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Allow more than 1 change at 1 frame - Choice.
Posted: Sat Jan 14, 2006 6:08 pm
by asiekierka
Holger, you can add checkbox in the level configuration (level, not levelset if possible) called
Allow more than 1 change at 1 frame?
That will accept the mathematics side, and the CE-programmers side.
EDIT:
You can add this in:
1. level info (emeralds and more there will be)
2. levelset config.
3. Setup menu (not recommended)
Posted: Sat Jan 14, 2006 7:28 pm
by Zomis
Maybe this should even be brought down to a CE-specific option? (If possible, of course... I don't even know if it's possible to make it an option at all). Since some maps might contain both needs. (And actually, mathematics isn't the only CE Technique which requires this option to be off).
...
Posted: Sat Jan 14, 2006 7:42 pm
by asiekierka
Or better:
1. Save that and add it to CEs.
2. get it global to any level with number of frames per frame
Posted: Sun Jan 15, 2006 6:02 pm
by Holger
Well, the solution with maximal flexibility would be to let this be configured for each CE change page, but that's probably a bit too much for most people and purposes.
Besides if this would be done per level, per CE or per change page (and besides how the default behaviour would be), there are a few modes that might make sense to be configured:
- allow only one change per frame (for a CE or a specific page)
- allow more than one change per frame (for a CE or a specific page)
- do not allow any more change after this change (for a specific page)
- allow one more change after this change (for a specific page)
Currently the default is set back to "only one change per frame", but I also added a change that (starting with 3.2.0-7) there may always be two changes per frame if one of the two changes was triggered by the player.
(This is sometimes useful if a change triggered by the player prevents a "normal" non-player triggered change to take place at the same frame, maybe leaving this CE in an "undefined" (or unwanted) state after that player action.)