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un-Crumbled
Posted: Tue Sep 20, 2005 2:09 pm
by Alan
Right.. at the moment any crumbled item starts off solid if surrounded by other crumbled items. When anything that isn't crumbled appears next to one of these then it turns crumbled on that side....
But it doesn't work backwards. Say you drop some sand next to this crumbled item...it stays the same....shouldn't it uncrumble?
This is a shame because you can almost emulate cell movement....
Posted: Tue Sep 20, 2005 2:17 pm
by Darkon
Ah, wasnt sure what you ment at first, but now i understand
It does act this way though doesnt it?
I just did a small test and it seems to
*edit* ah i know what you mean, the moment it is dropped the sand around it remain crumpled, yet the object you dropped acts as if its attached to that sand, and shows uncrumpled
*edit again*
if the sand surrounding it is updated, it changes to the correct uncrumpled
so, the object replaces itself or a piece of sand next to it is updated
Posted: Tue Sep 20, 2005 2:23 pm
by Alan
yeah...you got it
Imagine a CE that has no graphics at all....just a crumbled border. A load of them together will look like a large blob...
If any of these CEs break away, they'd have there own tiny border....if they join the group, they'd integrate with it. I suppose a bit like a cell.
Now imagine if the amoeba used this effect? It'd look amazing!
Posted: Tue Sep 20, 2005 2:34 pm
by Alan
*edit again*
if the sand surrounding it is updated, it changes to the correct uncrumpled
so, the object replaces itself or a piece of sand next to it is updated
But it doesn't work for moving items that are crumbled... and you can't update the amoeba since it's not a CE...
*edit*
Oh, and a nice hidden command I recently found in the graphicsinfo.conf is
border_size
Use it to change the default 4 pixel crumbled border to any size you want:
sand.CRUMBLED.border_size: 8