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NOOOO
Posted: Wed Mar 02, 2005 4:17 pm
by n00b
NOO YOU HAVE FIX THAT SPEED BUG NOOOOOOOOOOO. I mean snapfield on a passable object, BUT IT WAS FUN WITH SPEED, DONT FIX FUNNY BUGS, PLEASE FIX IT BACK PLEASE PLEASE PLEASE PLEASE...
I think I will calm down...
Posted: Wed Mar 02, 2005 4:22 pm
by Zomis
Yes, I honestly suggest that you should calm down.
So, are we calmed?
What speed bug are you talking about? And if you want it back, why?
Explain what good the bug would do, and then maybe we'll see what Holger thinks...
Posted: Wed Mar 02, 2005 4:30 pm
by n00b
yes... but I want speed bug...
Posted: Wed Mar 02, 2005 4:33 pm
by Zomis
Then please explain what speed bug you are talking about!
Posted: Wed Mar 02, 2005 4:33 pm
by Darkon
bugs are to be fixed, it wasnt an intended behaviour so therefore it was removed
if you really want to go fast, just add a speed pill to the level and there you go, you can move fast
*edit* hes talking about the one where if you snapped a door that you had a key for, it made you move x2 as fast, i reported this several several versions ago and it was fixed
Posted: Wed Mar 02, 2005 5:49 pm
by Martijn
and yet one remark:
in one of the coming versions there'll be a speed adjustment option. So you can play it with the speed you want. I think the speed is a bit (only a bit) too slow. I like the speed as it was in the old (DOS) supaplex.
Posted: Wed Mar 02, 2005 7:20 pm
by Zomis
Ah, then I understand. And well, as Darkon said. Bugs are meant to be fixed.
Therefore, I certainly hope that this bug WON'T be undone.
Posted: Sat Mar 05, 2005 2:58 pm
by Holger
> in one of the coming versions there'll be a speed adjustment option. So you can play it with
> the speed you want.
That's right. But it would make enemies faster, too, which was not the case with that bug... :-)
> I think the speed is a bit (only a bit) too slow. I like the speed as it was in
> the old (DOS) supaplex.
May it be possible that you refer to the original, unmodified Supaplex on a PC newer than around 1990 here? In this case, Supaplex has double speed, which was not intended by the authors, but was a bug which only showed up with newer (faster) PCs, where Supaplex suddenly ran with 70 frames per second instead of 35 frames per second, as intended (which was indeed a bit slower than current R'n'D).
There's a so-called "speed-fix" available on the Supaplex/Igor homepage which makes Supaplex run with "original" (slower) speed on current CPUs.