Hide menu buttons?
Posted: Sun Jul 05, 2026 12:09 pm
Just recently learned you can now change order of buttons for custom graphics sets, and I don't mean just their position on the screen, but in terms of how the game handles their order when scrolling through it with up/down arrows.
Here's a temporary graphics set I did for testing purposes, changing both their "positions" and texts.
And as strange as this may sound, will there also be some sort of ability to disregard some of these buttons completely? Like, let's say, hiding Editor completely and making it completely unavailable. From what I understand, making a button completely intangible is kind of not a thing, since -1 just makes the button use it's default position and 0 is just not a regular position value with no particularily special effect.
Oh yeah, another thing not related to this topic, but does anyone what the "main.button.switch_sound_set" button is for? Is it an engine related button or something?
Code: Select all
...
{ "main.button.name.pos", "-1" },
{ "main.button.levels.pos", "-1" },
{ "main.button.scores.pos", "-1" },
{ "main.button.editor.pos", "-1" },
{ "main.button.info.pos", "-1" },
{ "main.button.game.pos", "-1" },
{ "main.button.setup.pos", "-1" },
{ "main.button.quit.pos", "-1" },
...And as strange as this may sound, will there also be some sort of ability to disregard some of these buttons completely? Like, let's say, hiding Editor completely and making it completely unavailable. From what I understand, making a button completely intangible is kind of not a thing, since -1 just makes the button use it's default position and 0 is just not a regular position value with no particularily special effect.
Oh yeah, another thing not related to this topic, but does anyone what the "main.button.switch_sound_set" button is for? Is it an engine related button or something?