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Single Multi-Random Level

Posted: Thu Jan 12, 2006 2:10 pm
by Francesco
It's sort of flooding, but I can't get rid of it, because I know that the techniques I'm using are all stolen from RnDers' levels, and so I can't avoid posting them and giving to you thanks & credits.

I've made a level which contains nine random levels.
You can get it here:
http://www.zomis.net/rnd/download.php?id=400

This technique can be used on larger maps as well.

Enjoy!

Posted: Fri Jan 13, 2006 6:07 pm
by Holger
Very nice example for random levels! I was able to solve all "sub-levels" of the first level and half of the second level before I was blocked, so the random maze algorithm seems to be not too bad. :-)

Posted: Fri Jan 13, 2006 8:14 pm
by Zomis
Holger wrote:Very nice example for random levels! I was able to solve all "sub-levels" of the first level and half of the second level before I was blocked, so the random maze algorithm seems to be not too bad. :-)
I got stuck a lot earlier. I completed 4 sub-levels of the first, and only one on the second.

Besides that, it's nice. I'm thinking about a way to do some kind of solvability check using CEs - it would be useful. But I'll see later about that.

Posted: Fri Jan 13, 2006 8:33 pm
by Francesco
Ehehehe, I knew this! The algorithm is very silly: GE1 with sand and emerald, GE2 with rock and sand, GE3 with the first two GEs, all of them random. Only GE3 is put on the level.

It's my first, so you should excuse me :)

Very nice idea a solvability check - I've got no idea about how to make it, so I can't help...