Dynablaster objects
Posted: Sat Nov 26, 2005 4:41 pm
There’s a few elements from Dynablasters on R&D you never added, one of which would be impossible to emulate using CE's.
The one that comes to mind would be the boot which allows you to kick the Dynabombs (makes them move upon collision with the player).
I know this is more of a nitpick than anything, but since you already implemented some of the Dynablasters objects... it would only make sense to implement this too...
Of course, I don’t expect this to be anywhere near the top of your priorities, it’s just something to consider
The one that comes to mind would be the boot which allows you to kick the Dynabombs (makes them move upon collision with the player).
I know this is more of a nitpick than anything, but since you already implemented some of the Dynablasters objects... it would only make sense to implement this too...
Of course, I don’t expect this to be anywhere near the top of your priorities, it’s just something to consider
