Expand arrow elements from 4 to 24, incl diagonal, maybe red as well as blue
Posted: Wed Jun 17, 2026 1:19 am
TheOnyxGuy released a graphics set for a widescreen version of the game, under all engines.
It contains a graphics file, RocksScreenWide.png: it contains:
- 'off-grid' graphics, or panel graphics, call them what you will
-- including:
-- 'button' arrows for controls
-- graphics for optional aspects of the widescreen graphics set
- amoeba, lamps, time orbs, fake grass
- SP zonks and disks
- keys, EM and BDX
- some other BDX els like the sweet.
I really like the diagonal arrows in this file, red and blue, and I would love to have some new standard elements added, using these graphics for diagonal arrows, to complement the existing 4 blue arrows. And I like the 2-ways arrows, red and blue - the ones TheOnyxGuy made are only for sideways direction, but I would love to also have a pair for vertical, both ways.
So, in addition to the 4 existing blue arrows,
I would like to propose adding elements for:
8 diagonal arrows, red and blue
4 2-ways sideways arrows, being 2 red and 2 blue
4 2-ways vertical arrows, being 2 red and 2 blue
4 red arrows otherwise the same as the 4 existing blue arrows
===
20 new standard elements
Or looked at another way, this would mean expanding the 'arrows elements' from
4 blue sideways and up-down
to:
- 4 sideways and up-down
- 4 diagonal
- 4 2-ways arrows, 2 sideways and 2 vertical
==
12
in identical blue and red sets,
meaning 2 * 12 = 24 elements in total.
Hence this would mean an increase in the 'arrows' elements from 4, to 24, i.e. 20 more.
Of course, if that is too much work, I would be happy just to get 4 diagonal arrow elements, coloured blue.
Thanks and regards
John
p.s. If this doesn't seem like a very compelling addition, these arrow elements could be added in order to trial a slightly different approach to configurability, being to enable toggling between quite major differences in behaviour:
- treat like steel wall, i.e. cannot be exploded
- treat like normal wall, i.e. CAN be exploded
- treat like rocks and zonks, ie can fall
- like gems, etc etc
- the default would be the current default behavior, so existing levels would not be altered.
This could be done by adding a checkbox or dropdown across all of the 'arrow' elements, a bit like how config is shared between several amoeba elements.
It contains a graphics file, RocksScreenWide.png: it contains:
- 'off-grid' graphics, or panel graphics, call them what you will
-- including:
-- 'button' arrows for controls
-- graphics for optional aspects of the widescreen graphics set
- amoeba, lamps, time orbs, fake grass
- SP zonks and disks
- keys, EM and BDX
- some other BDX els like the sweet.
I really like the diagonal arrows in this file, red and blue, and I would love to have some new standard elements added, using these graphics for diagonal arrows, to complement the existing 4 blue arrows. And I like the 2-ways arrows, red and blue - the ones TheOnyxGuy made are only for sideways direction, but I would love to also have a pair for vertical, both ways.
So, in addition to the 4 existing blue arrows,
I would like to propose adding elements for:
8 diagonal arrows, red and blue
4 2-ways sideways arrows, being 2 red and 2 blue
4 2-ways vertical arrows, being 2 red and 2 blue
4 red arrows otherwise the same as the 4 existing blue arrows
===
20 new standard elements
Or looked at another way, this would mean expanding the 'arrows elements' from
4 blue sideways and up-down
to:
- 4 sideways and up-down
- 4 diagonal
- 4 2-ways arrows, 2 sideways and 2 vertical
==
12
in identical blue and red sets,
meaning 2 * 12 = 24 elements in total.
Hence this would mean an increase in the 'arrows' elements from 4, to 24, i.e. 20 more.
Of course, if that is too much work, I would be happy just to get 4 diagonal arrow elements, coloured blue.
Thanks and regards
John
p.s. If this doesn't seem like a very compelling addition, these arrow elements could be added in order to trial a slightly different approach to configurability, being to enable toggling between quite major differences in behaviour:
- treat like steel wall, i.e. cannot be exploded
- treat like normal wall, i.e. CAN be exploded
- treat like rocks and zonks, ie can fall
- like gems, etc etc
- the default would be the current default behavior, so existing levels would not be altered.
This could be done by adding a checkbox or dropdown across all of the 'arrow' elements, a bit like how config is shared between several amoeba elements.