roughly PAL is 50 half frames per second, NTSC is 60 half frames per second.
More exact ≈ to lesser exact ≈ to even lesser exact
24×1000÷1001 ≈ 119.88/5=23.976 ≈ 24
...? ≈ 50/2=25 (?is this 119.88×5/24=24.975?)
30000÷1001 ≈ 119.88/4=29.97 ≈ 60/2=30
https://en.wikipedia.org/wiki/List_of_b ... eo_formats
(original in NTSC 5/6 faster)
Saying something is (y (times) faster/slower) is like multiplying the compared to speed by (1+y,1-y)
Saying something is (z (times) the speed) is like multiplying the the compared to speed by (z).
I think they meant the speed of NTSC is 6/5 the speed of PAL, or NTSC is 1/5 faster than PAL, or PAL is 5/6 the speed of NTSC, or PAL is 1/6 slower than NTSC.
(I see this could throw off non math people, or people trying to do this quickly. Hopefully I said things correctly.

)
60 NTSC frames is done in the same time as 50 PAL frames. (25 PAL Frames)/Sec * ((60 half NTSC Frames)/sec)/((50 half PAL Frames)/sec) = (30 NTSC Frames)/sec. 60/50=30/25=6/5
That means that the time is running out on PAL machines after fewer game frames than on a NTSC machine, effectively rendering some levels unsolvable.

Random Thoughts... Could this be NTSC/PAL toggled somehow without confusing tape issues? add a warning that the level would have to be restarted if it would be?, An appropriate pre-decision of NTSC/PAL made?, or would it be better just to leave it alone? Could/Would this ruin something else? Would this cause a possibly confusing duplication of solution tapes, a version for PAL, a version for NTSC?, ... Also don't want to make things worse by compensating the wrong way.