Possible work-around for continuing in middle of tape playback issue
Posted: Thu Sep 12, 2024 8:35 pm
Possible work-around for continuing in middle of tape playback issue
{ I'm sure things could be stated better / more accurate, but hopefully this is close enough to get what I'm trying to say. Feel free to ask for more clarity. Also, don't know if it matter's or not, but I'm using a theme based on a 1920x1080 theme found in these forums. viewtopic.php?t=2221 }
It is possible to continue from the middle of tape playback via a tape playback.
[] STOP, |> PLAY, || PAUSE at point to start from, () RECORD, Continue from here.
However as of this post there's a bug in R'n'D with this. The movements at this spot aren't dealt with in a way that works for future tape playbacks. (and high score server) It's like the 'I'm now stopping here now' and now I'm starting 'a new movement', instead of 'where it used to say my keyboard key down/up end state was', isn't being handled right for future playbacks (including high score server)
A work around for this is to make sure the QUICK SAVE / QUICK RESTORE and the tape playback [] STOP |> PLAY, both end up at the same position/time and are the not moving, before continuing.
Example/More detail:
Create a QUICK SAVE that you want to start in the middle of.
[] STOP, |> PLAY, || PAUSE to the point in the middle where you want to start from.
press () RECORD to start from here.
This will mess up for future non-QUICK LOAD runs if player isn't stopped, and is pressing buttons.
(QUICK LOAD keys are set up from R'n'D MAIN MENU > SETUP > KEY SHORTCUTS > VARIOUS KEYS)
To work around this,
After pressing || PAUSE () RECORD while a [] STOP |> PLAY is going on (to set point to continue from)
A> Non-paused, let the character come to a stop by not pressing any keys
B> Do a QUICK SAVE / QUICK RESTORE
C> Then do a [] STOP |> PLAY restore to go back to this point,
D> Which should ideally go back to the same spot/time as the QUICK SAVE / QUICK RESTORE, with both not moving when non-paused, But if not, do a [] STOP |> PLAY and repeat steps A> B> C> D> again.
You can PLAY/QUICK SAVE/QUICK RESTORE/etc... as normal after this.
This workaround may add some more time/movement to tape, but it's better than having a tape that seems to go crazy at some point.
For fun, Attached an interesting messed up tape
EDIT: Added "PAUSE()" to line before "A>"
{ I'm sure things could be stated better / more accurate, but hopefully this is close enough to get what I'm trying to say. Feel free to ask for more clarity. Also, don't know if it matter's or not, but I'm using a theme based on a 1920x1080 theme found in these forums. viewtopic.php?t=2221 }
It is possible to continue from the middle of tape playback via a tape playback.
[] STOP, |> PLAY, || PAUSE at point to start from, () RECORD, Continue from here.
However as of this post there's a bug in R'n'D with this. The movements at this spot aren't dealt with in a way that works for future tape playbacks. (and high score server) It's like the 'I'm now stopping here now' and now I'm starting 'a new movement', instead of 'where it used to say my keyboard key down/up end state was', isn't being handled right for future playbacks (including high score server)
A work around for this is to make sure the QUICK SAVE / QUICK RESTORE and the tape playback [] STOP |> PLAY, both end up at the same position/time and are the not moving, before continuing.
Example/More detail:
Create a QUICK SAVE that you want to start in the middle of.
[] STOP, |> PLAY, || PAUSE to the point in the middle where you want to start from.
press () RECORD to start from here.
This will mess up for future non-QUICK LOAD runs if player isn't stopped, and is pressing buttons.
(QUICK LOAD keys are set up from R'n'D MAIN MENU > SETUP > KEY SHORTCUTS > VARIOUS KEYS)
To work around this,
After pressing || PAUSE () RECORD while a [] STOP |> PLAY is going on (to set point to continue from)
A> Non-paused, let the character come to a stop by not pressing any keys
B> Do a QUICK SAVE / QUICK RESTORE
C> Then do a [] STOP |> PLAY restore to go back to this point,
D> Which should ideally go back to the same spot/time as the QUICK SAVE / QUICK RESTORE, with both not moving when non-paused, But if not, do a [] STOP |> PLAY and repeat steps A> B> C> D> again.
You can PLAY/QUICK SAVE/QUICK RESTORE/etc... as normal after this.
This workaround may add some more time/movement to tape, but it's better than having a tape that seems to go crazy at some point.
For fun, Attached an interesting messed up tape
EDIT: Added "PAUSE()" to line before "A>"