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Help in create the Mario emulator.

Posted: Thu Aug 18, 2005 1:46 pm
by someguyfrompoland
I need to create the Mario emulator the images ready for RnD.

The original images will be here: http://mfgg.net/files/41/mpa_marioplatf ... 264516.PNG

I need it the ready to use in R'N'D.

If someone create it add here post with link to the ZIP with all data needed.

Posted: Thu Aug 18, 2005 3:48 pm
by Darkon
Im not quite sure what you mean, or what your asking.

Do you mean to say you want to try and create a mario game for rocks and diamonds?

It was discussed before that a platform game of that complexity on R&D wouldnt be possible...

But if that isnt what you mean, then please try and explain better, or someone else please tell me what he is trying to say :-(


As far as i can tell, you want some of the game sprites from mario?

Not not...

Posted: Thu Aug 18, 2005 4:10 pm
by someguyfrompoland
I need to someone convert the Mario sprite to player sprite for R'N'D.

The mario sprite will be here: http://mfgg.net/files/41/mpa_marioplatf ... 264516.PNG

And this is posibble (not fully this time, i need more time to convert all.)

Posted: Thu Aug 18, 2005 4:11 pm
by Martijn
I don't understand him, either. All spritesets you download from whereever are always ready to use in RnD.

If he is looking for Mario sprites, here are the super mario world graphics from an old backup cd. I wonder if he can use it for, as darkon says, alan has already proved that a relaxing platformer like super mario world is still impossible.

http://www.zomis.net/rnd/download.php?id=375

I need the Rnd Settings too!

Posted: Thu Aug 18, 2005 4:14 pm
by someguyfrompoland
Not not, I need the fully configured PCX and graphicsinfo.conf .

The BoulderDash level by Alan from contributions will help me.

PS

Posted: Thu Aug 18, 2005 4:19 pm
by someguyfrompoland
Not fully help...

Posted: Thu Aug 18, 2005 4:21 pm
by Martijn
Just convert your image files to pcx...
Help about the graphicsinfo.conf can be found here: http://ultra1.semisane.de/rndwiki/

XXX

Posted: Thu Aug 18, 2005 4:29 pm
by someguyfrompoland
I Have Static mario player. i use it

Posted: Thu Aug 18, 2005 4:53 pm
by Alan
Graphicinfo editing can be a bit bewildering at first, but this should get you started:

http://www.ambience.2restinpeace.com/mario.zip

The png image you have is a bit of a pain to use because it's not scaled or tiled, so it's a tiny Mario.
Plus there's no running up and down animation, so Mario sort of floats up and down :D

If you plan to use this in a R&Ds platform game.......good luck! :wink:

Very...

Posted: Thu Aug 18, 2005 6:18 pm
by someguyfrompoland
Very thanks Alan! I cannot create this levelset without Alan's Help!

Version 0.0.1 will have only walls and player. (this will someone can download today).

Good bye. If i need other help i write the question here

Questions

Posted: Thu Aug 18, 2005 7:06 pm
by someguyfrompoland
Question 1: Someone can convert the fonts from http://mfgg.net/files/15/sprites-mksc-font.png and numbers from http://mfgg.net/files/57/mk64numbers_1123353543.PNG to R'n'D Graphicinfo data and PCX File?

Question 2: Someone can create the Mario-style border for my levels? Use the graphics from here: http://mfgg.net/files/38/mpaintro_1109785226.PNG, http://mfgg.net/files/24/sgbborders.png and some from you!

I not have more questions this time.

THe chanbge

Posted: Thu Aug 18, 2005 7:08 pm
by someguyfrompoland
To question 2 use too the graphics from: http://mfgg.net/files/55/snestest1rd_1122018207.png

My plans...

Posted: Thu Aug 18, 2005 7:11 pm
by someguyfrompoland
I proably create the CE emulating the blue empty space :]

And... i create the points which go when ?-walls will be touched.