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kriszz BD graphics: "auto" option text doesn't get redrawn completely

Posted: Mon Jan 05, 2026 6:45 pm
by ncrecc
see attached.
to reproduce just go to any of the krissz engine cavesets with custom artwork enabled, and then go to the custom artwork screen and repeatedly toggle any of the settings that include "auto" as a state

Re: kriszz BD graphics: "auto" option text doesn't get redrawn completely

Posted: Mon Jan 05, 2026 7:07 pm
by TheOnyxGuy
Oh yeah, true, I completely forgot to report similar issue instead happening with ON/OFF settings in RF. The way these settings cut off is different though, so probably different cases
ufghkisghsr.png
ufghkisghsr.png (165.81 KiB) Viewed 842 times

Re: kriszz BD graphics: "auto" option text doesn't get redrawn completely

Posted: Mon Jan 05, 2026 7:33 pm
by Holger
Ha! This time I was faster! :P

Fixed in the just released version 4.4.1.2! :D

Although I haven't mentioned it in the announcement ... thought it would be too small of a bug to mention... ;-)

TheOnyxGuy, could you please test if it also fixes the similar problem in your "Reflektor" working version? I assume that it is the same problem, and that it should also be fixed in 4.4.1.2, but I'm not too sure (as the whole menu screen code is a mess)... :?

Re: kriszz BD graphics: "auto" option text doesn't get redrawn completely

Posted: Tue Jan 06, 2026 4:38 am
by TheOnyxGuy
Unfortunately, it seems to be not fixed in my case.
In fact, I just noticed they also seen to affect scrollbar a little bit, look at some of it's bits cut off.
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wryefwryher.png
wryefwryher.png (233.05 KiB) Viewed 833 times

Re: kriszz BD graphics: "auto" option text doesn't get redrawn completely

Posted: Tue Jan 06, 2026 6:32 am
by Holger
Oh, indeed, what a pity! :(

I was just able to reproduce the problem with your latest test version of "Reflektor".

I'll check what's going on there...