Critter speeds.
Posted: Mon Jan 23, 2006 10:06 pm
Critter speed options.
R&D Mole, penguin, pig and dragon (and maybe others).
I think these need OPTIONS for slowing down to half rate+.
They are too aggressive in the work they do.
Especially the pig, (he frightens me,,).Also quite hard to stop.
The mole and penguin are slow to nature and should be xtra slow.
Some may also need to random stop and consider their next move like the yam.
Maybe just making them think awhile when making a turn.
'These would be more useful and fun if more slow in my view'.
I havn't really played many levels with them or used them in any level design
so I'm maybe the wrong guy to complain.
But I can't really figure out what to do with them (at current speed rate).
I know they have a function at current speed but slower speed options
could make them more attractive and let u use them in 'other way'.
CEEL
R&D Mole, penguin, pig and dragon (and maybe others).
I think these need OPTIONS for slowing down to half rate+.
They are too aggressive in the work they do.
Especially the pig, (he frightens me,,).Also quite hard to stop.
The mole and penguin are slow to nature and should be xtra slow.
Some may also need to random stop and consider their next move like the yam.
Maybe just making them think awhile when making a turn.
'These would be more useful and fun if more slow in my view'.
I havn't really played many levels with them or used them in any level design
so I'm maybe the wrong guy to complain.
But I can't really figure out what to do with them (at current speed rate).
I know they have a function at current speed but slower speed options
could make them more attractive and let u use them in 'other way'.
CEEL