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Change when -digging

Posted: Thu Sep 22, 2005 5:40 pm
by Darkon
What im suggesting is a change event which takes place when an element digs a specific element.

This could be used, for example to make it look like an element has collected a "powerup" or make so something dies if it "eats" a certain item.

I know this could be simulated by an element collide event, but its not the same thing, that makes the element change BEFORE it collects the object, which is a bit odd really.

Posted: Thu Jan 05, 2006 11:40 am
by Zomis
I know exactly what you mean, and this is also something I've been looking forward to for a long time.
I have added this idea to the "Mentioned ideas"-thread, and I hope Holger will tell us if/when he plans on implementing it... (I hope it will come in 3.2.1 or something...)

Posted: Sat Jan 07, 2006 12:25 am
by Holger
> What im suggesting is a change event which takes place when an
> element digs a specific element.

This idea sounds very good! :-)

(Sorry for not commenting on this idea a bit earlier. :-o )

I've just added it as a new change condition "(after/when) digging <element>", and it seems to work fine! (Tested with a moving CE that changes to a butterfly if it "collects" (digs) a diamond -- very nice indeed!)