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GOKOBAN!

Posted: Sat Jun 29, 2024 11:39 am
by TheOnyxGuy
In short, this is just a little quick testing levelset I did just because few days ago I created the top view for players, suggesting they would work well for a sokoban styled game. So yeah, here is Gokoban (as if, Go-sokoban, indeed, terrible pun, let's just roll with that).
Not really necessary to post screenshots, it's better to see it in game, so here's just the levelset itself.
98745127__tog_rnd_gokoban__78942152.zip
(148.14 KiB) Downloaded 947 times

Re: GOKOBAN!

Posted: Tue Jul 02, 2024 5:50 am
by TheOnyxGuy
Alright, alright, here's one screenshot, but not going to spoil much
ahrwhrgh.png
ahrwhrgh.png (208.87 KiB) Viewed 11195 times

Re: GOKOBAN!

Posted: Tue Jul 02, 2024 12:14 pm
by ncrecc
warioware meets sokoban. pretty neat. wish i could view at the end how many/which levels i completed, might be implausible though

Re: GOKOBAN!

Posted: Tue Jul 02, 2024 1:54 pm
by TheOnyxGuy
Yeah, unfortunately, I haven't yet figured out a proper way to count filled and unfilled sokoban fields with CE. The "creation of" seems to be only reacting to CE objects and the "touching [element]" one is quite wacky, because it also reacts to player touching [element] for some reason, probably because when player approaches target element, it updates(?), I assume, so the CE reacts to it's update every time player touches it.

Re: GOKOBAN!

Posted: Tue Jul 02, 2024 2:34 pm
by Holger
Wow! :shock:

How the heck does this even work?! :D

BTW: Cool chip tune, and perfect timing! :)

Re: GOKOBAN!

Posted: Thu Jul 04, 2024 4:42 am
by TheOnyxGuy
The song is Mixing Separations *final* by Diktaattori/laamaa (2000), by the way (or, as it's file in ModArchive called "chip5000.it")