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Rockford looks really weird sideways

Posted: Wed Jun 05, 2024 4:33 pm
by TheOnyxGuy
I'm not sure if it fits this topic, but... Remember I drew a sort of my own interpretation of player with a bit more clean style a while ago? Well, now for some reason I decided to try instead to modify the original despite to see just how much can I "fix" it. And by "fixing" I mean that if you look closely at player sideways, his anatomy even for a toon look like complete nonsense, especially with that weird neck supporting the head by it's chin. So, in the end, here's how it turned out. Personally, I feel like how he looks much closer to what he looks like from the front and back, and also it now starts looking very close to the older sprite I mentioned at the start.
plr_redesign.png
plr_redesign.png (22.75 KiB) Viewed 14694 times
Obviously, player's original look is pretty much iconic, but I think the idea has it's place.

Re: Some mirrors are slightly off

Posted: Wed Jun 05, 2024 5:26 pm
by ncrecc
a bit misfitting in this topic i think; rockford looking odd from a sideview is different than some sprites being visually misaligned. nice sprite though. i like how you got rid of the "banding" on his pant legs

Re: Some mirrors are slightly off

Posted: Wed Jun 05, 2024 6:50 pm
by amirnatsheh7
ncrecc wrote: Wed Jun 05, 2024 5:26 pm a bit misfitting in this topic i think; rockford looking odd from a sideview is different than some sprites being visually misaligned. nice sprite though. i like how you got rid of the "banding" on his pant legs
very nice eizzoux, your graphics animated is cool and good,

and hey ncrecc check my message in PM

Re: Rockford looks really weird sideways

Posted: Wed Jun 05, 2024 7:32 pm
by Holger
I agree with ncrecc here and think that your post deserves its own topic! So I have split it, to not reactivate an old thread with a different topic.

Eizzoux, your improved version of the classic R'n'D player looks really good! :D

Some very careful, but convincing changes and adjustments!

I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available? ;-)

All four players + more weirdness in OG sprites

Posted: Thu Jun 06, 2024 9:48 am
by TheOnyxGuy
Holger wrote: Wed Jun 05, 2024 7:32 pm I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available? ;-)
Not a complete set yet, I'll do that in the meantime.

One thing I want to point out that nobody noticed yet (which also convinces me that this change won't affect much) is eye color. Initially it was just slightly brightened black (and a while ago rockford's eyes were just completely black, which looked pretty funny whenever player walked on a key door). In this updated version, rockford's eye color is instead replaced by one of dark colors of his clothing, which, honestly, I think actually looks quite fitting.
Eye color comparison
Eye color comparison
plr_eye.png (45.5 KiB) Viewed 14613 times


Here's also the entire cast of all four players with the updated look (fixed anatomy, colored eyes)
All four players in old and new look
All four players in old and new look
plr_justthefourofus.png (59.15 KiB) Viewed 14613 times


By the way, can I also point out that on the OG sprites these pixels for all four players are commonly not recolored, so I don't know if that is supposed to be shadow of the right hand projected on the clothing or just darker part of hand... It looks really strange.
Weird pixels in old sprites
Weird pixels in old sprites
plr_hand_shd_maybe.png (4.13 KiB) Viewed 14613 times
It does look like shadow of hand for the first player because of pretty similar colors, but for other three... not so much.

Rockford is walking relatively normally now

Posted: Sat Jun 08, 2024 10:52 am
by TheOnyxGuy
Alrighty, here's how he looks for now. I think it works pretty well.
rcfd.gif
rcfd.gif (41.83 KiB) Viewed 14357 times

Re: Rockford looks really weird sideways

Posted: Sat Jun 08, 2024 7:59 pm
by Holger
It really does! Well done! :D

Rockford's front and back...

Posted: Tue Jun 11, 2024 7:14 pm
by TheOnyxGuy
Also did the front and back, although I feel like I somewhat rushed the back sprite, so I'll probably modify it a bit more...
pu.gif
pu.gif (110.67 KiB) Viewed 14139 times

Re: Rockford looks really weird sideways

Posted: Tue Jun 11, 2024 8:41 pm
by ncrecc
the way the shadows on his back in the "walking up" animation wriggle around so much is a bit distracting, methinks. also the lighting on his neck changes for 1 frame

R'n'D also has inconsistent color palette...

Posted: Sat Jun 15, 2024 7:29 pm
by TheOnyxGuy
Pretty much, yeah. I already changed that.

Also, although this is slightly off-topic, I don't think this specifically deserves it's own topic, but... It's a thing that sort of messed with me several times years ago... For some reason, despite R'n'D's palette, despite being "consistent", isn't that consistent. Let me explain.

Let's open few texture files of R'n'D in any image editing software, which is PaintDotNet in my case (it can be even just MS Paint, whatever). I opened RocksElements and RocksSP. Now what we need is the color pick tool to... well, pick colors. Basically, the idea is picking same colors from every file. My first choice was on the bright yellow.
a1.png
a1.png (138.82 KiB) Viewed 13961 times
a2.png
a2.png (161.54 KiB) Viewed 13961 times


Picking one as primary and other as secondary colors, here's the result:
b1.png
b1.png (113.13 KiB) Viewed 13961 times


Yeah, for some reason seemingly same color is just slightly different in different files. Here they are side by side:
b2.png
b2.png (9.88 KiB) Viewed 13961 times


And that's just one of few examples.


Besides that, some sprites, especially explosions and acid, contain several colors that are not really used anywhere else, mostly weird shades of brown and... greenish orange or something? I don't really get it...
c1.png
c1.png (265.52 KiB) Viewed 13961 times


Even weirder, the RocksCollect is the strangest of all because it is the only texture file in the game (aside from the app icon) that is translucent and that uses actual blurry sprites unlike usual black '#000000' background.
c2.png
c2.png (72.01 KiB) Viewed 13961 times


Around two months ago, I got an idea on trying to collect all sprites, remove most of the duplicates and just gather all of them into one huge 2048x2048 atlas and also modify all of them to have them share one solid palette. In the end, aside from RocksCollect, I managed to not just fit all of them, but also have a lot of free space to spare, possibly for the fixed collecting animations and probably even more.
d1.png
d1.png (1.32 MiB) Viewed 13961 times


I mean, this is just for a proof of concept, but practically, this is obviously useless nowadays for the game (aside from fixing the palette).

Re: Rockford looks really weird sideways

Posted: Sat Jun 15, 2024 8:02 pm
by ncrecc
i wonder if the palette once was consistent in much older versions of RnD for older systems that couldn't display as many colors

A lot of Rockford, oops...

Posted: Sat Jun 22, 2024 1:17 pm
by TheOnyxGuy
Alright, I went a little bit over the board and not only modified all of the existing sprites, but added top view sprites for some reason. Although I think it would work pretty well for Sokoban engine if it ever gets implemented, maybe...
meingott.gif
meingott.gif (373.68 KiB) Viewed 13768 times

Re: Rockford looks really weird sideways

Posted: Fri Jun 28, 2024 12:57 pm
by ncrecc
perhaps you could add pushing up/pushing down animations to normal side-view rockford as well; you've already done pushing down: viewtopic.php?p=14770

Re: Rockford looks really weird sideways

Posted: Fri Jun 28, 2024 5:26 pm
by TheOnyxGuy
Maybe, although I was mostly just refining original sprites, top view one is just a separate thing. But yeah, maybe I'll do additional pushing animations in the meantime

Excuses, excuses, excuses...

Posted: Tue Nov 05, 2024 8:28 pm
by TheOnyxGuy
Sorry for being inactive for... Quite a while... Although, the forum itself has been stagnant for a while, it seems. Anyways, I have been inactive for... well, several reasons. For the most part is just situations in life, especially one of my relatives passing out two weeks ago...

Anyways, I have given myself a task to redo new Rockford sprites from that BD engine prerelease... Well, few months ago... Oops...
Just now found time for one of them, that being the Rockford with a bomb.
One thing, though, didn't exactly like the color of the bomb fuse, because it blends with Rockford, so made it white instead. It's not like white fuses are foreign for R'n'D, right?
And the bomb is also slightly smaller, yeah.

asdasdasda.png
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