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Warparound Murphy!

Posted: Wed Jan 11, 2006 9:23 pm
by Francesco
I made a level with a warparound border using a dozen and a half CEs.
It's 15x15, but they will work even on larger maps.
I think it can be made with a smaller amount of CE's, but I'm not sure.

The rules are as follow:
- the player will be warped if the corresponding field on the other side is free;
- the floppies will be warped even if the corresponding field on the other side is *not* free, in this case they are destroyed in the hyperspace;
- after being warped, the floppies are pushed one field away from the warp border as soon as that second field is free;
- the floppies turn into emeralds when touching the terminal :wink:

Enjoy!
http://www.zomis.net/rnd/download.php?id=399

Posted: Wed Jan 11, 2006 10:56 pm
by Holger
Wow! Very cool! Especially the second level!

I really had to think for a while how you built these "player coordinate pointers" although it's not that hard... :-)

> - the floppies turn into emeralds when touching the terminal

Oops?! This seemed not to work for me... Any special trick needed?

Posted: Thu Jan 12, 2006 1:47 am
by Francesco
It works right with me... maybe you have changed my CE terminal with a Supaplex one in the editor... But there is another possible case: you are pushing so fast that you collect the emerald before seeing it!