Difficulty indicator
Posted: Tue Jun 22, 2004 12:35 pm
What about putting for each levelset a difficulty indicator (set by the levelset authors) ?
There are now so many levelsets, and when you have them all installed, you don't really know which one are difficult or not.
The problem would be : after which point can we say a level is difficult or not ? How could we evaluate it ?
What do you think ?
I noticed that many levelsets seem to be hard from the very first level.
I liked the first emerald mine (1 & 2) levels very much, because difficulty seemed to be gradual from the first until the last level. I mean, the first levels were easier, and difficulty increases with the level number.
There are now so many levelsets, and when you have them all installed, you don't really know which one are difficult or not.
The problem would be : after which point can we say a level is difficult or not ? How could we evaluate it ?
What do you think ?
I noticed that many levelsets seem to be hard from the very first level.
I liked the first emerald mine (1 & 2) levels very much, because difficulty seemed to be gradual from the first until the last level. I mean, the first levels were easier, and difficulty increases with the level number.