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Player Triggering Change

Posted: Fri Apr 08, 2005 2:10 am
by Darkon
create a CE, set it so you can pick it up and throw it, make so when it hits something, it changes to the player triggering change element

instead of it warping the player infront of yourself, it creates a blue player

you can test it out on my multiplayer leveset which i updated again, just get the spontanious transference skull and use it


*edit* just found another glitch, create a CE, make it change uppon dropping, then make the ce that it changes to, change if another player moves (enters empty space)

youll find that whoever moves from that space 1st will be able to move freely, however, the person who didnt move will be stuck in place

*edit again* the player can move again if there is an object next to it that can be collected

Posted: Sat Apr 23, 2005 12:47 am
by Holger
I must admit that I still haven't investigated this, but I'll do and report when done!