Random Generation Mine, upcoming levelset in-progress
Posted: Wed May 06, 2026 9:14 pm
Heya folks,
For the past week or two, I've been working on a Rocks'n'Diamonds-style levelset on level generation, inspired from the One More Gem game dev working on an 'Arcade' mode that is entirely randomized levels from the Discord server I interacted in. It's also because many years ago, roughly around the same time Alan Bond did their own level generation, I think I was inspired by them and made my own levelset of those small levels, but I know I got a lot of praise from the voting results in Zomis's R'n'D archive of file uploads. I decided to try tackling this, as someone who didn't really showcase a lot of custom element prowlness, but willing to delve into the custom element side of things, it really has been an invigoring learning experience.
Unlike the 15 by 15 Emerald Mine/Emerald Mine Club-style levelset I've been working on it on and off, I decided to try and post some updates here and when I feel it's finished, I'll post the levelset (both versions, one hiding the randomization before revealing, and the other showing the inner pieces easier). Reason for making update posts is to not only encourage myself to push into working and finishing the levelset, but to also hear from you folks that are still browsing the forums and hopefully be able to interact more.
Here is a sample preview of some of the levels that are worth replaying over and over again: These are huge levels to roam through, 127 by 127 sized levelsets (not 128 by 128 though), and the challenge for me I put for myself is that all the randomization must be done in 1 second. 1 second consists of 50 frames (or ticks), and I have only 50 ticks to work around to do all the randomization, because my levelset I made about 2 decades ago takes 10 seconds, and I felt it can be done a lot faster. Needless to say, it's quite a challenge!
One of the other reasons is I noticed there hasn't been too much activity of the creation and sharing of levelsets as of late. I'm not sure if Holger still gets levelsets from e-mails to add them to the contribution list. The other major reason is that, along with levelsets not being made as much, there hasn't been too much use of the existing elements in Rocks'n'Diamonds, and moreso the increased use of custom elements. Don't get me wrong, custom elements are a brilliant way to extend the game even more, just
As far as I heard, there's new elements added to Rocks'n'Diamonds of the Boulder Dash variety, but I think Holger decided to not incorporate to the Rocks'n'Diamonds engine because it'll be too much work? That's unfortunate if that's true, I think it would be interesting to have, but then again not too many people seem to be making levelsets nowadays, but I would love to have more elements to play around and make levels from them, level generation or not.
For the past week or two, I've been working on a Rocks'n'Diamonds-style levelset on level generation, inspired from the One More Gem game dev working on an 'Arcade' mode that is entirely randomized levels from the Discord server I interacted in. It's also because many years ago, roughly around the same time Alan Bond did their own level generation, I think I was inspired by them and made my own levelset of those small levels, but I know I got a lot of praise from the voting results in Zomis's R'n'D archive of file uploads. I decided to try tackling this, as someone who didn't really showcase a lot of custom element prowlness, but willing to delve into the custom element side of things, it really has been an invigoring learning experience.
Unlike the 15 by 15 Emerald Mine/Emerald Mine Club-style levelset I've been working on it on and off, I decided to try and post some updates here and when I feel it's finished, I'll post the levelset (both versions, one hiding the randomization before revealing, and the other showing the inner pieces easier). Reason for making update posts is to not only encourage myself to push into working and finishing the levelset, but to also hear from you folks that are still browsing the forums and hopefully be able to interact more.
Here is a sample preview of some of the levels that are worth replaying over and over again: These are huge levels to roam through, 127 by 127 sized levelsets (not 128 by 128 though), and the challenge for me I put for myself is that all the randomization must be done in 1 second. 1 second consists of 50 frames (or ticks), and I have only 50 ticks to work around to do all the randomization, because my levelset I made about 2 decades ago takes 10 seconds, and I felt it can be done a lot faster. Needless to say, it's quite a challenge!
One of the other reasons is I noticed there hasn't been too much activity of the creation and sharing of levelsets as of late. I'm not sure if Holger still gets levelsets from e-mails to add them to the contribution list. The other major reason is that, along with levelsets not being made as much, there hasn't been too much use of the existing elements in Rocks'n'Diamonds, and moreso the increased use of custom elements. Don't get me wrong, custom elements are a brilliant way to extend the game even more, just
As far as I heard, there's new elements added to Rocks'n'Diamonds of the Boulder Dash variety, but I think Holger decided to not incorporate to the Rocks'n'Diamonds engine because it'll be too much work? That's unfortunate if that's true, I think it would be interesting to have, but then again not too many people seem to be making levelsets nowadays, but I would love to have more elements to play around and make levels from them, level generation or not.