Change when -digging
Posted: Thu Sep 22, 2005 5:40 pm
What im suggesting is a change event which takes place when an element digs a specific element.
This could be used, for example to make it look like an element has collected a "powerup" or make so something dies if it "eats" a certain item.
I know this could be simulated by an element collide event, but its not the same thing, that makes the element change BEFORE it collects the object, which is a bit odd really.
This could be used, for example to make it look like an element has collected a "powerup" or make so something dies if it "eats" a certain item.
I know this could be simulated by an element collide event, but its not the same thing, that makes the element change BEFORE it collects the object, which is a bit odd really.