pre-release 3.2.0-8
Posted: Sat May 20, 2006 6:35 pm
Please use this thread to report bugs in the pre-release 3.2.0-8!
Talk and discussions around the game "Rocks'n'Diamonds".
https://www.artsoft.org/forum/
This is because the host is not listening for clients before the host picks a player. I think this should be fixedJannik wrote:- if you select your player colour on the client before the host selected its player colour, the client will quit
It wasn't that way back in 3.1Jannik wrote:- you have to set "Team-Mode (Multi-Player)" on in setup, even if you startet RnD with -n argument
This is because the tape was only saved on one computer; the other computer does not have the tape.Jannik wrote:- loading ingame tapes (F1, F2) doesn't work, the game switches somehow to single player mode ...
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titlescreen_1: titlescreen_1.pcx
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000000c8h: 43 55 53 58 00 00 00 23 01 68 C1 00 0D 79 6F 21 ; CUSX...#.hÁ..yo!
000000d8h: 20 6D 74 76 20 72 61 70 73 21 81 08 00 01 00 01 ; mtv raps!
You have to release a new version to prove that!> - Yamyams are invisible in level creator (e.g. level 000), you have to
> press Ctrl and move the mouse over, to find them
Hmm, this doesn't seem to happen with my current version of that level set -- maybe I did something so that this is fixed now... :-/
No, I don't have an ADF with the EMC Mine 3 levelset. And there are many levels with key problems ...> - I can't solve level 000 with 2 players, because I need to spread the
> lightblue and yellow keys on both players, but then I can't reach the blue
> and gray keys (level design issue I think)
Probably yes... Have you tried this with the original ADF and an Amiga emulator, just by chance?
Or maybe if there's a nut puzzle that can only be reached by one player, the second one could have a look and give some hints via TeamSpeak ...> Switching view mode (F5, F6) doesn't work in network mode, don't know if
> this is intended,
Yup, it is... Should only be needed for local multi player levels (at least I thought so), where it may be impossible to see all players when they move around... Maybe it's also useful in network mode.
> but it would be useful, e.g. if one player died and the other one continues
> exploring an unknown level ...
Good point. That way, the "dead" player can at least look that the other's still doing.
I hope this future is not so far away ...> > - loading ingame tapes (F1, F2) doesn't work, the game switches
> > somehow to single player mode ...
> This is because the tape was only saved on one computer; the other
> computer does not have the tape.
[...]
> Any progress with the ingame save/load function for network mode?
Ahhh... So you really did mean loading/saving while in multi-player network mode? Indeed, this does not work in the current version. You should be able to do this in local multi-player games, though.
Daniel H. is perfectly right how this could be solved in the future...
It's the same for v3.1.2 and v3.2.0rc8.[players moving under a rock]
> Some strange behaviour of the Rocks'n'Diamonds engine:
[...]
> Is that the way it should be
Probably not. Looks like a bug (or at least could be seen as a bug). Does this behave the same in 3.1.2 and 3.2.0-x? Should probably be fixed...
Sure ...> No, I don't have an ADF with the Ace Mine 3 levelset.
(I assume you mean "EMC Mine 3" here...)
*sniff*Well... It's not *that* easy to implement. It won't be in 3.2.0. Sorry!