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Side door still broken!

Posted: Tue Sep 20, 2005 2:18 pm
by Alan
It's ok in fullscreen mode, but it only draws the default door in window mode :-\

Posted: Fri Sep 23, 2005 12:46 pm
by Tomi
Btw: another bug with side door (in v3.1.0):
Sometimes when you load a levelset with different graphics, the door background remains there (if it wasn't redefined in the another graphics?)
I've encountered that when switching from rnd_jue to BD2K3.
Oh well maybe I had to create a new thread for that...

Posted: Fri Sep 23, 2005 3:46 pm
by Alan
Oh well maybe I had to create a new thread for that...
No this is the right place :wink:

For some weird reason it's kind of fixed itself.... god knows why. Oh and in the stderr.txt I got a message saying: unrecognised command global.DOOR.

Posted: Fri Sep 23, 2005 7:19 pm
by Martijn
Holger knew about this remaining problem so it's very likely that he fixed it in the latest version.

Posted: Fri Sep 23, 2005 10:38 pm
by Alan
Holger knew about this remaining problem so it's very likely that he fixed it in the latest version.
Yeah, but this is a different bug.... it wasn't loading in any door graphics at all, just using the default door.
Btw: another bug with side door (in v3.1.0):
Hummm, reporting bugs for 3.1.0 is pointless..... you should be using 3.1.1

Posted: Sat Oct 15, 2005 6:06 pm
by Holger
> It's ok in fullscreen mode, but it only draws the default door in window
> mode :-\

This sounds VERY strange...

> For some weird reason it's kind of fixed itself.... god knows why. Oh and
> in the stderr.txt I got a message saying: unrecognised command
> global.DOOR.

Well, then it could not work -- config file names are case sensitive (which is not really needed, I agree). So you probably got an error similar to the following one:

-------------------------------------------------------------------------------
rocksndiamonds: warning: unknown token(s) found in config file:
rocksndiamonds: - config file: '/home/aeglos/.rocksndiamonds/levels/aeglos/graphics/graphicsinfo.conf'
rocksndiamonds: - dynamic token: 'global.DOOR'
-------------------------------------------------------------------------------

This does not work because "global.DOOR" must be "global.door".

> Btw: another bug with side door (in v3.1.0):
[...]
> Hummm, reporting bugs for 3.1.0 is pointless..... you should be using
> 3.1.1

Exactly. If you (anybody, I mean) think you have found a bug in R'n'D, always make sure that you are using the latest version before you report it.

The above mentioned bug in 3.1.0 is indeed already fixed in 3,1.1!

Posted: Sat Oct 15, 2005 7:25 pm
by Alan
Ahh ha, you're right! Confedit capitalised it because the command "door" is used twice for different things.........this could be a big problem!

global.door: and background.DOOR:

global.DOOR causes an error, so does background.door....... same command, but both use different formatting :shock:

Why can't you just make everything lowercase? :( ;-)

I have got round this by making global.door a single command, as opposed to having two, global & door.

Door loging

Posted: Wed Nov 16, 2005 10:13 pm
by HerzAusGold
May my rndTest version helps.
It's log door movements in debug mode.


http://www.zomis.net/rnd/download.php?id=387

For more information look at "New Ideas", "Sokoban".
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