Make a field of sand, and in the middle put CE1 with the player left to it.
Make CE1 change to CE1 with a player left to it (extended change target, replace when destructable) after 1 frame, with CE action playerspeed = ultrafast. now thhe player can dig 1 space, but two sand tiles are erased; it looks like snapping. However this is useless to fix, since noone is going to create a level with that I think
2 space dig on ultrafast
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- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium