rockford takes too long to move at the start of old RnD levels
Posted: Thu Jul 16, 2026 6:00 pm
Contributions 1999 -> Stebytes Worlds -> 004 "Small Fantasy". what a fantastic and small level.
























paste this level into the editor and you will find it is indeed as easy as it looks, rockford has only to move right to escape the falling rocks and head into the exit.
but try and play it as originally appears in Contributions 1999:
or better yet, this version with the rock closest above to rockford hex-edited out, which is still impossible but better demonstrates what's going on:
rockford is delayed from moving for a single turn at the start of the level, so no matter what you do, he gets crushed by a boulder and dies. this persists until you go into the level creator and make any change, at which point rockford will no longer be delayed from moving and the level will be beatable.
my best guess is in some older version of rocks'n'diamonds the player could not move for 1 turn after the level began, and so this is applied to any levels that were last saved/edited in an old enough version of RnD. but surely it can't have been whatever version Stebyte used to make this level.
even more strangely, as you can see on https://api.artsoft.org/levels/view/25806 , one player (bojster) managed to solve this level in 2006; his tape shows rockford simply moving right at the very start of the level as if none of this were an issue at all. (i'm not sure how to download this tape or i would attach it here.)
























paste this level into the editor and you will find it is indeed as easy as it looks, rockford has only to move right to escape the falling rocks and head into the exit.
but try and play it as originally appears in Contributions 1999:
or better yet, this version with the rock closest above to rockford hex-edited out, which is still impossible but better demonstrates what's going on:
rockford is delayed from moving for a single turn at the start of the level, so no matter what you do, he gets crushed by a boulder and dies. this persists until you go into the level creator and make any change, at which point rockford will no longer be delayed from moving and the level will be beatable.
my best guess is in some older version of rocks'n'diamonds the player could not move for 1 turn after the level began, and so this is applied to any levels that were last saved/edited in an old enough version of RnD. but surely it can't have been whatever version Stebyte used to make this level.
even more strangely, as you can see on https://api.artsoft.org/levels/view/25806 , one player (bojster) managed to solve this level in 2006; his tape shows rockford simply moving right at the very start of the level as if none of this were an issue at all. (i'm not sure how to download this tape or i would attach it here.)