Reason for eat-fall
Posted: Tue Jun 22, 2004 12:38 pm
I found a good reason, to enable the fall-eating, you, Holger wantn´t to make. You know, that a CE can eat with falling.
Imagine, you have a CE called "rock (10t)". It can breach all CEs under 10t. And there are 20t CEs (wall) that is only destructible by CEs over 20t etc...
Anyways Holger, eating in RnD does not always mean to dig/eat something, it also means to smash (example here above), move through etc.
And yes... that fall-eat is also needed, if you want to make a CE moving horizontally, and falling through some CEs.
In the reallity the same: Put a rolling stone (that always turns and moves than) careful on a bunch of feathers... the stone would smash the feathers if it would be above it.
Imagine, you have a CE called "rock (10t)". It can breach all CEs under 10t. And there are 20t CEs (wall) that is only destructible by CEs over 20t etc...
Anyways Holger, eating in RnD does not always mean to dig/eat something, it also means to smash (example here above), move through etc.
And yes... that fall-eat is also needed, if you want to make a CE moving horizontally, and falling through some CEs.
In the reallity the same: Put a rolling stone (that always turns and moves than) careful on a bunch of feathers... the stone would smash the feathers if it would be above it.