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Gravity bug
Posted: Wed Jan 11, 2006 1:35 pm
by Rockford4ever
Well, when you set the player speed to Ultrafast with CE actions, the player can "jump" as high he wants.
Strange bug, but then again, I still have the feeling it could be useful for some levels.

Dunno, some puzzle thing...

Posted: Wed Jan 11, 2006 7:28 pm
by Holger
> Well, when you set the player speed to Ultrafast with CE actions, the
> player can "jump" as high he wants.
Can anybody confirm this?
I have tried this (using a CE to set the player speed to "ultrafast" after a delay of 0 frames), but wasn't able to reproduce it. Although the player was able to move up when digging sand, he wasn't able to move up again after reaching the top border and falling down.
Could you please make a little demo level and record a tape for me so that I can see what I have to do to trigger that bug?
> Strange bug, but then again, I still have the feeling it could be useful for
> some levels.
No, no, this is a major bug and has to be fixed! ;-)
Posted: Wed Jan 11, 2006 7:52 pm
by Rockford4ever
Hey, you're right!
I remember still having this bug, while (without saving) editing Ben Brightware's levels

Posted: Wed Jan 11, 2006 8:12 pm
by Holger
> Hey, you're right!
Erm... Do you mean "you're right, this bug does not exist in fact", or do you mean "you're right, this bug should be fixed"?
> I remember still having this bug, while (without saving) editing Ben
> Brightware's levels
Well, when editing older levels, strange things might happen... :-/
Please drop me a little note if you think that this bug still exists in 3.2.0-6 with freshly created levels, please.
Posted: Wed Jan 11, 2006 8:15 pm
by Rockford4ever
I ment it as in "you're right, this bug does not exist in fact".

And I just tested it out, and the bug is'nt there in 3.2.0-6.
Seems like I did a "wrong" bug report...

Posted: Wed Jan 11, 2006 8:45 pm
by Holger
*phew*
> Seems like I did a "wrong" bug report...
That's no problem -- if the bug isn't there in the end, I don't have to fix it! ;-)
> And I just tested it out, and the bug is'nt there in 3.2.0-6.
Veeery good to know. Especially all that gravity stuff is really a hard thing if there are bugs to fix... To much interaction with various parts of the game engine. (Always either breaks a lot of tapes or requires tons of compatibility code... :-( )