start_frame:       1
# player_2.moving.left.delay:             4
# player_2.moving.right:                  RocksHeroes.pcx
# player_2.moving.right.xpos:             4
# player_2.moving.right.ypos:             4
# player_2.moving.right.frames:           4
# player_2.moving.right.start_frame:      1
# player_2.moving.right.delay:            4
# player_2.digging.down:                  RocksHeroes.pcx
# player_2.digging.down.xpos:             0
# player_2.digging.down.ypos:             3
# player_2.digging.down.frames:           4
# player_2.digging.down.start_frame:      1
# player_2.digging.down.delay:            4
# player_2.digging.up:                    RocksHeroes.pcx
# player_2.digging.up.xpos:               4
# player_2.digging.up.ypos:               3
# player_2.digging.up.frames:             4
# player_2.digging.up.start_frame:        1
# player_2.digging.up.delay:              4
# player_2.digging.left:                  RocksHeroes.pcx
# player_2.digging.left.xpos:             0
# player_2.digging.left.ypos:             4
# player_2.digging.left.frames:           4
# player_2.digging.left.start_frame:      1
# player_2.digging.left.delay:            4
# player_2.digging.right:                 RocksHeroes.pcx
# player_2.digging.right.xpos:            4
# player_2.digging.right.ypos:            4
# player_2.digging.right.frames:          4
# player_2.digging.right.start_frame:     1
# player_2.digging.right.delay:           4
# player_2.collecting.down:               RocksHeroes.pcx
# player_2.collecting.down.xpos:          0
# player_2.collecting.down.ypos:          3
# player_2.collecting.down.frames:        4
# player_2.collecting.down.start_frame:   1
# player_2.collecting.down.delay:         4
# player_2.collecting.up:                 RocksHeroes.pcx
# player_2.collecting.up.xpos:            4
# player_2.collecting.up.ypos:            3
# player_2.collecting.up.frames:          4
# player_2.collecting.up.start_frame:     1
# player_2.collecting.up.delay:           4
# player_2.collecting.left:               RocksHeroes.pcx
# player_2.collecting.left.xpos:          0
# player_2.collecting.left.ypos:          4
# player_2.collecting.left.frames:        4
# player_2.collecting.left.start_frame:   1
# player_2.collecting.left.delay:         4
# player_2.collecting.right:              RocksHeroes.pcx
# player_2.collecting.right.xpos:         4
# player_2.collecting.right.ypos:         4
# player_2.collecting.right.frames:       4
# player_2.collecting.right.start_frame:  1
# player_2.collecting.right.delay:        4
# player_2.pushing.down:                  RocksHeroes.pcx
# player_2.pushing.down.xpos:             0
# player_2.pushing.down.ypos:             3
# player_2.pushing.down.frames:           4
# player_2.pushing.down.delay:            4
# player_2.pushing.up:                    RocksHeroes.pcx
# player_2.pushing.up.xpos:               4
# player_2.pushing.up.ypos:               3
# player_2.pushing.up.frames:             4
# player_2.pushing.up.delay:              4
# player_2.pushing.left:                  RocksHeroes.pcx
# player_2.pushing.left.xpos:             4
# player_2.pushing.left.ypos:             5
# player_2.pushing.left.frames:           4
# player_2.pushing.left.delay:            4
# player_2.pushing.right:                 RocksHeroes.pcx
# player_2.pushing.right.xpos:            0
# player_2.pushing.right.ypos:            5
# player_2.pushing.right.frames:          4
# player_2.pushing.right.delay:           4
# player_2.snapping.down:                 RocksHeroes.pcx
# player_2.snapping.down.xpos:            0
# player_2.snapping.down.ypos:            3
# player_2.snapping.down.frames:          1
# player_2.snapping.up:                   RocksHeroes.pcx
# player_2.snapping.up.xpos:              4
# player_2.snapping.up.ypos:              3
# player_2.snapping.up.frames:            1
# player_2.snapping.left:                 RocksHeroes.pcx
# player_2.snapping.left.xpos:            0
# player_2.snapping.left.ypos:            4
# player_2.snapping.left.frames:          1
# player_2.snapping.right:                RocksHeroes.pcx
# player_2.snapping.right.xpos:           4
# player_2.snapping.right.ypos:           4
# player_2.snapping.right.frames:         1
# player_3:                               RocksHeroes.pcx
# player_3.xpos:                          0
# player_3.ypos:                          6
# player_3.frames:                        1
# player_3.EDITOR:                        RocksElements.pcx
# player_3.EDITOR.xpos:                   6
# player_3.EDITOR.ypos:                   7
# player_3.down:                          RocksHeroes.pcx
# player_3.down.xpos:                     0
# player_3.down.ypos:                     6
# player_3.down.frames:                   1
# player_3.up:                            RocksHeroes.pcx
# player_3.up.xpos:                       4
# player_3.up.ypos:                       6
# player_3.up.frames:                     1
# player_3.left:                          RocksHeroes.pcx
# player_3.left.xpos:                     0
# player_3.left.ypos:                     7
# player_3.left.frames:                   1
# player_3.right:                         RocksHeroes.pcx
# player_3.right.xpos:                    4
# player_3.right.ypos:                    7
# player_3.right.frames:                  1
# player_3.moving.down:                   RocksHeroes.pcx
# player_3.moving.down.xpos:              0
# player_3.moving.down.ypos:              6
# player_3.moving.down.frames:            4
# player_3.moving.down.start_frame:       1
# player_3.moving.down.delay:             4
# player_3.moving.up:                     RocksHeroes.pcx
# player_3.moving.up.xpos:                4
# player_3.moving.up.ypos:                6
# player_3.moving.up.frames:              4
# player_3.moving.up.start_frame:         1
# player_3.moving.up.delay:               4
# player_3.moving.left:                   RocksHeroes.pcx
# player_3.moving.left.xpos:              0
# player_3.moving.left.ypos:              7
# player_3.moving.left.frames:            4
# player_3.moving.left.start_frame:       1
# player_3.moving.left.delay:             4
# player_3.moving.right:                  RocksHeroes.pcx
# player_3.moving.right.xpos:             4
# player_3.moving.right.ypos:             7
# player_3.moving.right.frames:           4
# player_3.moving.right.start_frame:      1
# player_3.moving.right.delay:            4
# player_3.digging.down:                  RocksHeroes.pcx
# player_3.digging.down.xpos:             0
# player_3.digging.down.ypos:             6
# player_3.digging.down.frames:           4
# player_3.digging.down.start_frame:      1
# player_3.digging.down.delay:            4
# player_3.digging.up:                    RocksHeroes.pcx
# player_3.digging.up.xpos:               4
# player_3.digging.up.ypos:               6
# player_3.digging.up.frames:             4
# player_3.digging.up.start_frame:        1
# player_3.digging.up.delay:              4
# player_3.digging.left:                  RocksHeroes.pcx
# player_3.digging.left.xpos:             0
# player_3.digging.left.ypos:             7
# player_3.digging.left.frames:           4
# player_3.digging.left.start_frame:      1
# player_3.digging.left.delay:            4
# player_3.digging.right:                 RocksHeroes.pcx
# player_3.digging.right.xpos:            4
# player_3.digging.right.ypos:            7
# player_3.digging.right.frames:          4
# player_3.digging.right.start_frame:     1
# player_3.digging.right.delay:           4
# player_3.collecting.down:               RocksHeroes.pcx
# player_3.collecting.down.xpos:          0
# player_3.collecting.down.ypos:          6
# player_3.collecting.down.frames:        4
# player_3.collecting.down.start_frame:   1
# player_3.collecting.down.delay:         4
# player_3.collecting.up:                 RocksHeroes.pcx
# player_3.collecting.up.xpos:            4
# player_3.collecting.up.ypos:            6
# player_3.collecting.up.frames:          4
# player_3.collecting.up.start_frame:     1
# player_3.collecting.up.delay:           4
# player_3.collecting.left:               RocksHeroes.pcx
# player_3.collecting.left.xpos:          0
# player_3.collecting.left.ypos:          7
# player_3.collecting.left.frames:        4
# player_3.collecting.left.start_frame:   1
# player_3.collecting.left.delay:         4
# player_3.collecting.right:              RocksHeroes.pcx
# player_3.collecting.right.xpos:         4
# player_3.collecting.right.ypos:         7
# player_3.collecting.right.frames:       4
# player_3.collecting.right.start_frame:  1
# player_3.collecting.right.delay:        4
# player_3.pushing.down:                  RocksHeroes.pcx
# player_3.pushing.down.xpos:             0
# player_3.pushing.down.ypos:             6
# player_3.pushing.down.frames:           4
# player_3.pushing.down.delay:            4
# player_3.pushing.up:                    RocksHeroes.pcx
# player_3.pushing.up.xpos:               4
# player_3.pushing.up.ypos:               6
# player_3.pushing.up.frames:             4
# player_3.pushing.up.delay:              4
# player_3.pushing.left:                  RocksHeroes.pcx
# player_3.pushing.left.xpos:             4
# player_3.pushing.left.ypos:             8
# player_3.pushing.left.frames:           4
# player_3.pushing.left.delay:            4
# player_3.pushing.right:                 RocksHeroes.pcx
# player_3.pushing.right.xpos:            0
# player_3.pushing.right.ypos:            8
# player_3.pushing.right.frames:          4
# player_3.pushing.right.delay:           4
# player_3.snapping.down:                 RocksHeroes.pcx
# player_3.snapping.down.xpos:            0
# player_3.snapping.down.ypos:            6
# player_3.snapping.down.frames:          1
# player_3.snapping.up:                   RocksHeroes.pcx
# player_3.snapping.up.xpos:              4
# player_3.snapping.up.ypos:              6
# player_3.snapping.up.frames:            1
# player_3.snapping.left:                 RocksHeroes.pcx
# player_3.snapping.left.xpos:            0
# player_3.snapping.left.ypos:            7
# player_3.snapping.left.frames:          1
# player_3.snapping.right:                RocksHeroes.pcx
# player_3.snapping.right.xpos:           4
# player_3.snapping.right.ypos:           7
# player_3.snapping.right.frames:         1
# player_4:                               RocksHeroes.pcx
# player_4.xpos:                          0
# player_4.ypos:                          9
# player_4.frames:                        1
# player_4.EDITOR:                        RocksElements.pcx
# player_4.EDITOR.xpos:                   7
# player_4.EDITOR.ypos:                   7
# player_4.down:                          RocksHeroes.pcx
# player_4.down.xpos:                     0
# player_4.down.ypos:                     9
# player_4.down.frames:                   1
# player_4.up:                            RocksHeroes.pcx
# player_4.up.xpos:                       4
# player_4.up.ypos:                       9
# player_4.up.frames:                     1
# player_4.left:                          RocksHeroes.pcx
# player_4.left.xpos:                     0
# player_4.left.ypos:                     10
# player_4.left.frames:                   1
# player_4.right:                         RocksHeroes.pcx
# player_4.right.xpos:                    4
# player_4.right.ypos:                    10
# player_4.right.frames:                  1
# player_4.moving.down:                   RocksHeroes.pcx
# player_4.moving.down.xpos:              0
# player_4.moving.down.ypos:              9
# player_4.moving.down.frames:            4
# player_4.moving.down.start_frame:       1
# player_4.moving.down.delay:             4
# player_4.moving.up:                     RocksHeroes.pcx
# player_4.moving.up.xpos:                4
# player_4.moving.up.ypos:                9
# player_4.moving.up.frames:              4
# player_4.moving.up.start_frame:         1
# player_4.moving.up.delay:               4
# player_4.moving.left:                   RocksHeroes.pcx
# player_4.moving.left.xpos:              0
# player_4.moving.left.ypos:              10
# player_4.moving.left.frames:            4
# player_4.moving.left.start_frame:       1
# player_4.moving.left.delay:             4
# player_4.moving.right:                  RocksHeroes.pcx
# player_4.moving.right.xpos:             4
# player_4.moving.right.ypos:             10
# player_4.moving.right.frames:           4
# player_4.moving.right.start_frame:      1
# player_4.moving.right.delay:            4
# player_4.digging.down:                  RocksHeroes.pcx
# player_4.digging.down.xpos:             0
# player_4.digging.down.ypos:             9
# player_4.digging.down.frames:           4
# player_4.digging.down.start_frame:      1
# player_4.digging.down.delay:            4
# player_4.digging.up:                    RocksHeroes.pcx
# player_4.digging.up.xpos:               4
# player_4.digging.up.ypos:               9
# player_4.digging.up.frames:             4
# player_4.digging.up.start_frame:        1
# player_4.digging.up.delay:              4
# player_4.digging.left:                  RocksHeroes.pcx
# player_4.digging.left.xpos:             0
# player_4.digging.left.ypos:             10
# player_4.digging.left.frames:           4
# player_4.digging.left.start_frame:      1
# player_4.digging.left.delay:            4
# player_4.digging.right:                 RocksHeroes.pcx
# player_4.digging.right.xpos:            4
# player_4.digging.right.ypos:            10
# player_4.digging.right.frames:          4
# player_4.digging.right.start_frame:     1
# player_4.digging.right.delay:           4
# player_4.collecting.down:               RocksHeroes.pcx
# player_4.collecting.down.xpos:          0
# player_4.collecting.down.ypos:          9
# player_4.collecting.down.frames:        4
# player_4.collecting.down.start_frame:   1
# player_4.collecting.down.delay:         4
# player_4.collecting.up:                 RocksHeroes.pcx
# player_4.collecting.up.xpos:            4
# player_4.collecting.up.ypos:            9
# player_4.collecting.up.frames:          4
# player_4.collecting.up.start_frame:     1
# player_4.collecting.up.delay:           4
# player_4.collecting.left:               RocksHeroes.pcx
# player_4.collecting.left.xpos:          0
# player_4.collecting.left.ypos:          10
# player_4.collecting.left.frames:        4
# player_4.collecting.left.start_frame:   1
# player_4.collecting.left.delay:         4
# player_4.collecting.right:              RocksHeroes.pcx
# player_4.collecting.right.xpos:         4
# player_4.collecting.right.ypos:         10
# player_4.collecting.right.frames:       4
# player_4.collecting.right.start_frame:  1
# player_4.collecting.right.delay:        4
# player_4.pushing.down:                  RocksHeroes.pcx
# player_4.pushing.down.xpos:             0
# player_4.pushing.down.ypos:             9
# player_4.pushing.down.frames:           4
# player_4.pushing.down.delay:            4
# player_4.pushing.up:                    RocksHeroes.pcx
# player_4.pushing.up.xpos:               4
# player_4.pushing.up.ypos:               9
# player_4.pushing.up.frames:             4
# player_4.pushing.up.delay:              4
# player_4.pushing.left:                  RocksHeroes.pcx
# player_4.pushing.left.xpos:             4
# player_4.pushing.left.ypos:             11
# player_4.pushing.left.frames:           4
# player_4.pushing.left.delay:            4
# player_4.pushing.right:                 RocksHeroes.pcx
# player_4.pushing.right.xpos:            0
# player_4.pushing.right.ypos:            11
# player_4.pushing.right.frames:          4
# player_4.pushing.right.delay:           4
# player_4.snapping.down:                 RocksHeroes.pcx
# player_4.snapping.down.xpos:            0
# player_4.snapping.down.ypos:            9
# player_4.snapping.down.frames:          1
# player_4.snapping.up:                   RocksHeroes.pcx
# player_4.snapping.up.xpos:              4
# player_4.snapping.up.ypos:              9
# player_4.snapping.up.frames:            1
# player_4.snapping.left:                 RocksHeroes.pcx
# player_4.snapping.left.xpos:            0
# player_4.snapping.left.ypos:            10
# player_4.snapping.left.frames:          1
# player_4.snapping.right:                RocksHeroes.pcx
# player_4.snapping.right.xpos:           4
# player_4.snapping.right.ypos:           10
# player_4.snapping.right.frames:         1
# [default].exploding:                    RocksElements.pcx
# [default].exploding.xpos:               0
# [default].exploding.ypos:               4
# [default].exploding.frames:             8
# [default].exploding.delay:              2
# [default].exploding.anim_mode:          linear
# twinkle_blue:                           RocksHeroes.pcx
# twinkle_blue.xpos:                      9
# twinkle_blue.ypos:                      11
# twinkle_blue.frames:                    3
# twinkle_blue.delay:                     2
# twinkle_blue.anim_mode:                 pingpong
# twinkle_blue.global_sync:               false
# twinkle_white:                          RocksHeroes.pcx
# twinkle_white.xpos:                     13
# twinkle_white.ypos:                     11
# twinkle_white.frames:                   3
# twinkle_white.delay:                    2
# twinkle_white.anim_mode:                pingpong
# twinkle_white.global_sync:              false
# steelwall_topleft:                      RocksElements.pcx
# steelwall_topleft.xpos:                 4
# steelwall_topleft.ypos:                 0
# steelwall_topleft.frames:               1
# steelwall_topright:                     RocksElements.pcx
# steelwall_topright.xpos:                4
# steelwall_topright.ypos:                0
# steelwall_topright.frames:              1
# steelwall_bottomleft:                   RocksElements.pcx
# steelwall_bottomleft.xpos:              4
# steelwall_bottomleft.ypos:              0
# steelwall_bottomleft.frames:            1
# steelwall_bottomright:                  RocksElements.pcx
# steelwall_bottomright.xpos:             4
# steelwall_bottomright.ypos:             0
# steelwall_bottomright.frames:           1
# steelwall_horizontal:                   RocksElements.pcx
# steelwall_horizontal.xpos:              4
# steelwall_horizontal.ypos:              0
# steelwall_horizontal.frames:            1
# steelwall_vertical:                     RocksElements.pcx
# steelwall_vertical.xpos:                4
# steelwall_vertical.ypos:                0
# steelwall_vertical.frames:              1
# steelwall_topleft.EDITOR:               RocksElements.pcx
# steelwall_topleft.EDITOR.xpos:          0
# steelwall_topleft.EDITOR.ypos:          13
# steelwall_topright.EDITOR:              RocksElements.pcx
# steelwall_topright.EDITOR.xpos:         1
# steelwall_topright.EDITOR.ypos:         13
# steelwall_bottomleft.EDITOR:            RocksElements.pcx
# steelwall_bottomleft.EDITOR.xpos:       2
# steelwall_bottomleft.EDITOR.ypos:       13
# steelwall_bottomright.EDITOR:           RocksElements.pcx
# steelwall_bottomright.EDITOR.xpos:      3
# steelwall_bottomright.EDITOR.ypos:      13
# steelwall_horizontal.EDITOR:            RocksElements.pcx
# steelwall_horizontal.EDITOR.xpos:       4
# steelwall_horizontal.EDITOR.ypos:       13
# steelwall_vertical.EDITOR:              RocksElements.pcx
# steelwall_vertical.EDITOR.xpos:         5
# steelwall_vertical.EDITOR.ypos:         13
# invisible_steelwall_topleft:            RocksSP.pcx
# invisible_steelwall_topleft.xpos:       0
# invisible_steelwall_topleft.ypos:       0
# invisible_steelwall_topleft.frames:     1
# invisible_steelwall_topright:           RocksSP.pcx
# invisible_steelwall_topright.xpos:      0
# invisible_steelwall_topright.ypos:      0
# invisible_steelwall_topright.frames:    1
# invisible_steelwall_bottomleft:         RocksSP.pcx
# invisible_steelwall_bottomleft.xpos:    0
# invisible_steelwall_bottomleft.ypos:    0
# invisible_steelwall_bottomleft.frames:  1
# invisible_steelwall_bottomright:        RocksSP.pcx
# invisible_steelwall_bottomright.xpos:   0
# invisible_steelwall_bottomright.ypos:   0
# invisible_steelwall_bottomright.frames: 1
# invisible_steelwall_horizontal:         RocksSP.pcx
# invisible_steelwall_horizontal.xpos:    0
# invisible_steelwall_horizontal.ypos:    0
# invisible_steelwall_horizontal.frames:  1
# invisible_steelwall_vertical:           RocksSP.pcx
# invisible_steelwall_vertical.xpos:      0
# invisible_steelwall_vertical.ypos:      0
# invisible_steelwall_vertical.frames:    1
# invisible_steelwall_topleft.EDITOR:     RocksElements.pcx
# invisible_steelwall_topleft.EDITOR.xpos:6
# invisible_steelwall_topleft.EDITOR.ypos:13
# invisible_steelwall_topright.EDITOR:    RocksElements.pcx
# invisible_steelwall_topright.EDITOR.xpos:7
# invisible_steelwall_topright.EDITOR.ypos:13
# invisible_steelwall_bottomleft.EDITOR:  RocksElements.pcx
# invisible_steelwall_bottomleft.EDITOR.xpos:8
# invisible_steelwall_bottomleft.EDITOR.ypos:13
# invisible_steelwall_bottomright.EDITOR: RocksElements.pcx
# invisible_steelwall_bottomright.EDITOR.xpos:9
# invisible_steelwall_bottomright.EDITOR.ypos:13
# invisible_steelwall_horizontal.EDITOR:  RocksElements.pcx
# invisible_steelwall_horizontal.EDITOR.xpos:10
# invisible_steelwall_horizontal.EDITOR.ypos:13
# invisible_steelwall_vertical.EDITOR:    RocksElements.pcx
# invisible_steelwall_vertical.EDITOR.xpos:11
# invisible_steelwall_vertical.EDITOR.ypos:13
# arrow_left:                             RocksDC.pcx
# arrow_left.xpos:                        8
# arrow_left.ypos:                        8
# arrow_left.frames:                      1
# arrow_right:                            RocksDC.pcx
# arrow_right.xpos:                       9
# arrow_right.ypos:                       8
# arrow_right.frames:                     1
# arrow_up:                               RocksDC.pcx
# arrow_up.xpos:                          10
# arrow_up.ypos:                          8
# arrow_up.frames:                        1
# arrow_down:                             RocksDC.pcx
# arrow_down.xpos:                        11
# arrow_down.ypos:                        8
# arrow_down.frames:                      1
# unknown:                                RocksFontEM.pcx
# unknown.xpos:                           15
# unknown.ypos:                           1
# unknown.frames:                         1
# trigger_element:                        RocksDC.pcx
# trigger_element.xpos:                   15
# trigger_element.ypos:                   14
# trigger_element.frames:                 1
# trigger_player:                         RocksDC.pcx
# trigger_player.xpos:                    15
# trigger_player.ypos:                    13
# trigger_player.frames:                  1
# trigger_ce_value:                       RocksDC.pcx
# trigger_ce_value.xpos:                  15
# trigger_ce_value.ypos:                  11
# trigger_ce_value.frames:                1
# trigger_ce_score:                       RocksDC.pcx
# trigger_ce_score.xpos:                  15
# trigger_ce_score.ypos:                  12
# trigger_ce_score.frames:                1
# current_ce_value:                       RocksDC.pcx
# current_ce_value.xpos:                  14
# current_ce_value.ypos:                  11
# current_ce_value.frames:                1
# current_ce_score:                       RocksDC.pcx
# current_ce_score.xpos:                  14
# current_ce_score.ypos:                  12
# current_ce_score.frames:                1
# emc_key_5:                              RocksEMC.pcx
# emc_key_5.xpos:                         0
# emc_key_5.ypos:                         5
# emc_key_5.frames:                       1
# emc_key_6:                              RocksEMC.pcx
# emc_key_6.xpos:                         1
# emc_key_6.ypos:                         5
# emc_key_6.frames:                       1
# emc_key_7:                              RocksEMC.pcx
# emc_key_7.xpos:                         2
# emc_key_7.ypos:                         5
# emc_key_7.frames:                       1
# emc_key_8:                              RocksEMC.pcx
# emc_key_8.xpos:                         3
# emc_key_8.ypos:                         5
# emc_key_8.frames:                       1
# emc_gate_5:                             RocksEMC.pcx
# emc_gate_5.xpos:                        0
# emc_gate_5.ypos:                        6
# emc_gate_5.frames:                      1
# emc_gate_6:                             RocksEMC.pcx
# emc_gate_6.xpos:                        1
# emc_gate_6.ypos:                        6
# emc_gate_6.frames:                      1
# emc_gate_7:                             RocksEMC.pcx
# emc_gate_7.xpos:                        2
# emc_gate_7.ypos:                        6
# emc_gate_7.frames:                      1
# emc_gate_8:                             RocksEMC.pcx
# emc_gate_8.xpos:                        3
# emc_gate_8.ypos:                        6
# emc_gate_8.frames:                      1
# emc_gate_5_gray:                        RocksEMC.pcx
# emc_gate_5_gray.xpos:                   4
# emc_gate_5_gray.ypos:                   7
# emc_gate_5_gray.frames:                 1
# emc_gate_5_gray.EDITOR:                 RocksEMC.pcx
# emc_gate_5_gray.EDITOR.xpos:            0
# emc_gate_5_gray.EDITOR.ypos:            7
# emc_gate_5_gray.active:                 RocksEMC.pcx
# emc_gate_5_gray.active.xpos:            0
# emc_gate_5_gray.active.ypos:            6
# emc_gate_5_gray.active.frames:          1
# emc_gate_6_gray:                        RocksEMC.pcx
# emc_gate_6_gray.xpos:                   4
# emc_gate_6_gray.ypos:                   7
# emc_gate_6_gray.frames:                 1
# emc_gate_6_gray.EDITOR:                 RocksEMC.pcx
# emc_gate_6_gray.EDITOR.xpos:            1
# emc_gate_6_gray.EDITOR.ypos:            7
# emc_gate_6_gray.active:                 RocksEMC.pcx
# emc_gate_6_gray.active.xpos:            1
# emc_gate_6_gray.active.ypos:            6
# emc_gate_6_gray.active.frames:          1
# emc_gate_7_gray:                        RocksEMC.pcx
# emc_gate_7_gray.xpos:                   4
# emc_gate_7_gray.ypos:                   7
# emc_gate_7_gray.frames:                 1
# emc_gate_7_gray.EDITOR:                 RocksEMC.pcx
# emc_gate_7_gray.EDITOR.xpos:            2
# emc_gate_7_gray.EDITOR.ypos:            7
# emc_gate_7_gray.active:                 RocksEMC.pcx
# emc_gate_7_gray.active.xpos:            2
# emc_gate_7_gray.active.ypos:            6
# emc_gate_7_gray.active.frames:          1
# emc_gate_8_gray:                        RocksEMC.pcx
# emc_gate_8_gray.xpos:                   4
# emc_gate_8_gray.ypos:                   7
# emc_gate_8_gray.frames:                 1
# emc_gate_8_gray.EDITOR:                 RocksEMC.pcx
# emc_gate_8_gray.EDITOR.xpos:            3
# emc_gate_8_gray.EDITOR.ypos:            7
# emc_gate_8_gray.active:                 RocksEMC.pcx
# emc_gate_8_gray.active.xpos:            3
# emc_gate_8_gray.active.ypos:            6
# emc_gate_8_gray.active.frames:          1
# emc_android:                            RocksEMC.pcx
# emc_android.xpos:                       0
# emc_android.ypos:                       8
# emc_android.frames:                     8
# emc_android.delay:                      2
# emc_android.shrinking.upleft:           RocksEMC.pcx
# emc_android.shrinking.upleft.xpos:      1
# emc_android.shrinking.upleft.ypos:      11
# emc_android.shrinking.upleft.frames:    8
# emc_android.shrinking.upleft.anim_mode: linear
# emc_android.growing.downright:          RocksEMC.pcx
# emc_android.growing.downright.xpos:     0
# emc_android.growing.downright.ypos:     11
# emc_android.growing.downright.frames:   8
# emc_android.growing.downright.anim_mode:linear,reverse
# emc_android.shrinking.downleft:         RocksEMC.pcx
# emc_android.shrinking.downleft.xpos:    1
# emc_android.shrinking.downleft.ypos:    12
# emc_android.shrinking.downleft.frames:  8
# emc_android.shrinking.downleft.anim_mode:linear
# emc_android.growing.upright:            RocksEMC.pcx
# emc_android.growing.upright.xpos:       0
# emc_android.growing.upright.ypos:       12
# emc_android.growing.upright.frames:     8
# emc_android.growing.upright.anim_mode:  linear,reverse
# emc_android.shrinking.upright:          RocksEMC.pcx
# emc_android.shrinking.upright.xpos:     1
# emc_android.shrinking.upright.ypos:     13
# emc_android.shrinking.upright.frames:   8
# emc_android.shrinking.upright.anim_mode:linear
# emc_android.growing.downleft:           RocksEMC.pcx
# emc_android.growing.downleft.xpos:      0
# emc_android.growing.downleft.ypos:      13
# emc_android.growing.downleft.frames:    8
# emc_android.growing.downleft.anim_mode: linear,reverse
# emc_android.shrinking.downright:        RocksEMC.pcx
# emc_android.shrinking.downright.xpos:   1
# emc_android.shrinking.downright.ypos:   14
# emc_android.shrinking.downright.frames: 8
# emc_android.shrinking.downright.anim_mode:linear
# emc_android.growing.upleft:             RocksEMC.pcx
# emc_android.growing.upleft.xpos:        0
# emc_android.growing.upleft.ypos:        14
# emc_android.growing.upleft.frames:      8
# emc_android.growing.upleft.anim_mode:   linear,reverse
# emc_grass:                              RocksEMC.pcx
# emc_grass.xpos:                         0
# emc_grass.ypos:                         4
# emc_grass.frames:                       1
# emc_grass.CRUMBLED:                     RocksEMC.pcx
# emc_grass.CRUMBLED.xpos:                1
# emc_grass.CRUMBLED.ypos:                4
# emc_grass.CRUMBLED.frames:              1
# emc_grass.digging.left:                 RocksEMC.pcx
# emc_grass.digging.left.xpos:            6
# emc_grass.digging.left.ypos:            0
# emc_grass.digging.left.frames:          3
# emc_grass.digging.left.delay:           2
# emc_grass.digging.left.anim_mode:       linear
# emc_grass.digging.right:                RocksEMC.pcx
# emc_grass.digging.right.xpos:           9
# emc_grass.digging.right.ypos:           0
# emc_grass.digging.right.frames:         3
# emc_grass.digging.right.delay:          2
# emc_grass.digging.right.anim_mode:      linear
# emc_grass.digging.up:                   RocksEMC.pcx
# emc_grass.digging.up.xpos:              0
# emc_grass.digging.up.ypos:              0
# emc_grass.digging.up.frames:            3
# emc_grass.digging.up.delay:             2
# emc_grass.digging.up.anim_mode:         linear
# emc_grass.digging.down:                 RocksEMC.pcx
# emc_grass.digging.down.xpos:            3
# emc_grass.digging.down.ypos:            0
# emc_grass.digging.down.frames:          3
# emc_grass.digging.down.delay:           2
# emc_grass.digging.down.anim_mode:       linear
# emc_grass.digging.left.CRUMBLED:        RocksEMC.pcx
# emc_grass.digging.left.CRUMBLED.xpos:   6
# emc_grass.digging.left.CRUMBLED.ypos:   1
# emc_grass.digging.left.CRUMBLED.frames: 3
# emc_grass.digging.left.CRUMBLED.delay:  2
# emc_grass.digging.left.CRUMBLED.anim_mode:linear
# emc_grass.digging.right.CRUMBLED:       RocksEMC.pcx
# emc_grass.digging.right.CRUMBLED.xpos:  9
# emc_grass.digging.right.CRUMBLED.ypos:  1
# emc_grass.digging.right.CRUMBLED.frames:3
# emc_grass.digging.right.CRUMBLED.delay: 2
# emc_grass.digging.right.CRUMBLED.anim_mode:linear
# emc_grass.digging.up.CRUMBLED:          RocksEMC.pcx
# emc_grass.digging.up.CRUMBLED.xpos:     0
# emc_grass.digging.up.CRUMBLED.ypos:     1
# emc_grass.digging.up.CRUMBLED.frames:   3
# emc_grass.digging.up.CRUMBLED.delay:    2
# emc_grass.digging.up.CRUMBLED.anim_mode:linear
# emc_grass.digging.down.CRUMBLED:        RocksEMC.pcx
# emc_grass.digging.down.CRUMBLED.xpos:   3
# emc_grass.digging.down.CRUMBLED.ypos:   1
# emc_grass.digging.down.CRUMBLED.frames: 3
# emc_grass.digging.down.CRUMBLED.delay:  2
# emc_grass.digging.down.CRUMBLED.anim_mode:linear
# emc_magic_ball:                         RocksEMC.pcx
# emc_magic_ball.xpos:                    0
# emc_magic_ball.ypos:                    9
# emc_magic_ball.frames:                  1
# emc_magic_ball.active:                  RocksEMC.pcx
# emc_magic_ball.active.xpos:             0
# emc_magic_ball.active.ypos:             9
# emc_magic_ball.active.frames:           16
# emc_magic_ball.active.frames_per_line:  8
# emc_magic_ball.dropping:                RocksElements.pcx
# emc_magic_ball.dropping.xpos:           0
# emc_magic_ball.dropping.ypos:           4
# emc_magic_ball.dropping.frames:         8
# emc_magic_ball.dropping.anim_mode:      linear
# emc_magic_ball_switch:                  RocksEMC.pcx
# emc_magic_ball_switch.xpos:             8
# emc_magic_ball_switch.ypos:             10
# emc_magic_ball_switch.frames:           1
# emc_magic_ball_switch.active:           RocksEMC.pcx
# emc_magic_ball_switch.active.xpos:      8
# emc_magic_ball_switch.active.ypos:      9
# emc_magic_ball_switch.active.frames:    1
# emc_spring_bumper:                      RocksEMC.pcx
# emc_spring_bumper.xpos:                 8
# emc_spring_bumper.ypos:                 4
# emc_spring_bumper.frames:               1
# emc_spring_bumper.active:               RocksEMC.pcx
# emc_spring_bumper.active.xpos:          8
# emc_spring_bumper.active.ypos:          4
# emc_spring_bumper.active.frames:        4
# emc_spring_bumper.active.anim_mode:     pingpong2
# emc_plant:                              RocksEMC.pcx
# emc_plant.xpos:                         4
# emc_plant.ypos:                         4
# emc_plant.frames:                       1
# emc_plant.CRUMBLED:                     RocksEMC.pcx
# emc_plant.CRUMBLED.xpos:                5
# emc_plant.CRUMBLED.ypos:                4
# emc_plant.CRUMBLED.frames:              1
# emc_lenses:                             RocksEMC.pcx
# emc_lenses.xpos:                        6
# emc_lenses.ypos:                        4
# emc_lenses.frames:                      1
# emc_magnifier:                          RocksEMC.pcx
# emc_magnifier.xpos:                     7
# emc_magnifier.ypos:                     4
# emc_magnifier.frames:                   1
# emc_wall_9:                             RocksEMC.pcx
# emc_wall_9.xpos:                        10
# emc_wall_9.ypos:                        5
# emc_wall_9.frames:                      1
# emc_wall_10:                            RocksEMC.pcx
# emc_wall_10.xpos:                       10
# emc_wall_10.ypos:                       6
# emc_wall_10.frames:                     1
# emc_wall_11:                            RocksEMC.pcx
# emc_wall_11.xpos:                       11
# emc_wall_11.ypos:                       5
# emc_wall_11.frames:                     1
# emc_wall_12:                            RocksEMC.pcx
# emc_wall_12.xpos:                       11
# emc_wall_12.ypos:                       6
# emc_wall_12.frames:                     1
# emc_wall_13:                            RocksEMC.pcx
# emc_wall_13.xpos:                       10
# emc_wall_13.ypos:                       7
# emc_wall_13.frames:                     1
# emc_wall_14:                            RocksEMC.pcx
# emc_wall_14.xpos:                       10
# emc_wall_14.ypos:                       8
# emc_wall_14.frames:                     1
# emc_wall_15:                            RocksEMC.pcx
# emc_wall_15.xpos:                       10
# emc_wall_15.ypos:                       9
# emc_wall_15.frames:                     1
# emc_wall_16:                            RocksEMC.pcx
# emc_wall_16.xpos:                       10
# emc_wall_16.ypos:                       10
# emc_wall_16.frames:                     1
# emc_wall_slippery_1:                    RocksEMC.pcx
# emc_wall_slippery_1.xpos:               11
# emc_wall_slippery_1.ypos:               7
# emc_wall_slippery_1.frames:             1
# emc_wall_slippery_2:                    RocksEMC.pcx
# emc_wall_slippery_2.xpos:               11
# emc_wall_slippery_2.ypos:               8
# emc_wall_slippery_2.frames:             1
# emc_wall_slippery_3:                    RocksEMC.pcx
# emc_wall_slippery_3.xpos:               11
# emc_wall_slippery_3.ypos:               9
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# emc_wall_slippery_4.ypos:               10
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# emc_fake_grass:                         RocksEMC.pcx
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# emc_fake_grass.frames:                  1
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# emc_fake_acid:                          RocksElements.pcx
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# emc_fake_acid.frames:                   4
# emc_fake_acid.delay:                    10
# emc_fake_acid.global_sync:              true
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# emc_object:                             RocksEMC.pcx
# emc_sprite:                             RocksEMC.pcx
# toon_1:                                 RocksToons.pcx
# toon_1.x:                               2
# toon_1.y:                               72
# toon_1.width:                           40
# toon_1.height:                          48
# toon_1.frames:                          8
# toon_1.delay:                           1
# toon_1.step_offset:                     4
# toon_1.step_delay:                      5
# toon_1.direction:                       right
# toon_1.position:                        bottom
# toon_2:                                 RocksToons.pcx
# toon_2.x:                               2
# toon_2.y:                               186
# toon_2.width:                           40
# toon_2.height:                          48
# toon_2.frames:                          8
# toon_2.delay:                           1
# toon_2.step_offset:                     4
# toon_2.step_delay:                      5
# toon_2.direction:                       left
# toon_2.position:                        bottom
# toon_3:                                 RocksToons.pcx
# toon_3.x:                               2
# toon_3.y:                               125
# toon_3.width:                           48
# toon_3.height:                          56
# toon_3.frames:                          8
# toon_3.delay:                           1
# toon_3.step_offset:                     4
# toon_3.step_delay:                      5
# toon_3.direction:                       right
# toon_3.position:                        bottom
# toon_4:                                 RocksToons.pcx
# toon_4.x:                               327
# toon_4.y:                               10
# toon_4.width:                           80
# toon_4.height:                          110
# toon_4.frames:                          1
# toon_4.delay:                           1
# toon_4.step_offset:                     1
# toon_4.step_delay:                      1
# toon_4.direction:                       up
# toon_4.position:                        any
# toon_5:                                 RocksToons.pcx
# toon_5.x:                               2
# toon_5.y:                               2
# toon_5.width:                           32
# toon_5.height:                          30
# toon_5.frames:                          8
# toon_5.delay:                           2
# toon_5.anim_mode:                       pingpong2
# toon_5.step_offset:                     2
# toon_5.step_delay:                      1
# toon_5.direction:                       right
# toon_5.position:                        upper
# toon_6:                                 RocksToons.pcx
# toon_6.x:                               2
# toon_6.y:                               37
# toon_6.width:                           32
# toon_6.height:                          30
# toon_6.frames:                          8
# toon_6.delay:                           2
# toon_6.anim_mode:                       pingpong2
# toon_6.step_offset:                     2
# toon_6.step_delay:                      1
# toon_6.direction:                       left
# toon_6.position:                        upper
# toon_7:                                 RocksMore.pcx
# toon_7.xpos:                            0
# toon_7.ypos:                            6
# toon_7.frames:                          16
# toon_7.delay:                           2
# toon_7.direction:                       down
# toon_7.position:                        any
# toon_8:                                 RocksHeroes.pcx
# toon_8.xpos:                            4
# toon_8.ypos:                            1
# toon_8.frames:                          4
# toon_8.delay:                           4
# toon_8.direction:                       right
# toon_8.position:                        bottom
# toon_9:                                 RocksHeroes.pcx
# toon_9.xpos:                            8
# toon_9.ypos:                            7
# toon_9.frames:                          4
# toon_9.delay:                           2
# toon_9.direction:                       left
# toon_9.position:                        bottom
# toon_10:                                RocksHeroes.pcx
# toon_10.xpos:                           12
# toon_10.ypos:                           7
# toon_10.frames:                         4
# toon_10.delay:                          2
# toon_10.direction:                      right
# toon_10.position:                       bottom
# toon_11:                                RocksHeroes.pcx
# toon_11.xpos:                           8
# toon_11.ypos:                           5
# toon_11.frames:                         4
# toon_11.delay:                          2
# toon_11.direction:                      left
# toon_11.position:                       bottom
# toon_12:                                RocksHeroes.pcx
# toon_12.xpos:                           12
# toon_12.ypos:                           5
# toon_12.frames:                         4
# toon_12.delay:                          2
# toon_12.direction:                      right
# toon_12.position:                       bottom
# toon_13:                                RocksHeroes.pcx
# toon_13.xpos:                           8
# toon_13.ypos:                           1
# toon_13.frames:                         4
# toon_13.delay:                          2
# toon_13.direction:                      left
# toon_13.position:                       bottom
# toon_14:                                RocksHeroes.pcx
# toon_14.xpos:                           12
# toon_14.ypos:                           1
# toon_14.frames:                         4
# toon_14.delay:                          2
# toon_14.direction:                      right
# toon_14.position:                       bottom
# toon_15:                                RocksHeroes.pcx
# toon_15.xpos:                           8
# toon_15.ypos:                           3
# toon_15.frames:                         4
# toon_15.delay:                          2
# toon_15.direction:                      left
# toon_15.position:                       bottom
# toon_16:                                RocksHeroes.pcx
# toon_16.xpos:                           12
# toon_16.ypos:                           3
# toon_16.frames:                         4
# toon_16.delay:                          2
# toon_16.direction:                      right
# toon_16.position:                       bottom
# toon_17:                                RocksHeroes.pcx
# toon_17.xpos:                           8
# toon_17.ypos:                           9
# toon_17.frames:                         8
# toon_17.delay:                          2
# toon_17.direction:                      left
# toon_17.position:                       any
# toon_18:                                RocksHeroes.pcx
# toon_18.xpos:                           8
# toon_18.ypos:                           9
# toon_18.frames:                         8
# toon_18.delay:                          2
# toon_18.direction:                      right
# toon_18.position:                       any
# toon_19:                                RocksElements.pcx
# toon_19.xpos:                           8
# toon_19.ypos:                           0
# toon_19.frames:                         2
# toon_19.delay:                          4
# toon_19.direction:                      down
# toon_19.position:                       any
# toon_20:                                RocksElements.pcx
# toon_20.xpos:                           10
# toon_20.ypos:                           0
# toon_20.frames:                         2
# toon_20.delay:                          4
# toon_20.direction:                      down
# toon_20.position:                       any
# menu.calibrate_red:                     RocksElements.pcx
# menu.calibrate_red.xpos:                12
# menu.calibrate_red.ypos:                8
# menu.calibrate_red.frames:              1
# menu.calibrate_blue:                    RocksElements.pcx
# menu.calibrate_blue.xpos:               13
# menu.calibrate_blue.ypos:               8
# menu.calibrate_blue.frames:             1
# menu.calibrate_yellow:                  RocksElements.pcx
# menu.calibrate_yellow.xpos:             14
# menu.calibrate_yellow.ypos:             8
# menu.calibrate_yellow.frames:           1
# menu.button:                            RocksElements.pcx
# menu.button.xpos:                       13
# menu.button.ypos:                       8
# menu.button.frames:                     1
# menu.button.active:                     RocksElements.pcx
# menu.button.active.xpos:                12
# menu.button.active.ypos:                8
# menu.button.active.frames:              1
# menu.button_left:                       RocksDC.pcx
# menu.button_left.xpos:                  8
# menu.button_left.ypos:                  8
# menu.button_left.frames:                1
# menu.button_left.active:                RocksDC.pcx
# menu.button_left.active.xpos:           8
# menu.button_left.active.ypos:           9
# menu.button_left.active.frames:         1
# menu.button_right:                      RocksDC.pcx
# menu.button_right.xpos:                 9
# menu.button_right.ypos:                 8
# menu.button_right.frames:               1
# menu.button_right.active:               RocksDC.pcx
# menu.button_right.active.xpos:          9
# menu.button_right.active.ypos:          9
# menu.button_right.active.frames:        1
# menu.button_up:                         RocksDC.pcx
# menu.button_up.xpos:                    10
# menu.button_up.ypos:                    8
# menu.button_up.frames:                  1
# menu.button_up.active:                  RocksDC.pcx
# menu.button_up.active.xpos:             10
# menu.button_up.active.ypos:             9
# menu.button_up.active.frames:           1
# menu.button_down:                       RocksDC.pcx
# menu.button_down.xpos:                  11
# menu.button_down.ypos:                  8
# menu.button_down.frames:                1
# menu.button_down.active:                RocksDC.pcx
# menu.button_down.active.xpos:           11
# menu.button_down.active.ypos:           9
# menu.button_down.active.frames:         1
# menu.button_enter_menu:                 RocksDC.pcx
# menu.button_enter_menu.clone_from:      menu.button_right
# menu.button_enter_menu.active:          RocksDC.pcx
# menu.button_enter_menu.active.clone_from:menu.button_right.active
# menu.button_leave_menu:                 RocksDC.pcx
# menu.button_leave_menu.clone_from:      menu.button_left
# menu.button_leave_menu.active:          RocksDC.pcx
# menu.button_leave_menu.active.clone_from:menu.button_left.active
# menu.button_next_level:                 RocksDC.pcx
# menu.button_next_level.clone_from:      menu.button_right
# menu.button_next_level.active:          RocksDC.pcx
# menu.button_next_level.active.clone_from:menu.button_right.active
# menu.button_last_level:                 RocksDC.pcx
# menu.button_last_level.clone_from:      menu.button_left
# menu.button_last_level.active:          RocksDC.pcx
# menu.button_last_level.active.clone_from:menu.button_left.active
# menu.scrollbar:                         RocksDC.pcx
# menu.scrollbar.xpos:                    8
# menu.scrollbar.ypos:                    10
# menu.scrollbar.frames:                  1
# menu.scrollbar.active:                  RocksDC.pcx
# menu.scrollbar.active.xpos:             9
# menu.scrollbar.active.ypos:             10
# menu.scrollbar.active.frames:           1
# font.initial_1:                         RocksFontSmall.pcx
# font.initial_1.x:                       0
# font.initial_1.y:                       0
# font.initial_1.width:                   14
# font.initial_1.height:                  14
# font.initial_2:                         RocksFontSmall.pcx
# font.initial_2.x:                       0
# font.initial_2.y:                       70
# font.initial_2.width:                   14
# font.initial_2.height:                  14
# font.initial_3:                         RocksFontSmall.pcx
# font.initial_3.x:                       0
# font.initial_3.y:                       140
# font.initial_3.width:                   14
# font.initial_3.height:                  14
# font.initial_4:                         RocksFontSmall.pcx
# font.initial_4.x:                       0
# font.initial_4.y:                       210
# font.initial_4.width:                   14
# font.initial_4.height:                  14
# font.title_1:                           RocksFontBig.pcx
# font.title_1.x:                         0
# font.title_1.y:                         480
# font.title_1.width:                     32
# font.title_1.height:                    32
# font.title_2:                           RocksFontSmall.pcx
# font.title_2.x:                         0
# font.title_2.y:                         0
# font.title_2.width:                     14
# font.title_2.height:                    14
# font.menu_1:                            RocksFontBig.pcx
# font.menu_1.x:                          0
# font.menu_1.y:                          320
# font.menu_1.width:                      32
# font.menu_1.height:                     32
# font.menu_2:                            RocksFontMedium.pcx
# font.menu_2.x:                          0
# font.menu_2.y:                          320
# font.menu_2.width:                      16
# font.menu_2.height:                     32
# font.text_1:                            RocksFontSmall.pcx
# font.text_1.x:                          0
# font.text_1.y:                          140
# font.text_1.width:                      14
# font.text_1.height:                     14
# font.text_1.LEVELS:                     RocksFontMedium.pcx
# font.text_1.LEVELS.x:                   0
# font.text_1.LEVELS.y:                   0
# font.text_1.LEVELS.width:               16
# font.text_1.LEVELS.height:              32
# font.text_1.PREVIEW:                    RocksFontEM.pcx
# font.text_1.PREVIEW.x:                  0
# font.text_1.PREVIEW.y:                  160
# font.text_1.PREVIEW.width:              16
# font.text_1.PREVIEW.height:             16
# font.text_1.SCORES:                     RocksFontMedium.pcx
# font.text_1.SCORES.x:                   0
# font.text_1.SCORES.y:                   480
# font.text_1.SCORES.width:               16
# font.text_1.SCORES.height:              32
# font.text_1.active.SCORES:              RocksFontMedium.pcx
# font.text_1.active.SCORES.x:            0
# font.text_1.active.SCORES.y:            0
# font.text_1.active.SCORES.width:        16
# font.text_1.active.SCORES.height:       32
# font.text_2:                            RocksFontSmall.pcx
# font.text_2.x:                          0
# font.text_2.y:                          210
# font.text_2.width:                      14
# font.text_2.height:                     14
# font.text_2.LEVELS:                     RocksFontMedium.pcx
# font.text_2.LEVELS.x:                   0
# font.text_2.LEVELS.y:                   160
# font.text_2.LEVELS.width:               16
# font.text_2.LEVELS.height:              32
# font.text_2.PREVIEW:                    RocksFontEM.pcx
# font.text_2.PREVIEW.x:                  0
# font.text_2.PREVIEW.y:                  160
# font.text_2.PREVIEW.width:              16
# font.text_2.PREVIEW.height:             16
# font.text_2.SCORES:                     RocksFontBig.pcx
# font.text_2.SCORES.x:                   0
# font.text_2.SCORES.y:                   320
# font.text_2.SCORES.width:               32
# font.text_2.SCORES.height:              32
# font.text_2.active.SCORES:              RocksFontBig.pcx
# font.text_2.active.SCORES.x:            0
# font.text_2.active.SCORES.y:            0
# font.text_2.active.SCORES.width:        32
# font.text_2.active.SCORES.height:       32
# font.text_3:                            RocksFontSmall.pcx
# font.text_3.x:                          0
# font.text_3.y:                          0
# font.text_3.width:                      14
# font.text_3.height:                     14
# font.text_3.LEVELS:                     RocksFontMedium.pcx
# font.text_3.LEVELS.x:                   0
# font.text_3.LEVELS.y:                   320
# font.text_3.LEVELS.width:               16
# font.text_3.LEVELS.height:              32
# font.text_3.PREVIEW:                    RocksFontEM.pcx
# font.text_3.PREVIEW.x:                  0
# font.text_3.PREVIEW.y:                  160
# font.text_3.PREVIEW.width:              16
# font.text_3.PREVIEW.height:             16
# font.text_3.SCORES:                     RocksFontMedium.pcx
# font.text_3.SCORES.x:                   0
# font.text_3.SCORES.y:                   480
# font.text_3.SCORES.width:               16
# font.text_3.SCORES.height:              32
# font.text_3.active.SCORES:              RocksFontMedium.pcx
# font.text_3.active.SCORES.x:            0
# font.text_3.active.SCORES.y:            0
# font.text_3.active.SCORES.width:        16
# font.text_3.active.SCORES.height:       32
# font.text_4:                            RocksFontSmall.pcx
# font.text_4.x:                          0
# font.text_4.y:                          70
# font.text_4.width:                      14
# font.text_4.height:                     14
# font.text_4.LEVELS:                     RocksFontMedium.pcx
# font.text_4.LEVELS.x:                   0
# font.text_4.LEVELS.y:                   480
# font.text_4.LEVELS.width:               16
# font.text_4.LEVELS.height:              32
# font.text_4.SCORES:                     RocksFontMedium.pcx
# font.text_4.SCORES.x:                   0
# font.text_4.SCORES.y:                   480
# font.text_4.SCORES.width:               16
# font.text_4.SCORES.height:              32
# font.text_4.active.SCORES:              RocksFontMedium.pcx
# font.text_4.active.SCORES.x:            0
# font.text_4.active.SCORES.y:            0
# font.text_4.active.SCORES.width:        16
# font.text_4.active.SCORES.height:       32
# font.envelope_1:                        RocksFontEM.pcx
# font.envelope_1.x:                      0
# font.envelope_1.y:                      160
# font.envelope_1.width:                  16
# font.envelope_1.height:                 16
# font.envelope_2:                        RocksFontEM.pcx
# font.envelope_2.x:                      0
# font.envelope_2.y:                      160
# font.envelope_2.width:                  16
# font.envelope_2.height:                 16
# font.envelope_3:                        RocksFontEM.pcx
# font.envelope_3.x:                      0
# font.envelope_3.y:                      160
# font.envelope_3.width:                  16
# font.envelope_3.height:                 16
# font.envelope_4:                        RocksFontEM.pcx
# font.envelope_4.x:                      0
# font.envelope_4.y:                      160
# font.envelope_4.width:                  16
# font.envelope_4.height:                 16
# font.input_1:                           RocksFontSmall.pcx
# font.input_1.x:                         0
# font.input_1.y:                         210
# font.input_1.width:                     14
# font.input_1.height:                    14
# font.input_1.MAIN:                      RocksFontBig.pcx
# font.input_1.MAIN.x:                    0
# font.input_1.MAIN.y:                    0
# font.input_1.MAIN.width:                32
# font.input_1.MAIN.height:               32
# font.input_1.active:                    RocksFontSmall.pcx
# font.input_1.active.x:                  0
# font.input_1.active.y:                  210
# font.input_1.active.width:              14
# font.input_1.active.height:             14
# font.input_1.active.MAIN:               RocksFontBig.pcx
# font.input_1.active.MAIN.x:             0
# font.input_1.active.MAIN.y:             480
# font.input_1.active.MAIN.width:         32
# font.input_1.active.MAIN.height:        32
# font.input_1.active.SETUP:              RocksFontBig.pcx
# font.input_1.active.SETUP.x:            0
# font.input_1.active.SETUP.y:            0
# font.input_1.active.SETUP.width:        32
# font.input_1.active.SETUP.height:       32
# font.input_2:                           RocksFontSmall.pcx
# font.input_2.x:                         0
# font.input_2.y:                         210
# font.input_2.width:                     14
# font.input_2.height:                    14
# font.input_2.active:                    RocksFontSmall.pcx
# font.input_2.active.x:                  0
# font.input_2.active.y:                  210
# font.input_2.active.width:              14
# font.input_2.active.height:             14
# font.option_off:                        RocksFontBig.pcx
# font.option_off.x:                      0
# font.option_off.y:                      160
# font.option_off.width:                  32
# font.option_off.height:                 32
# font.option_on:                         RocksFontBig.pcx
# font.option_on.x:                       0
# font.option_on.y:                       480
# font.option_on.width:                   32
# font.option_on.height:                  32
# font.value_1:                           RocksFontBig.pcx
# font.value_1.x:                         0
# font.value_1.y:                         480
# font.value_1.width:                     32
# font.value_1.height:                    32
# font.value_2:                           RocksFontMedium.pcx
# font.value_2.x:                         0
# font.value_2.y:                         480
# font.value_2.width:                     16
# font.value_2.height:                    32
# font.value_old:                         RocksFontBig.pcx
# font.value_old.x:                       0
# font.value_old.y:                       160
# font.value_old.width:                   32
# font.value_old.height:                  32
# font.level_number:                      RocksFontSmall.pcx
# font.level_number.x:                    0
# font.level_number.y:                    350
# font.level_number.width:                10
# font.level_number.height:               14
# font.tape_recorder:                     RocksFontSmall.pcx
# font.tape_recorder.x:                   0
# font.tape_recorder.y:                   280
# font.tape_recorder.width:               11
# font.tape_recorder.height:              14
# font.game_info:                         RocksFontEM.pcx
# font.game_info.xpos:                    0
# font.game_info.ypos:                    0
# font.game_info.delay:                   10
# global.border:                          RocksScreen.pcx
# global.door:                            RocksDoor.pcx
# editor.element_border:                  RocksElements.pcx
# editor.element_border.xpos:             0
# editor.element_border.ypos:             0
# editor.element_border_input:            RocksElements.pcx
# editor.element_border_input.xpos:       0
# editor.element_border_input.ypos:       0
# editor.cascade_list:                    RocksDoor.pcx
# editor.cascade_list.x:                  708
# editor.cascade_list.y:                  80
# editor.cascade_list.frames:             1
# editor.cascade_list.active:             RocksDoor.pcx
# editor.cascade_list.active.x:           740
# editor.cascade_list.active.y:           80
# editor.cascade_list.active.frames:      1
# background.envelope_1:                  RocksScreen.pcx
# background.envelope_1.x:                0
# background.envelope_1.y:                0
# background.envelope_1.width:            560
# background.envelope_1.height:           560
# background.envelope_1.anim_mode:        default
# background.envelope_1.draw_masked:      false
# background.envelope_2:                  RocksScreen.pcx
# background.envelope_2.x:                0
# background.envelope_2.y:                0
# background.envelope_2.width:            560
# background.envelope_2.height:           560
# background.envelope_2.anim_mode:        default
# background.envelope_2.draw_masked:      false
# background.envelope_3:                  RocksScreen.pcx
# background.envelope_3.x:                0
# background.envelope_3.y:                0
# background.envelope_3.width:            560
# background.envelope_3.height:           560
# background.envelope_3.anim_mode:        default
# background.envelope_3.draw_masked:      false
# background.envelope_4:                  RocksScreen.pcx
# background.envelope_4.x:                0
# background.envelope_4.y:                0
# background.envelope_4.width:            560
# background.envelope_4.height:           560
# background.envelope_4.anim_mode:        default
# background.envelope_4.draw_masked:      false
# titlescreen_1:                          [NONE]
# titlescreen_2:                          [NONE]
# titlescreen_3:                          [NONE]
# titlescreen_4:                          [NONE]
# titlescreen_5:                          [NONE]
# background:                             [NONE]
# background.TITLE:                       [NONE]
# background.MAIN:                        [NONE]
# background.LEVELS:                      [NONE]
# background.SCORES:                      [NONE]
# background.EDITOR:                      [NONE]
# background.INFO:                        [NONE]
# background.INFO[ELEMENTS]:              [NONE]
# background.INFO[MUSIC]:                 [NONE]
# background.INFO[CREDITS]:               [NONE]
# background.INFO[PROGRAM]:               [NONE]
# background.INFO[LEVELSET]:              [NONE]
# background.SETUP:                       [NONE]
# background.DOOR:                        [NONE]
# global.num_toons:                       20
# menu.draw_xoffset:                      0
# menu.draw_yoffset:                      0
# menu.draw_xoffset.MAIN:                 0
# menu.draw_yoffset.MAIN:                 0
# menu.draw_xoffset.LEVELS:               0
# menu.draw_yoffset.LEVELS:               0
# menu.draw_xoffset.SCORES:               0
# menu.draw_yoffset.SCORES:               0
# menu.draw_xoffset.EDITOR:               0
# menu.draw_yoffset.EDITOR:               0
# menu.draw_xoffset.INFO:                 0
# menu.draw_yoffset.INFO:                 0
# menu.draw_xoffset.SETUP:                0
# menu.draw_yoffset.SETUP:                0
# menu.scrollbar_xoffset:                 0
# menu.list_size:                         -1
# menu.list_size.LEVELS:                  -1
# menu.list_size.SCORES:                  -1
# menu.list_size.INFO:                    -1
# door_1.width:                           -1
# door_1.height:                          -1
# door_1.step_offset:                     2
# door_1.step_delay:                      10
# door_1.anim_mode:                       default
# door_2.width:                           -1
# door_2.height:                          -1
# door_2.step_offset:                     2
# door_2.step_delay:                      10
# door_2.anim_mode:                       default
# [player].boring_delay_fixed:            1000
# [player].boring_delay_random:           1000
# [player].sleeping_delay_fixed:          2000
# [player].sleeping_delay_random:         2000
