What about putting for each levelset a difficulty indicator (set by the levelset authors) ?
There are now so many levelsets, and when you have them all installed, you don't really know which one are difficult or not.
The problem would be : after which point can we say a level is difficult or not ? How could we evaluate it ?
What do you think ?
I noticed that many levelsets seem to be hard from the very first level.
I liked the first emerald mine (1 & 2) levels very much, because difficulty seemed to be gradual from the first until the last level. I mean, the first levels were easier, and difficulty increases with the level number.
Difficulty indicator
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- TheVirtualVortex
- Posts: 29
- Joined: Sat Jun 19, 2004 9:01 am
- Location: France
it would be nice, but maybe you think a level is hard and I think it's easy or vice versa.
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Omg. Ya don´t know how the difficulty would work.
For bad players are normal levels are too hard.
For medium players are normal levels making fun.
For good players are normal levels only boring.
If a level is difficult, a level is difficulter for everybody than an easy level.
The small difference between "I am better in SP than in BD" and vice versa does belong to the abilites of the current player.
For bad players are normal levels are too hard.
For medium players are normal levels making fun.
For good players are normal levels only boring.
If a level is difficult, a level is difficulter for everybody than an easy level.
The small difference between "I am better in SP than in BD" and vice versa does belong to the abilites of the current player.